mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
188 lines
6.6 KiB
C#
188 lines
6.6 KiB
C#
namespace Game
|
|
{
|
|
/// <summary>
|
|
/// Represents the state of the game during the initial campaign of the war.
|
|
/// </summary>
|
|
public sealed class InitialCampaign : WarState
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the InitialCampaign class.
|
|
/// </summary>
|
|
/// <param name="computerForces">
|
|
/// The computer's forces.
|
|
/// </param>
|
|
/// <param name="playerForces">
|
|
/// The player's forces.
|
|
/// </param>
|
|
public InitialCampaign(ArmedForces computerForces, ArmedForces playerForces)
|
|
: base(computerForces, playerForces)
|
|
{
|
|
}
|
|
|
|
protected override (WarState nextState, string message) AttackWithArmy(int attackSize)
|
|
{
|
|
// BUG: Why are we comparing attack size to the size of our own
|
|
// military? This leads to some truly absurd results if our
|
|
// army is tiny.
|
|
if (attackSize < PlayerForces.Army / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces,
|
|
PlayerForces with
|
|
{
|
|
Army = PlayerForces.Army - attackSize
|
|
}),
|
|
$"YOU LOST {attackSize} MEN FROM YOUR ARMY."
|
|
);
|
|
}
|
|
else
|
|
if (attackSize < 2 * PlayerForces.Army / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
// BUG: Clearly not what we claim below...
|
|
Army = 0
|
|
},
|
|
PlayerForces with
|
|
{
|
|
Army = PlayerForces.Army - attackSize / 3
|
|
}),
|
|
$"YOU LOST {attackSize / 3} MEN, BUT I LOST {2 * ComputerForces.Army / 3}"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// BUG? This is identical to the third outcome when attacking
|
|
// with the navy. It seems unlikely that this was the
|
|
// intent. Probably line 115 in the original source was
|
|
// supposed to say "GOTO 170" instead of "GOTO 270".
|
|
// (Line 170 is conspicuously absent.)
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
Navy = 2 * ComputerForces.Navy / 3
|
|
},
|
|
PlayerForces with
|
|
{
|
|
Army = PlayerForces.Army / 3,
|
|
AirForce = PlayerForces.AirForce / 3
|
|
}),
|
|
"YOU SUNK ONE OF MY PATROL BOATS, BUT I WIPED OUT TWO\n" +
|
|
"OF YOUR AIR FORCE BASES AND 3 ARMY BASES."
|
|
);
|
|
}
|
|
}
|
|
|
|
protected override (WarState nextState, string message) AttackWithNavy(int attackSize)
|
|
{
|
|
if (attackSize < ComputerForces.Navy / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces,
|
|
PlayerForces with
|
|
{
|
|
Navy = PlayerForces.Navy - attackSize
|
|
}),
|
|
"YOUR ATTACK WAS STOPPED!"
|
|
);
|
|
}
|
|
else
|
|
if (attackSize < 2 * ComputerForces.Navy / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
Navy = ComputerForces.Navy / 3
|
|
},
|
|
PlayerForces),
|
|
$"YOU DESTROYED {2 * ComputerForces.Navy / 3} OF MY ARMY."
|
|
);
|
|
}
|
|
else
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
Navy = 2 * ComputerForces.Navy / 3
|
|
},
|
|
PlayerForces with
|
|
{
|
|
Army = PlayerForces.Army / 3,
|
|
AirForce = PlayerForces.AirForce / 3
|
|
}),
|
|
"YOU SUNK ONE OF MY PATROL BOATS, BUT I WIPED OUT TWO\n" +
|
|
"OF YOUR AIR FORCE BASES AND 3 ARMY BASES."
|
|
);
|
|
}
|
|
}
|
|
|
|
protected override (WarState nextState, string message) AttackWithAirForce(int attackSize)
|
|
{
|
|
// BUG: Why are we comparing the attack size to the size of
|
|
// our own air force? Surely we meant to compare to the
|
|
// computer's air force.
|
|
if (attackSize < PlayerForces.AirForce / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces,
|
|
PlayerForces with
|
|
{
|
|
AirForce = PlayerForces.AirForce - attackSize
|
|
}),
|
|
"YOUR ATTACK WAS WIPED OUT."
|
|
);
|
|
}
|
|
else
|
|
if (attackSize < 2 * PlayerForces.AirForce / 3)
|
|
{
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
Army = 2 * ComputerForces.Army / 3,
|
|
Navy = ComputerForces.Navy / 3,
|
|
AirForce = ComputerForces.AirForce / 3
|
|
},
|
|
PlayerForces),
|
|
"WE HAD A DOGFIGHT. YOU WON - AND FINISHED YOUR MISSION."
|
|
);
|
|
}
|
|
else
|
|
{
|
|
|
|
return
|
|
(
|
|
new FinalCampaign(
|
|
ComputerForces with
|
|
{
|
|
Army = 2 * ComputerForces.Army / 3
|
|
},
|
|
PlayerForces with
|
|
{
|
|
Army = PlayerForces.Army / 4,
|
|
Navy = PlayerForces.Navy / 3
|
|
}),
|
|
"YOU WIPED OUT ONE OF MY ARMY PATROLS, BUT I DESTROYED" +
|
|
"TWO NAVY BASES AND BOMBED THREE ARMY BASES."
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|