[Doxygen] More extra-pages for cards/developer documentation and various fixes (#6316)

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* Update doc/doxygen-extra-pages/developer_documentation/primer_cards.md

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
This commit is contained in:
BruebachL
2025-11-15 13:07:15 +01:00
committed by GitHub
parent 1c1599a9f4
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@@ -991,7 +991,7 @@ WARN_LOGFILE =
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.
INPUT = cockatrice doc/doxygen-groups libcockatrice_card libcockatrice_deck_list libcockatrice_filters libcockatrice_interfaces libcockatrice_models libcockatrice_network libcockatrice_protocol libcockatrice_rng libcockatrice_settings libcockatrice_utility
INPUT = cockatrice doc/doxygen-extra-pages doc/doxygen-groups libcockatrice_card libcockatrice_deck_list libcockatrice_filters libcockatrice_interfaces libcockatrice_models libcockatrice_network libcockatrice_protocol libcockatrice_rng libcockatrice_settings libcockatrice_utility
# This tag can be used to specify the character encoding of the source files
# that Doxygen parses. Internally Doxygen uses the UTF-8 encoding. Doxygen uses
@@ -1145,7 +1145,7 @@ EXAMPLE_RECURSIVE = NO
# that contain images that are to be included in the documentation (see the
# \image command).
IMAGE_PATH =
IMAGE_PATH = doc/doxygen-images
# The INPUT_FILTER tag can be used to specify a program that Doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program

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@page card_database_schema_and_parsing Card Database Schema and Parsing

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@page displaying_cards Displaying Cards
Cockatrice offers a number of widgets for displaying cards. To pick the right one for your purpose, it is first
important
to determine the context in which you will be displaying the card.
# In-client
In the client (like in your custom widgets), you can use the existing card display widgets.
## Simple Display
The most general purpose of these is @ref CardInfoPictureWidget, which simply displays a picture of a card.
The textual equivalent to this is @ref CardInfoTextWidget, which displays all the properties of a card in text form.
## Detailed Display
The convenience class @ref CardInfoDisplayWidget displays both of these widgets in a tabbed container, which allows
choosing between either visual, textual, or both representations at the same time. It is the class that is most
familiar to our users when a single card is highlighted or inspected, since it is used in the deck editor and in-game
for these purposes.
If you would like the user to be able to inspect a single card in your custom widget, you should
expose a @ref CardInfoDisplayWidget to them and incorporate it as a dock widget inside your custom widget.
@ref CardInfoDisplayWidget is great for ensuring that the user has all the relevant details of a card available.
It is crucial anywhere the user might encounter a card for the first time or needs to make an informed decision.
## Visual Display
However, there is a reason why it is possible to have a visual-only representation of the card in the
@ref CardInfoDisplayWidget.
Cards are, by design, meant to be represented as images and cards which we can reasonably
expect the user to know (for example, cards contained in a user made deck or explicitly chosen by the user) can be
represented with just their image as a sort of "visual shorthand".
The simplest way to do this is of course, the above-mentioned @ref CardInfoPictureWidget which simply displays the
picture without modifications.
However, there exist a couple of other convenience classes which subclass @ref CardInfoPictureWidget to accomplish some
things which you might find useful as well.
- @ref CardInfoPictureWithTextOverlayWidget displays text overlaid on top of the card picture and scales this text to
fit automatically.
- @ref DeckPreviewCardPictureWidget is a @ref CardInfoPictureWithTextOverlayWidget which also features a
raise-on-mouse-enter animation, controlled by the global setting (TODO: specify which).
- @ref CardInfoPictureArtCropWidget attempts to display an 'art crop' of the card by cropping the upper region of the
card and only displaying that.
## Groups of Cards
Sometimes it is useful to display images of cards in groups, for example to represent the deck in the @ref
VisualDeckEditorWidget or during confirmation in the pre-game lobby.
To this end, Cockatrice offers three convenience classes to display cards for an index in a @ref DeckListModel in a
group and one to display all cards in a particular zone of a @ref DeckListModel.
The generic way to do this is @ref CardGroupDisplayWidget, which displays cards in @ref QVBoxLayout. This class is very
generic and it is probably a better choice to either subclass it or use one of the two existing implementations.
@ref FlatCardGroupDisplayWidget displays cards using a horizontal @ref FlowWidget. This means it will fill available
screen space, left to right with no margins, with card pictures, skipping to a new line if it overflows available screen
space horizontally.
@ref OverlappedCardGroupDisplayWidget displays cards using an @ref OverlapWidget, which displays widgets on top of each
other in vertical columns until it exceeds available screen space in which case it will start a new column. The amount
of overlap as well as the overlap direction is configurable.
@ref DeckCardZoneDisplayWidget can be used to visualize all cards in a zone with either a @ref
FlatCardGroupDisplayWidget or a @ref OverlappedCardGroupDisplayWidget and headed by a @ref BannerWidget. It also allows
grouping and sorting.
# In-game
The in-game view is a @ref QGraphicsScene, which means any widget we want to display inside of it should be a @ref
QGraphicsObject.
- @ref CardItem

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@page developer_reference Developer Reference
- [Contributing](@subpage contributing)
- @subpage primer_cards
- @subpage card_database_schema_and_parsing
- @subpage querying_the_card_database
- @subpage loading_card_pictures
- @subpage displaying_cards

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@page loading_card_pictures Loading Card Pictures
Pictures associated with CardInfo%s are retrieved either from on-disk or the network through the CardPictureLoader.
In most cases, you don't need to concern yourself with the internals of CardPictureLoader.
Simply using one of the ways described in @ref displaying_cards is enough to automatically queue a request to the
CardPictureLoader when the chosen widget is shown, emitting signals to refresh the widget when the request is finished.
# How requests are triggered
CardPictureLoader::getPixmap() is called exactly two times in the code base, in CardInfoPictureWidget::loadPixmap(), the
base class
for all widget based card picture display, and AbstractCardItem::paintPicture(), the base class for all QGraphicsItem
based card picture
display. See @ref displaying_cards for more information on the difference between these two display methods.
Because both of these calls are made in the paintEvent() methods of their respective classes, this means that requests
are issued as soon as but not before the widget is shown on screen.
It is also possible to "warm up" the cache by issuing card picture load requests to the CardPictureLoader without using
a display widget and waiting for it to be shown by calling CardPictureLoader::cacheCardPixmaps() with a list of
ExactCard%s.
# The QPixmapCache and QNetworkDiskCache
Cockatrice uses the QPixmapCache from the Qt GUI module to store card pictures in-memory and the QNetworkDiskCache from
the Qt Network module to cache network requests for card pictures on-disk.
What this means is that the CardPictureLoader will first attempt to look up a card in the QPixmapCache according to the
ExactCard::getPixmapCacheKey() method of an ExactCard object. If it does not find it in the in-memory cache, it will
issue a load request, which will first look for local images on-disk and then consult the QNetworkDiskCache and if
found, use the stored binary data from the network cache to populate the in-memory pixmap cache under the card's cache
key. If it is not found, it will then proceed with issuing a network request.
The size of both of these caches can be configured by the user in the "Card Sources" settings page.
# PixmapCacheKeys and ProviderIDs
TODO
# The Redirect Cache
TODO
# Local Image Loading
TODO
# URL Generation and Resolution
TODO

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@page primer_cards A Primer on Cards
# The Cockatrice Card Library
All non-gui code related to cards used by Cockatrice is contained within libcockatrice_card.
# A Basic Card Object: CardInfo
A CardInfo object is the translational unit used by the CardDatabase to represent an on-disk XML entry as an in-memory
Qt object.
For a complete overview of the fields that define a CardInfo object, see the class documentation and more specifically
@ref PrivateCardProperties.
These fields correspond to either entries or a combination of entries in the XML card entry to which the
CardDatabaseParser applies special logic to map, populate or determine their respective values in the CardInfo object.
Any property to which special parsing is not applied is stored in CardInfo::properties and may be retrieved or set with
CardInfo::getProperty() or CardInfo::setProperty() as well as CardInfo::getProperties() to get a collection of the
property keys a CardInfo contains.
For more information on how special fields contained within @ref PrivateCardProperties are parsed, see
CockatriceXml4Parser::loadCardsFromXml().
Apart from access to the basic and extended properties of a card, CardInfo also provides two important mechanisms to us.
The first is the CardInfo::pixmapUpdated() signal, which allows the CardPictureLoader to signal when it is done
manipulating (in most cases: loading) the QPixmap of an ExactCard::getPixmapCacheKey(), where the ExactCard::card
corresponds to this CardInfo object.
Put simply: Whenever the CardPictureLoader loads a new PrintingInfo which is not already in the cache, it emits this
signal so that any widget using a CardInfo object can update the display of it to possibly use this new QPixmap.
\attention It should be noted that it is not possible to use CardPictureLoader::getPixmap() with anything but an
ExactCard, which is a CardInfo object associated with a PrintingInfo, i.e. a definitive printing of a specific card
The other signal, CardInfo::cardInfoChanged() conceptually works much the same way, except it is concerned with the
properties of the CardInfo object.
# Getting specific: PrintingInfo and ExactCard
## Printing Info
A CardInfo object describes the basic properties of a card in much the same way that we say "Two cards with the same
name are and should be equal if their properties are equal". However, there are certain (mostly visual) properties which
might differ between printings of a card but still conceptually classify two instances of a card as "the same card".
The most obvious example to this are cards which fundamentally share all properties except the artwork depicted on the
card.
We refer to such differences as Printings and track them in the PrintingInfo class. A PrintingInfo is always related to
the CardSet that introduced the variation. Multiple variations can exist in the same CardSet and the respective
PrintingInfo::getProperty() can be used to determine the differences, such as the collector numbers on the printings, if
there are any.
## Exact Card
A CardInfo object is used to hold the functional properties of a card and a PrintingInfo object can be used to hold the
visual properties of a card. To represent a 'physical' card, as in, a concrete immutable instance of a card, we can use
ExactCard, which combines a CardInfo and a PrintingInfo object into one class. The class is used as a container around
CardInfo objects whenever the user (and thus the program) expects to be presented with a defined card printing.
# Using Cards
For more information on the XML database schema which the CardDatabaseParser parses to generate CardInfo objects, see
@ref card_database_schema_and_parsing.
For more information on querying the CardDatabase for CardInfo objects, see @ref querying_the_card_database.
For more information on displaying CardInfo and ExactCard objects using Qt Widgets, see @ref displaying_cards.
For more information on how card pictures are loaded from disk or the network, see @ref loading_card_pictures as well as
the CardPictureLoader documentation.

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@page querying_the_card_database Querying the Card Database
# The CardDatabaseQuerier Class
The CardDatabaseQuerier is the only class used for querying the database. The CardDatabase is an in-memory map and thus
provides no structured query language. CardDatabaseQuerier offers methods to retrieve cards by name, by providerID or in
bulk, as CardSet%s.
## Obtaining a handle to the CardDatabaseQuerier for usage
To obtain the CardDatabaseQuerier related to the global CardDatabase singleton, use CardDatabaseManager::query().
## Querying for known cards
There are, essentially, two ways to ensure card equality, with the second being optional but necessitating the first.
These two ways are CardInfo name equality and PrintingInfo provider ID equality.
Because of this, most queries require, at the very least, a card name to match against and optionally a providerID to
narrow the results.
### Generic Card Infos
To check if a card with the exact provided name exists as a CardInfo in the CardDatabase use,
CardDatabaseQuerier::getCardInfo() or CardDatabaseQuerier::getCardInfos() for multiple cards.
### Guessing Cards
If the exact name might not be present in the CardDatabase, you can use CardDatabaseQuerier::getCardBySimpleName(),
which automatically simplifies the card name and matches it against simplified card names in the CardDatabase.
Alternatively, you can use CardDatabaseQuerier::lookupCardByName(), which first attempts an exact match search and then
uses CardDatabaseQuerier::getCardBySimpleName() as a fallback.
### ExactCard%s
To obtain an ExactCard from the CardDatabaseQuerier, you must use a CardRef as a parameter to
CardDatabaseQuerier::getCard(), CardDatabaseQuerier::getCards(), or CardDatabaseQuerier::guessCard().
CardRef is a simple struct consisting of a card name and a card provider ID as QString%s.

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@page creating_decks Creating Decks
Creating a new deck is done using either the TabDeckEditor or TabDeckEditorVisual.
They can be accessed either by clicking the "Create Deck" button in the TabHome screen, which will open the default deck
editor configured in the "User Interface" -> "Deck editor/storage settings" -> "Default deck editor type" setting, or
by selecting "Deck Editor" or "Visual Deck Editor" under the "Tabs" application menu located at the top.
# Further References
See @ref editing_decks for information on how to modify the attributes and contents of a deck in the Deck Editor
widgets.
See @ref exporting_decks for information on how to store and persist your deck either in-client or to external
services.
See @ref importing_decks for information on how to import existing decks either in-client or from external services

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@page editing_decks Editing Decks
@subpage editing_decks_classic
@subpage editing_decks_visual

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@page editing_decks_classic Classic Deck Editor
\image html classic_deck_editor.png width=900px
# Editing Basic Deck Information
Editing basic deck information is done through the deck dock widget (DeckEditorDeckDockWidget).
\image html deckeditordeckdockwidget.png
This widget allows editing:
- The name
- The comments
- The banner card, which is used to represent the deck in the visual deck storage
- The tags, which are used for filtering in the visual deck storage
# Adding Cards
Adding cards is done using the list of cards in the database presented in the list view on the left.
\image html classic_database_display.png
Cards can be added by either double-clicking an entry, pressing return with an entry selected to add it to the mainboard
or pressing ctrl/cmd + return to add it to the sideboard.
There are also buttons for these two functions on the right of the search bar above the list view.
\image html classic_database_display_add_buttons.png
# Modifying the Deck List
To modify or remove cards in the deck list, the tree list view in the deck dock widget can be used.
\image html deck_dock_deck_list.png
Just above the list, at the top right, there are four buttons to manipulate the currently selected card(s):
- Increment Card
- Decrement Card
- Remove Card
- Switch Card between Mainboard and Sideboard
\image html deck_dock_deck_list_buttons.png
Additionally, there is a combo box above the list, which may be used to change how cards are grouped in the list
display. This is only for visual display and does not affect how the list is saved.
\image html deck_dock_deck_list_group_by.png
# Modifying printings
For more information on modifying the printings in a deck see @ref editing_decks_printings

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@page editing_decks_printings Printing Selector

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@page editing_decks_visual Visual Deck Editor
# Editing Basic Deck Information
Editing basic deck information is done through the deck dock widget (DeckEditorDeckDockWidget).
\image html deckeditordeckdockwidget.png
This widget allows editing:
- The name
- The comments
- The banner card, which is used to represent the deck in the visual deck storage
- The tags, which are used for filtering in the visual deck storage
# Adding Cards
Adding cards is done by either using the "Quick search and add card" search bar at the top of the "Visual Deck View" tab
or by clicking on a picture of a card in the "Visual Database Display" tab.
See @ref visual_database_display for more information on how to utilize the visual database display.
# Modifying the Deck List
To modify or remove cards in the deck list, the tree list view in the deck dock widget can be used.
Just above the list, at the top right, there are four buttons to manipulate the currently selected card(s):
- Increment Card
- Decrement Card
- Remove Card
- Switch Card between Mainboard and Sideboard
Additionally, there is a combo box above the list, which may be used to change how cards are grouped in the list
display. This is only for visual display and does not affect how the list is saved.
# Modifying the visual deck layout
The visual deck editor displays cards visually, as opposed to simply in list form in the Deck Dock Widget. Each entry in
the deck list is represented by a picture. These entries are grouped together under their respective sub-groups.
Sub-groups may be collapsed (i.e. the pictures contained within them are hidden) by clicking on the name of the group in
the banner.
Cards may either be displayed in a "Flat" layout, which displays each picture next to each other and ensures full
visibility for each card, or in an "Overlap" layout, which overlaps cards on top of each other (leaving the top 20% of
the card uncovered so names remain readable) and arranges them in stacks to save space and allow for an easy overview.
Additionally, it is possible to change how the cards in the deck list are grouped by selecting a different grouping
method from the combo box, either in the top left of the "Visual Deck View" tab or above the list view in the deck dock
widget.
Furthermore, it is possible to change how the cards are sorted within the sub-group. This is done by clicking on the
button with the cogwheel icon next to the combo box that adjusts grouping in the top left of the "Visual Deck View" tab.
This presents a list of available sort criteria, which may be rearranged to change their priorities.
# Modifying printings
For more information on modifying the printings in a deck see @ref editing_decks_printings
# Deck Analytics
The visual deck editor offers a "Deck Analytics" tab, which displays information about:
- The mana curve
- The mana devotion
- The mana base
# Sample Hand
The visual deck editor offers a "Sample Hand" tab, which allows simulating drawing a configurable amount of cards from
the deck, which reduces the need to launch a single player game for testing purposes.

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@page exporting_decks Exporting Decks
# Where to export?
There are two screens in the client which can be used to import decks, depending on the context.
- The deck editor tab
- The deck storage tab (not to be confused with the visual deck storage tab)
# The Deck Editor Tab
The deck editor tabs (Classic and Visual) offer three ways of export a deck:
- To a file on your local storage
- To your clipboard
- To an online service
## Local File Storage
To save a deck to a file on your local storage, select the "Save Deck" action in the "Deck Editor" or "Visual Deck
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd + S
to access this action.
Selecting this action will open a file picker dialog provided by your operating system. Simply enter a file name and
select a format (.cod is recommended) and confirm.
Just below the "Save Deck" action described above is the "Save Deck as..." option, which allows saving an existing file
under a different filename, which is useful for saving a different version or copy of a deck.
## From Clipboard
To save a deck to your clipboard, select the "Save deck to clipboard..." action in the "Deck Editor" or "Visual Deck
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd +
Shift + C or Ctrl/Cmd + Shift + R to access this action.
Selecting this action will save the currently open deck list to your clipboard.
Saving the decklist without annotations will export the decklist, with each card being described in the following format
```
CARD_AMOUNT CARD_NAME (SET_SHORT_NAME) CARD_COLLECTOR_NUMBER
```
There is also the (no set info) option, which will simply export each card as
```
CARD_AMOUNT CARD_NAME
```
Mainboard and sideboard are delimited by a newline like so:
```
1 MainboardCard
1 OtherMainboardCard
1 SideboardCard
```
Saving the decklist as annotated will insert comments (marked with // in front of them).
It will first insert the name and any comments associated with the deck before separating each deck section into its own
newline delimited and annotated group.
Example: TODO: Adjust this to be non mtg based.
```
// Deck Name
// Deck Comment
// 10 Maindeck
// 6 Artifact
2 The Darkness Crystal (FIN) 335
2 The Fire Crystal (FIN) 337
2 Black Mage's Rod (FIN) 90
// 6 Sorcery
2 Nibelheim Aflame (FIN) 339
4 Cornered by Black Mages (FIN) 93
// 6 Sideboard
// 6 Creature
SB: 4 Blazing Bomb (FIN) 130
SB: 1 Garland, Knight of Cornelia (FIN) 221
SB: 1 Undercity Dire Rat (FIN) 123
```
## From an online service
To export a deck to an online service, select the "Send deck to online service..." action in the "Deck Editor" or "
Visual Deck Editor" menu in the application menu bar at the top of the screen.
Selecting this action will open your browser with the selected service open and the deck list information from the
client supplied to it.
Currently supported services are DeckList and TappedOut.

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@page importing_decks Importing Decks
# Where to import?
There are three screens in the client which can be used to import decks, depending on the context.
- The deck editor tab
- The pre-game lobby tab
- The deck storage tab (not to be confused with the visual deck storage tab)
# The Deck Editor Tab
The deck editor tabs (Classic and Visual) offer three ways of importing a deck:
- From a file on your local storage
- From your clipboard
- From an online service
## Local File Storage
To load a deck from a file on your local storage, select the "Load Deck" action in the "Deck Editor" or "Visual Deck
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd + O
to access this action.
Selecting this action will open a file picker dialog provided by your operating system. Simply select a supported file
here and it will be loaded.
Just below the "Load Deck" action described above is the "Load recent deck" option, which keeps a record of the last 10
loaded decks for quick access.
## From Clipboard
To load a deck from your clipboard, select the "Load deck from clipboard..." action in the "Deck Editor" or "Visual Deck
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd +
Shift + V to access this action.
Selecting this action will open a new text editor dialog with the contents of your clipboard pasted inside it.
The import dialog expects each line to be a card with the following format:
TODO
Each card should be on a separate line and there should be no empty lines between cards. The first empty line between
two blocks of cards will be considered as the divider between mainboard and sideboard.
Selecting "Parse Set Name and Number (if available)" will automatically parse these options and attempt to resolve them
to valid provider IDs found in the card database. If this option is unselected, Cockatrice will import all cards as
versions without provider IDs, which means they will display to everyone according to their own user defined set
preferences, rather than being the same defined printing for everyone.
## From an online service
To load a deck from an online service, select the "Load deck from online service..." action in the "Deck Editor" or "
Visual Deck Editor" menu in the application menu bar at the top of the screen.
Selecting this action will open a dialog containing the contents of your clipboard pasted into it. If your clipboard
currently contains a supported URL, the dialog will accept it and close on its own, otherwise you may adjust the URL and
confirm.
The action will automatically import the deck from the online service without any other required user action.
Currently supported services are Archidekt, Deckstats, Moxfield, and TappedOut.

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@page user_reference User Reference
@subpage search_syntax_help
@subpage deck_search_syntax_help
@subpage deck_search_syntax_help
@subpage creating_decks
@subpage importing_decks
@subpage editing_decks
@subpage exporting_decks

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/**
* @file card_info.h
* @ingroup Cards
* @brief TODO: Document this.
*/
#ifndef CARD_INFO_H
#define CARD_INFO_H
@@ -54,6 +48,10 @@ class CardInfo : public QObject
Q_OBJECT
private:
/** @name Private Card Properties
* @anchor PrivateCardProperties
*/
///@{
CardInfoPtr smartThis; ///< Smart pointer to self for safe cross-references.
QString name; ///< Full name of the card.
QString simpleName; ///< Simplified name for fuzzy matching.
@@ -69,6 +67,7 @@ private:
bool landscapeOrientation; ///< Orientation flag for rendering.
int tableRow; ///< Row index in a table or visual representation.
bool upsideDownArt; ///< Whether artwork is flipped for visual purposes.
///@}
public:
/**

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@@ -1,10 +1,3 @@
/**
* @file card_database.h
* @ingroup CardDatabase
* @brief The CardDatabase is responsible for holding the card and set maps, managing card additions/removals,
* and providing access to sets and card querying via CardDatabaseQuerier.
*/
#ifndef CARDDATABASE_H
#define CARDDATABASE_H

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@@ -1,12 +1,3 @@
/**
* @file card_database_loader.h
* @ingroup CardDatabase
* @brief The CardDatabaseLoader is responsible for discovering, loading, and saving card databases from files on disk.
*
* This class interacts with available parsers to populate a CardDatabase instance. It also handles
* loading main, token, spoiler, and custom card databases.
*/
#ifndef COCKATRICE_CARD_DATABASE_LOADER_H
#define COCKATRICE_CARD_DATABASE_LOADER_H

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@@ -5,7 +5,7 @@
/**
* @class ExactCard
* @ingroup Cards
* @ingroup CardPrintings
*
* @brief Represents a specific card instance, defined by its CardInfo
* and a particular printing.

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@@ -14,7 +14,7 @@ using SetToPrintingsMap = QMap<QString, QList<PrintingInfo>>;
/**
* @class PrintingInfo
* @ingroup Cards
* @ingroup CardPrintings
*
* @brief Represents metadata for a specific variation of a card within a set.
*

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@@ -15,7 +15,7 @@ using CardSetPtr = QSharedPointer<CardSet>;
/**
* @class CardSet
* @ingroup Cards
* @ingroup CardSets
*
* @brief A collection of cards grouped under a common identifier.
*

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/**
* @file card_set_comparator.h
* @ingroup Cards
* @ingroup CardSets
* @brief TODO: Document this.
*/

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@@ -8,7 +8,7 @@
/**
* @class CardSetList
* @ingroup Cards
* @ingroup CardSets
*
* @brief A list-like container for CardSet objects with extended management methods.
*