mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-29 06:05:30 -08:00
"Play top cards until" action now has option for number of hits (#5229)
* create new dlg window * get thing to work * move validation into dlg * remove nodiscard I'll revert this if someone else complains
This commit is contained in:
@@ -48,6 +48,7 @@ set(cockatrice_SOURCES
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src/dialogs/dlg_load_deck_from_clipboard.cpp
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src/dialogs/dlg_load_remote_deck.cpp
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src/dialogs/dlg_manage_sets.cpp
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src/dialogs/dlg_move_top_cards_until.cpp
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src/dialogs/dlg_register.cpp
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src/dialogs/dlg_roll_dice.cpp
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src/dialogs/dlg_settings.cpp
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66
cockatrice/src/dialogs/dlg_move_top_cards_until.cpp
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66
cockatrice/src/dialogs/dlg_move_top_cards_until.cpp
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@@ -0,0 +1,66 @@
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#include "dlg_move_top_cards_until.h"
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#include "../game/filters/filter_string.h"
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#include "trice_limits.h"
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QMessageBox>
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#include <QSpinBox>
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#include <QString>
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#include <QVBoxLayout>
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#include <QWidget>
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DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, QString _expr, uint _numberOfHits) : QDialog(parent)
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{
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exprLabel = new QLabel(tr("Card name (or search expressions):"));
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exprEdit = new QLineEdit(this);
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exprEdit->setFocus();
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exprEdit->setText(_expr);
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exprLabel->setBuddy(exprEdit);
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numberOfHitsLabel = new QLabel(tr("Number of hits:"));
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numberOfHitsEdit = new QSpinBox(this);
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numberOfHitsEdit->setRange(1, 99);
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numberOfHitsEdit->setValue(_numberOfHits);
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numberOfHitsLabel->setBuddy(numberOfHitsEdit);
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auto *grid = new QGridLayout;
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grid->addWidget(numberOfHitsLabel, 0, 0);
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grid->addWidget(numberOfHitsEdit, 0, 1);
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgMoveTopCardsUntil::validateAndAccept);
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connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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auto *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(exprLabel);
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mainLayout->addWidget(exprEdit);
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mainLayout->addItem(grid);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Put top cards on stack until..."));
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}
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void DlgMoveTopCardsUntil::validateAndAccept()
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{
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auto movingCardsUntilFilter = FilterString(exprEdit->text());
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if (movingCardsUntilFilter.valid()) {
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accept();
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} else {
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QMessageBox::warning(this, tr("Invalid filter"), movingCardsUntilFilter.error(), QMessageBox::Ok);
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}
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}
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QString DlgMoveTopCardsUntil::getExpr() const
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{
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return exprEdit->text();
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}
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uint DlgMoveTopCardsUntil::getNumberOfHits() const
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{
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return numberOfHitsEdit->text().toUInt();
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}
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28
cockatrice/src/dialogs/dlg_move_top_cards_until.h
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28
cockatrice/src/dialogs/dlg_move_top_cards_until.h
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@@ -0,0 +1,28 @@
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#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
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#define DLG_MOVE_TOP_CARDS_UNTIL_H
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#include <QDialog>
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QSpinBox>
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#include <QString>
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class DlgMoveTopCardsUntil : public QDialog
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{
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Q_OBJECT
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QLabel *exprLabel, *numberOfHitsLabel;
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QLineEdit *exprEdit;
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QSpinBox *numberOfHitsEdit;
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QDialogButtonBox *buttonBox;
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void validateAndAccept();
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public:
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explicit DlgMoveTopCardsUntil(QWidget *parent = nullptr, QString expr = QString(), uint numberOfHits = 1);
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QString getExpr() const;
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uint getNumberOfHits() const;
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};
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#endif // DLG_MOVE_TOP_CARDS_UNTIL_H
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@@ -5,6 +5,7 @@
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#include "../../client/ui/theme_manager.h"
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#include "../../deck/deck_loader.h"
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#include "../../dialogs/dlg_create_token.h"
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#include "../../dialogs/dlg_move_top_cards_until.h"
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#include "../../dialogs/dlg_roll_dice.h"
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#include "../../main.h"
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#include "../../settings/cache_settings.h"
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@@ -1330,30 +1331,21 @@ void Player::actMoveTopCardsToExile()
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void Player::actMoveTopCardsUntil()
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{
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moveTopCardTimer->stop();
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movingCardsUntil = false;
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QString expr = previousMovingCardsUntilExpr;
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for (;;) {
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bool ok;
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expr = QInputDialog::getText(game, "Put top cards on stack until", "Card name (or search expressions)", {},
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expr, &ok);
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if (!ok) {
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return;
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}
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movingCardsUntilFilter = FilterString(expr);
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if (movingCardsUntilFilter.valid()) {
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break;
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} else {
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auto button = QMessageBox::warning(game, "Invalid filter", movingCardsUntilFilter.error());
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if (button != QMessageBox::Ok) {
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return;
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}
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}
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stopMoveTopCardsUntil();
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DlgMoveTopCardsUntil dlg(game, previousMovingCardsUntilExpr, previousMovingCardsUntilNumberOfHits);
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if (!dlg.exec()) {
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return;
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}
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previousMovingCardsUntilExpr = expr;
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previousMovingCardsUntilExpr = dlg.getExpr();
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previousMovingCardsUntilNumberOfHits = dlg.getNumberOfHits();
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if (zones.value("deck")->getCards().empty()) {
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movingCardsUntil = false;
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stopMoveTopCardsUntil();
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} else {
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movingCardsUntilFilter = FilterString(previousMovingCardsUntilExpr);
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movingCardsUntilCounter = previousMovingCardsUntilNumberOfHits;
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movingCardsUntil = true;
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actMoveTopCardToPlay();
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}
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@@ -1362,13 +1354,30 @@ void Player::actMoveTopCardsUntil()
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void Player::moveOneCardUntil(const CardInfoPtr card)
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{
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moveTopCardTimer->stop();
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if (zones.value("deck")->getCards().empty() || card.isNull() || movingCardsUntilFilter.check(card)) {
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movingCardsUntil = false;
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if (zones.value("deck")->getCards().empty() || card.isNull()) {
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stopMoveTopCardsUntil();
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} else if (movingCardsUntilFilter.check(card)) {
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--movingCardsUntilCounter;
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if (movingCardsUntilCounter > 0) {
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moveTopCardTimer->start();
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} else {
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stopMoveTopCardsUntil();
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}
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} else {
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moveTopCardTimer->start();
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}
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}
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/**
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* @brief Immediately stops any ongoing `play top card to stack until...` process, resetting all variables involved.
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*/
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void Player::stopMoveTopCardsUntil()
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{
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moveTopCardTimer->stop();
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movingCardsUntilCounter = 0;
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movingCardsUntil = false;
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}
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void Player::actMoveTopCardToBottom()
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{
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if (zones.value("deck")->getCards().empty()) {
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@@ -267,7 +267,10 @@ private:
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bool movingCardsUntil;
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QTimer *moveTopCardTimer;
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QString previousMovingCardsUntilExpr = {};
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int previousMovingCardsUntilNumberOfHits = 1;
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FilterString movingCardsUntilFilter;
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int movingCardsUntilCounter = 0;
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void stopMoveTopCardsUntil();
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bool shortcutsActive;
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int defaultNumberTopCards = 1;
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