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54 lines
1.5 KiB
Java
54 lines
1.5 KiB
Java
/**
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* This is an example of an "immutable" class in Java. That's just a fancy way
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* of saying the properties (value and suit) can't change after the object has
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* been created (it has no 'setter' methods and the properties are 'final').
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*
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* Immutability often makes it easier to reason about code logic and avoid
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* certain classes of bugs.
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*
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* Since it would never make sense for a card to change in the middle of a game,
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* this is a good candidate for immutability.
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*
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*/
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public final class Card {
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public enum Suit {
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HEARTS, DIAMONDS, SPADES, CLUBS;
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}
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// Since this class is immutable, there's no reason these couldn't be
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// 'public', but the pattern of using 'getters' is more consistent with
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// typical Java coding patterns.
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private final int value;
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private final Suit suit;
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public Card(int value, Suit suit) {
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this.value = value;
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this.suit = suit;
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}
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public int getValue() {
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return this.value;
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}
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public Suit getSuit() {
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return this.suit;
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}
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public String toString() {
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StringBuilder result = new StringBuilder(2);
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if(value < 11) {
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result.append(value);
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} else if(value == 11) {
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result.append('J');
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} else if(value == 12) {
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result.append('Q');
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} else if(value == 13) {
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result.append('K');
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}
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// Uncomment to include the suit in output. Useful for debugging, but
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// doesn't match the original BASIC behavior.
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// result.append(suit.name().charAt(0));
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return result.toString();
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}
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} |