#include // a static member variable in a class class Clock { private: int hr; int min; int sec; public: Clock(); Clock(int, int, int); ~Clock() {}; // Clock(const Clock &obj); void showTime() const; void setHr(int); void setMin(int); void setSec(int); int getSec() const { return sec; } int getMin() const { return min; } int getHr() const { return hr; } }; int main() { Clock myclock(999,123,456); std::cout << "myClock:\n"; myclock.showTime(); myclock.setHr(12); myclock.setMin(25); myclock.setSec(9); myclock.showTime(); Clock myclock2; myclock2 = myclock; std::cout << "myClock2:\n"; myclock2.showTime(); // myclock2.showTime(); } Clock::Clock() { hr = 10; min = 10; sec = 0; std::cout << "Clock has been created\n"; } // Clock::Clock(const Clock &obj) { // hr = obj.hr; // min = obj.min; // sec = obj.sec; // } Clock::Clock(int hr, int min, int sec) { if (hr < 0) { this->hr = 0; } else if (hr > 23) { this->hr = 23; } else { this->hr = hr; } if (min < 0) { this->min = 0; } else if (min > 59) { this->min = 59; } else { this->min = min; } if (sec < 0) { this->sec = 0; } else if (sec > 59) { this->sec = 59; } else { this->sec = sec; } std::cout << "Clock has been created with parameterized constructor.\n"; } void Clock::showTime() const { std::cout << hr << ":" << min << ":" << sec << "\n"; } void Clock::setHr(int a) { if (a < 0) { hr = 0; } else if (a > 23) { hr = 23; } else { hr = a; } } void Clock::setMin(int a) { if (a < 0) { min = 0; } else if (a > 59) { min = 59; } else { min = a; } } void Clock::setSec(int a) { if (a < 0) { sec = 0; } else if (a > 59) { sec = 59; } else { sec = a; } }