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memory leak
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@@ -14,6 +14,11 @@ Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_
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{
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}
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Server_Player::~Server_Player()
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{
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delete deck;
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}
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int Server_Player::newCardId()
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{
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return nextCardId++;
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@@ -32,6 +32,7 @@ private:
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bool conceded;
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public:
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Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
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void setPlayerId(int _id) { playerId = _id; }
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