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add face down to the string if the card is face down (#4130)
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@@ -316,7 +316,11 @@ void MessageLogWidget::logMoveCard(Player *player,
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bool usesNewX = false;
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if (targetZoneName == tableConstant()) {
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soundEngine->playSound("play_card");
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finalStr = tr("%1 puts %2 into play%3.");
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if (card->getFaceDown()) {
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finalStr = tr("%1 puts %2 into play%3 face down.");
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} else {
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finalStr = tr("%1 puts %2 into play%3.");
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}
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} else if (targetZoneName == graveyardConstant()) {
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finalStr = tr("%1 puts %2%3 into their graveyard.");
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} else if (targetZoneName == exileConstant()) {
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