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basic-computer-games/buildJvm
Paul Holt a7f05d1501 README.md
2022-01-08 02:15:40 +11:00
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2022-01-08 02:15:40 +11:00

JVM gradle scripts

Quickstart

Build all the games:

cd buildJvm
./gradlew -q assemble installDist distributeBin distributeLib

Then, run a game

Mac or linux:

build/distrib/bin/build_53_King_kotlin

Windows

[not tested yet]

build\distrib\bin\build_53_King_kotlin.bat

You will need to install openjdk 17, because some games use advanced Java features. We should be using version 17 anyway, because anything less than 17 is deprecated.


Adding a new game

These are build scripts for all JVM games contributed so far. New games can be added by:

  • Creating a build_NUMBER_NAME_[java/kotlin] directory
  • Adding a build.gradle file to that directory. All build.gradle files under build_NUMBER_* should be nearly identical, unless there is some special requirement.
  • Adding a gradle.properties file to that directory, defining the source directory for the java or kotlin file, and the class that contains the main method.

The build.gradle file will normally be identical to this:

plugins {
    id 'application'
}

sourceSets {
    main {
        java {
            srcDirs "../../$gameSource"
        }
    }
}

repositories {
    mavenCentral()
}

application {
    mainClass = gameMain
}

And the gradle.properties file should look like this:

gameSource=91_Train/java/src
gameMain=Train

where gameSource is the root of the source code directory, and gameMain is the main class.