Files
basic-computer-games/32_Diamond/csharp/Pattern.cs
2022-07-24 22:30:35 +10:00

58 lines
1.5 KiB
C#

using System.Text;
using static Diamond.Resources.Resource;
namespace Diamond;
internal class Pattern
{
private readonly IReadWrite _io;
public Pattern(IReadWrite io)
{
_io = io;
io.Write(Streams.Introduction);
}
public void Draw()
{
var diamondSize = _io.ReadNumber(Prompts.TypeNumber);
_io.WriteLine();
var diamondCount = (int)(60 / diamondSize);
var diamondLines = new List<string>(GetDiamondLines(diamondSize)).AsReadOnly();
for (int patternRow = 0; patternRow < diamondCount; patternRow++)
{
for (int diamondRow = 0; diamondRow < diamondLines.Count; diamondRow++)
{
var line = new StringBuilder();
for (int patternColumn = 0; patternColumn < diamondCount; patternColumn++)
{
line.PadToLength((int)(patternColumn * diamondSize)).Append(diamondLines[diamondRow]);
}
_io.WriteLine(line);
}
}
}
public static IEnumerable<string> GetDiamondLines(float size)
{
for (var i = 1; i <= size; i += 2)
{
yield return GetLine(i);
}
for (var i = size - 2; i >= 1; i -= 2)
{
yield return GetLine(i);
}
string GetLine(float i) =>
string.Concat(
new string(' ', (int)(size - i) / 2),
new string('C', Math.Min((int)i, 2)),
new string('!', Math.Max(0, (int)i - 2)));
}
}