add a prod routine only for internal production deployment on our server. npm run serve should behave like before

This commit is contained in:
Matthieu Baumann
2025-09-12 18:04:08 +02:00
parent cdc1733c4f
commit c6c7ad44c9
7 changed files with 74 additions and 21 deletions

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@@ -8,8 +8,8 @@
"dateModified": "2023-01-31",
"issueTracker": "https://github.com/cds-astro/aladin-lite/issues",
"name": "Aladin Lite",
"version": "3.6.5",
"softwareVersion": "3.6.5",
"version": "3.7.0-beta",
"softwareVersion": "3.7.0-beta",
"description": "An astronomical HiPS visualizer in the browser.",
"identifier": "10.5281/zenodo.7638833",
"applicationCategory": "Astronomy, Visualization",

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@@ -28,7 +28,7 @@
}
);
hips = aladin.newImageSurvey("http://alasky.cds.unistra.fr/HIPS3D/GalfaHI", {
hips = aladin.newImageSurvey("http://alasky.cds.unistra.fr/HIPS3D/LGLBSHI16", {
successCallback: (hips) => {
//hips.setFrequency({value: 6.374279333565797E-7, unit: "m"}) // GALFA
}

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@@ -2,7 +2,7 @@
"homepage": "https://aladin.u-strasbg.fr/",
"name": "aladin-lite",
"type": "module",
"version": "3.7.0-beta",
"version": "3.7.1-beta",
"description": "An astronomical HiPS visualizer in the browser",
"author": "Thomas Boch and Matthieu Baumann",
"license": "GPL-3",
@@ -30,13 +30,15 @@
"HiPS"
],
"scripts": {
"wasm": "wasm-pack build ./src/core --target web --release --out-name core -- --features webgl2",
"wasm:prod": "wasm-pack build ./src/core --target web --release --out-name core -- --features \"webgl2 minify_shaders\" && wasm-opt -Oz --strip-debug --strip-producers --dce -o src/core/pkg/core_bg.wasm src/core/pkg/core_bg.wasm",
"wasm:dev": "wasm-pack build ./src/core --target web --release --out-name core -- --features webgl2",
"wasm:dbg": "wasm-pack build --dev ./src/core --target web --out-name core -- --features=webgl2,dbg",
"predeploy": "npm run build && rm -rf aladin-lite*.tgz && npm pack",
"deploy": "python3 deploy/deploy.py",
"build": "npm run wasm && vite build",
"predeploy": "npm run build:prod && rm -rf aladin-lite*.tgz && npm pack",
"deploy": "npm run predeploy && python3 deploy/deploy.py",
"build:prod": "npm run wasm:prod && vite build",
"build:dev": "npm run wasm:dev && vite build",
"build:dbg": "npm run wasm:dbg && vite build",
"dev": "npm run build && vite",
"dev": "npm run build:dev && vite",
"dev:dbg": "npm run build:dbg && vite",
"serve": "npm run dev",
"serve:dbg": "npm run dev:dbg",
@@ -51,8 +53,8 @@
"@playwright/test": "^1.47.0",
"docdash": "^2.0.2",
"jsdoc": "^4.0.2",
"rollup-plugin-visualizer": "^6.0.3",
"vite": "^4.3.8",
"vite-plugin-glsl": "^1.1.2",
"vite-plugin-top-level-await": "^1.4.1",
"vite-plugin-wasm": "^3.2.2",
"vite-plugin-wasm-pack": "^0.1.12"

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@@ -3,7 +3,7 @@ name = "aladin-lite"
description = "Aladin Lite v3 introduces a new graphical engine written in Rust with the use of WebGL"
license = "BSD-3-Clause"
repository = "https://github.com/cds-astro/aladin-lite"
version = "3.7.0"
version = "3.7.1-beta"
authors = [ "baumannmatthieu0@gmail.com", "matthieu.baumann@astro.unistra.fr",]
edition = "2018"
@@ -18,12 +18,10 @@ futures = "0.3.12"
js-sys = "0.3.47"
wasm-bindgen-futures = "0.4.20"
cgmath = "*"
# url-lite = "0.1.0"
serde_json = "1.0.104"
serde-wasm-bindgen = "0.5"
enum_dispatch = "0.3.8"
wasm-bindgen = "=0.2.92"
#wasm-streams = "0.3.0"
async-channel = "1.8.0"
mapproj = "0.3.0"
fitsrs = "0.3.4"
@@ -33,6 +31,7 @@ colorgrad = "0.6.2"
webgl1 = [ "al-core/webgl1", "al-api/webgl1", "web-sys/WebGlRenderingContext", "web-sys/AngleInstancedArrays", "web-sys/ExtSRgb", "web-sys/OesTextureFloat",]
webgl2 = [ "al-core/webgl2", "al-api/webgl2", "web-sys/WebGl2RenderingContext", "web-sys/WebGlVertexArrayObject", "web-sys/ExtColorBufferFloat",]
dbg = [ "dep:console_error_panic_hook",]
minify_shaders = []
[dev-dependencies]
rand = "0.8"
@@ -77,14 +76,14 @@ features = [ "jpeg", "png",]
debug = true
[profile.release]
opt-level = "z"
opt-level = 'z'
debug = false
debug-assertions = false
overflow-checks = false
lto = true
panic = "abort"
incremental = false
codegen-units = 16
codegen-units = 1
rpath = false
[package.metadata.wasm-pack.profile.release]

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@@ -3,6 +3,8 @@ use walkdir::WalkDir;
extern crate walkdir;
use std::io::BufRead;
use std::process::Command;
// All my shaders reside in the 'src/shaders' directory
fn generate_shaders() -> std::result::Result<(), Box<dyn Error>> {
println!("generate shaders");
@@ -26,9 +28,48 @@ fn generate_shaders() -> std::result::Result<(), Box<dyn Error>> {
.into_owned()
.replace("/", "_")
.replace("\\", "_");
//let out_name = format!("{}/{}", OUT_PATH, out_file_name);
let src = read_shader(path)?;
let mut src = read_shader(path)?;
if std::env::var("CARGO_FEATURE_MINIFY_SHADERS").is_ok() {
println!("Feature `minify_shaders` enabled: running shader minifier");
// save to a minified path
let mut tmp_path = PathBuf::from(path);
let mut min_path = PathBuf::from(path);
let stem = path.file_stem().unwrap();
// Build new filename: stem + ".min" + extension
let tmp_file_name =
format!("{}.{}.tmp", stem.to_string_lossy(), ext.to_string_lossy());
tmp_path.set_file_name(tmp_file_name);
let min_file_name =
format!("{}.{}.min", stem.to_string_lossy(), ext.to_string_lossy());
min_path.set_file_name(min_file_name);
fs::write(tmp_path.clone(), &src)?;
Command::new("mono")
.args(&[
"/Users/matthieubaumann/Downloads/shader_minifier.exe",
"--format",
"text",
"--aggressive-inlining",
"--preserve-externals",
"--move-declarations",
"-o",
min_path.as_os_str().to_str().expect("Invalid UTF-8!"),
tmp_path.as_os_str().to_str().expect("Invalid UTF-8!"),
])
.status()
.expect("Failed to run shader_minifier");
src = read_shader(min_path)?;
} else {
println!("Feature `minify_shaders` not enabled: skipping");
}
shaders.insert(out_file_name, src);
println!("cargo:rerun-if-changed=src/shaders/{file_name}");

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@@ -17,6 +17,7 @@
//extern crate num;
//extern crate num_traits;
//use crate::time::Time;
#[cfg(feature = "dbg")]
use std::panic;

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@@ -8,9 +8,12 @@ import topLevelAwait from "vite-plugin-top-level-await";
// For wasm generated by wasm-pack
import wasmPack from 'vite-plugin-wasm-pack';
// To include and minify glsl into the bundle
import glsl from 'vite-plugin-glsl';
//import glsl from 'vite-plugin-glsl';
// To include css into the bundle
//import cssInjectedByJsPlugin from 'vite-plugin-css-injected-by-js'
//import fs from 'fs';
import { visualizer } from "rollup-plugin-visualizer";
export default defineConfig({
build: {
@@ -35,9 +38,16 @@ export default defineConfig({
wasm(),
wasmPack(resolve(__dirname, 'src/core')),
topLevelAwait(),
glsl({
compress: true,
}),
/*glsl({
minify: true
}),*/
/*visualizer({
filename: 'stats.html', // output file
template: 'treemap', // "sunburst", "treemap", "network"
gzipSize: true, // show gzip sizes
brotliSize: true, // show brotli sizes
open: true // open stats.html automatically
}),*/
],
resolve: {
alias: [