HotFix: Prevent crashing if a Zone is null with an arrow while a player concedes race time (#4904)

This commit is contained in:
Zach H
2023-10-13 19:00:53 -04:00
committed by GitHub
parent ee674cb0cf
commit 2bd0e58354

View File

@@ -571,7 +571,7 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
toDelete.append(a);
// Don't use else here! It has to happen regardless of whether targetCard == 0.
if (a->getStartCard()->getZone()->getPlayer() == player)
if (a->getStartCard()->getZone() && a->getStartCard()->getZone()->getPlayer() == player)
toDelete.append(a);
}
for (int i = 0; i < toDelete.size(); ++i) {