Files
zwift-offline/standalone.py
2020-05-27 12:47:15 -03:00

283 lines
9.6 KiB
Python
Executable File

#!/usr/bin/env python
import os
import signal
import struct
import sys
import threading
import time
from datetime import datetime
if sys.version_info[0] > 2:
import socketserver
from http.server import SimpleHTTPRequestHandler
else:
import SocketServer as socketserver
from SimpleHTTPServer import SimpleHTTPRequestHandler
import zwift_offline
import protobuf.udp_node_msgs_pb2 as udp_node_msgs_pb2
import protobuf.tcp_node_msgs_pb2 as tcp_node_msgs_pb2
if getattr(sys, 'frozen', False):
# If we're running as a pyinstaller bundle
CDN_DIR = "%s/cdn" % sys._MEIPASS
STORAGE_DIR = "%s/storage" % os.path.dirname(sys.executable)
else:
SCRIPT_DIR = os.path.dirname(os.path.realpath(__file__))
CDN_DIR = "%s/cdn" % SCRIPT_DIR
STORAGE_DIR = "%s/storage" % SCRIPT_DIR
PROXYPASS_FILE = "%s/cdn-proxy.txt" % STORAGE_DIR
SERVER_IP_FILE = "%s/server-ip.txt" % STORAGE_DIR
MAP_OVERRIDE = None
ENABLEGHOSTS_FILE = "%s/enable_ghosts.txt" % STORAGE_DIR
enable_ghosts = os.path.exists(ENABLEGHOSTS_FILE)
rec = udp_node_msgs_pb2.Ghost()
play = udp_node_msgs_pb2.Ghosts()
last_rec = 0
last_play = 0
play_count = 0
last_rt = 0
last_recv = 0
ghosts = False
spawn = list()
update_freq = 3
timeout = 10
def saveGhost(player_id, name):
if not player_id: return
folder = '%s/%s/ghosts' % (STORAGE_DIR, player_id)
load = folder + '/load'
try:
if not os.path.isdir(load):
os.makedirs(load)
except:
return
f = '%s/%s-%s.bin' % (folder, time.strftime("%Y-%m-%d-%H-%M-%S"), name.replace('%20', ' '))
with open(f, 'wb') as fd:
fd.write(rec.SerializeToString())
def loadGhosts(player_id):
global play
global spawn
if not player_id: return
folder = '%s/%s/ghosts/load' % (STORAGE_DIR, player_id)
if not os.path.isdir(folder): return
files = [f for f in os.listdir(folder) if os.path.isfile(os.path.join(folder, f))]
del play.ghosts[:]
del spawn[:]
for f in files:
if f.endswith('.bin'):
with open(os.path.join(folder, f), 'rb') as fd:
g = play.ghosts.add()
g.ParseFromString(fd.read())
spawn.append(g.states[0].roadTime)
def sigint_handler(num, frame):
httpd.shutdown()
httpd.server_close()
tcpthreadevent.set()
tcpserver.shutdown()
tcpserver.server_close()
udpserver.shutdown()
udpserver.server_close()
sys.exit(0)
signal.signal(signal.SIGINT, sigint_handler)
class CDNHandler(SimpleHTTPRequestHandler):
def translate_path(self, path):
path = SimpleHTTPRequestHandler.translate_path(self, path)
relpath = os.path.relpath(path, os.getcwd())
fullpath = os.path.join(CDN_DIR, relpath)
return fullpath
def do_GET(self):
global MAP_OVERRIDE
path_end = self.path.rsplit('/', 1)[1]
if path_end in [ 'INNSBRUCK', 'LONDON', 'NEWYORK', 'RICHMOND', 'WATOPIA', 'YORKSHIRE' ]:
MAP_OVERRIDE = path_end
self.send_response(302)
self.send_header('Location', 'https://secure.zwift.com/ride')
self.end_headers()
return
if MAP_OVERRIDE and self.path == '/gameassets/MapSchedule_v2.xml':
self.send_response(200)
self.send_header('Content-type', 'text/xml')
self.end_headers()
output = '<MapSchedule><appointments><appointment map="%s" start="%s"/></appointments><VERSION>1</VERSION></MapSchedule>' % (MAP_OVERRIDE, datetime.now().strftime("%Y-%m-%dT00:01-04"))
self.wfile.write(output.encode())
MAP_OVERRIDE = None
return
elif self.path == '/gameassets/MapSchedule_v2.xml' and os.path.exists(PROXYPASS_FILE):
# PROXYPASS_FILE existence indicates we know what we're doing and
# we can try to obtain the official map schedule. This can only work
# if we're running on a different machine than the Zwift client.
try:
import urllib3
http = urllib3.PoolManager()
r = http.request('GET', 'http://cdn.zwift.com/gameassets/MapSchedule_v2.xml')
self.send_response(200)
self.send_header('Content-type', 'text/xml')
self.end_headers()
self.wfile.write(r.data)
return
except:
pass # fallthrough to return zoffline version
if path_end.startswith('saveghost?'):
self.send_response(200)
self.end_headers()
saveGhost(rec.player_id, path_end[10:])
return
SimpleHTTPRequestHandler.do_GET(self)
class TCPHandler(socketserver.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024)
hello = tcp_node_msgs_pb2.TCPHello()
try:
hello.ParseFromString(self.data[3:-4])
except:
hello.player_id = 1000
# send packet containing UDP server (127.0.0.1)
# (very little investigation done into this packet while creating
# protobuf structures hence the excessive "details" usage)
msg = tcp_node_msgs_pb2.TCPServerInfo()
msg.player_id = hello.player_id
msg.f3 = 0
servers = msg.servers.add()
if os.path.exists(SERVER_IP_FILE):
with open(SERVER_IP_FILE, 'r') as f:
udp_node_ip = f.read().rstrip('\r\n')
else:
udp_node_ip = "127.0.0.1"
details1 = servers.details.add()
details1.f1 = 1
details1.f2 = 6
details1.ip = udp_node_ip
details1.port = 3022
details2 = servers.details.add()
details2.f1 = 0
details2.f2 = 0
details2.ip = udp_node_ip
details2.port = 3022
servers.f2 = 10
servers.f3 = 30
servers.f4 = 3
other_servers = msg.other_servers.add()
wdetails1 = other_servers.details_wrapper.add()
wdetails1.f1 = 1
wdetails1.f2 = 6
details3 = wdetails1.details.add()
details3.CopyFrom(details1)
wdetails2 = other_servers.details_wrapper.add()
wdetails2.f1 = 0
wdetails2.f2 = 0
details4 = wdetails2.details.add()
details4.CopyFrom(details2)
other_servers.port = 3022
payload = msg.SerializeToString()
# Send size of payload as 2 bytes
self.request.sendall(struct.pack('!h', len(payload)))
self.request.sendall(payload)
msg = tcp_node_msgs_pb2.RecurringTCPResponse()
msg.player_id = hello.player_id
msg.f3 = 0
msg.f11 = 1
payload = msg.SerializeToString()
while True:
tcpthreadevent.wait(timeout=25)
try:
self.request.sendall(struct.pack('!h', len(payload)))
self.request.sendall(payload)
except:
break
class UDPHandler(socketserver.BaseRequestHandler):
def handle(self):
global rec
global last_rec
global last_play
global play_count
global last_rt
global last_recv
global ghosts
data = self.request[0]
socket = self.request[1]
recv = udp_node_msgs_pb2.ClientToServer()
try:
recv.ParseFromString(data[:-4])
except:
pass
if enable_ghosts:
t = int(time.time())
if t > last_recv + timeout:
del rec.states[:]
last_rt = 0
play_count = 0
ghosts = False
rec.player_id = recv.player_id
loadGhosts(recv.player_id)
last_recv = t
if recv.state.roadTime and last_rt and recv.state.roadTime != last_rt:
if t >= last_rec + update_freq:
state = rec.states.add()
state.CopyFrom(recv.state)
last_rec = t
if not ghosts and spawn:
if recv.state.roadTime > last_rt:
if last_rt > min(spawn): ghosts = True
else:
if last_rt < max(spawn): ghosts = True
last_rt = recv.state.roadTime
message = udp_node_msgs_pb2.ServerToClient()
message.f1 = 1
message.player_id = recv.player_id
message.world_time = zwift_offline.world_time()
message.seqno = 1
message.f5 = 1
if ghosts and t >= last_play + update_freq:
ghost_id = 1
for g in play.ghosts:
if len(g.states) > play_count:
state = message.states.add()
state.CopyFrom(g.states[play_count])
state.id = ghost_id
state.worldTime = zwift_offline.world_time()
ghost_id += 1
last_play = t
play_count += 1
message.f11 = 1
message.num_msgs = 1
message.msgnum = 1
socket.sendto(message.SerializeToString(), self.client_address)
socketserver.ThreadingTCPServer.allow_reuse_address = True
httpd = socketserver.ThreadingTCPServer(('', 80), CDNHandler)
zoffline_thread = threading.Thread(target=httpd.serve_forever)
zoffline_thread.daemon = True
zoffline_thread.start()
tcpthreadevent = threading.Event()
tcpserver = socketserver.ThreadingTCPServer(('', 3023), TCPHandler)
tcpserver_thread = threading.Thread(target=tcpserver.serve_forever)
tcpserver_thread.daemon = True
tcpserver_thread.start()
socketserver.ThreadingUDPServer.allow_reuse_address = True
udpserver = socketserver.ThreadingUDPServer(('', 3022), UDPHandler)
udpserver_thread = threading.Thread(target=udpserver.serve_forever)
udpserver_thread.daemon = True
udpserver_thread.start()
zwift_offline.run_standalone()