Merge pull request #900 from ctrlaltca/fix_884

Reinstates hidden cards being hidden; fix #884
This commit is contained in:
Zach
2015-04-01 18:15:28 -04:00
+1 -1
View File
@@ -439,7 +439,6 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
card->deleteLater();
} else {
card->setFaceDown(faceDown);
if (!targetzone->hasCoords()) {
y = 0;
card->resetState();
@@ -465,6 +464,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
int oldCardId = card->getId();
if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer()))
card->setId(targetzone->getPlayer()->newCardId());
card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.