Files
immich/mobile/lib/widgets/asset_viewer/animated_play_pause.dart

75 lines
2.0 KiB
Dart

import 'dart:ui';
import 'package:flutter/material.dart';
/// A widget that animates implicitly between a play and a pause icon.
class AnimatedPlayPause extends StatefulWidget {
const AnimatedPlayPause({super.key, required this.playing, this.size, this.color, this.shadows});
final double? size;
final bool playing;
final Color? color;
final List<Shadow>? shadows;
@override
State<StatefulWidget> createState() => AnimatedPlayPauseState();
}
class AnimatedPlayPauseState extends State<AnimatedPlayPause> with SingleTickerProviderStateMixin {
late final animationController = AnimationController(
vsync: this,
value: widget.playing ? 1 : 0,
duration: const Duration(milliseconds: 300),
);
@override
void didUpdateWidget(AnimatedPlayPause oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.playing != oldWidget.playing) {
if (widget.playing) {
animationController.forward();
} else {
animationController.reverse();
}
}
}
@override
void dispose() {
animationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final icon = AnimatedIcon(
color: widget.color,
size: widget.size,
icon: AnimatedIcons.play_pause,
progress: animationController,
);
return Center(
child: Stack(
alignment: Alignment.center,
children: [
for (final shadow in widget.shadows ?? const <Shadow>[])
Transform.translate(
offset: shadow.offset,
child: ImageFiltered(
imageFilter: ImageFilter.blur(sigmaX: shadow.blurRadius / 2, sigmaY: shadow.blurRadius / 2),
child: AnimatedIcon(
color: shadow.color,
size: widget.size,
icon: AnimatedIcons.play_pause,
progress: animationController,
),
),
),
icon,
],
),
);
}
}