Files
zwift-offline/standalone.py
2023-04-11 15:51:00 -03:00

835 lines
34 KiB
Python

#!/usr/bin/env python
import os
import signal
import struct
import sys
import threading
import time
import csv
import math
import random
import itertools
import socketserver
from urllib3 import PoolManager
from http.server import SimpleHTTPRequestHandler
from http.cookies import SimpleCookie
from collections import deque
from datetime import datetime, timedelta
from shutil import copyfile
from Crypto.Cipher import AES
import zwift_offline as zo
import udp_node_msgs_pb2
import tcp_node_msgs_pb2
import profile_pb2
if getattr(sys, 'frozen', False):
# If we're running as a pyinstaller bundle
SCRIPT_DIR = sys._MEIPASS
EXE_DIR = os.path.dirname(sys.executable)
STORAGE_DIR = "%s/storage" % EXE_DIR
PACE_PARTNERS_DIR = '%s/pace_partners' % EXE_DIR
START_LINES_FILE = '%s/start_lines.csv' % STORAGE_DIR
if not os.path.isfile(START_LINES_FILE):
copyfile('%s/start_lines.csv' % SCRIPT_DIR, START_LINES_FILE)
else:
SCRIPT_DIR = os.path.dirname(os.path.realpath(__file__))
STORAGE_DIR = "%s/storage" % SCRIPT_DIR
PACE_PARTNERS_DIR = '%s/pace_partners' % SCRIPT_DIR
START_LINES_FILE = '%s/start_lines.csv' % SCRIPT_DIR
CDN_DIR = "%s/cdn" % SCRIPT_DIR
CDN_PROXY = os.path.isfile('%s/cdn-proxy.txt' % STORAGE_DIR)
if not CDN_PROXY:
# If CDN proxy is disabled, try to resolve zwift.com using Google public DNS
try:
import dns.resolver
resolver = dns.resolver.Resolver(configure=False)
resolver.nameservers = ['8.8.8.8', '8.8.4.4']
resolver.cache = dns.resolver.Cache()
resolver.resolve('zwift.com')
# If succeeded, patch create_connection to use resolver
from urllib3.util import connection
orig_create_connection = connection.create_connection
def patched_create_connection(address, *args, **kwargs):
try:
host, port = address
answer = resolver.resolve(host)[0].to_text()
address = (answer, port)
except Exception as exc:
print('dns.resolver: %s' % repr(exc))
return orig_create_connection(address, *args, **kwargs)
connection.create_connection = patched_create_connection
CDN_PROXY = True
except:
pass
SERVER_IP_FILE = "%s/server-ip.txt" % STORAGE_DIR
FAKE_DNS_FILE = "%s/fake-dns.txt" % STORAGE_DIR
DISCORD_CONFIG_FILE = "%s/discord.cfg" % STORAGE_DIR
if os.path.isfile(DISCORD_CONFIG_FILE):
from discord_bot import DiscordThread
discord = DiscordThread(DISCORD_CONFIG_FILE)
else:
class DummyDiscord():
def send_message(self, msg, sender_id=None):
pass
def change_presence(self, n):
pass
discord = DummyDiscord()
MAP_OVERRIDE = deque(maxlen=16)
ghost_update_freq = 3
pacer_update_freq = 1
last_pp_updates = {}
last_bot_updates = {}
global_ghosts = {}
ghosts_enabled = {}
online = {}
player_update_queue = {}
global_pace_partners = {}
global_bots = {}
global_news = {} #player id to dictionary of peer_player_id->worldTime
global_relay = {}
global_clients = {}
start_time = time.time()
def sigint_handler(num, frame):
httpd.shutdown()
httpd.server_close()
tcpserver.shutdown()
tcpserver.server_close()
udpserver.shutdown()
udpserver.server_close()
os._exit(0)
signal.signal(signal.SIGINT, sigint_handler)
class CDNHandler(SimpleHTTPRequestHandler):
def translate_path(self, path):
path = SimpleHTTPRequestHandler.translate_path(self, path)
relpath = os.path.relpath(path, os.getcwd())
fullpath = os.path.join(CDN_DIR, relpath)
return fullpath
def do_GET(self):
path_end = self.path.split('/')[-1]
if path_end == 'map_override':
cookies_string = self.headers.get('Cookie')
cookies = SimpleCookie()
cookies.load(cookies_string)
# We have no identifying information when Zwift makes MapSchedule request except for the client's IP.
MAP_OVERRIDE.append((self.client_address[0], cookies['selected_map'].value))
self.send_response(302)
self.send_header('Cookie', cookies_string)
self.send_header('Location', 'https://secure.zwift.com/ride')
self.end_headers()
return
if self.path == '/gameassets/MapSchedule_v2.xml':
# Check if client requested the map be overridden
for override in MAP_OVERRIDE:
if override[0] == self.client_address[0]:
self.send_response(200)
self.send_header('Content-type', 'text/xml')
self.end_headers()
start = datetime.today() - timedelta(days=1)
output = '<MapSchedule><appointments><appointment map="%s" start="%s"/></appointments><VERSION>1</VERSION></MapSchedule>' % (override[1], start.strftime("%Y-%m-%dT00:01-04"))
self.wfile.write(output.encode())
MAP_OVERRIDE.remove(override)
return
exceptions = ['Launcher_ver_cur.xml', 'LauncherMac_ver_cur.xml',
'Zwift_ver_cur.xml', 'ZwiftMac_ver_cur.xml',
'ZwiftAndroid_ver_cur.xml', 'Zwift_StreamingFiles_ver_cur.xml']
if CDN_PROXY and self.path.startswith('/gameassets/') and not path_end in exceptions:
try:
self.send_response(200)
self.end_headers()
self.wfile.write(PoolManager().request('GET', 'http://cdn.zwift.com%s' % self.path).data)
return
except Exception as exc:
print('Error trying to proxy: %s' % repr(exc))
SimpleHTTPRequestHandler.do_GET(self)
class DeviceType:
Relay = 1
Zc = 2
class ChannelType:
UdpClient = 1
UdpServer = 2
TcpClient = 3
TcpServer = 4
class Packet:
flags = None
ri = None
ci = None
sn = None
payload = None
class InitializationVector:
def __init__(self, dt = 0, ct = 0, ci = 0, sn = 0):
self._dt = struct.pack('!h', dt)
self._ct = struct.pack('!h', ct)
self._ci = struct.pack('!h', ci)
self._sn = struct.pack('!i', sn)
@property
def dt(self):
return self._dt
@dt.setter
def dt(self, v):
self._dt = struct.pack('!h', v)
@property
def ct(self):
return self._ct
@ct.setter
def ct(self, v):
self._ct = struct.pack('!h', v)
@property
def ci(self):
return self._ci
@ci.setter
def ci(self, v):
self._ci = struct.pack('!h', v)
@property
def sn(self):
return self._sn
@sn.setter
def sn(self, v):
self._sn = struct.pack('!i', v)
@property
def data(self):
return bytearray(2) + self._dt + self._ct + self._ci + self._sn
def decode_packet(data, key, iv):
p = Packet()
s = 1
p.flags = data[0]
if p.flags & 4:
p.ri = int.from_bytes(data[s:s+4], "big")
s += 4
if p.flags & 2:
p.ci = int.from_bytes(data[s:s+2], "big")
iv.ci = p.ci
s += 2
if p.flags & 1:
p.sn = int.from_bytes(data[s:s+4], "big")
iv.sn = p.sn
s += 4
aesgcm = AES.new(key, AES.MODE_GCM, iv.data)
p.payload = aesgcm.decrypt(data[s:])
return p
def encode_packet(payload, key, iv, ri, ci, sn):
flags = 0
header = b''
if ri is not None:
flags = flags | 4
header += struct.pack('!i', ri)
if ci is not None:
flags = flags | 2
header += struct.pack('!h', ci)
if sn is not None:
flags = flags | 1
header += struct.pack('!i', sn)
aesgcm = AES.new(key, AES.MODE_GCM, iv.data)
header = struct.pack('b', flags) + header
aesgcm.update(header)
ep, tag = aesgcm.encrypt_and_digest(payload)
return header + ep + tag[:4]
class TCPHandler(socketserver.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024)
ip = self.client_address[0] + str(self.client_address[1])
if not ip in global_clients.keys():
relay_id = int.from_bytes(self.data[3:7], "big")
ENCRYPTION_KEY_FILE = "%s/%s/encryption_key.bin" % (STORAGE_DIR, relay_id)
if relay_id in global_relay.keys():
with open(ENCRYPTION_KEY_FILE, 'wb') as f:
f.write(global_relay[relay_id].key)
elif os.path.isfile(ENCRYPTION_KEY_FILE):
with open(ENCRYPTION_KEY_FILE, 'rb') as f:
global_relay[relay_id] = zo.Relay(f.read())
else:
print('No encryption key for relay ID %s' % relay_id)
return
global_clients[ip] = global_relay[relay_id]
if int.from_bytes(self.data[0:2], "big") != len(self.data) - 2:
print("Wrong packet size")
return
relay = global_clients[ip]
iv = InitializationVector(DeviceType.Relay, ChannelType.TcpClient, relay.tcp_ci, 0)
p = decode_packet(self.data[2:], relay.key, iv)
if p.ci is not None:
relay.tcp_ci = p.ci
relay.tcp_r_sn = 1
relay.tcp_t_sn = 0
iv.ci = p.ci
if len(p.payload) > 1 and p.payload[1] != 0:
print("TCPHandler hello(0) expected, got %s" % p.payload[1])
return
hello = udp_node_msgs_pb2.ClientToServer()
try:
hello.ParseFromString(p.payload[2:-8]) #2 bytes: payload length, 1 byte: =0x1 (TcpClient::sendClientToServer) 1 byte: type; payload; 4 bytes: hash
#type: TcpClient::sayHello(=0x0), TcpClient::sendSubscribeToSegment(=0x1), TcpClient::processSegmentUnsubscription(=0x1)
except Exception as exc:
print('TCPHandler ParseFromString exception: %s' % repr(exc))
return
# send packet containing UDP server (127.0.0.1)
msg = udp_node_msgs_pb2.ServerToClient()
msg.player_id = hello.player_id
msg.world_time = 0
if self.request.getpeername()[0] == '127.0.0.1': # to avoid needing hairpinning
udp_node_ip = "127.0.0.1"
elif os.path.exists(SERVER_IP_FILE):
with open(SERVER_IP_FILE, 'r') as f:
udp_node_ip = f.read().rstrip('\r\n')
else:
udp_node_ip = "127.0.0.1"
details1 = msg.udp_config.relay_addresses.add()
details1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
details1.lb_course = 6 # watopia crowd
details1.ip = udp_node_ip
details1.port = 3022
details2 = msg.udp_config.relay_addresses.add()
details2.lb_realm = 0 #generic load balancing realm
details2.lb_course = 0 #generic load balancing course
details2.ip = udp_node_ip
details2.port = 3022
msg.udp_config.uc_f2 = 10
msg.udp_config.uc_f3 = 30
msg.udp_config.uc_f4 = 3
wdetails1 = msg.udp_config_vod_1.relay_addresses_vod.add()
wdetails1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
wdetails1.lb_course = 6 # watopia crowd
wdetails1.relay_addresses.append(details1)
wdetails2 = msg.udp_config_vod_1.relay_addresses_vod.add()
wdetails2.lb_realm = 0 #generic load balancing realm
wdetails2.lb_course = 0 #generic load balancing course
wdetails2.relay_addresses.append(details2)
msg.udp_config_vod_1.port = 3022
payload = msg.SerializeToString()
iv.ct = ChannelType.TcpServer
r = encode_packet(payload, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
player_id = hello.player_id
self.request.settimeout(1) #make recv non-blocking
while True:
self.data = b''
try:
self.data = self.request.recv(1024)
i = 0
while i < len(self.data):
size = int.from_bytes(self.data[i:i+2], "big")
packet = self.data[i:i+size+2]
iv.ct = ChannelType.TcpClient
iv.sn = relay.tcp_r_sn
p = decode_packet(packet[2:], relay.key, iv)
relay.tcp_r_sn += 1
if len(p.payload) > 1 and p.payload[1] == 1:
subscr = udp_node_msgs_pb2.ClientToServer()
try:
subscr.ParseFromString(p.payload[2:-8])
except Exception as exc:
print('TCPHandler ParseFromString exception: %s' % repr(exc))
if subscr.subsSegments:
msg1 = udp_node_msgs_pb2.ServerToClient()
msg1.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
msg1.player_id = subscr.player_id
msg1.world_time = zo.world_time()
msg1.ackSubsSegm.extend(subscr.subsSegments)
payload1 = msg1.SerializeToString()
iv.ct = ChannelType.TcpServer
iv.sn = relay.tcp_t_sn
r = encode_packet(payload1, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
i += size + 2
except:
pass #timeout is ok here
try:
#if ZC need to be registered
if player_id in zo.zc_connect_queue:
zc_params = udp_node_msgs_pb2.ServerToClient()
zc_params.player_id = player_id
zc_params.world_time = 0
zc_params.zc_local_ip = zo.zc_connect_queue[player_id][0]
zc_params.zc_local_port = zo.zc_connect_queue[player_id][1] #simple:21587, secure:21588
if zo.zc_connect_queue[player_id][2] != "None":
zc_params.zc_key = zo.zc_connect_queue[player_id][2]
zc_params.zc_protocol = udp_node_msgs_pb2.IPProtocol.TCP #=2
zc_params_payload = zc_params.SerializeToString()
iv.ct = ChannelType.TcpServer
iv.sn = relay.tcp_t_sn
r = encode_packet(zc_params_payload, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
zo.zc_connect_queue.pop(player_id)
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.world_time = zo.world_time()
#PlayerUpdate
if player_id in player_update_queue and len(player_update_queue[player_id]) > 0:
added_player_updates = list()
for player_update_proto in player_update_queue[player_id]:
player_update = message.updates.add()
player_update.ParseFromString(player_update_proto)
#Send if 10 updates has already been added and start a new message
if len(message.updates) > 9:
message_payload = message.SerializeToString()
iv.ct = ChannelType.TcpServer
iv.sn = relay.tcp_t_sn
r = encode_packet(message_payload, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.world_time = zo.world_time()
added_player_updates.append(player_update_proto)
for player_update_proto in added_player_updates:
player_update_queue[player_id].remove(player_update_proto)
#Check if any updates are added and should be sent to client, otherwise just keep alive
if len(message.updates) > 0:
message_payload = message.SerializeToString()
iv.ct = ChannelType.TcpServer
iv.sn = relay.tcp_t_sn
r = encode_packet(message_payload, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
else:
iv.ct = ChannelType.TcpServer
iv.sn = relay.tcp_t_sn
r = encode_packet(payload, relay.key, iv, None, None, None)
relay.tcp_t_sn += 1
self.request.sendall(struct.pack('!h', len(r)) + r)
except Exception as exc:
print('TCPHandler loop exception: %s' % repr(exc))
break
class GhostsVariables:
loaded = False
started = False
rec = None
play = []
last_rec = 0
last_play = 0
last_rt = 0
start_road = 0
start_rt = 0
def boolean(s):
if s.lower() in ['true', 'yes', '1']: return True
if s.lower() in ['false', 'no', '0']: return False
return None
def save_ghost(name, player_id):
if not player_id in global_ghosts.keys(): return
ghosts = global_ghosts[player_id]
if len(ghosts.rec.states) > 0:
folder = '%s/%s/ghosts/%s/%s' % (STORAGE_DIR, player_id, zo.get_course(ghosts.rec.states[0]), zo.road_id(ghosts.rec.states[0]))
if not zo.is_forward(ghosts.rec.states[0]): folder += '/reverse'
try:
if not os.path.isdir(folder):
os.makedirs(folder)
except Exception as exc:
print('save_ghost: %s' % repr(exc))
return
ghosts.rec.player_id = player_id
f = '%s/%s-%s.bin' % (folder, datetime.utcnow().strftime("%Y-%m-%d-%H-%M-%S"), name)
with open(f, 'wb') as fd:
fd.write(ghosts.rec.SerializeToString())
def load_ghosts(player_id, state, ghosts):
folder = '%s/%s/ghosts/%s/%s' % (STORAGE_DIR, player_id, zo.get_course(state), zo.road_id(state))
if not zo.is_forward(state): folder += '/reverse'
if not os.path.isdir(folder): return
for f in os.listdir(folder):
if f.endswith('.bin'):
with open(os.path.join(folder, f), 'rb') as fd:
g = udp_node_msgs_pb2.Ghost()
g.ParseFromString(fd.read())
ghosts.play.append(g)
ghosts.start_road = zo.road_id(state)
ghosts.start_rt = state.roadTime
if os.path.isfile(START_LINES_FILE):
with open(START_LINES_FILE, 'r') as fd:
sl = [tuple(line) for line in csv.reader(fd)]
rt = [t for t in sl if t[0] == str(zo.get_course(state)) and t[1] == str(zo.road_id(state)) and (boolean(t[2]) == zo.is_forward(state) or not t[2])]
if rt:
ghosts.start_road = int(rt[0][3])
ghosts.start_rt = int(rt[0][4])
def regroup_ghosts(player_id, ahead=False):
p = online[player_id]
ghosts = global_ghosts[player_id]
if not ghosts.started and ghosts.play:
ghosts.started = True
for g in ghosts.play:
states = []
for s in g.states:
if zo.road_id(s) == zo.road_id(p) and zo.is_forward(s) == zo.is_forward(p):
states.append((s.roadTime, s.distance))
if states:
c = min(states, key=lambda x: sum(abs(r - d) for r, d in zip((p.roadTime, p.distance), x)))
g.position = 0
while g.states[g.position].roadTime != c[0] or g.states[g.position].distance != c[1]:
g.position += 1
if ahead:
g.position += 1
class PacePartnerVariables:
profile = None
route = None
position = 0
def load_pace_partners():
for (root, dirs, files) in os.walk(PACE_PARTNERS_DIR):
for d in dirs:
profile = os.path.join(PACE_PARTNERS_DIR, d, 'profile.bin')
route = os.path.join(PACE_PARTNERS_DIR, d, 'route.bin')
if os.path.isfile(profile) and os.path.isfile(route):
with open(profile, 'rb') as fd:
p = profile_pb2.PlayerProfile()
p.ParseFromString(fd.read())
global_pace_partners[p.id] = PacePartnerVariables()
pp = global_pace_partners[p.id]
pp.profile = p
with open(route, 'rb') as fd:
pp.route = udp_node_msgs_pb2.Ghost()
pp.route.ParseFromString(fd.read())
pp.position = 0
def play_pace_partners():
while True:
for pp_id in global_pace_partners.keys():
pp = global_pace_partners[pp_id]
if pp.position < len(pp.route.states) - 1: pp.position += 1
else: pp.position = 0
state = pp.route.states[pp.position]
state.id = pp_id
state.watchingRiderId = pp_id
state.worldTime = zo.world_time()
ppthreadevent.wait(timeout=pacer_update_freq)
def load_bots():
import json
with open('%s/bot.txt' % SCRIPT_DIR) as f:
data = json.load(f)
i = 1
for name in os.listdir(STORAGE_DIR):
path = '%s/%s/ghosts' % (STORAGE_DIR, name)
if os.path.isdir(path):
for (root, dirs, files) in os.walk(path):
for f in files:
if f.endswith('.bin'):
p = profile_pb2.PlayerProfile()
p.CopyFrom(zo.random_profile(p))
p.id = i + 1000000
global_bots[p.id] = PacePartnerVariables()
bot = global_bots[p.id]
bot.route = udp_node_msgs_pb2.Ghost()
with open(os.path.join(root, f), 'rb') as fd:
bot.route.ParseFromString(fd.read())
bot.position = random.randrange(len(bot.route.states))
p.body_type = random.choice(data['body_types'])
p.hair_type = random.choice(data['hair_types'])
rider = random.choice(list(data['riders']))
p.is_male = rider['is_male']
if p.is_male:
p.facial_hair_type = random.choice(data['facial_hair_types'])
else:
p.body_type += 1
p.first_name = rider['first_name']
p.last_name = rider['last_name']
p.country_code = rider['country_code']
bot.profile = p
i += 1
def play_bots():
while True:
if zo.reload_pacer_bots:
zo.reload_pacer_bots = False
global_bots.clear()
load_bots()
for bot_id in global_bots.keys():
bot = global_bots[bot_id]
if bot.position < len(bot.route.states) - 1: bot.position += 1
else: bot.position = 0
state = bot.route.states[bot.position]
state.id = bot_id
state.watchingRiderId = bot_id
state.worldTime = zo.world_time()
botthreadevent.wait(timeout=ghost_update_freq)
def remove_inactive():
while True:
for p_id in list(online.keys()):
if zo.world_time() > online[p_id].worldTime + 10000:
zo.logout_player(p_id)
rithreadevent.wait(timeout=1)
def get_empty_message(player_id):
message = udp_node_msgs_pb2.ServerToClient()
message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
message.player_id = player_id
message.seqno = 1
message.stc_f5 = 1
message.stc_f11 = 1
message.msgnum = 1
return message
def is_state_new_for(peer_player_state, player_id):
if not player_id in global_news.keys():
global_news[player_id] = {}
for_news = global_news[player_id]
if peer_player_state.id in for_news.keys():
if for_news[peer_player_state.id] == peer_player_state.worldTime:
return False #already sent
for_news[peer_player_state.id] = peer_player_state.worldTime
return True
def nearby_distance(s1, s2):
if s1 is None or s2 is None:
return False, None
if zo.get_course(s1) == zo.get_course(s2):
dist = math.sqrt((s2.x - s1.x)**2 + (s2.z - s1.z)**2 + (s2.y_altitude - s1.y_altitude)**2)
if dist <= 100000 or zo.road_id(s1) == zo.road_id(s2):
return True, dist
return False, None
class UDPHandler(socketserver.BaseRequestHandler):
def handle(self):
data = self.request[0]
socket = self.request[1]
ip = self.client_address[0] + str(self.client_address[1])
if not ip in global_clients.keys():
relay_id = int.from_bytes(data[1:5], "big")
if relay_id in global_relay.keys():
global_clients[ip] = global_relay[relay_id]
else:
return
relay = global_clients[ip]
iv = InitializationVector(DeviceType.Relay, ChannelType.UdpClient, relay.udp_ci, relay.udp_r_sn)
p = decode_packet(data, relay.key, iv)
relay.udp_r_sn += 1
if p.ci is not None:
relay.udp_ci = p.ci
relay.udp_t_sn = 0
iv.ci = p.ci
if p.sn is not None:
relay.udp_r_sn = p.sn
recv = udp_node_msgs_pb2.ClientToServer()
try:
recv.ParseFromString(p.payload[:-8])
except:
try:
#If no sensors connected, first byte must be skipped
recv.ParseFromString(p.payload[1:-8])
except Exception as exc:
print('UDPHandler ParseFromString exception: %s' % repr(exc))
return
client_address = self.client_address
player_id = recv.player_id
state = recv.state
#Add last updates for player if missing
if not player_id in last_pp_updates.keys():
last_pp_updates[player_id] = 0
if not player_id in last_bot_updates.keys():
last_bot_updates[player_id] = 0
t = int(zo.get_utc_time())
#Update player online state
if state.roadTime:
if player_id in online.keys():
if online[player_id].worldTime > state.worldTime:
return #udp is unordered -> drop old state
elif time.time() > start_time + 10:
discord.change_presence(len(online) + 1)
online[player_id] = state
#Add handling of ghosts for player if it's missing
if not player_id in global_ghosts.keys():
global_ghosts[player_id] = GhostsVariables()
global_ghosts[player_id].rec = udp_node_msgs_pb2.Ghost()
ghosts = global_ghosts[player_id]
if player_id in ghosts_enabled and ghosts_enabled[player_id]:
#Load ghosts for current course
if not ghosts.loaded and zo.get_course(state):
ghosts.loaded = True
load_ghosts(player_id, state, ghosts)
#Save player state as ghost if moving
if state.roadTime and ghosts.last_rt and state.roadTime != ghosts.last_rt:
if t >= ghosts.last_rec + ghost_update_freq:
ghosts.rec.states.append(state)
ghosts.last_rec = t
#Start loaded ghosts
if not ghosts.started and ghosts.play and zo.road_id(state) == ghosts.start_road:
if zo.is_forward(state):
if state.roadTime > ghosts.start_rt and abs(state.roadTime - ghosts.start_rt) < 500000:
regroup_ghosts(player_id)
else:
if state.roadTime < ghosts.start_rt and abs(state.roadTime - ghosts.start_rt) < 500000:
regroup_ghosts(player_id)
ghosts.last_rt = state.roadTime
#Set state of player being watched
watching_state = None
if state.watchingRiderId == player_id:
watching_state = state
elif state.watchingRiderId in online.keys():
watching_state = online[state.watchingRiderId]
elif state.watchingRiderId in global_pace_partners.keys():
pp = global_pace_partners[state.watchingRiderId]
watching_state = pp.route.states[pp.position]
elif state.watchingRiderId in global_bots.keys():
bot = global_bots[state.watchingRiderId]
watching_state = bot.route.states[bot.position]
elif state.watchingRiderId > 10000000:
ghost = ghosts.play[math.floor(state.watchingRiderId / 10000000) - 1]
if len(ghost.states) > ghost.position:
watching_state = ghost.states[ghost.position]
#Check if online players, pace partners, bots and ghosts are nearby
nearby = {}
for p_id in online.keys():
player = online[p_id]
if player.id != player_id:
is_nearby, distance = nearby_distance(watching_state, player)
if is_nearby and is_state_new_for(player, player_id):
nearby[p_id] = distance
if t >= last_pp_updates[player_id] + pacer_update_freq:
last_pp_updates[player_id] = t
for p_id in global_pace_partners.keys():
pace_partner_variables = global_pace_partners[p_id]
pace_partner = pace_partner_variables.route.states[pace_partner_variables.position]
is_nearby, distance = nearby_distance(watching_state, pace_partner)
if is_nearby:
nearby[p_id] = distance
if t >= last_bot_updates[player_id] + ghost_update_freq:
last_bot_updates[player_id] = t
for p_id in global_bots.keys():
bot_variables = global_bots[p_id]
bot = bot_variables.route.states[bot_variables.position]
is_nearby, distance = nearby_distance(watching_state, bot)
if is_nearby:
nearby[p_id] = distance
elif ghosts.started and t >= ghosts.last_play + ghost_update_freq:
ghosts.last_play = t
ghost_id = 1
for g in ghosts.play:
if len(g.states) > g.position:
is_nearby, distance = nearby_distance(watching_state, g.states[g.position])
if is_nearby:
nearby[player_id + ghost_id * 10000000] = distance
g.position += 1
ghost_id += 1
#Send nearby riders states or empty message
message = get_empty_message(player_id)
if nearby:
if len(nearby) > 100:
nearby = dict(sorted(nearby.items(), key=lambda item: item[1]))
nearby = dict(itertools.islice(nearby.items(), 100))
message.num_msgs = math.ceil(len(nearby) / 10)
for p_id in nearby:
player = None
if p_id in online.keys():
player = online[p_id]
elif p_id in global_pace_partners.keys():
pace_partner_variables = global_pace_partners[p_id]
player = pace_partner_variables.route.states[pace_partner_variables.position]
elif p_id in global_bots.keys():
bot_variables = global_bots[p_id]
player = bot_variables.route.states[bot_variables.position]
elif p_id > 10000000:
player = udp_node_msgs_pb2.PlayerState()
ghost = ghosts.play[math.floor(p_id / 10000000) - 1]
player.CopyFrom(ghost.states[ghost.position - 1])
player.id = p_id
player.worldTime = zo.world_time()
if player != None:
if len(message.states) > 9:
message.world_time = zo.world_time()
message.cts_latency = message.world_time - recv.world_time
iv.ct = ChannelType.UdpServer
iv.sn = relay.udp_t_sn
r = encode_packet(message.SerializeToString(), relay.key, iv, None, None, relay.udp_t_sn)
relay.udp_t_sn += 1
socket.sendto(r, client_address)
message.msgnum += 1
del message.states[:]
message.states.append(player)
else:
message.num_msgs = 1
message.world_time = zo.world_time()
message.cts_latency = message.world_time - recv.world_time
iv.ct = ChannelType.UdpServer
iv.sn = relay.udp_t_sn
r = encode_packet(message.SerializeToString(), relay.key, iv, None, None, relay.udp_t_sn)
relay.udp_t_sn += 1
socket.sendto(r, client_address)
if os.path.isdir(PACE_PARTNERS_DIR):
load_pace_partners()
ppthreadevent = threading.Event()
pp = threading.Thread(target=play_pace_partners)
pp.start()
if os.path.isfile('%s/enable_bots.txt' % STORAGE_DIR):
load_bots()
botthreadevent = threading.Event()
bot = threading.Thread(target=play_bots)
bot.start()
socketserver.ThreadingTCPServer.allow_reuse_address = True
httpd = socketserver.ThreadingTCPServer(('', 80), CDNHandler)
zoffline_thread = threading.Thread(target=httpd.serve_forever)
zoffline_thread.daemon = True
zoffline_thread.start()
tcpserver = socketserver.ThreadingTCPServer(('', 3025), TCPHandler)
tcpserver_thread = threading.Thread(target=tcpserver.serve_forever)
tcpserver_thread.daemon = True
tcpserver_thread.start()
socketserver.ThreadingUDPServer.allow_reuse_address = True
udpserver = socketserver.ThreadingUDPServer(('', 3024), UDPHandler)
udpserver_thread = threading.Thread(target=udpserver.serve_forever)
udpserver_thread.daemon = True
udpserver_thread.start()
rithreadevent = threading.Event()
ri = threading.Thread(target=remove_inactive)
ri.start()
if os.path.exists(FAKE_DNS_FILE) and os.path.exists(SERVER_IP_FILE):
from fake_dns import fake_dns
with open(SERVER_IP_FILE, 'r') as f:
server_ip = f.read().rstrip('\r\n')
dns = threading.Thread(target=fake_dns, args=(server_ip,))
dns.start()
zo.run_standalone(online, global_relay, global_pace_partners, global_bots, global_ghosts, ghosts_enabled, save_ghost, regroup_ghosts, player_update_queue, discord)