mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-05 20:39:59 -08:00
Addresses crash scenario where too many cards were being loaded in a game.
- Too many iterations that fill up the server's memory trying to (1) render the deck hash and (2) building up a string of the deck contents
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@@ -334,12 +334,14 @@ void DeckViewScene::rebuildTree()
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{
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clearContents();
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if (!deck)
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if (!deck) {
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return;
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}
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unsigned int cardsRenderedAlready = 0;
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InnerDecklistNode *listRoot = deck->getRoot();
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for (int i = 0; i < listRoot->size(); i++) {
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InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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for (const auto innerDecklistNode : *listRoot) {
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auto *currentZone = dynamic_cast<InnerDecklistNode *>(innerDecklistNode);
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DeckViewCardContainer *container = cardContainers.value(currentZone->getName(), 0);
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if (!container) {
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@@ -349,12 +351,15 @@ void DeckViewScene::rebuildTree()
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}
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for (int j = 0; j < currentZone->size(); j++) {
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DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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if (!currentCard)
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continue;
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for (int k = 0; k < currentCard->getNumber(); ++k) {
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DeckViewCard *newCard = new DeckViewCard(currentCard->getName(), currentZone->getName(), container);
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if (++cardsRenderedAlready >= MAX_CARDS_TO_RENDER) {
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break; // We can't render anymore cards efficiently, evict early
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}
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auto *newCard = new DeckViewCard(currentCard->getName(), currentZone->getName(), container);
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container->addCard(newCard);
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emit newCardAdded(newCard);
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}
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@@ -104,6 +104,7 @@ signals:
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void sideboardPlanChanged();
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private:
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static constexpr unsigned int MAX_CARDS_TO_RENDER = 300;
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bool locked;
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DeckList *deck;
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QMap<QString, DeckViewCardContainer *> cardContainers;
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@@ -804,13 +804,18 @@ void DeckList::updateDeckHash()
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hashZones << DECK_ZONE_MAIN << DECK_ZONE_SIDE; // Zones in deck to be included in hashing process
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optionalZones << DECK_ZONE_TOKENS; // Optional zones in deck not included in hashing process
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for (int i = 0; i < root->size(); i++) {
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auto *node = dynamic_cast<InnerDecklistNode *>(root->at(i));
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unsigned int cardsHashedAlready = 0;
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for (auto innerDecklistNode : *root) {
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auto *node = dynamic_cast<InnerDecklistNode *>(innerDecklistNode);
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for (int j = 0; j < node->size(); j++) {
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if (hashZones.contains(node->getName())) // Mainboard or Sideboard
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{
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auto *card = dynamic_cast<DecklistCardNode *>(node->at(j));
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for (int k = 0; k < card->getNumber(); ++k) {
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if (++cardsHashedAlready >= MAX_CARDS_TO_HASH) {
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cardList.clear();
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break; // We can't efficiently calculate a hash with a larger number
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}
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cardList.append((node->getName() == DECK_ZONE_SIDE ? "SB:" : "") + card->getName().toLower());
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}
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}
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@@ -173,6 +173,7 @@ class DeckList : public QObject
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{
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Q_OBJECT
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private:
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static constexpr unsigned int MAX_CARDS_TO_HASH = 100000;
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QString name, comments;
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QString deckHash;
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QMap<QString, SideboardPlan *> sideboardPlans;
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