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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-12 11:01:29 -07:00
[Game][Arrows] ArrowItem should not send deletion game commands by itself (#6932)
Took 13 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
@@ -38,11 +38,11 @@ ArrowItem::ArrowItem(PlayerLogic *_player,
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if (startItem) {
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connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
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connect(startItem, &QObject::destroyed, this, &ArrowItem::delArrow);
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connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
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}
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if (targetItem) {
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connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate);
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connect(targetItem, &QObject::destroyed, this, &ArrowItem::delArrow);
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connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
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}
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if (startItem && targetItem) {
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@@ -50,6 +50,11 @@ ArrowItem::ArrowItem(PlayerLogic *_player,
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}
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}
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void ArrowItem::onTargetDestroyed()
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{
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emit requestDeletion(id);
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}
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void ArrowItem::delArrow()
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{
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if (targetItem) {
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@@ -151,9 +156,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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event->accept();
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if (event->button() == Qt::RightButton) {
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Command_DeleteArrow cmd;
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cmd.set_arrow_id(id);
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player->getPlayerActions()->sendGameCommand(cmd);
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emit requestDeletion(id);
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}
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}
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@@ -21,6 +21,9 @@ class ArrowItem : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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signals:
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void requestDeletion(int id);
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private:
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QPainterPath path;
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@@ -37,6 +40,7 @@ protected:
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public:
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ArrowItem(PlayerLogic *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color);
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void onTargetDestroyed();
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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[[nodiscard]] QRectF boundingRect() const override
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@@ -402,7 +402,7 @@ void GameScene::onArrowCreateRequested(const ArrowData &data)
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auto *arrow = new ArrowItem(startView->getPlayer(), data.id, startCard, targetItem, data.color);
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addItem(arrow);
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arrowRegistry.insert(data.id, arrow);
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connect(arrow, &QObject::destroyed, this, [this, id = data.id]() { arrowRegistry.remove(id); });
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connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::onArrowDeleteRequested);
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}
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void GameScene::onArrowDeleted(int arrowId)
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