[TabGame/GameEventHandler] Re-emit spectator addition signals in eventGameStateChanged (#6187)

* [TabGame/GameEventHandler] Re-emit spectator addition signals in eventGameStateChanged.

Took 36 minutes

* Check spectators as a whole.

Took 2 minutes

* Lint.

Took 42 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL
2025-09-28 12:39:40 +02:00
committed by GitHub
parent f2ce5e9693
commit 5381562a5e

View File

@@ -251,7 +251,11 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
QString playerName = "@" + QString::fromStdString(prop.user_info().name());
emit addPlayerToAutoCompleteList(playerName);
if (prop.spectator()) {
game->getPlayerManager()->addSpectator(playerId, prop);
if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
game->getPlayerManager()->addSpectator(playerId, prop);
emit spectatorJoined(prop);
emit logJoinSpectator(playerName);
}
} else {
Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) {