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Fix local game due to clientid check in response container.
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@@ -10,6 +10,7 @@ LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName,
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Command_Login loginCmd;
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loginCmd.set_user_name(_playerName.toStdString());
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loginCmd.set_clientid("notneeded");
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sendCommand(prepareSessionCommand(loginCmd));
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Command_JoinRoom joinCmd;
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