Files
zwift-offline/standalone.py
oldnapalm 04f7c8e582 Add meetup late join
Thanks @ursoft
2022-05-19 16:48:31 -03:00

731 lines
30 KiB
Python

#!/usr/bin/env python
import os
import signal
import struct
import sys
import threading
import time
import csv
import math
from collections import deque
from datetime import datetime, timedelta
from shutil import copyfile
if sys.version_info[0] > 2:
import socketserver
from http.server import SimpleHTTPRequestHandler
from http.cookies import SimpleCookie
else:
import SocketServer as socketserver
from SimpleHTTPServer import SimpleHTTPRequestHandler
from Cookie import SimpleCookie
import zwift_offline as zo
import protobuf.udp_node_msgs_pb2 as udp_node_msgs_pb2
import protobuf.tcp_node_msgs_pb2 as tcp_node_msgs_pb2
import protobuf.profile_pb2 as profile_pb2
if getattr(sys, 'frozen', False):
# If we're running as a pyinstaller bundle
SCRIPT_DIR = sys._MEIPASS
STORAGE_DIR = "%s/storage" % os.path.dirname(sys.executable)
START_LINES_FILE = '%s/start_lines.csv' % STORAGE_DIR
if not os.path.isfile(START_LINES_FILE):
copyfile('%s/start_lines.csv' % SCRIPT_DIR, START_LINES_FILE)
else:
SCRIPT_DIR = os.path.dirname(os.path.realpath(__file__))
STORAGE_DIR = "%s/storage" % SCRIPT_DIR
START_LINES_FILE = '%s/start_lines.csv' % SCRIPT_DIR
CDN_DIR = "%s/cdn" % SCRIPT_DIR
PACE_PARTNERS_DIR = '%s/pace_partners' % SCRIPT_DIR
BOTS_DIR = '%s/bots' % SCRIPT_DIR
PROXYPASS_FILE = "%s/cdn-proxy.txt" % STORAGE_DIR
SERVER_IP_FILE = "%s/server-ip.txt" % STORAGE_DIR
FAKE_DNS_FILE = "%s/fake-dns.txt" % STORAGE_DIR
DISCORD_CONFIG_FILE = "%s/discord.cfg" % STORAGE_DIR
if os.path.isfile(DISCORD_CONFIG_FILE):
from discord_bot import DiscordThread
discord = DiscordThread(DISCORD_CONFIG_FILE)
else:
class DummyDiscord():
def send_message(self, msg, sender_id=None):
pass
def change_presence(self, n):
pass
discord = DummyDiscord()
MAP_OVERRIDE = deque(maxlen=16)
ghost_update_freq = 3
pacer_update_freq = 1
bot_update_freq = 3
last_pp_updates = {}
last_bot_updates = {}
global_ghosts = {}
ghosts_enabled = {}
online = {}
player_update_queue = {}
global_pace_partners = {}
global_bots = {}
global_news = {} #player id to dictionary of peer_player_id->worldTime
start_time = time.time()
def boolean(s):
if s.lower() in ['true', 'yes', '1']: return True
if s.lower() in ['false', 'no', '0']: return False
return None
def save_ghost(name, player_id):
global global_ghosts
if not player_id in global_ghosts.keys(): return
ghosts = global_ghosts[player_id]
if len(ghosts.rec.states) > 0:
folder = '%s/%s/ghosts/%s/%s' % (STORAGE_DIR, player_id, zo.get_course(ghosts.rec.states[0]), zo.road_id(ghosts.rec.states[0]))
if not zo.is_forward(ghosts.rec.states[0]): folder += '/reverse'
try:
if not os.path.isdir(folder):
os.makedirs(folder)
except Exception as exc:
print('save_ghost: %s' % repr(exc))
f = '%s/%s-%s.bin' % (folder, zo.get_utc_date_time().strftime("%Y-%m-%d-%H-%M-%S"), name)
with open(f, 'wb') as fd:
fd.write(ghosts.rec.SerializeToString())
ghosts.rec = None
def organize_ghosts(player_id):
# organize ghosts in course/road_id directory structure
# previously they were saved directly in player_id/ghosts
folder = '%s/%s/ghosts' % (STORAGE_DIR, player_id)
if not os.path.isdir(folder): return
for f in os.listdir(folder):
if f.endswith('.bin'):
file = os.path.join(folder, f)
with open(file, 'rb') as fd:
g = udp_node_msgs_pb2.Ghost()
g.ParseFromString(fd.read())
dest = '%s/%s/%s' % (folder, zo.get_course(g.states[0]), zo.road_id(g.states[0]))
if not zo.is_forward(g.states[0]): dest += '/reverse'
try:
if not os.path.isdir(dest):
os.makedirs(dest)
except Exception as exc:
print('organize_ghosts: %s' % repr(exc))
os.rename(file, os.path.join(dest, f))
def load_ghosts(player_id, state, ghosts):
folder = '%s/%s/ghosts/%s/%s' % (STORAGE_DIR, player_id, zo.get_course(state), zo.road_id(state))
if not zo.is_forward(state): folder += '/reverse'
if not os.path.isdir(folder): return
s = list()
for f in os.listdir(folder):
if f.endswith('.bin'):
with open(os.path.join(folder, f), 'rb') as fd:
g = ghosts.play.ghosts.add()
g.ParseFromString(fd.read())
s.append(g.states[0].roadTime)
ghosts.start_road = zo.road_id(state)
ghosts.start_rt = 0
if os.path.isfile(START_LINES_FILE):
with open(START_LINES_FILE, 'r') as fd:
sl = [tuple(line) for line in csv.reader(fd)]
rt = [t for t in sl if t[0] == str(zo.get_course(state)) and t[1] == str(zo.road_id(state)) and (boolean(t[2]) == zo.is_forward(state) or not t[2])]
if rt:
ghosts.start_road = int(rt[0][3])
ghosts.start_rt = int(rt[0][4])
if not ghosts.start_rt:
s.append(state.roadTime)
if zo.is_forward(state): ghosts.start_rt = max(s)
else: ghosts.start_rt = min(s)
for g in ghosts.play.ghosts:
try:
while zo.road_id(g.states[0]) != ghosts.start_road:
del g.states[0]
if zo.is_forward(g.states[0]):
while g.states[0].roadTime < ghosts.start_rt or abs(g.states[0].roadTime - ghosts.start_rt) > 500000:
del g.states[0]
else:
while g.states[0].roadTime > ghosts.start_rt or abs(g.states[0].roadTime - ghosts.start_rt) > 500000:
del g.states[0]
except IndexError:
pass
def sigint_handler(num, frame):
httpd.shutdown()
httpd.server_close()
tcpthreadevent.set()
tcpserver.shutdown()
tcpserver.server_close()
udpserver.shutdown()
udpserver.server_close()
os._exit(0)
signal.signal(signal.SIGINT, sigint_handler)
hostname = 'cdn.zwift.com'
def merge_two_dicts(x, y):
z = x.copy()
z.update(y)
return z
def set_header():
headers = {
'Host': hostname
}
return headers
class CDNHandler(SimpleHTTPRequestHandler):
def translate_path(self, path):
path = SimpleHTTPRequestHandler.translate_path(self, path)
relpath = os.path.relpath(path, os.getcwd())
fullpath = os.path.join(CDN_DIR, relpath)
return fullpath
def do_GET(self):
path_end = self.path.split('/')[-1]
if path_end == 'map_override':
cookies_string = self.headers.get('Cookie')
cookies = SimpleCookie()
cookies.load(cookies_string)
# We have no identifying information when Zwift makes MapSchedule request except for the client's IP.
MAP_OVERRIDE.append((self.client_address[0], cookies['selected_map'].value))
self.send_response(302)
self.send_header('Cookie', cookies_string)
self.send_header('Location', 'https://secure.zwift.com/ride')
self.end_headers()
return
if self.path == '/gameassets/MapSchedule_v2.xml':
# Check if client requested the map be overridden
for override in MAP_OVERRIDE:
if override[0] == self.client_address[0]:
self.send_response(200)
self.send_header('Content-type', 'text/xml')
self.end_headers()
start = datetime.today() - timedelta(days=1)
output = '<MapSchedule><appointments><appointment map="%s" start="%s"/></appointments><VERSION>1</VERSION></MapSchedule>' % (override[1], start.strftime("%Y-%m-%dT00:01-04"))
self.wfile.write(output.encode())
MAP_OVERRIDE.remove(override)
return
exceptions = ['Launcher_ver_cur.xml', 'LauncherMac_ver_cur.xml',
'Zwift_ver_cur.xml', 'ZwiftMac_ver_cur.xml',
'ZwiftAndroid_ver_cur.xml', 'Zwift_StreamingFiles_ver_cur.xml']
if os.path.exists(PROXYPASS_FILE) and self.path.startswith('/gameassets/') and not path_end in exceptions:
# PROXYPASS_FILE existence indicates we know what we're doing and
# we can try to obtain the official map schedule and update files.
# This can only work if we're running on a different machine than the Zwift client.
import requests
try:
url = 'http://{}{}'.format(hostname, self.path)
req_header = self.parse_headers()
resp = requests.get(url, headers=merge_two_dicts(req_header, set_header()), verify=False)
except Exception as exc:
print('Error trying to proxy: %s' % repr(exc))
self.send_error(404, 'error trying to proxy')
return
self.send_response(resp.status_code)
self.send_resp_headers(resp)
self.wfile.write(resp.content)
return
SimpleHTTPRequestHandler.do_GET(self)
def parse_headers(self):
req_header = {}
for line in self.headers:
line_parts = [o.strip() for o in line.split(':', 1)]
if len(line_parts) == 2:
req_header[line_parts[0]] = line_parts[1]
return req_header
def send_resp_headers(self, resp):
respheaders = resp.headers
for key in respheaders:
if key not in ['Content-Encoding', 'Transfer-Encoding', 'content-encoding', 'transfer-encoding', 'content-length', 'Content-Length']:
self.send_header(key, respheaders[key])
self.send_header('Content-Length', len(resp.content))
self.end_headers()
class TCPHandler(socketserver.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024)
if len(self.data) > 3 and self.data[3] != 0:
print("TCPHandler hello(0) expected, got %s" % self.data[3])
return
#print("TCPHandler hello: %s" % self.data.hex())
hello = udp_node_msgs_pb2.ClientToServer()
try:
hello.ParseFromString(self.data[4:-4]) #2 bytes: payload length, 1 byte: =0x1 (TcpClient::sendClientToServer) 1 byte: type; payload; 4 bytes: hash
#type: TcpClient::sayHello(=0x0), TcpClient::sendSubscribeToSegment(=0x1), TcpClient::processSegmentUnsubscription(=0x1)
except Exception as exc:
print('TCPHandler ParseFromString exception: %s' % repr(exc))
return
# send packet containing UDP server (127.0.0.1)
# (very little investigation done into this packet while creating
# protobuf structures hence the excessive "details" usage)
msg = udp_node_msgs_pb2.ServerToClient()
msg.player_id = hello.player_id
msg.world_time = 0
if self.request.getpeername()[0] == '127.0.0.1': # to avoid needing hairpinning
udp_node_ip = "127.0.0.1"
elif os.path.exists(SERVER_IP_FILE):
with open(SERVER_IP_FILE, 'r') as f:
udp_node_ip = f.read().rstrip('\r\n')
else:
udp_node_ip = "127.0.0.1"
details1 = msg.udp_config.relay_addresses.add()
details1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
details1.lb_course = 6 # watopia crowd
details1.ip = udp_node_ip
details1.port = 3022
details2 = msg.udp_config.relay_addresses.add()
details2.lb_realm = 0 #generic load balancing realm
details2.lb_course = 0 #generic load balancing course
details2.ip = udp_node_ip
details2.port = 3022
msg.udp_config.uc_f2 = 10
msg.udp_config.uc_f3 = 30
msg.udp_config.uc_f4 = 3
wdetails1 = msg.udp_config_vod_1.relay_addresses_vod.add()
wdetails1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
wdetails1.lb_course = 6 # watopia crowd
details3 = wdetails1.relay_addresses.add()
details3.CopyFrom(details1)
wdetails2 = msg.udp_config_vod_1.relay_addresses_vod.add()
wdetails2.lb_realm = 0 #generic load balancing realm
wdetails2.lb_course = 0 #generic load balancing course
details4 = wdetails2.relay_addresses.add()
details4.CopyFrom(details2)
msg.udp_config_vod_1.port = 3022
payload = msg.SerializeToString()
# Send size of payload as 2 bytes
self.request.sendall(struct.pack('!h', len(payload)))
self.request.sendall(payload)
player_id = hello.player_id
#print("TCPHandler for %d" % player_id)
msg = udp_node_msgs_pb2.ServerToClient()
msg.player_id = player_id
msg.world_time = 0
msg.stc_f11 = True
payload = msg.SerializeToString()
last_alive_check = int(zo.get_utc_time())
self.request.settimeout(1) #make recv non-blocking
while True:
self.data = b''
try:
self.data = self.request.recv(1024)
#print(self.data.hex())
i = 0
while i < len(self.data):
size = int.from_bytes(self.data[i:i+2], "big")
packet = self.data[i:i+size+2]
#print(packet.hex())
if len(packet) == size + 2 and packet[3] == 1:
subscr = udp_node_msgs_pb2.ClientToServer()
try:
subscr.ParseFromString(packet[4:-4])
#print(subscr)
except Exception as exc:
print('TCPHandler ParseFromString exception: %s' % repr(exc))
if subscr.subsSegments:
msg1 = udp_node_msgs_pb2.ServerToClient()
msg1.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
msg1.player_id = subscr.player_id
msg1.world_time = zo.world_time()
msg1.ackSubsSegm.extend(subscr.subsSegments)
payload1 = msg1.SerializeToString()
self.request.sendall(struct.pack('!h', len(payload1)))
self.request.sendall(payload1)
#print('TCPHandler subscr: %s' % msg1.ackSubsSegm)
i += size + 2
except Exception as exc:
#print('TCPHandler exception: %s' % repr(exc)) #timeout is ok here
pass
#Check every 5 seconds for new updates
#tcpthreadevent.wait(timeout=5) # no more, we will use the request timeout now
try:
t = int(zo.get_utc_time())
#if ZC need to be registered
if player_id in zo.zc_connect_queue: # and player_id in online:
zc_params = udp_node_msgs_pb2.ServerToClient()
zc_params.player_id = player_id
zc_params.world_time = 0
zc_params.zc_local_ip = zo.zc_connect_queue[player_id][0]
zc_params.zc_local_port = zo.zc_connect_queue[player_id][1] #21587
zc_params.zc_protocol = udp_node_msgs_pb2.IPProtocol.TCP #=2
zc_params_payload = zc_params.SerializeToString()
last_alive_check = t
self.request.sendall(struct.pack('!h', len(zc_params_payload)))
self.request.sendall(zc_params_payload)
#print("TCPHandler register_zc %d %s" % (player_id, zc_params_payload.hex()))
zo.zc_connect_queue.pop(player_id)
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.world_time = zo.world_time()
#PlayerUpdate
if player_id in player_update_queue and len(player_update_queue[player_id]) > 0 and player_id in online:
added_player_updates = list()
for player_update_proto in player_update_queue[player_id]:
player_update = message.updates.add()
player_update.ParseFromString(player_update_proto)
#Send if 10 updates has already been added and start a new message
if len(message.updates) > 9:
message_payload = message.SerializeToString()
self.request.sendall(struct.pack('!h', len(message_payload)))
self.request.sendall(message_payload)
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.world_time = zo.world_time()
added_player_updates.append(player_update_proto)
for player_update_proto in added_player_updates:
player_update_queue[player_id].remove(player_update_proto)
#Check if any updates are added and should be sent to client, otherwise just keep alive every 25 seconds
if len(message.updates) > 0:
last_alive_check = t
message_payload = message.SerializeToString()
self.request.sendall(struct.pack('!h', len(message_payload)))
self.request.sendall(message_payload)
elif last_alive_check < t - 25:
last_alive_check = t
self.request.sendall(struct.pack('!h', len(payload)))
self.request.sendall(payload)
except Exception as exc:
print('TCPHandler loop exception: %s' % repr(exc))
break
class GhostsVariables:
loaded = False
started = False
rec = None
play = None
last_rec = 0
last_play = 0
play_count = 0
last_rt = 0
start_road = 0
start_rt = 0
course = 0
last_package_time = 0
class PacePartnerVariables:
route = None
position = 0
class BotVariables:
route = None
position = 0
def load_pace_partners():
if not os.path.isdir(PACE_PARTNERS_DIR): return
for (root, dirs, files) in os.walk(PACE_PARTNERS_DIR):
for pp_id in dirs:
p_id = int(pp_id)
route = '%s/%s/route.bin' % (PACE_PARTNERS_DIR, pp_id)
if os.path.isfile(route):
with open(route, 'rb') as fd:
global_pace_partners[p_id] = PacePartnerVariables()
pp = global_pace_partners[p_id]
pp.route = udp_node_msgs_pb2.Ghost()
pp.route.ParseFromString(fd.read())
pp.position = 0
def play_pace_partners():
while True:
for pp_id in global_pace_partners.keys():
pp = global_pace_partners[pp_id]
if pp.position < len(pp.route.states) - 1: pp.position += 1
else: pp.position = 0
state = pp.route.states[pp.position]
state.id = pp_id
state.watchingRiderId = pp_id
state.worldTime = zo.world_time()
ppthreadevent.wait(timeout=pacer_update_freq)
def load_bots():
if not os.path.isdir(BOTS_DIR): return
for (root, dirs, files) in os.walk(BOTS_DIR):
for bot_id in dirs:
p_id = int(bot_id)
route = '%s/%s/route.bin' % (BOTS_DIR, bot_id)
if os.path.isfile(route):
with open(route, 'rb') as fd:
global_bots[p_id] = BotVariables()
bot = global_bots[p_id]
bot.route = udp_node_msgs_pb2.Ghost()
bot.route.ParseFromString(fd.read())
bot.position = 0
def play_bots():
global global_bots
while True:
if zo.reload_pacer_bots:
zo.reload_pacer_bots = False
global_bots.clear()
load_bots()
for bot_id in global_bots.keys():
bot = global_bots[bot_id]
if bot.position < len(bot.route.states) - 1: bot.position += 1
else: bot.position = 0
state = bot.route.states[bot.position]
state.id = bot_id
state.watchingRiderId = bot_id
state.worldTime = zo.world_time()
botthreadevent.wait(timeout=bot_update_freq)
def remove_inactive():
while True:
remove_players = list()
for p_id in online.keys():
if zo.world_time() > online[p_id].worldTime + 10000:
remove_players.insert(0, p_id)
for p_id in remove_players:
zo.logout_player(p_id)
remove_players = list()
for p_id in global_ghosts.keys():
if zo.get_utc_time() > global_ghosts[p_id].last_package_time + 10:
remove_players.insert(0, p_id)
for p_id in remove_players:
global_ghosts.pop(p_id)
rithreadevent.wait(timeout=1)
def get_empty_message(player_id):
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.seqno = 1
message.stc_f5 = 1
message.stc_f11 = 1
message.msgnum = 1
return message
def is_state_new_for(peer_player_state, player_id):
if not player_id in global_news.keys():
global_news[player_id] = {}
for_news = global_news[player_id]
if peer_player_state.id in for_news.keys():
if for_news[peer_player_state.id] == peer_player_state.worldTime:
return False #already sent
for_news[peer_player_state.id] = peer_player_state.worldTime
return True
class UDPHandler(socketserver.BaseRequestHandler):
def handle(self):
data = self.request[0]
socket = self.request[1]
recv = udp_node_msgs_pb2.ClientToServer()
try:
recv.ParseFromString(data[:-4])
except:
try:
#If no sensors connected, first byte must be skipped
recv.ParseFromString(data[1:-4])
except Exception as exc:
print('UDPHandler ParseFromString exception: %s' % repr(exc))
return
client_address = self.client_address
player_id = recv.player_id
state = recv.state
#Add last updates for player if missing
if not player_id in last_pp_updates.keys():
last_pp_updates[player_id] = 0
if not player_id in last_bot_updates.keys():
last_bot_updates[player_id] = 0
t = int(zo.get_utc_time())
#Update player online state
if state.roadTime:
if player_id in online.keys():
if online[player_id].worldTime > state.worldTime:
return #udp is unordered -> drop old state
elif time.time() > start_time + 10:
discord.change_presence(len(online) + 1)
online[player_id] = state
#Add handling of ghosts for player if it's missing
if not player_id in global_ghosts.keys():
global_ghosts[player_id] = GhostsVariables()
ghosts = global_ghosts[player_id]
ghosts.last_package_time = t
if recv.seqno == 1:
ghosts.rec = None
organize_ghosts(player_id)
#Changed course
if zo.get_course(state) and ghosts.course != zo.get_course(state):
ghosts.rec = None
ghosts.course = zo.get_course(state)
if ghosts.rec == None:
ghosts.rec = udp_node_msgs_pb2.Ghost()
ghosts.play = udp_node_msgs_pb2.Ghosts()
ghosts.last_rt = 0
ghosts.play_count = 0
ghosts.loaded = False
ghosts.started = False
ghosts.rec.player_id = player_id
if player_id in ghosts_enabled and ghosts_enabled[player_id]:
#Load ghosts for current course
if not ghosts.loaded and zo.get_course(state):
ghosts.loaded = True
load_ghosts(player_id, state, ghosts)
#Save player state as ghost if moving
if state.roadTime and ghosts.last_rt and state.roadTime != ghosts.last_rt:
if t >= ghosts.last_rec + ghost_update_freq:
s = ghosts.rec.states.add()
s.CopyFrom(state)
ghosts.last_rec = t
#Start loaded ghosts
if not ghosts.started and ghosts.play.ghosts and zo.road_id(state) == ghosts.start_road:
if zo.is_forward(state):
if state.roadTime > ghosts.start_rt and abs(state.roadTime - ghosts.start_rt) < 500000:
ghosts.started = True
else:
if state.roadTime < ghosts.start_rt and abs(state.roadTime - ghosts.start_rt) < 500000:
ghosts.started = True
#Uncomment to print player state when stopped (to find new start lines)
#else: print('course', zo.get_course(state), 'road', zo.road_id(state), 'isForward', zo.is_forward(state), 'roadTime', state.roadTime)
ghosts.last_rt = state.roadTime
#Set state of player being watched
watching_state = None
if state.watchingRiderId == player_id:
watching_state = state
elif state.watchingRiderId in online.keys():
watching_state = online[state.watchingRiderId]
elif state.watchingRiderId in global_pace_partners.keys():
pp = global_pace_partners[state.watchingRiderId]
watching_state = pp.route.states[pp.position]
elif state.watchingRiderId in global_bots.keys():
bot = global_bots[state.watchingRiderId]
watching_state = bot.route.states[bot.position]
elif state.watchingRiderId > 10000000:
ghost = ghosts.play.ghosts[math.floor(state.watchingRiderId / 10000000) - 1]
if len(ghost.states) > ghosts.play_count:
watching_state = ghost.states[ghosts.play_count]
#Check if online players, pace partners, bots and ghosts are nearby
nearby = list()
for p_id in online.keys():
player = online[p_id]
if player.id != player_id and zo.is_nearby(watching_state, player) and is_state_new_for(player, player_id):
nearby.append(p_id)
if t >= last_pp_updates[player_id] + pacer_update_freq:
last_pp_updates[player_id] = t
for p_id in global_pace_partners.keys():
pace_partner_variables = global_pace_partners[p_id]
pace_partner = pace_partner_variables.route.states[pace_partner_variables.position]
if zo.is_nearby(watching_state, pace_partner):
nearby.append(p_id)
if t >= last_bot_updates[player_id] + bot_update_freq:
last_bot_updates[player_id] = t
for p_id in global_bots.keys():
bot_variables = global_bots[p_id]
bot = bot_variables.route.states[bot_variables.position]
if zo.is_nearby(watching_state, bot):
nearby.append(p_id)
if ghosts.started and t >= ghosts.last_play + ghost_update_freq:
ghosts.last_play = t
ghost_id = 1
for g in ghosts.play.ghosts:
if len(g.states) > ghosts.play_count and zo.is_nearby(watching_state, g.states[ghosts.play_count]):
nearby.append(player_id + ghost_id * 10000000)
ghost_id += 1
ghosts.play_count += 1
#Send nearby riders states or empty message
message = get_empty_message(player_id)
if nearby:
message.num_msgs = math.ceil(len(nearby) / 10)
for p_id in nearby:
player = None
if p_id in online.keys():
player = online[p_id]
elif p_id in global_pace_partners.keys():
pace_partner_variables = global_pace_partners[p_id]
player = pace_partner_variables.route.states[pace_partner_variables.position]
elif p_id in global_bots.keys():
bot_variables = global_bots[p_id]
player = bot_variables.route.states[bot_variables.position]
elif p_id > 10000000:
player = udp_node_msgs_pb2.PlayerState()
player.CopyFrom(ghosts.play.ghosts[math.floor(p_id / 10000000) - 1].states[ghosts.play_count - 1])
player.id = p_id
player.worldTime = zo.world_time()
if player != None:
if len(message.states) > 9:
message.world_time = zo.world_time()
message.cts_latency = message.world_time - recv.world_time
socket.sendto(message.SerializeToString(), client_address)
message.msgnum += 1
del message.states[:]
s = message.states.add()
s.CopyFrom(player)
else:
message.num_msgs = 1
message.world_time = zo.world_time()
message.cts_latency = message.world_time - recv.world_time
socket.sendto(message.SerializeToString(), client_address)
socketserver.ThreadingTCPServer.allow_reuse_address = True
httpd = socketserver.ThreadingTCPServer(('', 80), CDNHandler)
zoffline_thread = threading.Thread(target=httpd.serve_forever)
zoffline_thread.daemon = True
zoffline_thread.start()
tcpthreadevent = threading.Event()
tcpserver = socketserver.ThreadingTCPServer(('', 3023), TCPHandler)
tcpserver_thread = threading.Thread(target=tcpserver.serve_forever)
tcpserver_thread.daemon = True
tcpserver_thread.start()
socketserver.ThreadingUDPServer.allow_reuse_address = True
udpserver = socketserver.ThreadingUDPServer(('', 3022), UDPHandler)
udpserver_thread = threading.Thread(target=udpserver.serve_forever)
udpserver_thread.daemon = True
udpserver_thread.start()
rithreadevent = threading.Event()
ri = threading.Thread(target=remove_inactive)
ri.start()
load_pace_partners()
ppthreadevent = threading.Event()
pp = threading.Thread(target=play_pace_partners)
pp.start()
load_bots()
botthreadevent = threading.Event()
bot = threading.Thread(target=play_bots)
bot.start()
if os.path.exists(FAKE_DNS_FILE) and os.path.exists(SERVER_IP_FILE):
from fake_dns import fake_dns
with open(SERVER_IP_FILE, 'r') as f:
server_ip = f.read().rstrip('\r\n')
dns = threading.Thread(target=fake_dns, args=(server_ip,))
dns.start()
zo.run_standalone(online, global_pace_partners, global_bots, global_ghosts, ghosts_enabled, save_ghost, player_update_queue, discord)