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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 15:37:51 -08:00
Make cell values binary
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@@ -2,10 +2,8 @@ namespace LifeforTwo;
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internal class Board
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{
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private const int Player1Piece = 100;
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private const int Player2Piece = 1000;
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private const int Player1Neighbour = 1;
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private const int Player2Neighbour = 10;
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private const int PieceMask = 0x1100;
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private const int NeighbourValueOffset = 8;
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private readonly int[,] _cells = new int[7,7];
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public int this[Coordinates coordinates]
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@@ -27,12 +25,12 @@ internal class Board
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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if (this[coordinates] >= Player1Piece)
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var neighbourValue = (this[coordinates] & PieceMask) >> NeighbourValueOffset;
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if (neighbourValue > 0)
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{
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int _playerPiece = this[coordinates] > Player2Piece ? Player2Neighbour : Player1Neighbour;
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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this[neighbour] += _playerPiece;
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this[neighbour] += neighbourValue;
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}
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}
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}
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@@ -7,7 +7,8 @@ var io = new ConsoleIO();
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io.Write(Streams.Title);
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var _board = new Board();
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var _willLive = new[] { 3, 102, 103, 120, 130, 121, 112, 111, 12, 21, 30, 1020, 1030, 1011, 1021, 1003, 1002, 1012 };
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var _willLive = new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012,
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0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 };
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var _coordinates = new Coordinates[3];
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int _player1Count, _player2Count;
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@@ -46,11 +47,11 @@ void CalculateAndDisplayCell(int x, int y)
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{
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if (o < 9)
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{
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_board[x, y] = 100; _player1Count++; io.Write(" * ");
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_board[x, y] = 0x0100; _player1Count++; io.Write(" * ");
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}
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else
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{
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_board[x, y] = 1000; _player2Count++; io.Write(" # ");
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_board[x, y] = 0x1000; _player2Count++; io.Write(" # ");
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}
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return;
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}
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@@ -63,7 +64,7 @@ void CalculateAndDisplayCell(int x, int y)
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for (var _player = 1; _player <= 2; _player++)
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{
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var P1 = _player == 2 ? 30 : 3;
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var P1 = _player == 2 ? 0x30 : 0x03;
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io.WriteLine(Formats.InitialPieces, _player);
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for (var i = 1; i <= 3; i++)
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{
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@@ -87,8 +88,8 @@ while (true)
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io.WriteLine(Formats.Player, _player);
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if (ReadCoordinates(_player))
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{
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_board[_coordinates[1]] = 100;
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_board[_coordinates[2]] = 1000;
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_board[_coordinates[1]] = 0x0100;
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_board[_coordinates[2]] = 0x1000;
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}
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}
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}
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