Fix the glitch effect at the beginning audio

This commit is contained in:
unknown
2024-11-04 17:05:16 +02:00
parent b03e9b2952
commit e6f3e50eb1

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@@ -218,6 +218,26 @@ def load_model(
return model
def remove_silence_edges(audio, silence_threshold=-42):
# Remove silence from the start
non_silent_start_duration = 0
for segment in audio:
if segment.dBFS > silence_threshold:
break
non_silent_start_duration += segment.duration_seconds
audio = audio[int(non_silent_start_duration * 1000) :]
# Remove silence from the end
non_silent_end_duration = audio.duration_seconds
for segment in reversed(audio):
if segment.dBFS > silence_threshold:
break
non_silent_end_duration -= segment.duration_seconds
trimmed_audio = audio[: int(non_silent_end_duration * 1000)]
return trimmed_audio
# preprocess reference audio and text
@@ -256,7 +276,7 @@ def preprocess_ref_audio_text(ref_audio_orig, ref_text, clip_short=True, show_in
if len(aseg) > 15000:
aseg = aseg[:15000]
show_info("Audio is over 15s, clipping short. (3)")
aseg = remove_silence_edges(aseg) + AudioSegment.silent(duration=50)
aseg.export(f.name, format="wav")
ref_audio = f.name