Files
basic-computer-games/77_Salvo/csharp/Game.cs
2023-03-08 08:13:00 +11:00

501 lines
16 KiB
C#

using Games.Common.Randomness;
namespace Salvo;
internal class Game
{
private static readonly float[] _shipValue = new[] { 0.5F, 1, 2, 3 };
private static readonly int[] _shipFirstIndex = new[] { 11, 9, 6, 1 };
private static readonly int[] _shipSize = new[] { 2, 2, 3, 5 };
private readonly IReadWrite _io;
private readonly IRandom _random;
public Game(IReadWrite io, IRandom random)
{
_io = io;
_random = random;
}
internal void Play()
{
_io.Write(Streams.Title);
L1040: var humanGrid = new Grid();
var hitTurnRecord = new int[13];
var shots = new Coordinates[8];
var temp = new Coordinates[13];
var hitShipValue = new float[13];
L1060: for (var i = 1; i <= 12; i++)
{
L1070: hitTurnRecord[i] = -1;
L1080: hitShipValue[i] = -1;
}
L1190: var computerGrid = new Grid();
L1240: for (var K = 3; K >= 0; K--)
{
L1250: var shipGenerationAttempts=0;
L1260: var (start, delta) = GetRandomShipCoordinatesInRange(K);
L1340: shipGenerationAttempts++;
L1350: if (shipGenerationAttempts>25) { goto L1190; }
// determine ship coordinates
L1360: for (var i = _shipFirstIndex[K]; i <= _shipFirstIndex[K] + _shipSize[K] - 1; i++)
{
temp[i] = start + delta * i;
}
L1400: var firstIndex=_shipFirstIndex[K];
// detect proximity to previous ships
for (var i = firstIndex; i <= firstIndex+_shipSize[K] - 1; i++)
{
L1415: if (firstIndex<2) { continue; } // Only true for the Battleship
L1420: for (var j = 1; j <= firstIndex-1; j++)
{
L1430: if (temp[j].DistanceTo(temp[i]) < 3.59) { goto L1260; }
}
}
// put ship on board
L1460: for (var i = firstIndex; i <= firstIndex + _shipSize[K] - 1; i++)
{
computerGrid[temp[i]] = _shipValue[K];
}
}
_io.WriteLine("ENTER COORDINATES FOR...");
_io.WriteLine("BATTLESHIP");
for (var i = 1; i <= 5; i++)
{
humanGrid[_io.ReadCoordinates()] = 3;
}
_io.WriteLine("CRUISER");
for (var i = 1; i <= 3; i++)
{
humanGrid[_io.ReadCoordinates()] = 2;
}
_io.WriteLine("DESTROYER<A>");
for (var i = 1; i <= 2; i++)
{
humanGrid[_io.ReadCoordinates()] = 1;
}
_io.WriteLine("DESTROYER<B>");
for (var i = 1; i <= 2; i++)
{
humanGrid[_io.ReadCoordinates()] = 0.5F;
}
var startResponse = _io.ReadString("DO YOU WANT TO START");
while (startResponse == "WHERE ARE YOUR SHIPS?")
{
_io.WriteLine("BATTLESHIP");
for (var i = 1; i <= 5; i++)
{
_io.WriteLine(temp[i]);
}
_io.WriteLine("CRUISER");
_io.WriteLine(temp[6]);
_io.WriteLine(temp[7]);
_io.WriteLine(temp[8]);
_io.WriteLine("DESTROYER<A>");
_io.WriteLine(temp[9]);
_io.WriteLine(temp[10]);
_io.WriteLine("DESTROYER<B>");
_io.WriteLine(temp[11]);
_io.WriteLine(temp[12]);
startResponse = _io.ReadString("DO YOU WANT TO START");
}
L1890: var turnNumber=0;
L1900: var seeShotsResponse = _io.ReadString("DO YOU WANT TO SEE MY SHOTS");
L1920: _io.WriteLine();
L1930: if (startResponse != "YES") { goto L2620; }
L1950: if (startResponse != "YES") { goto L1990; }
L1960: turnNumber++;
L1970: _io.WriteLine();
L1980: _io.WriteLine($"TURN {turnNumber}");
L1990: var maxShotCount=0;
L2000: for (var shipValue = .5F; shipValue <= 3; shipValue += .5F)
{
foreach (var position in Coordinates.All)
{
if (humanGrid[position] == shipValue)
{
maxShotCount+=(int)(shipValue+.5F);
break;
}
}
}
L2090: for (var i = 1; i <= 7; i++)
{
shots[i] = temp[i] = 0;
}
L2150: var untriedSquareCount=0;
foreach (var position in Coordinates.All)
{
if (computerGrid[position.X] <= 10) { untriedSquareCount++; }
}
L2220: _io.WriteLine($"YOU HAVE {maxShotCount} SHOTS.");
if (maxShotCount == 0) { goto L2270; }
L2230: if (maxShotCount > untriedSquareCount)
{
_io.WriteLine("YOU HAVE MORE SHOTS THAN THERE ARE BLANK SQUARES.");
L2250: goto L2890;
}
L2290: for (var i = 1; i <= maxShotCount; i++)
{
while (true)
{
var position = _io.ReadValidCoordinates();
L2390: if (computerGrid[position]>10)
{
_io.WriteLine($"YOU SHOT THERE BEFORE ON TURN {computerGrid[position]-10}");
continue;
}
shots[i]= position;
break;
}
}
L2460: for (var W = 1; W <= maxShotCount; W++)
{
_io.WriteLine(computerGrid[shots[W]] switch
{
3 => "YOU HIT MY BATTLESHIP.",
2 => "YOU HIT MY CRUISER.",
1 => "YOU HIT MY DESTROYER<A>.",
.5F => "YOU HIT MY DESTROYER<B>.",
_ => throw new InvalidOperationException($"Unexpected value {computerGrid[shots[W]]}")
});
L2510: computerGrid[shots[W]] = 10+turnNumber;
}
L2620: if (startResponse == "YES") { goto L2670; }
L2640: turnNumber++;
L2650: _io.WriteLine();
L2660: _io.WriteLine($"TURN {turnNumber}");
L2670: maxShotCount = 0;
L2680: for (var shipValue = .5F; shipValue <= 3; shipValue += .5F)
{
foreach (var position in Coordinates.All)
{
if (computerGrid[position] == shipValue)
{
maxShotCount += (int)(shipValue+.5F);
break;
}
}
}
L2770: untriedSquareCount=0;
foreach (var position in Coordinates.All)
{
if (computerGrid[position]<=10) { untriedSquareCount++; }
}
L2840: _io.WriteLine($"I HAVE {maxShotCount} SHOTS.");
L2850: if (untriedSquareCount>maxShotCount) { goto L2880; }
L2860: _io.WriteLine("I HAVE MORE SHOTS THAN BLANK SQUARES.");
L2870: goto L2270;
L2880: if (maxShotCount != 0) { goto L2960; }
L2890: _io.WriteLine("YOU HAVE WON.");
L2900: return;
L2270: _io.WriteLine("I HAVE WON.");
return;
L2960: for (var i = 1; i <= 12; i++)
{
// if damaged ships
L2970: if (hitShipValue[i]>0) { goto L3800; }
}
L3000: var shotCount=0;
L3010: var shotAttempts=0;
L3020: var (shot, _) = GetRandomShipCoordinates();
L3030: var strategyNumber=0; //RESTORE
L3050: shotAttempts++;
L3060: if (shotAttempts>100) { goto L3010; }
// ensure shot is in range
L3070: shot = shot.BringIntoRange(_random);
L3170: goto L3270;
// record shot
L3180: temp[shotCount]=shot;
L3200: if (shotCount==maxShotCount) { goto L3380; }
L3210: if (strategyNumber==6) { goto L3030; }
L3240: //DATA 1,1,-1,1,1,-3,1,1,0,2,-1,1
var data = new Offset[] { new(1,1),new(-1,1),new(1,-3),new(1,1),new(0,2),new(-1,1) };
L3220: //READ X1,Y1
var offset = data[strategyNumber++];
L3250: shot+=offset;
// is the shot in range?
L3270: if (!shot.IsInRange) { goto L3210; }
// have we fired here before
L3310: if (humanGrid[shot]>10) { goto L3210; }
// have we already selected this shot?
L3320: for (var i = 1; i <= shotCount; i++)
{
L3330: if (temp[i] == shot) { goto L3210; }
}
L3360: shotCount++;
L3370: goto L3180;
// display shots
L3380: if (seeShotsResponse != "YES") { goto L3420; }
L3390: for (var i = 1; i <= maxShotCount; i++)
{
L3400: _io.WriteLine(temp[i]);
}
L3420: for (var i = 1; i <= maxShotCount; i++)
{
L3430: if (humanGrid[temp[i]] == 3)
{
_io.WriteLine("I HIT YOUR BATTLESHIP");
}
else if (humanGrid[temp[i]] == 2)
{
_io.WriteLine("I HIT YOUR CRUISER");
}
else if (humanGrid[temp[i]] == 1)
{
_io.WriteLine("I HIT YOUR DESTROYER<A>");
}
else if (humanGrid[temp[i]] == .5F)
{
_io.WriteLine("I HIT YOUR DESTROYER<B>");
}
else
{
humanGrid[temp[i]]=10+turnNumber;
continue;
}
L3570: for (var j = 1; j <= 12; j++)
{
// record hit
L3580: if (hitTurnRecord[j] != -1) { continue; }
L3590: hitTurnRecord[j]=10+turnNumber;
L3600: hitShipValue[j]=humanGrid[temp[i]];
// look for past hits on same ship
L3610: var shipHits=0;
L3620: for (var k = 1; k <= 12; k++)
{
L3630: if (hitShipValue[k] != hitShipValue[j]) { continue; }
L3640: shipHits++;
}
// if ship is not sunk
L3660: if (shipHits != (int)(hitShipValue[j]+.5F)+1+(int)(hitShipValue[j]+.5F)/3) { goto L3470; }
// otherwise, remove ship hit records
L3670: for (var k = 1; k <= 12; k++)
{
L3680: if (hitShipValue[k] == hitShipValue[j])
{
L3700: hitShipValue[k] = hitTurnRecord[k] = -1;
}
}
L3720: goto L3470;
}
// we shouldn't get here
L3740: _io.WriteLine("PROGRAM ABORT:");
L3750: for (var j = 1; j <= 12; j++)
{
L3760: _io.WriteLine($"{nameof(hitTurnRecord)}( {j} ) = {hitTurnRecord[j]}");
L3770: _io.WriteLine($"{nameof(hitShipValue)}( {j} ) = {hitShipValue[j]}");
}
return;
L3470: humanGrid[temp[i]]=10+turnNumber;
}
L3490: goto L1950;
L3800: //REM************************USINGEARRAY
var tempGrid = new Grid();
L3860: for (var i = 1; i <= 12; i++)
{
if (hitTurnRecord[i]<10) { continue; }
foreach (var position in Coordinates.All)
{
if (humanGrid[position]>=10)
{
foreach (var neighbour in position.Neighbours)
{
if (humanGrid[neighbour] == hitTurnRecord[i])
{
tempGrid[position] += hitTurnRecord[i]-position.Y*(int)(hitShipValue[i]+.5F);
}
}
}
else
{
tempGrid[position]=-10000000;
}
}
}
L4030: for (var i = 1; i <= maxShotCount; i++)
{
L4040: temp[i]=i;
}
foreach (var position in Coordinates.All)
{
L4090: var Q9=1;
L4100: for (var i = 1; i <= maxShotCount; i++)
{
L4110: if (tempGrid[temp[i]]>=tempGrid[temp[Q9]]) { continue; }
L4120: Q9=i;
}
L4131: if (position.X>maxShotCount) { goto L4140; }
L4132: if (position.IsOnDiagonal) { goto L4210; }
L4140: if (tempGrid[position]<tempGrid[temp[Q9]]) { goto L4210; }
L4150: for (var i = 1; i <= maxShotCount; i++)
{
L4160: if (temp[i].X != position.X) { break; }
L4170: if (temp[i].Y == position.Y) { goto L4210; }
}
L4190: temp[Q9]=position;
L4210: ;// NoOp - NEXT S
}
L4230: goto L3380;
}
private (Coordinates, Offset) GetRandomShipCoordinates()
{
var startX = _random.Next(1, 11);
var startY = _random.Next(1, 11);
var deltaY = _random.Next(-1, 2);
var deltaX = _random.Next(-1, 2);
return (new(startX, startY), new(deltaX, deltaY));
}
private (Coordinates, Offset) GetRandomShipCoordinatesInRange(int shipNumber)
{
while (true)
{
var (start, delta) = GetRandomShipCoordinates();
var shipSizeLessOne = _shipSize[shipNumber] - 1;
var end = start + delta * shipSizeLessOne;
if (delta != 0 && end.IsInRange)
{
return (start, delta);
}
}
}
}
internal class Grid
{
private readonly float[,] _positions = new float[10, 10];
public float this[Coordinates position]
{
get => _positions[position.X - 1, position.Y - 1];
set => _positions[position.X - 1, position.Y - 1] = value;
}
}
internal static class IOExtensions
{
internal static Coordinates ReadCoordinates(this IReadWrite io)
{
var (x, y) = io.Read2Numbers("");
return new(x, y);
}
internal static Coordinates ReadValidCoordinates(this IReadWrite io)
{
while (true)
{
var (x, y) = io.Read2Numbers("");
if (Coordinates.TryCreateValid(x, y, out var position))
{
return position;
}
io.WriteLine("ILLEGAL, ENTER AGAIN.");
}
}
}
internal record struct Coordinates(int X, int Y)
{
internal Coordinates(float x, float y)
: this((int)x, (int)y)
{
}
public bool IsInRange => X is >= 1 and <= 10 && Y is >= 1 and <= 10;
public bool IsOnDiagonal => X == Y;
public static bool TryCreateValid(float x, float y, out Coordinates coordinates)
{
coordinates = default;
if (x != (int)x || y != (int)y) { return false; }
var result = new Coordinates(x, y);
if (result.IsInRange)
{
coordinates = result;
return true;
}
return false;
}
public static IEnumerable<Coordinates> All
{
get
{
for (int x = 1; x <= 10; x++)
{
for (int y = 1; y <= 10; y++)
{
yield return new(x, y);
}
}
}
}
public IEnumerable<Coordinates> Neighbours
{
get
{
foreach (var offset in Offset.Units)
{
var neighbour = this + offset;
if (neighbour.IsInRange) { yield return neighbour; }
}
}
}
internal double DistanceTo(Coordinates other)
=> Math.Sqrt((X - other.X) * (X - other.Y) + (Y - other.Y) * (Y - other.Y));
internal Coordinates BringIntoRange(IRandom random)
=> IsInRange ? this : new(BringIntoRange(X, random), BringIntoRange(Y, random));
private int BringIntoRange(int value, IRandom random)
=> value switch
{
< 1 => 1 + (int)random.NextFloat(2.5F),
> 10 => 10 - (int)random.NextFloat(2.5F),
_ => value
};
public static Coordinates operator +(Coordinates coordinates, Offset offset)
=> new(coordinates.X + offset.X, coordinates.Y + offset.Y);
public static implicit operator Coordinates(int value) => new(value, value);
public override string ToString() => $" {X} {Y} ";
}
internal record struct Offset(int X, int Y)
{
public static readonly Offset Zero = 0;
public static Offset operator *(Offset offset, int scale)
=> new(offset.X * scale, offset.Y * scale);
public static implicit operator Offset(int value) => new(value, value);
public static IEnumerable<Offset> Units
{
get
{
for (int x = -1; x <= 1; x++)
{
for (int y = -1; y <= 1; y++)
{
var offset = new Offset(x, y);
if (offset != Zero) { yield return offset; }
}
}
}
}
}