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Removed Player Count Debug Line
Removed the output put to console for every logged in user. It just cluttered things up.
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@@ -137,9 +137,6 @@ bool ServerSocketInterface::initSession()
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delete se;
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return false;
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}
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else {
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std::cerr << "Player Count: " << playerCount << " / " << userLimit << std::endl;
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}
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}
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//allow unlimited number of connections from the trusted sources
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