[TabGame] Fix concede removing player without waiting for server (#6622)

This commit is contained in:
RickyRister
2026-02-22 16:33:08 -08:00
committed by GitHub
parent c6dc7eee64
commit a90997353b

View File

@@ -488,14 +488,12 @@ void TabGame::actConcede()
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
return;
emit game->getPlayerManager()->activeLocalPlayerConceded();
player->setConceded(true);
} else {
if (QMessageBox::question(this, tr("Unconcede"),
tr("You have already conceded. Do you want to return to this game?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
return;
emit game->getPlayerManager()->activeLocalPlayerUnconceded();
player->setConceded(false);
}
}