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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 23:26:40 -08:00
97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
using System.Collections.Immutable;
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namespace LifeforTwo;
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internal class Board
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{
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private const int Empty = 0x0000;
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private const int Player1 = 0x0100;
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private const int Player2 = 0x1000;
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private const int PieceMask = Player1 | Player2;
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private const int NeighbourValueOffset = 8;
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private readonly ImmutableHashSet<int> _willBePlayer1 =
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new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012 }.ToImmutableHashSet();
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private readonly ImmutableHashSet<int> _willBePlayer2 =
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new[] { 0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 }.ToImmutableHashSet();
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private readonly int[,] _cells = new int[7,7];
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public int this[Coordinates coordinates]
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{
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get => _cells[coordinates.X, coordinates.Y];
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set => _cells[coordinates.X, coordinates.Y] = value;
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}
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public int this[int x, int y]
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{
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get => _cells[x, y];
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set => _cells[x, y] = value;
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}
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public (int Player1Count, int Player2Count) CalculateNextGeneration()
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{
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var _cellCounts = new Dictionary<int, int>() { [Empty] = 0, [Player1] = 0, [Player2] = 0 };
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var currentValue = this[x, y];
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var newValue = currentValue switch
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{
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_ when _willBePlayer1.Contains(currentValue) => Player1,
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_ when _willBePlayer2.Contains(currentValue) => Player2,
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_ => Empty
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};
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this[x, y] = newValue;
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_cellCounts[newValue]++;
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}
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}
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return (_cellCounts[Player1], _cellCounts[Player2]);
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}
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public void CalculateNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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var neighbourValue = (this[coordinates] & PieceMask) >> NeighbourValueOffset;
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if (neighbourValue > 0)
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{
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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this[neighbour] += neighbourValue;
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}
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}
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}
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}
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}
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public void Display(IReadWrite io)
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{
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for (var y = 0; y <= 6; y++)
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{
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io.WriteLine();
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for (var x = 0; x <= 6; x++)
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{
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io.Write(GetDisplay(x, y));
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}
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}
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}
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private string GetDisplay(int x, int y) =>
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(x, y, this[x, y]) switch
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{
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(0 or 6, _, _) => $" {y % 6} ",
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(_, 0 or 6, _) => $" {x % 6} ",
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(_, _, Empty) => " ",
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(_, _, Player1) => " * ",
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(_, _, Player2) => " # ",
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_ => throw new InvalidOperationException($"Unexpected cell value at ({x}, {y}): {this[x, y]}")
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};
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} |