Files
basic-computer-games/56_Life_for_Two/csharp/Board.cs
2022-09-07 21:37:28 +10:00

97 lines
2.9 KiB
C#

using System.Collections.Immutable;
namespace LifeforTwo;
internal class Board
{
private const int Empty = 0x0000;
private const int Player1 = 0x0100;
private const int Player2 = 0x1000;
private const int PieceMask = Player1 | Player2;
private const int NeighbourValueOffset = 8;
private readonly ImmutableHashSet<int> _willBePlayer1 =
new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012 }.ToImmutableHashSet();
private readonly ImmutableHashSet<int> _willBePlayer2 =
new[] { 0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 }.ToImmutableHashSet();
private readonly int[,] _cells = new int[7,7];
public int this[Coordinates coordinates]
{
get => _cells[coordinates.X, coordinates.Y];
set => _cells[coordinates.X, coordinates.Y] = value;
}
public int this[int x, int y]
{
get => _cells[x, y];
set => _cells[x, y] = value;
}
public (int Player1Count, int Player2Count) CalculateNextGeneration()
{
var _cellCounts = new Dictionary<int, int>() { [Empty] = 0, [Player1] = 0, [Player2] = 0 };
for (var x = 1; x <= 5; x++)
{
for (var y = 1; y <= 5; y++)
{
var currentValue = this[x, y];
var newValue = currentValue switch
{
_ when _willBePlayer1.Contains(currentValue) => Player1,
_ when _willBePlayer2.Contains(currentValue) => Player2,
_ => Empty
};
this[x, y] = newValue;
_cellCounts[newValue]++;
}
}
return (_cellCounts[Player1], _cellCounts[Player2]);
}
public void CalculateNeighbours()
{
for (var x = 1; x <= 5; x++)
{
for (var y = 1; y <= 5; y++)
{
var coordinates = new Coordinates(x, y);
var neighbourValue = (this[coordinates] & PieceMask) >> NeighbourValueOffset;
if (neighbourValue > 0)
{
foreach (var neighbour in coordinates.GetNeighbors())
{
this[neighbour] += neighbourValue;
}
}
}
}
}
public void Display(IReadWrite io)
{
for (var y = 0; y <= 6; y++)
{
io.WriteLine();
for (var x = 0; x <= 6; x++)
{
io.Write(GetDisplay(x, y));
}
}
}
private string GetDisplay(int x, int y) =>
(x, y, this[x, y]) switch
{
(0 or 6, _, _) => $" {y % 6} ",
(_, 0 or 6, _) => $" {x % 6} ",
(_, _, Empty) => " ",
(_, _, Player1) => " * ",
(_, _, Player2) => " # ",
_ => throw new InvalidOperationException($"Unexpected cell value at ({x}, {y}): {this[x, y]}")
};
}