#ifndef PLAYER_H #define PLAYER_H #include "item.h" class Inventory { Item* slots[5]; ///< Number of inventory slots. int emptySlots; ///< Number of empty slots public: Inventory() : slots(), emptySlots(5) {}; ~Inventory(); int addItem(Item *item); bool removeItem(int slot); Item* getSlot(int slot) const { return slots[slot]; } }; class Player { std::string playerName; ///< Player name given during creation. Inventory inventory; ///< Player's inventory (5 slots). int hp; ///< Player's current HP. Starts at 100. int shield; ///< Player's current shield. Starts at 0. public: Player(std::string name) : playerName(name), hp(100), shield(0) {}; void pickup(Item*); void drop(int); void useItem(int slot); void showPlayer() const; }; #endif