mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-17 07:22:01 -08:00
new files
This commit is contained in:
70
cockatrice/src/abstractclient.cpp
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70
cockatrice/src/abstractclient.cpp
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#include "abstractclient.h"
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#include "protocol.h"
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#include "protocol_items.h"
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AbstractClient::AbstractClient(QObject *parent)
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: QObject(parent), status(StatusDisconnected)
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{
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}
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AbstractClient::~AbstractClient()
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{
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}
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void AbstractClient::processProtocolItem(ProtocolItem *item)
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{
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ProtocolResponse *response = qobject_cast<ProtocolResponse *>(item);
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if (response) {
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CommandContainer *cmdCont = pendingCommands.value(response->getCmdId(), 0);
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if (!cmdCont)
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return;
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pendingCommands.remove(cmdCont->getCmdId());
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cmdCont->processResponse(response);
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delete response;
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delete cmdCont;
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return;
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}
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GenericEvent *genericEvent = qobject_cast<GenericEvent *>(item);
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if (genericEvent) {
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switch (genericEvent->getItemId()) {
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case ItemId_Event_ListGames: emit listGamesEventReceived(qobject_cast<Event_ListGames *>(item)); break;
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case ItemId_Event_ServerMessage: emit serverMessageEventReceived(qobject_cast<Event_ServerMessage *>(item)); break;
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case ItemId_Event_ListChatChannels: emit listChatChannelsEventReceived(qobject_cast<Event_ListChatChannels *>(item)); break;
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case ItemId_Event_GameJoined: emit gameJoinedEventReceived(qobject_cast<Event_GameJoined *>(item)); break;
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}
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delete genericEvent;
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return;
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}
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GameEventContainer *gameEventContainer = qobject_cast<GameEventContainer *>(item);
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if (gameEventContainer) {
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emit gameEventContainerReceived(gameEventContainer);
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delete gameEventContainer;
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return;
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}
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ChatEvent *chatEvent = qobject_cast<ChatEvent *>(item);
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if (chatEvent) {
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emit chatEventReceived(chatEvent);
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delete chatEvent;
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return;
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}
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}
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void AbstractClient::setStatus(const ClientStatus _status)
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{
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if (_status != status) {
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status = _status;
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emit statusChanged(_status);
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}
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}
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void AbstractClient::sendCommand(Command *cmd)
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{
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sendCommandContainer(new CommandContainer(QList<Command *>() << cmd));
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}
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60
cockatrice/src/abstractclient.h
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60
cockatrice/src/abstractclient.h
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#ifndef ABSTRACTCLIENT_H
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#define ABSTRACTCLIENT_H
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#include <QObject>
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#include "protocol_datastructures.h"
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class Command;
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class CommandContainer;
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class ProtocolItem;
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class ProtocolResponse;
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class TopLevelProtocolItem;
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class CommandContainer;
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class ChatEvent;
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class GameEventContainer;
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class Event_ListGames;
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class Event_ServerMessage;
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class Event_ListChatChannels;
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class Event_GameJoined;
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enum ClientStatus {
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StatusDisconnected,
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StatusDisconnecting,
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StatusConnecting,
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StatusAwaitingWelcome,
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StatusLoggingIn,
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StatusLoggedIn,
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};
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class AbstractClient : public QObject {
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Q_OBJECT
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signals:
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void statusChanged(ClientStatus _status);
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void serverError(ResponseCode resp);
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// Chat events
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void chatEventReceived(ChatEvent *event);
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// Game events
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void gameEventContainerReceived(GameEventContainer *event);
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// Generic events
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void listGamesEventReceived(Event_ListGames *event);
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void serverMessageEventReceived(Event_ServerMessage *event);
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void listChatChannelsEventReceived(Event_ListChatChannels *event);
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void gameJoinedEventReceived(Event_GameJoined *event);
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protected slots:
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void processProtocolItem(ProtocolItem *item);
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protected:
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QMap<int, CommandContainer *> pendingCommands;
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ClientStatus status;
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QString userName, password;
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void setStatus(ClientStatus _status);
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public:
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AbstractClient(QObject *parent = 0);
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~AbstractClient();
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ClientStatus getStatus() const { return status; }
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virtual void sendCommand(Command *cmd);
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virtual void sendCommandContainer(CommandContainer *cont) = 0;
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};
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#endif
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23
cockatrice/src/localclient.cpp
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23
cockatrice/src/localclient.cpp
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#include "localclient.h"
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#include "localserverinterface.h"
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#include "protocol.h"
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LocalClient::LocalClient(LocalServerInterface *_lsi, QObject *parent)
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: AbstractClient(parent), lsi(_lsi)
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{
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connect(lsi, SIGNAL(itemToClient(ProtocolItem *)), this, SLOT(itemFromServer(ProtocolItem *)));
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}
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LocalClient::~LocalClient()
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{
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}
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void LocalClient::sendCommandContainer(CommandContainer *cont)
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{
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lsi->itemFromClient(cont);
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}
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void LocalClient::itemFromServer(ProtocolItem *item)
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{
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processProtocolItem(item);
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}
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24
cockatrice/src/localclient.h
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24
cockatrice/src/localclient.h
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#ifndef LOCALCLIENT_H
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#define LOCALCLIENT_H
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#include "abstractclient.h"
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class LocalServerInterface;
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class LocalClient : public AbstractClient {
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Q_OBJECT
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private:
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LocalServerInterface *lsi;
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public:
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LocalClient(LocalServerInterface *_lsi, QObject *parent = 0);
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~LocalClient();
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void sendCommandContainer(CommandContainer *cont);
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private slots:
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void itemFromServer(ProtocolItem *item);
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signals:
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void itemToServer(ProtocolItem *item);
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};
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#endif
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17
cockatrice/src/localserver.cpp
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17
cockatrice/src/localserver.cpp
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#include "localserver.h"
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#include "localserverinterface.h"
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LocalServer::LocalServer(QObject *parent)
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: Server(parent)
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{
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}
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LocalServer::~LocalServer()
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{
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}
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LocalServerInterface *LocalServer::newConnection()
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{
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LocalServerInterface *lsi = new LocalServerInterface(this);
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return lsi;
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}
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22
cockatrice/src/localserver.h
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22
cockatrice/src/localserver.h
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#ifndef LOCALSERVER_H
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#define LOCALSERVER_H
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#include "server.h"
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class LocalServerInterface;
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class LocalServer : public Server
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{
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Q_OBJECT
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public:
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LocalServer(QObject *parent = 0);
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~LocalServer();
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AuthenticationResult checkUserPassword(const QString & /*user*/, const QString & /*password*/) { return UnknownUser; }
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QString getLoginMessage() const { return QString(); }
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int getMaxGameInactivityTime() const { return 9999999; }
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int getMaxPlayerInactivityTime() const { return 9999999; }
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LocalServerInterface *newConnection();
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};
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#endif
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22
cockatrice/src/localserverinterface.cpp
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22
cockatrice/src/localserverinterface.cpp
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#include "localserverinterface.h"
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#include "localserver.h"
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LocalServerInterface::LocalServerInterface(LocalServer *_server)
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: Server_ProtocolHandler(_server, _server)
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{
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}
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LocalServerInterface::~LocalServerInterface()
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{
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}
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bool LocalServerInterface::sendProtocolItem(ProtocolItem *item, bool deleteItem)
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{
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emit itemToClient(item);
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return false;
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}
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void LocalServerInterface::itemFromClient(ProtocolItem *item)
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{
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processCommandContainer(static_cast<CommandContainer *>(item));
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}
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31
cockatrice/src/localserverinterface.h
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31
cockatrice/src/localserverinterface.h
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#ifndef LOCALSERVERINTERFACE_H
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#define LOCALSERVERINTERFACE_H
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#include "server_protocolhandler.h"
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class LocalServer;
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class LocalServerInterface : public Server_ProtocolHandler
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{
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Q_OBJECT
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private:
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DeckList *getDeckFromDatabase(int /*deckId*/) { return 0; }
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ResponseCode cmdDeckList(Command_DeckList * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckNewDir(Command_DeckNewDir * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckDelDir(Command_DeckDelDir * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckDel(Command_DeckDel * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckUpload(Command_DeckUpload * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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ResponseCode cmdDeckDownload(Command_DeckDownload * /*cmd*/, CommandContainer * /*cont*/) { return RespFunctionNotAllowed; }
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public:
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LocalServerInterface(LocalServer *_server);
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~LocalServerInterface();
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bool sendProtocolItem(ProtocolItem *item, bool deleteItem = true);
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signals:
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void itemToClient(ProtocolItem *item);
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public slots:
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void itemFromClient(ProtocolItem *item);
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};
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#endif
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138
cockatrice/src/remoteclient.cpp
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138
cockatrice/src/remoteclient.cpp
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@@ -0,0 +1,138 @@
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#include <QTimer>
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#include <QXmlStreamReader>
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#include <QXmlStreamWriter>
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#include "remoteclient.h"
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#include "protocol.h"
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#include "protocol_items.h"
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RemoteClient::RemoteClient(QObject *parent)
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: AbstractClient(parent), topLevelItem(0)
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{
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ProtocolItem::initializeHash();
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timer = new QTimer(this);
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timer->setInterval(1000);
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(readData()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
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xmlReader = new QXmlStreamReader;
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xmlWriter = new QXmlStreamWriter;
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xmlWriter->setAutoFormatting(true);
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xmlWriter->setDevice(socket);
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}
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RemoteClient::~RemoteClient()
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{
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disconnectFromServer();
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}
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void RemoteClient::slotSocketError(QAbstractSocket::SocketError /*error*/)
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{
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emit socketError(socket->errorString());
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disconnectFromServer();
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}
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void RemoteClient::slotConnected()
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{
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timer->start();
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setStatus(StatusAwaitingWelcome);
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}
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void RemoteClient::loginResponse(ResponseCode response)
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{
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if (response == RespOk)
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setStatus(StatusLoggedIn);
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else {
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emit serverError(response);
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setStatus(StatusDisconnecting);
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}
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}
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void RemoteClient::readData()
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{
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QByteArray data = socket->readAll();
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qDebug() << data;
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xmlReader->addData(data);
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while (!xmlReader->atEnd()) {
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xmlReader->readNext();
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if (topLevelItem)
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topLevelItem->readElement(xmlReader);
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else if (xmlReader->isStartElement() && (xmlReader->name().toString() == "cockatrice_server_stream")) {
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int serverVersion = xmlReader->attributes().value("version").toString().toInt();
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if (serverVersion != ProtocolItem::protocolVersion) {
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emit protocolVersionMismatch(ProtocolItem::protocolVersion, serverVersion);
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disconnectFromServer();
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return;
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}
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xmlWriter->writeStartDocument();
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xmlWriter->writeStartElement("cockatrice_client_stream");
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xmlWriter->writeAttribute("version", QString::number(ProtocolItem::protocolVersion));
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topLevelItem = new TopLevelProtocolItem;
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connect(topLevelItem, SIGNAL(protocolItemReceived(ProtocolItem *)), this, SLOT(processProtocolItem(ProtocolItem *)));
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setStatus(StatusLoggingIn);
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Command_Login *cmdLogin = new Command_Login(userName, password);
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connect(cmdLogin, SIGNAL(finished(ResponseCode)), this, SLOT(loginResponse(ResponseCode)));
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sendCommand(cmdLogin);
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}
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}
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if (status == StatusDisconnecting)
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disconnectFromServer();
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}
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void RemoteClient::sendCommandContainer(CommandContainer *cont)
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{
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cont->write(xmlWriter);
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pendingCommands.insert(cont->getCmdId(), cont);
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}
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void RemoteClient::connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password)
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{
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disconnectFromServer();
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userName = _userName;
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password = _password;
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socket->connectToHost(hostname, port);
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setStatus(StatusConnecting);
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}
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void RemoteClient::disconnectFromServer()
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{
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delete topLevelItem;
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topLevelItem = 0;
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xmlReader->clear();
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timer->stop();
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QList<CommandContainer *> pc = pendingCommands.values();
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for (int i = 0; i < pc.size(); i++)
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delete pc[i];
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pendingCommands.clear();
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setStatus(StatusDisconnected);
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socket->close();
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}
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void RemoteClient::ping()
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{
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int maxTime = 0;
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QMapIterator<int, CommandContainer *> i(pendingCommands);
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while (i.hasNext()) {
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int time = i.next().value()->tick();
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if (time > maxTime)
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maxTime = time;
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}
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emit maxPingTime(maxTime, maxTimeout);
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if (maxTime >= maxTimeout) {
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emit serverTimeout();
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disconnectFromServer();
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} else
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sendCommand(new Command_Ping);
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}
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45
cockatrice/src/remoteclient.h
Normal file
45
cockatrice/src/remoteclient.h
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@@ -0,0 +1,45 @@
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#ifndef REMOTECLIENT_H
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#define REMOTECLIENT_H
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#include <QTcpSocket>
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#include "protocol_datastructures.h"
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#include "abstractclient.h"
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class QTimer;
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class QXmlStreamReader;
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class QXmlStreamWriter;
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class RemoteClient : public AbstractClient {
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Q_OBJECT
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signals:
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void maxPingTime(int seconds, int maxSeconds);
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void serverTimeout();
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void socketError(const QString &errorString);
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void protocolVersionMismatch(int clientVersion, int serverVersion);
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void protocolError();
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private slots:
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void slotConnected();
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void readData();
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void slotSocketError(QAbstractSocket::SocketError error);
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void ping();
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void loginResponse(ResponseCode response);
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private:
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static const int maxTimeout = 10;
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QTimer *timer;
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QTcpSocket *socket;
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QXmlStreamReader *xmlReader;
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QXmlStreamWriter *xmlWriter;
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TopLevelProtocolItem *topLevelItem;
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public:
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RemoteClient(QObject *parent = 0);
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~RemoteClient();
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QString peerName() const { return socket->peerName(); }
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void connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
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void disconnectFromServer();
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void sendCommandContainer(CommandContainer *cont);
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};
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#endif
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