Improvements to Test Game Form

- Adds the ability to Test Ubisoft Games > Has a search function with a "public" API.
- Remove the DLC section from Steam Game Test Window, never really going to use this as originally the idea with test games was primarily to test DLC resolution.
- Ensure the game name is cleared whens witching between test platforms
- Proper cleanup of test data if the Clear All Tests button is clicked, ensures test games get cleared from the selection list as well.
This commit is contained in:
Frog
2026-06-16 01:50:04 -07:00
parent a264828875
commit c33537f549
5 changed files with 313 additions and 130 deletions
+3 -3
View File
@@ -194,7 +194,7 @@ internal sealed partial class SelectForm : CustomForm
return;
if (!uninstallAll)
{
string? blockReason = Program.GetGameBlockedReason(name, gameDirectory);
var blockReason = Program.GetGameBlockedReason(name, gameDirectory);
if (blockReason is not null)
{
steamBlocked++;
@@ -448,7 +448,7 @@ internal sealed partial class SelectForm : CustomForm
return;
if (!uninstallAll)
{
string? blockReason = Program.GetGameBlockedReason(name, directory);
var blockReason = Program.GetGameBlockedReason(name, directory);
if (blockReason is not null)
{
epicBlocked++;
@@ -581,7 +581,7 @@ internal sealed partial class SelectForm : CustomForm
return;
if (!uninstallAll)
{
string? blockReason = Program.GetGameBlockedReason(name, gameDirectory);
var blockReason = Program.GetGameBlockedReason(name, gameDirectory);
if (blockReason is not null)
{
ubiBlocked++;
+27 -65
View File
@@ -23,26 +23,20 @@ partial class TestGameForm
platformGroupBox = new GroupBox();
steamRadioButton = new RadioButton();
epicRadioButton = new RadioButton();
ubisoftRadioButton = new RadioButton();
appIdLabel = new Label();
appIdTextBox = new TextBox();
gameNameLabel = new Label();
gameNameTextBox = new TextBox();
epicSearchButton = new Button();
ubisoftSearchButton = new Button();
epicResultsListBox = new ListBox();
dlcGroupBox = new GroupBox();
dlcListBox = new ListBox();
dlcIdLabel = new Label();
dlcIdTextBox = new TextBox();
dlcNameLabel = new Label();
dlcNameTextBox = new TextBox();
addDlcButton = new Button();
removeDlcButton = new Button();
ubisoftResultsListBox = new ListBox();
generateButton = new Button();
clearButton = new Button();
closeButton = new Button();
statusLabel = new Label();
platformGroupBox.SuspendLayout();
dlcGroupBox.SuspendLayout();
SuspendLayout();
// ── Platform group box ── y=8, h=44
@@ -52,6 +46,7 @@ partial class TestGameForm
platformGroupBox.Text = "Platform";
platformGroupBox.Controls.Add(steamRadioButton);
platformGroupBox.Controls.Add(epicRadioButton);
platformGroupBox.Controls.Add(ubisoftRadioButton);
steamRadioButton.AutoSize = true;
steamRadioButton.Checked = true;
@@ -65,6 +60,11 @@ partial class TestGameForm
epicRadioButton.Text = "Epic";
epicRadioButton.CheckedChanged += OnPlatformChanged;
ubisoftRadioButton.AutoSize = true;
ubisoftRadioButton.Location = new System.Drawing.Point(140, 17);
ubisoftRadioButton.Text = "Ubisoft";
ubisoftRadioButton.CheckedChanged += OnPlatformChanged;
// ── App ID row ── y=62
appIdLabel.AutoSize = true;
appIdLabel.Location = new System.Drawing.Point(12, 66);
@@ -89,58 +89,26 @@ partial class TestGameForm
epicSearchButton.Visible = false;
epicSearchButton.Click += OnEpicSearch;
// ── Ubisoft search button ── shares same position as Epic button (mutually exclusive)
ubisoftSearchButton.Location = new System.Drawing.Point(468, 97);
ubisoftSearchButton.Size = new System.Drawing.Size(80, 23);
ubisoftSearchButton.Text = "Search";
ubisoftSearchButton.Visible = false;
ubisoftSearchButton.Click += OnUbisoftSearch;
// ── Epic results list ── y=130, same slot as DLC group
epicResultsListBox.Location = new System.Drawing.Point(12, 130);
epicResultsListBox.Size = new System.Drawing.Size(536, 80);
epicResultsListBox.Visible = false;
epicResultsListBox.SelectedIndexChanged += OnEpicResultSelected;
// ── DLC group box ── y=130, h=130
dlcGroupBox.Location = new System.Drawing.Point(12, 130);
dlcGroupBox.Size = new System.Drawing.Size(536, 130);
dlcGroupBox.TabStop = false;
dlcGroupBox.Text = "DLC Entries (Steam only)";
dlcGroupBox.Controls.Add(dlcListBox);
dlcGroupBox.Controls.Add(dlcIdLabel);
dlcGroupBox.Controls.Add(dlcIdTextBox);
dlcGroupBox.Controls.Add(dlcNameLabel);
dlcGroupBox.Controls.Add(dlcNameTextBox);
dlcGroupBox.Controls.Add(addDlcButton);
dlcGroupBox.Controls.Add(removeDlcButton);
// ── Ubisoft results list ── shares same position as Epic results (mutually exclusive)
ubisoftResultsListBox.Location = new System.Drawing.Point(12, 130);
ubisoftResultsListBox.Size = new System.Drawing.Size(536, 80);
ubisoftResultsListBox.Visible = false;
ubisoftResultsListBox.SelectedIndexChanged += OnUbisoftResultSelected;
dlcListBox.Location = new System.Drawing.Point(6, 20);
dlcListBox.Size = new System.Drawing.Size(524, 60);
// DLC row inside group box — left-to-right:
// "DLC ID:" label + 70px box + "DLC Name:" label + 160px box + "Add"(60) + "Remove"(70)
// Total: ~48 + 70 + ~72 + 160 + 60 + 70 = 480 (fits in 524)
dlcIdLabel.AutoSize = true;
dlcIdLabel.Location = new System.Drawing.Point(6, 92);
dlcIdLabel.Text = "DLC ID:";
dlcIdTextBox.Location = new System.Drawing.Point(62, 89);
dlcIdTextBox.Size = new System.Drawing.Size(70, 23);
dlcIdTextBox.PlaceholderText = "e.g. 12345";
dlcNameLabel.AutoSize = true;
dlcNameLabel.Location = new System.Drawing.Point(140, 92);
dlcNameLabel.Text = "DLC Name:";
dlcNameTextBox.Location = new System.Drawing.Point(216, 89);
dlcNameTextBox.Size = new System.Drawing.Size(184, 23);
dlcNameTextBox.PlaceholderText = "e.g. Test DLC";
addDlcButton.Location = new System.Drawing.Point(406, 89);
addDlcButton.Size = new System.Drawing.Size(52, 23);
addDlcButton.Text = "Add";
addDlcButton.Click += OnAddDlc;
removeDlcButton.Location = new System.Drawing.Point(462, 89);
removeDlcButton.Size = new System.Drawing.Size(62, 23);
removeDlcButton.Text = "Remove";
removeDlcButton.Click += OnRemoveDlc;
// ── Action buttons ── y=270
// ── Action buttons ── y=220 (was y=270 with DLC section)
generateButton.Location = new System.Drawing.Point(12, 270);
generateButton.Size = new System.Drawing.Size(150, 26);
generateButton.Text = "Generate Test Game";
@@ -176,8 +144,9 @@ partial class TestGameForm
Controls.Add(gameNameLabel);
Controls.Add(gameNameTextBox);
Controls.Add(epicSearchButton);
Controls.Add(ubisoftSearchButton);
Controls.Add(epicResultsListBox);
Controls.Add(dlcGroupBox);
Controls.Add(ubisoftResultsListBox);
Controls.Add(generateButton);
Controls.Add(clearButton);
Controls.Add(closeButton);
@@ -185,8 +154,6 @@ partial class TestGameForm
platformGroupBox.ResumeLayout(false);
platformGroupBox.PerformLayout();
dlcGroupBox.ResumeLayout(false);
dlcGroupBox.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
@@ -194,20 +161,15 @@ partial class TestGameForm
private GroupBox platformGroupBox;
private RadioButton steamRadioButton;
private RadioButton epicRadioButton;
private RadioButton ubisoftRadioButton;
private Button ubisoftSearchButton;
private ListBox ubisoftResultsListBox;
private Label appIdLabel;
private TextBox appIdTextBox;
private Label gameNameLabel;
private TextBox gameNameTextBox;
private Button epicSearchButton;
private ListBox epicResultsListBox;
private GroupBox dlcGroupBox;
private ListBox dlcListBox;
private Label dlcIdLabel;
private TextBox dlcIdTextBox;
private Label dlcNameLabel;
private TextBox dlcNameTextBox;
private Button addDlcButton;
private Button removeDlcButton;
private Button generateButton;
private Button clearButton;
private Button closeButton;
+157 -53
View File
@@ -7,6 +7,7 @@ using System.Windows.Forms;
using CreamInstaller.Components;
using CreamInstaller.Platforms.Epic;
using CreamInstaller.Platforms.Steam;
using CreamInstaller.Platforms.Ubisoft;
using CreamInstaller.Utility;
namespace CreamInstaller.Forms;
@@ -18,48 +19,63 @@ internal sealed partial class TestGameForm : CustomForm
private static readonly List<string> CreatedDirectories = [];
// Steam DLC entries per-form: (dlcId, dlcName)
private readonly List<(string id, string name)> dlcEntries = [];
// Cached Epic search results from the last search: (namespace, name)
private readonly List<(string ns, string name)> epicSearchResults = [];
// Cached Ubisoft search results from the last search: (id, name)
private readonly List<(string id, string name)> ubisoftSearchResults = [];
private bool IsEpicMode => epicRadioButton.Checked;
private bool IsUbisoftMode => ubisoftRadioButton.Checked;
internal TestGameForm(IWin32Window owner) : base(owner)
{
InitializeComponent();
appIdTextBox.Leave += OnAppIdLeave;
RefreshDlcList();
appIdTextBox.KeyDown += OnAppIdKeyDown;
gameNameTextBox.KeyDown += OnGameNameKeyDown;
UpdatePlatformMode();
}
private void UpdatePlatformMode()
{
bool epic = IsEpicMode;
bool ubisoft = IsUbisoftMode;
// App ID row: Steam only
appIdLabel.Visible = !epic;
appIdTextBox.Visible = !epic;
// App ID row: only Steam needs it; Epic and Ubisoft use name search
appIdLabel.Visible = !epic && !ubisoft;
appIdTextBox.Visible = !epic && !ubisoft;
appIdLabel.Text = "App ID:";
appIdTextBox.PlaceholderText = "e.g. 480";
NativeMethods.RefreshCueBanner(appIdTextBox);
// Search button: Epic only — shrink the game name box to make room
// Search button: Epic and Ubisoft — shrink the game name box to make room
bool showSearch = epic || ubisoft;
epicSearchButton.Visible = epic;
gameNameTextBox.Size = new System.Drawing.Size(epic ? 354 : 443, 23);
ubisoftSearchButton.Visible = ubisoft;
gameNameTextBox.Size = new System.Drawing.Size(showSearch ? 354 : 443, 23);
// Placeholder text — call RefreshCueBanner to flush the Win32 cue so only one text shows
gameNameTextBox.PlaceholderText = epic ? "Enter game name and click Search" : "e.g. Spacewar";
gameNameTextBox.PlaceholderText = showSearch
? "Enter a game name and press Enter to search"
: "e.g. Spacewar";
NativeMethods.RefreshCueBanner(gameNameTextBox);
// DLC group and Epic results share the same vertical slot
dlcGroupBox.Visible = !epic;
epicResultsListBox.Visible = false; // hidden until search runs
// Clear game name and results when switching mode
gameNameTextBox.Clear();
epicResultsListBox.Visible = false;
ubisoftResultsListBox.Visible = false;
if (!epic)
epicSearchResults.Clear();
SetStatus(epic
? "Enter a game name and click Search to find it on the Epic store."
: "Enter the App ID, then tab out to auto-detect the game name.");
if (!ubisoft)
ubisoftSearchResults.Clear();
SetStatus(showSearch
? "Enter a game name and press Enter to search."
: "Enter the App ID and press Enter to search.");
}
private void OnPlatformChanged(object sender, EventArgs e) => UpdatePlatformMode();
@@ -68,7 +84,7 @@ internal sealed partial class TestGameForm : CustomForm
private async void OnAppIdLeave(object sender, EventArgs e)
{
if (IsEpicMode)
if (IsEpicMode || IsUbisoftMode)
return;
string appId = appIdTextBox.Text.Trim();
if (string.IsNullOrWhiteSpace(appId) || !int.TryParse(appId, out _))
@@ -107,7 +123,7 @@ internal sealed partial class TestGameForm : CustomForm
}
else
{
SetStatus("Could not auto-detect name enter it manually.");
SetStatus("Could not auto-detect name; enter it manually.");
}
}
@@ -157,53 +173,74 @@ internal sealed partial class TestGameForm : CustomForm
SetStatus($"✓ Selected: {epicSearchResults[idx].name}");
}
// ── DLC (Steam) ──────────────────────────────────────────────────────────
// ── Ubisoft: search by name ──────────────────────────────────────────────
private void OnAddDlc(object sender, EventArgs e)
private async void OnUbisoftSearch(object sender, EventArgs e)
{
string dlcId = dlcIdTextBox.Text.Trim();
string dlcName = dlcNameTextBox.Text.Trim();
if (string.IsNullOrWhiteSpace(dlcId) || !int.TryParse(dlcId, out _))
string keyword = gameNameTextBox.Text.Trim();
if (string.IsNullOrWhiteSpace(keyword))
{
SetStatus("DLC ID must be a valid integer.");
SetStatus("Enter a game name to search.");
return;
}
if (string.IsNullOrWhiteSpace(dlcName))
SetStatus("Searching Ubisoft store . . .");
ubisoftSearchButton.Enabled = false;
generateButton.Enabled = false;
ubisoftResultsListBox.Items.Clear();
ubisoftResultsListBox.Visible = false;
ubisoftSearchResults.Clear();
List<(string id, string name)> results = await UbisoftStore.QuerySearch(keyword);
ubisoftSearchButton.Enabled = true;
generateButton.Enabled = true;
if (results.Count == 0)
{
SetStatus("DLC Name cannot be empty.");
SetStatus("No results found. Try a different name.");
return;
}
if (dlcEntries.Any(d => d.id == dlcId))
{
SetStatus($"DLC ID {dlcId} is already in the list.");
return;
}
ubisoftSearchResults.AddRange(results);
foreach ((string _, string name) in results)
ubisoftResultsListBox.Items.Add(name);
dlcEntries.Add((dlcId, dlcName));
RefreshDlcList();
dlcIdTextBox.Clear();
dlcNameTextBox.Clear();
SetStatus($"Added DLC: {dlcId} = {dlcName}");
ubisoftResultsListBox.Visible = true;
SetStatus($"Found {results.Count} result(s). Select one to use it.");
}
private void OnRemoveDlc(object sender, EventArgs e)
private void OnUbisoftResultSelected(object sender, EventArgs e)
{
if (dlcListBox.SelectedIndex < 0)
int idx = ubisoftResultsListBox.SelectedIndex;
if (idx < 0 || idx >= ubisoftSearchResults.Count)
return;
dlcEntries.RemoveAt(dlcListBox.SelectedIndex);
RefreshDlcList();
SetStatus("Removed selected DLC entry.");
gameNameTextBox.Text = ubisoftSearchResults[idx].name;
SetStatus($"✓ Selected: {ubisoftSearchResults[idx].name}");
}
private void OnDlcListBoxSelectionChanged(object sender, EventArgs e) { }
// ── Enter key handlers ───────────────────────────────────────────────────
private void RefreshDlcList()
private void OnAppIdKeyDown(object sender, KeyEventArgs e)
{
dlcListBox.Items.Clear();
foreach ((string id, string name) in dlcEntries)
dlcListBox.Items.Add($"{id} = {name}");
if (e.KeyCode == Keys.Enter && !IsEpicMode && !IsUbisoftMode)
{
e.SuppressKeyPress = true;
OnAppIdLeave(sender, e);
}
}
private void OnGameNameKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode != Keys.Enter)
return;
e.SuppressKeyPress = true;
if (IsEpicMode)
OnEpicSearch(sender, e);
else if (IsUbisoftMode)
OnUbisoftSearch(sender, e);
else
OnAppIdLeave(sender, e);
}
// ── Generate ────────────────────────────────────────────────────────────
@@ -212,6 +249,8 @@ internal sealed partial class TestGameForm : CustomForm
{
if (IsEpicMode)
GenerateEpic();
else if (IsUbisoftMode)
GenerateUbisoft();
else
GenerateSteam();
}
@@ -245,7 +284,7 @@ internal sealed partial class TestGameForm : CustomForm
Directory.CreateDirectory(gameDir);
string dllPath = Path.Combine(gameDir, "steam_api64.dll");
WriteSteamApiStub(dllPath);
WriteDllStub(dllPath);
CreatedDirectories.Add(gameDir);
SteamLibrary.TestGames.Add((appId, gameName, "public", 1, gameDir));
@@ -293,7 +332,7 @@ internal sealed partial class TestGameForm : CustomForm
// Stub DLL so Epic DLL-directory scanning finds the game
string dllPath = Path.Combine(gameDir, "EOSSDK-Win64-Shipping.dll");
WriteSteamApiStub(dllPath);
WriteDllStub(dllPath);
CreatedDirectories.Add(gameDir);
@@ -313,20 +352,86 @@ internal sealed partial class TestGameForm : CustomForm
}
}
private void GenerateUbisoft()
{
string gameName = gameNameTextBox.Text.Trim();
if (string.IsNullOrWhiteSpace(gameName))
{
SetStatus("Game Name cannot be empty. Search for a game first.");
return;
}
// Use the selected search result ID if available, otherwise derive a stub
string gameId;
int selIdx = ubisoftResultsListBox.SelectedIndex;
if (selIdx >= 0 && selIdx < ubisoftSearchResults.Count)
{
gameId = ubisoftSearchResults[selIdx].id;
gameName = ubisoftSearchResults[selIdx].name;
}
else
{
gameId = $"test_{SanitizeName(gameName).ToLowerInvariant()}";
}
if (UbisoftLibrary.TestGames.Any(g => g.gameId == gameId))
{
SetStatus("An Ubisoft test game with that ID already exists.");
return;
}
try
{
string gameDir = Path.Combine(TestGamesRoot, $"ubisoft_{SanitizeName(gameId)}_{SanitizeName(gameName)}");
Directory.CreateDirectory(gameDir);
// Write stub DLLs for both Uplay R1 and R2 unlocker detection
WriteDllStub(Path.Combine(gameDir, "uplay_r1_loader.dll"));
WriteDllStub(Path.Combine(gameDir, "uplay_r1_loader64.dll"));
WriteDllStub(Path.Combine(gameDir, "upc_r2_loader.dll"));
WriteDllStub(Path.Combine(gameDir, "upc_r2_loader64.dll"));
CreatedDirectories.Add(gameDir);
UbisoftLibrary.TestGames.Add((gameId, gameName, gameDir));
ProgramData.Log($"[TestGame] Ubisoft: {gameName} ({gameId}) at {gameDir}");
SetStatus($"✓ Ubisoft test game '{gameName}' ({gameId}) generated. Press Rescan.");
}
catch (Exception ex)
{
SetStatus($"Error: {ex.Message}");
}
}
// ── Clear / Close ────────────────────────────────────────────────────────
private void OnClearAll(object sender, EventArgs e)
{
SteamLibrary.TestGames.Clear();
EpicLibrary.TestManifests.Clear();
UbisoftLibrary.TestGames.Clear();
foreach (string dir in CreatedDirectories)
try { Directory.Delete(dir, true); } catch (Exception ex) { ProgramData.LogWarning($"[TestGame] Cleanup deletion failed for {dir}: {ex.Message}"); }
CreatedDirectories.Clear();
dlcEntries.Clear();
RefreshDlcList();
if (Directory.Exists(TestGamesRoot))
try { Directory.Delete(TestGamesRoot, true); } catch (Exception ex) { ProgramData.LogWarning($"[TestGame] Cleanup failed to delete TestGames root: {ex.Message}"); }
// Remove any installed.json records for test games (e.g. if an unlocker was installed to a test game)
List<InstalledGameRecord> installedRecords = ProgramData.ReadInstalledGames();
int removed = installedRecords.RemoveAll(r => r.RootDirectory?.StartsWith(TestGamesRoot, StringComparison.OrdinalIgnoreCase) == true);
if (removed > 0)
{
ProgramData.WriteInstalledGames(installedRecords);
ProgramData.Log($"[TestGame] Removed {removed} stale installed-game record(s) from test games.");
}
// Remove any Selection entries under the TestGames root so the main game list updates immediately
foreach (Selection selection in Selection.All.Keys.ToHashSet().Where(s =>
s.RootDirectory?.StartsWith(TestGamesRoot, StringComparison.OrdinalIgnoreCase) == true))
selection.Remove();
epicSearchResults.Clear();
epicResultsListBox.Items.Clear();
epicResultsListBox.Visible = false;
ubisoftSearchResults.Clear();
ubisoftResultsListBox.Items.Clear();
ubisoftResultsListBox.Visible = false;
SetStatus("All test games cleared. Press Rescan in the main window.");
}
@@ -337,8 +442,7 @@ internal sealed partial class TestGameForm : CustomForm
private void SetStatus(string message)
{
statusLabel.Text = message;
statusLabel.ForeColor = message.StartsWith("✓", StringComparison.Ordinal)
? System.Drawing.Color.Green
statusLabel.ForeColor = message.StartsWith('✓') ? System.Drawing.Color.Green
: System.Drawing.Color.FromArgb(212, 212, 212);
}
@@ -348,7 +452,7 @@ internal sealed partial class TestGameForm : CustomForm
return new string(name.Select(c => invalid.Contains(c) ? '_' : c).ToArray());
}
private static void WriteSteamApiStub(string path)
private static void WriteDllStub(string path)
{
byte[] mzStub =
[
@@ -9,6 +9,8 @@ namespace CreamInstaller.Platforms.Ubisoft;
internal static class UbisoftLibrary
{
internal static readonly List<(string gameId, string name, string gameDirectory)> TestGames = [];
private static RegistryKey installsKey;
private static RegistryKey InstallsKey
@@ -25,15 +27,20 @@ internal static class UbisoftLibrary
{
List<(string gameId, string name, string gameDirectory)> games = new();
RegistryKey installsKey = InstallsKey;
if (installsKey is null)
return games;
foreach (string gameId in installsKey.GetSubKeyNames())
{
RegistryKey installKey = installsKey.OpenSubKey(gameId);
string installDir = installKey?.GetValue("InstallDir")?.ToString()?.ResolvePath();
if (installDir is not null && games.All(g => g.gameId != gameId))
games.Add((gameId, new DirectoryInfo(installDir).Name, installDir));
}
if (installsKey is not null)
foreach (string gameId in installsKey.GetSubKeyNames())
{
RegistryKey installKey = installsKey.OpenSubKey(gameId);
string installDir = installKey?.GetValue("InstallDir")?.ToString()?.ResolvePath();
if (installDir is not null && games.All(g => g.gameId != gameId))
games.Add((gameId, new DirectoryInfo(installDir).Name, installDir));
}
foreach ((string gameId, string name, string gameDirectory) testGame in
TestGames.Where(t => games.All(g => g.gameId != t.gameId)))
games.Add(testGame);
if (TestGames.Count > 0)
ProgramData.Log($"[Ubisoft] Injected {TestGames.Count} test game(s).");
return games;
});
@@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using CreamInstaller.Utility;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace CreamInstaller.Platforms.Ubisoft;
internal static class UbisoftStore
{
private const string AlgoliaAppId = "XELY3U4LOD";
private const string AlgoliaApiKey = "5638539fd9edb8f2c6b024b49ec375bd";
internal static async Task<List<(string id, string name)>> QuerySearch(string keyword)
{
List<(string, string)> results = [];
try
{
string url = $"https://{AlgoliaAppId.ToLowerInvariant()}-dsn.algolia.net/1/indexes/*/queries" +
"?x-algolia-agent=Algolia%20for%20JavaScript%20(3.35.1)%3B%20Browser" +
$"&x-algolia-application-id={AlgoliaAppId}" +
$"&x-algolia-api-key={AlgoliaApiKey}";
var requestBody = new
{
requests = new[]
{
new
{
indexName = "us_product_suggestion",
query = keyword,
@params = "hitsPerPage=1000"
}
}
};
string payloadJson = JsonConvert.SerializeObject(requestBody);
using HttpContent content = new StringContent(payloadJson, System.Text.Encoding.UTF8, "application/json");
HttpClient client = HttpClientManager.HttpClient;
if (client is null)
return results;
HttpResponseMessage httpResponse = await client.PostAsync(new Uri(url), content);
_ = httpResponse.EnsureSuccessStatusCode();
string response = await httpResponse.Content.ReadAsStringAsync();
JObject root = JObject.Parse(response);
JToken hits = root["results"]?[0]?["hits"];
if (hits is null)
return results;
// Extract significant query words (2+ chars) for substring filtering
string[] queryTerms = keyword.Split([' '], StringSplitOptions.RemoveEmptyEntries)
.Where(t => t.Length >= 2)
.Select(t => t.ToLowerInvariant())
.ToArray();
foreach (JToken hit in hits)
{
string title = hit["title"]?.ToString();
string id = hit["objectID"]?.ToString();
string platform = hit["Platform"]?.ToString();
string productType = hit["productTypeSelect"]?.ToString();
string edition = hit["Edition"]?.ToString() ?? "";
string game = hit["Game"]?.ToString() ?? "";
// Skip non-game items (currency, merchandise, etc.)
bool isGame = string.IsNullOrEmpty(productType) ||
string.Equals(productType, "game", StringComparison.OrdinalIgnoreCase);
// Skip DLCs, extensions, season passes, currency packs
if (!string.IsNullOrEmpty(edition) &&
(edition.Contains("Extension", StringComparison.OrdinalIgnoreCase) ||
edition.Contains("Season Pass", StringComparison.OrdinalIgnoreCase) ||
edition.Contains("Currency", StringComparison.OrdinalIgnoreCase) ||
edition.Contains("Pack", StringComparison.OrdinalIgnoreCase)))
continue;
// Also skip items not available on PC
bool isPc = string.IsNullOrEmpty(platform) ||
platform.Contains("PC", StringComparison.OrdinalIgnoreCase);
if (string.IsNullOrWhiteSpace(title) || string.IsNullOrWhiteSpace(id)
|| !isGame || !isPc || results.Any(r => r.Item1 == id))
continue;
// Post-filter: at least one query word must appear as a substring
// in the title or Game field. This eliminates Algolia's overly
// aggressive fuzzy/typo matches (e.g. "AssAss" → "Star Wars").
if (queryTerms.Length > 0)
{
string lowerTitle = title.ToLowerInvariant();
string lowerGame = game.ToLowerInvariant();
if (!queryTerms.Any(t => lowerTitle.Contains(t) || lowerGame.Contains(t)))
continue;
}
results.Add((id, title));
}
}
catch
{
// ignored — search failure is non-fatal
}
return results;
}
}