Files
Cockatrice/common/server/server_player_reference.h
ebbit1q f0c3860032 squash #6156 (#6161)
* move common server files

* update includes with move

* create participant, move code

* fix linker errors

* fix regressions

* mark function as override to make clang happy

* split out spectator to new file

* forgot to add to cmakelists

* autocompleter picking wrong casing for var name

* clean up forwards declarations in player

* fix includes in game
2025-09-20 14:37:12 +02:00

34 lines
653 B
C++

#ifndef SERVER_PLAYER_REFERENCE_H
#define SERVER_PLAYER_REFERENCE_H
class PlayerReference
{
private:
int roomId;
int gameId;
int playerId;
public:
PlayerReference(int _roomId, int _gameId, int _playerId) : roomId(_roomId), gameId(_gameId), playerId(_playerId)
{
}
int getRoomId() const
{
return roomId;
}
int getGameId() const
{
return gameId;
}
int getPlayerId() const
{
return playerId;
}
bool operator==(const PlayerReference &other)
{
return ((roomId == other.roomId) && (gameId == other.gameId) && (playerId == other.playerId));
}
};
#endif