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Merge pull request #715 from ZeldaZach/dialog_spec_view
Game list informs better of what spectators can do
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@@ -72,12 +72,12 @@ void DlgCreateGame::sharedCtor()
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QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
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joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators can watch"));
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spectatorsAllowedCheckBox->setChecked(true);
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connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to watch"));
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators can see &hands"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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@@ -176,10 +176,20 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
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if (g.spectators_allowed()) {
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QString result;
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result.append(QString::number(g.spectators_count()));
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if (g.spectators_can_chat())
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result.append(", ").append(tr("chat"));
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if (g.spectators_omniscient())
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result.append(", ").append(tr("see everything"));
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if (g.spectators_can_chat() && g.spectators_omniscient())
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{
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result.append(" (").append(tr("can chat")).append(" & ").append(tr("see hands")).append(")");
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}
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else if (g.spectators_can_chat())
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{
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result.append(" (").append(tr("can chat")).append(")");
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}
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else if (g.spectators_omniscient())
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{
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result.append(" (").append(tr("can see hands")).append(")");
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}
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return result;
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}
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return QVariant(tr("not allowed"));
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