Commit Graph

619 Commits

Author SHA1 Message Date
BruebachL
245d51caea New printing selector (#5182)
* Squashed Commits

Lint things.

Set focus back to deckView after selecting a card to enable keyboard navigation.

Bump scrollbar to top when selecting a new card.

Update card info on hover.

Layout cleanups

Add +- to buttons.

Merge buttons into card picture.

Cleanup size, min 2 cards by default in rows

Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened

Move Printing Selector to before Deck, and visible true

Null safety for setCard.

Turn down the dropshadow a little.

Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.

When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).

Reorder includes...

Unwonk an include.

Give the card widget a snazzy drop shadow, appease the linter gods.

Handle jumping between segments

Remember scale factor when initializing new widgets.

Cleanup

Select Card works (Not M->SB tho)

Resize word-wrapped label properly.

Fix the layouting, mostly.

remove tx

Build Fix

Squashed Commits

Load and store redirects properly.

Layouting is fun :)

* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.

Override resizeEvent() properly.

Word wrap properly.

Keep widget sizes uniform for aesthetic reasons (grid pattern).

Label stuff, center card picture widget, allow cardSizeSlider to scale down.

Replace cards which have no uuid in the decklist when first selecting a printing.

Add buttons for previous and next card in DeckList.

Add a card size slider.

Move sort options initialization to implementation file.

Explicitly nullptr the parent for the PrintingSelector.

Address PR comments (minor cleanups).

Hook up to the rows removed signal to update card counts properly.

Include QDebug.

Add labels to the mainboard/sideboard button boxes.

Implement a search bar.

Expand node recursively when we add a new card.

Only create image widgets for the printing selector if it is visible in order to not slow down image loading.

Minor Tweaks

Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.

Linting.

Update CardCounts properly, update PrintingSelector on Database selection.

Initialize sideboard card count label properly.

Split mainboard/sideboard display and increment/decrement buttons.

Add button to sort all sortOptions by ascending or descending order.

Add option to sort by release date in ascending or descending order.

Add PrintingSelector to database view.

Display placeholder image before loading.

Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.

Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.

The most minor linter change you've ever seen.

Null checks are important.

Linter again.

Linter and refactor to providerId.

Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])

Sort alphabetically or by preference.

Hook printingSelector up to the CardInfoFrameWidget.

Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.

Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.

Make PrintingSelector re-usable by introducing setCard().

Make PrintingSelector use the CardFrame, not the database index.

Add a new selector widget for printings.

* Support multiple <set> tags per card within the database

This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)

* Support Flip Cards with related art

* Minor Cleanup

* Minor Cleanup

* Release Date DESC default

* Load widgets in batches.

* Refactor local batch variables to be class variables/defines.

* Clear timer on updateDisplay.

* Fix Timer & Builds on Qt5

* Not Override

* Yes Override

* Yes Override

* Lint

* Can't override in function definition.

* Resize setName to picture width on initialization.

Also add a new signal to card_info_picture_widget to emit when the scale factor changes.

Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.

Clean up unused enter and resize methods that just delegated to base-class.

* Add ability to force preferred set art to be loaded for every card.

* Show related cards from printing selector by right-clicking card image.

* fix build

* Fix UST cards

* Inc QDebug

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix cards being able to jump between side and mainboard

* Don't hide PrintingSelector button widgets if the deck contains a card from the set.

* Update PrintingSelector properly on DeckListModel::dataChanged

* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.

* Linter behave.

* Linter behave.

* Fix mocks.

* Fix cards without providerIds being counted for all cards.

* Flip preference sort so descending means "Most to least preferred".

* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.

* Move the "Next/Previous" card buttons to their own widget.

* Move the card size slider to its own widget.

* Lint the makelist.

* Linter

* Crash fix

* Move the sorting options to their own widget.

* Move the search bar to its own widget.

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Only overwrite card in deck if UUID _and_ Number missing

* Adjust font size when adjusting card size.

* Clean up some imports.

* Pivot to a view options toolbar.

* Persist sort options and change default to 'preference'.

* Lint.

* Remember how many cards were originally in deck when replacing with uuid version.

* Relabel buttons for clarity.

* Fix tests.

* Fix tests properly.

* Fix dbconverter mock.

* Try to wrangle font sizes.

* Update mainboard/sideboard labels correctly.

* Initialize button sizes correctly.

* Label texts are supposed to be white.

* Adjust another deckModel->findCard call to include number parameter.

* Style buttons again.

* Negative currentSize means we don't render the widget yet, return a default value.

* Clean up debug statements.

* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.

* Persist card size slider selection in SettingsCache.

* Good Lint Inc.

* updateCardCount to get white color in initializer

* Make the view display options functional.

* Comment ALL the things.

* Lint the things.

* Brief accidentally nuked some constants.

* Proper Qt slot for checkboxes.

* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.

* Cleanup from Reading

* Cleanup Lints

* Minor

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
2024-12-19 02:40:34 +00:00
BruebachL
f73196841a Multiple Printings per Deck (#5171)
* Refactor CardInfo Widgets to reside in their appropriate folder and to have a clearer naming structure.

* Added Zach's work on storing printing information in the DeckList (#1)

* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* fixed db issue an renamed sets to set in picture loader

* canibalized zach work and added it to the decklist builder

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* Reintroduce some changes lost in the merge.

* Introduce UUID attribute to abstract_card_item, card_item, deck_view_card, server_card and serverinfo_card.

* Have various game events respect the new UUID attribute on instantiation.

* Correct some calls to default to preferred printing.

* DeckList now tries to assign reasonable defaults for UUID and collectorNumber if none are found in loaded DeckLists.
Rename overloaded DeckListModel findChild() function to findCardChildByNameAndUUID() for clarity.

* canibalized zach work and added it to the decklist builder

* Change getPreferredPrintingForCard to getPreferredSetForCard to reflect refactor.

* Properly update and set the DeckEditor's CardFrame to fetch by name and UUID if a card was selected from the decklist.

* Mainboard/Sideboard swaps should respect the UUID from the old zone instead of just blindly adding preferredPrinting.

* If the card info is null, there's no point in trying to look for the sets.

* Don't define methods twice.

* Convenience method to fetch a specific CardInfoPerSet instance for a cardName and a UUID.

* Check if the uuid starts with card_ when comparing.

* Address pull request comments (nullptr checks and additional comments, mostly.)

* Reformat code so the linter will stop yelling at me.

* DeckList no longer pre-populates uuids.

* Update Event_MoveCard to include the card UUID.

* Update Player::MoveCard to include the card UUID.

* Set the uuid when we set the cardName, in terms of hidden zones.

* [TEST/RevertMe] Set the uuid everywhere to test.

* Don't inline setUUID and mimic setName for AbstractCardItem.

* Revert blindly setting uuid for testing.

* Address PR comments (AbstractCardItem).

* Combine if-statement.

* Re-order uuid to visually align with its field number.

* Remove unnecessary new uuid field from event_move_card.

* Remove unused imports.

* Include cardName in the PixmapCacheKey in order to not break double-faced cards.

* Refactor setCode to cardUUID and introduce new cardSetShortName field.

* Override

* Refactor UUID to be providerId and change QString comparisons with empty string to isEmpty().

* Update translations.

* Change parent to be the first argument.

* Pull Parent argument up for CardItem.

* Pull Parent argument up for CardItem.

* Linter.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: LunaticCat <39006478+LunyaticCat@users.noreply.github.com>
Co-authored-by: luna <yannbrun1507@outlook.fr>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-18 21:56:44 -05:00
ZeldaZach
f04702fdd1 Backwards Compatibility for rolling dice 2024-06-16 21:10:07 -04:00
Zach H
b7fbc12ac0 Allow Judges to see all information, regardless of room settings (#5053) 2024-06-16 19:12:37 -04:00
Zach H
ce8092318e Allow up to 100 dice to be rolled at a time (#5047)
* Allow up to 100 dice to be rolled at a time
- Fix #4276
2024-06-12 08:37:04 -04:00
ebbit1q
f174614496 assign new arrow id when arrow is moved to transformed card (#5012)
* add timeout to settingscache

* assign new arrow id when arrow is moved to transformed card

fixes bug introduced in #4907
fixes #5008
2024-03-27 14:47:00 +01:00
ebbit1q
7b3617a273 clean up #4904 for consistency (#4927)
note, this is not a racetime issue, see #4907
2023-10-28 14:35:15 -04:00
Zach H
186f4289e9 Address /W4 compiler warnings for Windows (#4910) 2023-10-15 20:31:13 -04:00
ebbit1q
6bf7c79891 copy arrows on transform (#4907) 2023-10-13 19:01:08 -04:00
Zach H
2bd0e58354 HotFix: Prevent crashing if a Zone is null with an arrow while a player concedes race time (#4904) 2023-10-13 19:00:53 -04:00
Zach H
ee674cb0cf Support MacOS 12 & 13. Support Protobuf 23. Deprecate MacOS 11. (#4884) 2023-10-13 14:45:22 -04:00
Zach H
8c539351e3 Fix Mac Builds (#4844) 2023-08-06 22:45:45 -04:00
ebbit1q
421da882d8 qt 6.5 compatibility (#4796)
* remove metatypes definitions

* deprecation of QApplication::setActiveWindow
2023-04-29 23:09:26 -04:00
skwerlman
87462398d8 show deck hash even when its invalid (#4595)
* show deck hash even when its invalid

* remove invalid deck hashes entirely

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-04-10 22:29:29 +02:00
Basile Clement
42e7a8b423 Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
2023-03-03 16:54:51 +01:00
Basile Clement
9a7b15d19b Allow revealing specific cards from hand and library (#4743)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.

This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.

To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs.  Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.

Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.

On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.

The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
2023-02-07 17:12:04 -05:00
Zach H
4c290aec57 Fix #4706: don't replace ampersands when loading from plain text (#4734)
* Fix #4706: Exit linting early if a card with the exact name is found first

* Remove ampersand conversion

* put back

* Update tests

* Format

* don't use qsizetype

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-01-30 00:37:28 +01:00
SlightlyCircuitous
6a5e0a8501 Display Welcome Message as Most Recent Message (#4720)
* Move Join Message Block

- Moves Join Message code block to after the for loop that gets old chat message, which makes the Join Message the most recent message in the chat box instead of the oldest
-Only the rc.enqueuePostResponseItem() line really needs to move for functionality, but I have moved the whole block for readability

* Comply with formatting guide

-Remove offending white space
2022-12-11 23:40:47 +01:00
ebbit1q
a7232513a7 remove cards being looked at from the count on drawing (#4671) 2022-10-17 16:35:54 -04:00
ebbit1q
28aa473362 rework formatting with cmake-format (#4627)
* merge clangify and cmakify into format.sh

update desktop lint workflow to 22.04

print cmake-format version as well

um, rename things?

add extra examples to format.sh --help
add option to not run clang-format
fix version display in .ci/lint_cpp.sh
fix relative paths in format.sh

fix formatting dirs

* run ./format.sh --cmake --branch ""

* revert formatting of cmake comments
2022-06-08 21:14:26 -04:00
Zach H
a95b338c80 Add cmake format (#4618)
* Support CMakeify operation

* Run Cmakeify

* Update cmakeify.sh

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-05-08 21:22:43 +02:00
Zach H
3e90f109a2 Prevent bad access potential for removals by checking bounds (#4617)
* Prevent bad access potential for removals by checking bounds
Fix #4616

Switch to removeOne instead of bound checking removeAt

* Revert server cardzone check
2022-05-08 20:26:50 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ebbit1q
baaf261116 use utf8 instead of the system encoding (#4582)
* use utf8 instead of the system preference

* found another toLocal8Bit
2022-02-27 22:33:36 +01:00
ebbit1q
7108eb42c8 implement custom protobuf debug string creation (#4532)
* implement custom protobuf debug log string creation

* add version guards

* add missing header

* debian10 repository misses headers

* clean up logging messages a bit

* fix some more formatting on debug messages
2022-02-23 23:46:23 +01:00
ebbit1q
408a13c937 remove unused include in pb file (#4572)
shows as warning on compile:
session_commands.proto:2:1: warning: Import serverinfo_user.proto is unused.
2022-02-12 23:40:47 +01:00
ebbit1q
2fc85e0c08 use hashed passwords in all commands (#4493)
* protocol changes

* server changes

* client changes for password reset and registration

* add hashed password to change password in client

* always use hashed password to log in

* add warning to client when using plain text password

* require real password for changing email on server

this is backwards compatible as users logged in with a real password on
older clients will not need this, only users logged in with a hashed
password

* implement password dialog when changing email

* require min password length

* use qstringlist to build query instead

* use clear instead of = ""

* add max to password dialog

* use proper const ness in abstractclient

* reject too long passwords instead of trimming
2022-01-16 20:32:30 -05:00
ebbit1q
ae9b8b8f34 miscellaneous refactors (#4521) 2022-01-16 17:58:53 -05:00
ebbit1q
994704d353 implement max lengths for input dialogs that are sent to the server (#4522)
* implement max lengths for input dialogs that are sent to the server

* missed a double setMaxLength

* implement max string lengths server side

* add custom getText dialog with max length

* fix deck storage tab and miscellaneous server side

* add max size for deck uploads

* final pass on client side limits
2022-01-16 17:57:01 -05:00
ebbit1q
07e6aadbbe deprecate the gender property from the protocol entirely (#4496)
* deprecate the gender property from the protocol entirely

* use obsolete instead of deprecated

* add the database migration

* update internal database version as well
2021-12-14 01:51:57 -05:00
ebbit1q
811ee54c76 Fix move (#4491)
* wip fix card moving on server

* fix flipped cards being moved as -1

* fix cards from hand being moved as -1
2021-12-07 22:56:58 -05:00
ebbit1q
d1a40fd36e fix regression in local games (#4490) 2021-12-07 22:54:36 -05:00
ZeldaZach
8b1daa21ef Revert "fix card moving on server (#4413)"
This reverts commit c25bf491e4.
2021-11-15 00:54:21 -05:00
ebbit1q
691bcb9338 comment out new feature from feature list (#4477)
we don't have an official release for a version that has this feature
yet
2021-11-15 00:44:16 -05:00
ebbit1q
45d86e7ab7 allow login using hashed passwords (#4464)
* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification)

* Nonsense stuff to figure out later

* move passwordhasher to correct location

* protobuf changes

* add ext to protobuf

* implement request password salt server side

* add supportspasswordhash to server identification

* check backwards compatibility

* reset some changes to master

* implement get password salt client side

* implement checking hashed passwords on server login

* check for registration requirement on getting password salt

* properly check password salt response and show errors

* remove unused property

* add password salt to list of response types

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2021-11-09 20:00:41 -05:00
ebbit1q
1e995cd97c add option to delete a user's messages (#4362)
* add option to delete a user's messages

add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation

add option to remove messages to moderator action dialogs

add storage of message beginnings to chatview

add redactMessage command
handle Event_RemoveMessages on rooms

this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes

this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them

add workaround for old qt versions

add action for users to remove messages from users in chats

add chat history to userMessagePositions with regex

proper const usage for userName

allow removing the messages of unregistered users

add menus to usernames in chat history

this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history

Apply suggestions from code review

* readd missing call to handler
2021-09-14 16:05:20 -04:00
ebbit1q
c25bf491e4 fix card moving on server (#4413)
* wip fix card moving on server

* fix flipped cards being moved as -1
2021-09-14 15:48:46 -04:00
Zach H
051be37419 Server Config Whitelist Email Providers (#4416)
* Support registration domain whitelist (registration/emailproviderwhitelist) that, if set, will require a user to have an email with one of the specified domain providers. Will require client updates to see the Whitelist message, otherwise they'll be greeted with a default alert.

This also works to remove the pain of Google Email addresses and their infinite combination of usernames for the same account (i.e. remove periods and everything after the first plus sign).

* Make blacklist response show custom dialog
2021-08-18 21:18:53 -04:00
ebbit1q
0280fea3e6 apply chat flood prevention in games next to rooms (#4387)
* apply chat flood prevention in games next to rooms

* add limit to private messages as well
2021-06-28 01:57:46 -04:00
ebbit1q
ebe2c494aa remove the stop dump zone command from the protocol (#4326)
the stop dump zone command was implemented as a courtesy to other
players in order to take into account when they would stop looking at
unknown information

however, this can be abused, a malicious client can send this command
whenever they would like

cockatrice is not a physical tabletop nor does it aim to be, if you can
take a screenshot of your deck and then close the view, you are not
cheating as you have been given this information

in order to prevent anyone from abusing this we should remove the
command from the protocol, this means servers will ignore this message
and clients will get a little invalid command reply in their debug log

the extension id will remain reserved

shuffling your deck will always invalidate any card view looking at
those cards

if players wish to signal that they stopped looking at their deck for
whatever reason they should just use the chat instead, optionally using
one of the chat macros
2021-06-01 21:52:20 -04:00
ebbit1q
ae7437750b do not edit the zone currently iterated on (#4345)
this can cause the iterator to become invalidated which will crash but
because of the data not always being moved it will often still work as
intended, giving the idea that it is random
2021-05-10 13:21:12 -04:00
Zach H
8fb561b4c4 Fix regression from #4281 which caused crash with QList and GCC race time (#4341) 2021-05-09 14:50:48 -04:00
Zach H
b9c4b496e4 Fix regression from #4281 which caused crash if card was null (#4340) 2021-05-09 13:10:13 -04:00
ebbit1q
e034de9083 don't log in users while giving them an error for missing the clientid (#4335) 2021-05-08 18:12:05 -04:00
ebbit1q
63fe34437a fix deprecation of QMutex::Recursive in favor of QRecursiveMutex (#4328) 2021-05-01 18:51:17 -04:00
ebbit1q
6c004155ff fix local games no longer working (#4315) 2021-04-15 01:00:41 -04:00
ebbit1q
1c48656623 fix #4249 (#4285)
ignore "deck" at start of a list
add tests
add tests to clangify.sh
2021-04-01 23:35:36 -04:00
ebbit1q
09de56ac87 send hidden info to judge instead of player (#4297) 2021-03-25 22:35:46 -04:00
omegaula
073349fd05 Always look at top card (#4238)
* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Update bug_report.md (#4246)

* Update bug_report.md

* reproduction steps

* Update to address review comments

* Clangify

* set playerId on dumpEvent

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2021-03-13 14:54:13 -05:00
ebbit1q
1811f7305e only invalidate undoDrawList up to moved card (#4280) 2021-03-13 14:41:09 -05:00