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[TabGame/GameEventHandler] Re-emit spectator addition signals in eventGameStateChanged (#6187)
* [TabGame/GameEventHandler] Re-emit spectator addition signals in eventGameStateChanged. Took 36 minutes * Check spectators as a whole. Took 2 minutes * Lint. Took 42 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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@@ -251,7 +251,11 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
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QString playerName = "@" + QString::fromStdString(prop.user_info().name());
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emit addPlayerToAutoCompleteList(playerName);
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if (prop.spectator()) {
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game->getPlayerManager()->addSpectator(playerId, prop);
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if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
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game->getPlayerManager()->addSpectator(playerId, prop);
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emit spectatorJoined(prop);
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emit logJoinSpectator(playerName);
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}
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} else {
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Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
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if (!player) {
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