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https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-14 05:57:09 -08:00
Fix show-buddies-only filter loading, and add handling for creator name filter storage/loading. (#4105)
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@@ -360,7 +360,9 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
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unavailableGamesVisible = gameFilters.isUnavailableGamesVisible();
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showPasswordProtectedGames = gameFilters.isShowPasswordProtectedGames();
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hideIgnoredUserGames = gameFilters.isHideIgnoredUserGames();
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showBuddiesOnlyGames = gameFilters.isShowBuddiesOnlyGames();
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gameNameFilter = gameFilters.getGameNameFilter();
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creatorNameFilter = gameFilters.getCreatorNameFilter();
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maxPlayersFilterMin = gameFilters.getMinPlayers();
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maxPlayersFilterMax = gameFilters.getMaxPlayers();
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@@ -383,6 +385,7 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
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gameFilters.setShowPasswordProtectedGames(showPasswordProtectedGames);
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gameFilters.setHideIgnoredUserGames(hideIgnoredUserGames);
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gameFilters.setGameNameFilter(gameNameFilter);
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gameFilters.setCreatorNameFilter(creatorNameFilter);
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QMapIterator<int, QString> gameTypeIterator(allGameTypes);
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while (gameTypeIterator.hasNext()) {
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@@ -70,6 +70,16 @@ QString GameFiltersSettings::getGameNameFilter()
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return getValue("game_name_filter", "filter_games").toString();
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}
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void GameFiltersSettings::setCreatorNameFilter(QString creatorName)
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{
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setValue(creatorName, "creator_name_filter", "filter_games");
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}
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QString GameFiltersSettings::getCreatorNameFilter()
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{
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return getValue("creator_name_filter", "filter_games").toString();
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}
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void GameFiltersSettings::setMinPlayers(int min)
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{
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setValue(min, "min_players", "filter_games");
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@@ -14,6 +14,7 @@ public:
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bool isShowPasswordProtectedGames();
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bool isHideIgnoredUserGames();
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QString getGameNameFilter();
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QString getCreatorNameFilter();
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int getMinPlayers();
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int getMaxPlayers();
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bool isGameTypeEnabled(QString gametype);
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@@ -23,6 +24,7 @@ public:
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void setUnavailableGamesVisible(bool enabled);
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void setShowPasswordProtectedGames(bool show);
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void setGameNameFilter(QString gameName);
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void setCreatorNameFilter(QString creatorName);
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void setMinPlayers(int min);
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void setMaxPlayers(int max);
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void setGameTypeEnabled(QString gametype, bool enabled);
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