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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 07:29:02 -08:00
155 lines
5.0 KiB
C#
155 lines
5.0 KiB
C#
using System.Text;
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namespace King;
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internal class Year
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{
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private readonly Country _country;
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private readonly IRandom _random;
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private readonly IReadWrite _io;
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private readonly int _plantingCost;
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private readonly int _landValue;
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private float _landSold;
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private float _rallodsDistributed;
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private float _landPlanted;
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private float _pollutionControlCost;
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private float _citizenSupport;
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private int _deaths;
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private float _starvationDeaths;
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private int _pollutionDeaths;
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private int _migration;
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public Year(Country country, IRandom random, IReadWrite io)
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{
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_country = country;
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_random = random;
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_io = io;
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_plantingCost = random.Next(10, 15);
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_landValue = random.Next(95, 105);
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}
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public string Status => _country.GetStatus(_landValue, _plantingCost);
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public Result? GetPlayerActions()
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{
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var playerSoldLand = _country.SellLand(_landValue, out _landSold);
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var playerDistributedRallods = _country.DistributeRallods(out _rallodsDistributed);
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var playerPlantedLand = _country.HasRallods && _country.PlantLand(_plantingCost, out _landPlanted);
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var playerControlledPollution = _country.HasRallods && _country.ControlPollution(out _pollutionControlCost);
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return playerSoldLand || playerDistributedRallods || playerPlantedLand || playerControlledPollution
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? null
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: Result.GameOver(Goodbye);
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}
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public Result? EvaluateResults()
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{
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var rallodsUnspent = _country.Rallods;
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_io.WriteLine();
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_io.WriteLine();
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return EvaluateDeaths()
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?? EvaluateMigration()
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?? EvaluateAgriculture()
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?? EvaluateTourism()
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?? DetermineResult(rallodsUnspent);
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}
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public Result? EvaluateDeaths()
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{
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var supportedCountrymen = _rallodsDistributed / 100;
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_citizenSupport = supportedCountrymen - _country.Countrymen;
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_starvationDeaths = -_citizenSupport;
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if (_starvationDeaths > 0)
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{
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if (supportedCountrymen < 50) { return Result.GameOver(EndOneThirdDead(_random)); }
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_io.WriteLine(DeathsStarvation(_starvationDeaths));
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}
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var pollutionControl = _pollutionControlCost >= 25 ? _pollutionControlCost / 25 : 1;
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_pollutionDeaths = (int)(_random.Next((int)_country.IndustryLand) / pollutionControl);
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if (_pollutionDeaths > 0)
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{
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_io.WriteLine(DeathsPollution(_pollutionDeaths));
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}
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_deaths = (int)(_starvationDeaths + _pollutionDeaths);
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if (_deaths > 0)
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{
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var funeralCosts = _deaths * 9;
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_io.WriteLine(FuneralExpenses(funeralCosts));
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if (!_country.TrySpend(funeralCosts, _landValue))
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{
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_io.WriteLine(InsufficientReserves);
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}
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_country.RemoveTheDead(_deaths);
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}
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return null;
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}
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private Result? EvaluateMigration()
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{
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if (_landSold > 0)
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{
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var newWorkers = (int)(_landSold + _random.NextFloat(10) - _random.NextFloat(20));
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if (!_country.HasWorkers) { newWorkers += 20; }
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_io.Write(WorkerMigration(newWorkers));
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_country.AddWorkers(newWorkers);
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}
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_migration =
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(int)(_citizenSupport / 10 + _pollutionControlCost / 25 - _country.IndustryLand / 50 - _pollutionDeaths / 2);
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_io.WriteLine(Migration(_migration));
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_country.Migration(_migration);
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return null;
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}
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private Result? EvaluateAgriculture()
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{
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var ruinedCrops = (int)Math.Min(_country.IndustryLand * (_random.NextFloat() + 1.5f) / 2, _landPlanted);
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var yield = (int)(_landPlanted - ruinedCrops);
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var income = (int)(yield * _landValue / 2f);
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_io.Write(LandPlanted(_landPlanted));
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_io.Write(Harvest(yield, income, _country.IndustryLand > 0));
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_country.SellCrops(income);
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return null;
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}
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private Result? EvaluateTourism()
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{
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var reputationValue = (int)((_country.Countrymen - _migration) * 22 + _random.NextFloat(500));
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var industryAdjustment = (int)(_country.IndustryLand * 15);
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var tourismIncome = Math.Abs(reputationValue - industryAdjustment);
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_io.WriteLine(TourismEarnings(tourismIncome));
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if (industryAdjustment > 0 && tourismIncome < _country.PreviousTourismIncome)
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{
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_io.Write(TourismDecrease(_random));
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}
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_country.EntertainTourists(tourismIncome);
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return null;
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}
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private Result? DetermineResult(float rallodsUnspent)
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{
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if (_deaths > 200) { return Result.GameOver(EndManyDead(_deaths, _random)); }
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if (_country.Countrymen < 343) { return Result.GameOver(EndOneThirdDead(_random)); }
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if (rallodsUnspent / 100 > 5 && _starvationDeaths >= 2) { return Result.GameOver(EndMoneyLeftOver()); }
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if (_country.Workers > _country.Countrymen) { return Result.GameOver(EndForeignWorkers(_random)); }
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return null;
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}
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}
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