Java version of Bunny

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journich
2021-03-03 17:09:54 +10:30
parent 37a9f5203d
commit 01fc5fbd0d

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import java.util.ArrayList;
import java.util.Arrays;
/**
* Bunny
* <p>
* Based on the Basic program Bunny
* https://github.com/coding-horror/basic-computer-games/blob/main/19%20Bunny/bunny.bas
* <p>
* Note: The idea was to create a version of the 1970's Basic game in Java, without introducing
* new features - no additional text, error checking, etc has been added.
*/
public class Bunny {
// First 4 elements are the text BUNNY, so skip those
public static final int REAL_DATA_START_POS = 5;
// Data for characters is not representative of three ASCII character, so we have
// to add 64 to it as per original program design.
public static final int CONVERT_TO_ASCII = 64;
public static final int EOF = 4096; //End of file
public static final int EOL = -1; // End of line
// Contains the data to draw the picture
private final ArrayList<Integer> data;
public Bunny() {
data = loadData();
}
/**
* Show an intro, accept a message, then draw the picture.
*/
public void process() {
intro();
// First 5 characters of data spells out BUNNY, so add this to a string
StringBuilder bunnyBuilder = new StringBuilder();
for (int i = 0; i < REAL_DATA_START_POS; i++) {
// Convert the data to the character representation for output
// Ascii A=65, B=66 - see loadData method
bunnyBuilder.append(Character.toChars(data.get(i) + CONVERT_TO_ASCII));
}
// We now have the string to be used in the output
String bunny = bunnyBuilder.toString();
int pos = REAL_DATA_START_POS; // Point to the start of the actual data
int previousPos = 0;
// Loop until we reach a number indicating EOF
while (true) {
// This is where we want to start drawing
int first = data.get(pos);
if (first == EOF) {
break;
}
if (first == EOL) {
System.out.println();
previousPos = 0;
// Move to the next element in the ArrayList
pos++;
continue;
}
// Because we are not using screen positioning, we just add an appropriate
// numbers of spaces from where we want to be, and where we last outputted something
System.out.print(addSpaces(first - previousPos));
// We use this next time around the loop
previousPos = first;
// Move to next element
pos++;
// This is where we want to stop drawing/
int second = data.get(pos);
// Now we loop through the number of characters to draw using
// the starting and ending point.
for (int i = first; i <= second; i++) {
// Cycle through the actual number of characters but use the
// remainder operator to ensure we only use characters from the
// bunny string
System.out.print(bunny.charAt(i % bunny.length()));
// Advance where we were at.
previousPos += 1;
}
// Point to next data element
pos++;
}
System.out.println();
}
private void intro() {
System.out.println(addSpaces(33) + "BUNNY");
System.out.println(addSpaces(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
System.out.println();
}
/**
* Return a string of x spaces
*
* @param spaces number of spaces required
* @return String with number of spaces
*/
private String addSpaces(int spaces) {
char[] spacesTemp = new char[spaces];
Arrays.fill(spacesTemp, ' ');
return new String(spacesTemp);
}
/**
* Original Basic program had the data in DATA format.
* We're importing all the data into an array for ease of processing.
* Format of data is
* characters 0-4 is the letters that will be used in the output. 64 + the value represents the ASCII character
* ASCII code 65 = A, 66 = B, etc. so 2+64=66 (B), 21+64=85 (U) and so on.
* Then we next have pairs of numbers.
* Looking at the this data
* 1,2,-1,0,2,45,50,-1
* That reads as
* 1,2 = draw characters - in this case BU
* -1 = go to a new line
* 0,2 = DRAW BUN
* 45,50 = DRAW BUNNYB starting at position 45
* and so on.
* 4096 is EOF
*
* @return ArrayList of type Integer containing the data
*/
private ArrayList<Integer> loadData() {
ArrayList<Integer> theData = new ArrayList<>();
// This is the data faithfully added from the original basic program.
// Notes:
// The first 5 ints are ASCII character (well 64 is added to make them ASCII chars we can output).
theData.addAll(Arrays.asList(2, 21, 14, 14, 25));
theData.addAll(Arrays.asList(1, 2, -1, 0, 2, 45, 50, -1, 0, 5, 43, 52, -1, 0, 7, 41, 52, -1));
theData.addAll(Arrays.asList(1, 9, 37, 50, -1, 2, 11, 36, 50, -1, 3, 13, 34, 49, -1, 4, 14, 32, 48, -1));
theData.addAll(Arrays.asList(5, 15, 31, 47, -1, 6, 16, 30, 45, -1, 7, 17, 29, 44, -1, 8, 19, 28, 43, -1));
theData.addAll(Arrays.asList(9, 20, 27, 41, -1, 10, 21, 26, 40, -1, 11, 22, 25, 38, -1, 12, 22, 24, 36, -1));
theData.addAll(Arrays.asList(13, 34, -1, 14, 33, -1, 15, 31, -1, 17, 29, -1, 18, 27, -1));
theData.addAll(Arrays.asList(19, 26, -1, 16, 28, -1, 13, 30, -1, 11, 31, -1, 10, 32, -1));
theData.addAll(Arrays.asList(8, 33, -1, 7, 34, -1, 6, 13, 16, 34, -1, 5, 12, 16, 35, -1));
theData.addAll(Arrays.asList(4, 12, 16, 35, -1, 3, 12, 15, 35, -1, 2, 35, -1, 1, 35, -1));
theData.addAll(Arrays.asList(2, 34, -1, 3, 34, -1, 4, 33, -1, 6, 33, -1, 10, 32, 34, 34, -1));
theData.addAll(Arrays.asList(14, 17, 19, 25, 28, 31, 35, 35, -1, 15, 19, 23, 30, 36, 36, -1));
theData.addAll(Arrays.asList(14, 18, 21, 21, 24, 30, 37, 37, -1, 13, 18, 23, 29, 33, 38, -1));
theData.addAll(Arrays.asList(12, 29, 31, 33, -1, 11, 13, 17, 17, 19, 19, 22, 22, 24, 31, -1));
theData.addAll(Arrays.asList(10, 11, 17, 18, 22, 22, 24, 24, 29, 29, -1));
theData.addAll(Arrays.asList(22, 23, 26, 29, -1, 27, 29, -1, 28, 29, -1, 4096));
return theData;
}
public static void main(String[] args) {
Bunny bunny = new Bunny();
bunny.process();
}
}