Files
basic-computer-games/00_Common/dotnet/Games.Common/Randomness/IRandomExtensions.cs
2022-03-10 06:59:21 +01:00

92 lines
3.9 KiB
C#

using System;
namespace Games.Common.Randomness;
/// <summary>
/// Provides extension methods to <see cref="IRandom" /> providing random numbers in a given range.
/// </summary>
/// <value></value>
public static class IRandomExtensions
{
/// <summary>
/// Gets a random <see cref="float" /> such that 0 &lt;= n &lt; exclusiveMaximum.
/// </summary>
/// <returns>The random number.</returns>
public static float NextFloat(this IRandom random, float exclusiveMaximum) =>
Scale(random.NextFloat(), exclusiveMaximum);
/// <summary>
/// Gets a random <see cref="float" /> such that inclusiveMinimum &lt;= n &lt; exclusiveMaximum.
/// </summary>
/// <returns>The random number.</returns>
public static float NextFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum) =>
Scale(random.NextFloat(), inclusiveMinimum, exclusiveMaximum);
/// <summary>
/// Gets a random <see cref="int" /> such that 0 &lt;= n &lt; exclusiveMaximum.
/// </summary>
/// <returns>The random number.</returns>
public static int Next(this IRandom random, int exclusiveMaximum) => ToInt(random.NextFloat(exclusiveMaximum));
/// <summary>
/// Gets a random <see cref="int" /> such that inclusiveMinimum &lt;= n &lt; exclusiveMaximum.
/// </summary>
/// <returns>The random number.</returns>
public static int Next(this IRandom random, int inclusiveMinimum, int exclusiveMaximum) =>
ToInt(random.NextFloat(inclusiveMinimum, exclusiveMaximum));
/// <summary>
/// Gets the previous unscaled <see cref="float" /> (between 0 and 1) scaled to a new range:
/// 0 &lt;= x &lt; <paramref name="exclusiveMaximum" />.
/// </summary>
/// <returns>The random number.</returns>
public static float PreviousFloat(this IRandom random, float exclusiveMaximum) =>
Scale(random.PreviousFloat(), exclusiveMaximum);
/// <summary>
/// Gets the previous unscaled <see cref="float" /> (between 0 and 1) scaled to a new range:
/// <paramref name="inclusiveMinimum" /> &lt;= n &lt; <paramref name="exclusiveMaximum" />.
/// </summary>
/// <returns>The random number.</returns>
public static float PreviousFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum) =>
Scale(random.PreviousFloat(), inclusiveMinimum, exclusiveMaximum);
/// <summary>
/// Gets the previous unscaled <see cref="float" /> (between 0 and 1) scaled to an <see cref="int" /> in a new
/// range: 0 &lt;= n &lt; <paramref name="exclusiveMaximum" />.
/// </summary>
/// <returns>The random number.</returns>
public static int Previous(this IRandom random, int exclusiveMaximum) =>
ToInt(random.PreviousFloat(exclusiveMaximum));
/// <summary>
/// Gets the previous unscaled <see cref="float" /> (between 0 and 1) scaled to an <see cref="int" /> in a new
/// range: <paramref name="inclusiveMinimum" /> &lt;= n &lt; <paramref name="exclusiveMaximum" />.
/// <returns>The random number.</returns>
public static int Previous(this IRandom random, int inclusiveMinimum, int exclusiveMaximum) =>
ToInt(random.PreviousFloat(inclusiveMinimum, exclusiveMaximum));
private static float Scale(float zeroToOne, float exclusiveMaximum)
{
if (exclusiveMaximum <= 0)
{
throw new ArgumentOutOfRangeException(nameof(exclusiveMaximum), "Must be greater than 0.");
}
return Scale(zeroToOne, 0, exclusiveMaximum);
}
private static float Scale(float zeroToOne, float inclusiveMinimum, float exclusiveMaximum)
{
if (exclusiveMaximum <= inclusiveMinimum)
{
throw new ArgumentOutOfRangeException(nameof(exclusiveMaximum), "Must be greater than inclusiveMinimum.");
}
var range = exclusiveMaximum - inclusiveMinimum;
return zeroToOne * range + inclusiveMinimum;
}
private static int ToInt(float value) => (int)Math.Floor(value);
}