mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
Merge pull request #443 from polettix/12-bombsaway-perl
Commented and fixed code
This commit is contained in:
@@ -10,97 +10,192 @@ sub main {
|
||||
$|++;
|
||||
my $mission = 'y';
|
||||
|
||||
my @choices = (
|
||||
{ # 1 - Italy
|
||||
ask => 'YOUR TARGET -- ALBANIA(1), GREECE(2), NORTH AFRICA(3)',
|
||||
comments => [
|
||||
q{SHOULD BE EASY -- YOU'RE FLYING A NAZI-MADE PLANE.},
|
||||
'BE CAREFUL!!!',
|
||||
q{YOU'RE GOING FOR THE OIL, EH?},
|
||||
],
|
||||
},
|
||||
{ # 2 - Allies
|
||||
ask => 'AIRCRAFT -- LIBERATOR(1), B-29(2), B-17(3), LANCASTER(4)',
|
||||
comments => [
|
||||
q{YOU'VE GOT 2 TONS OF BOMBS FLYING FOR PLOESTI.},
|
||||
q{YOU'RE DUMPING THE A-BOMB ON HIROSHIMA.},
|
||||
q{YOU'RE CHASING THE BISMARK IN THE NORTH SEA.},
|
||||
q{YOU'RE BUSTING A GERMAN HEAVY WATER PLANT IN THE RUHR.},
|
||||
],
|
||||
},
|
||||
\&japan,
|
||||
{ # 4 - Germany
|
||||
ask => "A NAZI, EH? OH WELL. ARE YOU GOING FOR RUSSIA(1),\n"
|
||||
. 'ENGLAND(2), OR FRANCE(3)',
|
||||
comments => [
|
||||
q{YOU'RE NEARING STALINGRAD.},
|
||||
q{NEARING LONDON. BE CAREFUL, THEY'VE GOT RADAR.},
|
||||
q{NEARING VERSAILLES. DUCK SOUP. THEY'RE NEARLY DEFENSELESS.},
|
||||
],
|
||||
},
|
||||
);
|
||||
# first-level choices will allow us to select the "right" callback
|
||||
# function to start each mission
|
||||
my @choices = (\&italy, \&allies, \&japan, \&germany);
|
||||
|
||||
# to support being case-insensitive "the right way" we apply the fc()
|
||||
# function (i.e. "fold case"). This is slightly overkill in this case
|
||||
# but it's better to stick to good habits.
|
||||
while (fc($mission // 'n') eq fc('y')) {
|
||||
say 'YOU ARE A PILOT IN A WORLD WAR II BOMBER.';
|
||||
|
||||
my $side = choose(
|
||||
'WHAT SIDE -- ITALY(1), ALLIES(2), JAPAN(3), GERMANY(4)? ', 4);
|
||||
my $choice = $choices[$side - 1];
|
||||
ref($choice) eq 'HASH' ? multiple($choice) : $choice->();
|
||||
'WHAT SIDE -- ITALY(1), ALLIES(2), JAPAN(3), GERMANY(4)', 4);
|
||||
|
||||
print "\n\n\nANOTHER MISSION (Y OR N)? ";
|
||||
chomp($mission = <STDIN>);
|
||||
# arrays start from 0 in Perl, so our starting-from-1 side value
|
||||
# has to be offset by 1.
|
||||
$choices[$side - 1]->();
|
||||
|
||||
$mission = get_input("\n\n\nANOTHER MISSION (Y OR N)");
|
||||
}
|
||||
say "CHICKEN !!!\n";
|
||||
return 0;
|
||||
__exit();
|
||||
}
|
||||
|
||||
# unified exit function, make sure to shame the desertor!
|
||||
sub __exit ($prefix = '') {
|
||||
say $prefix, "CHICKEN !!!\n";
|
||||
exit 0;
|
||||
}
|
||||
|
||||
# unified input gathering. Checks if the input is closed (e.g. because the
|
||||
# player hit CTRL-D) and __exit()s in case. Gets a prompt for asking a
|
||||
# question, returns whatever is input (except spaces).
|
||||
sub get_input ($prompt) {
|
||||
print "$prompt? ";
|
||||
defined(my $input = <STDIN>) or __exit("\n");
|
||||
|
||||
# remove spaces from the input (including newlines), they are not used
|
||||
|
||||
$input =~ s{\s+}{}gmxs;
|
||||
return $input;
|
||||
}
|
||||
|
||||
# structured choosing function, gets a $prompt for asking a question and
|
||||
# will iterate asking until the input is a number between 1 and $n_max.
|
||||
sub choose ($prompt, $n_max) {
|
||||
while ('necessary') {
|
||||
print "$prompt? ";
|
||||
chomp(my $side = <STDIN>);
|
||||
my $side = get_input($prompt);
|
||||
return $side if $side =~ m{\A [1-9]\d* \z}mxs && $side <= $n_max;
|
||||
say 'TRY AGAIN...';
|
||||
}
|
||||
}
|
||||
|
||||
sub multiple ($spec) {
|
||||
my $target = choose("$spec->{ask}? ", scalar $spec->{comments}->@*);
|
||||
say $spec->{comments}->[$target - 1];
|
||||
say '';
|
||||
# Italy mission has the same structure as Allies and Germany, so it's been
|
||||
# refactored into a single "multiple()" (pun intended) function, providing
|
||||
# the right messaging.
|
||||
sub italy {
|
||||
return multiple(
|
||||
'YOUR TARGET -- ALBANIA(1), GREECE(2), NORTH AFRICA(3)',
|
||||
q{SHOULD BE EASY -- YOU'RE FLYING A NAZI-MADE PLANE.},
|
||||
'BE CAREFUL!!!',
|
||||
q{YOU'RE GOING FOR THE OIL, EH?},
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
# Allies mission has the same structure as Italy and Germany, so it's been
|
||||
# refactored into a single "multiple()" (pun intended) function, providing
|
||||
# the right messaging.
|
||||
sub allies {
|
||||
return multiple(
|
||||
'AIRCRAFT -- LIBERATOR(1), B-29(2), B-17(3), LANCASTER(4)',
|
||||
q{YOU'VE GOT 2 TONS OF BOMBS FLYING FOR PLOESTI.},
|
||||
q{YOU'RE DUMPING THE A-BOMB ON HIROSHIMA.},
|
||||
q{YOU'RE CHASING THE BISMARK IN THE NORTH SEA.},
|
||||
q{YOU'RE BUSTING A GERMAN HEAVY WATER PLANT IN THE RUHR.},
|
||||
);
|
||||
}
|
||||
|
||||
# Japan mission is different from the other three and is coded...
|
||||
# differently. The end game phases are the same as other missions though,
|
||||
# hence the calls to "direct_hit()" and "endgame()" functions.
|
||||
sub japan {
|
||||
say q{YOU'RE FLYING A KAMIKAZE MISSION OVER THE USS LEXINGTON.};
|
||||
my $is_first_kamikaze = get_input(q{YOUR FIRST KAMIKAZE MISSION(Y OR N)});
|
||||
if (fc($is_first_kamikaze) eq fc('n')) {
|
||||
our $guns_hit_rate = 0;
|
||||
say '';
|
||||
return endgame();
|
||||
}
|
||||
return direct_hit() if rand(1) > 0.65;
|
||||
return endgame('fail');
|
||||
}
|
||||
|
||||
# Germany mission has the same structure as Italy and Allies, so it's been
|
||||
# refactored into a single "multiple()" (pun intended) function, providing
|
||||
# the right messaging.
|
||||
sub germany {
|
||||
return multiple(
|
||||
"A NAZI, EH? OH WELL. ARE YOU GOING FOR RUSSIA(1),\n"
|
||||
. 'ENGLAND(2), OR FRANCE(3)',
|
||||
q{YOU'RE NEARING STALINGRAD.},
|
||||
q{NEARING LONDON. BE CAREFUL, THEY'VE GOT RADAR.},
|
||||
q{NEARING VERSAILLES. DUCK SOUP. THEY'RE NEARLY DEFENSELESS.}
|
||||
);
|
||||
}
|
||||
|
||||
# This function implements the workhorse for Italy, Allies and Germany
|
||||
# missions, which all have the same structure. It starts with a $question
|
||||
# and a few @comments, each commenting every different answer to the
|
||||
# $question.
|
||||
sub multiple ($question, @comments) {
|
||||
my $target = choose($question, scalar @comments);
|
||||
say "\n", $comments[$target - 1], "\n";
|
||||
|
||||
# we gather the number of missions flown so far so that we can
|
||||
# use it to figure out if *this* mission will be successful. The more
|
||||
# the missions flown, the higher the probability of success.
|
||||
my $missions;
|
||||
while ('necessary') {
|
||||
print 'HOW MANY MISSIONS HAVE YOU FLOWN? ';
|
||||
chomp($missions = <STDIN>);
|
||||
$missions = get_input('HOW MANY MISSIONS HAVE YOU FLOWN');
|
||||
last if $missions < 160;
|
||||
print 'MISSIONS, NOT MILES...
|
||||
150 MISSIONS IS HIGH EVEN FOR OLD-TIMERS.
|
||||
NOW THEN, ';
|
||||
}
|
||||
if ($missions < 25) { say 'FRESH OUT OF TRANING, EH?' }
|
||||
elsif ($missions >= 100) { say q{THAT'S PUSHING THE ODDS!} }
|
||||
say '';
|
||||
|
||||
# a little intermediate comment based on the value of $missions
|
||||
if ($missions < 25) { say "FRESH OUT OF TRANING, EH?\n" }
|
||||
elsif ($missions >= 100) { say "THAT'S PUSHING THE ODDS!\n" }
|
||||
|
||||
# let's roll a 160-faced die and compare to the missions flown so far,
|
||||
# player might not even have to engage in combat!
|
||||
return direct_hit() if $missions >= rand(160);
|
||||
|
||||
# player didn't get a direct hit on the target, so we provide a
|
||||
# feedback about how much it was apart. This is part of the story.
|
||||
my $miss = 2 + int rand(30);
|
||||
say "MISSED TARGET BY $miss MILES!";
|
||||
say "NOW YOU'RE REALLY IN FOR IT !!\n";
|
||||
our $double_fire = 0;
|
||||
|
||||
# here is where the game shows a little "weakness", although it might
|
||||
# have been done on purpose. We use "our" variables $missiles_hit_rate
|
||||
# and $guns_hit_rate here because the original BASIC code did not reset
|
||||
# the associated variables (respectively T and S) at every mission, thus
|
||||
# leaking state from one mission to the following ones.
|
||||
#
|
||||
# In particular, both are leaked to the Japan mission(s), and
|
||||
# $guns_hit_rate is leaked to future "multiple()" missions that have
|
||||
# missiles only.
|
||||
#
|
||||
# This is what you get when your language only has global variables.
|
||||
#
|
||||
# Of course, this might have been done on purpose, and we'll replicate
|
||||
# this behaviour here because it adds some randomness to the game.
|
||||
our $missiles_hit_rate = 0;
|
||||
my $response = choose(
|
||||
'DOES THE ENEMY HAVE GUNS(1), MISSILES(2), OR BOTH(3)', 3);
|
||||
if ($response != 2) {
|
||||
print q{WHAT'S THE PERCENT HIT RATE OF ENEMY GUNNERS (10 TO 50)? };
|
||||
chomp (our $hit_rate = <STDIN>);
|
||||
if ($hit_rate < 10) {
|
||||
|
||||
if ($response != 2) { # there's some guns involved, ask more
|
||||
say '';
|
||||
|
||||
# see comment above as to why we have a "our" variable here
|
||||
our $guns_hit_rate =
|
||||
get_input(q{WHAT'S THE PERCENT HIT RATE OF ENEMY GUNNERS (10 TO 50)});
|
||||
|
||||
# let's normalize the input a bit
|
||||
$guns_hit_rate = 0 unless $guns_hit_rate =~ m{\A [1-9]\d* \z}mxs;
|
||||
|
||||
# a hit rate this low is not reasonable and is immediately punished!
|
||||
if ($guns_hit_rate < 10) {
|
||||
say q{YOU LIE, BUT YOU'LL PAY...};
|
||||
|
||||
# function endgame() provides the... end game messaging, which is
|
||||
# also used by the Japan mission, so it's been factored out.
|
||||
# Passing 'fail' (or any true value) makes sure that is' a
|
||||
# failure.
|
||||
return endgame('fail'); # sure failure
|
||||
}
|
||||
say '';
|
||||
}
|
||||
if ($response > 1) {
|
||||
$double_fire = 35;
|
||||
else {
|
||||
$missiles_hit_rate = 35; # remember... this is a global variable
|
||||
}
|
||||
|
||||
# hand control over to the "endgame()" refactored function (also shared
|
||||
# by the Japan mission).
|
||||
return endgame();
|
||||
}
|
||||
|
||||
@@ -110,10 +205,15 @@ sub direct_hit {
|
||||
return;
|
||||
}
|
||||
|
||||
# This function provides the end game randomization and messages, shared
|
||||
# across all missions. If passed a true value $fail, it will make sure that
|
||||
# the outcome is... a failure. This allows coping with a few ad-hoc
|
||||
# GOTO:s in the original BASIC code, while still preserving a refactored
|
||||
# code.
|
||||
sub endgame ($fail = 0) {
|
||||
our $double_fire //= 0;
|
||||
our $hit_rate //= 0;
|
||||
$fail ||= ($double_fire + $hit_rate) > rand(100);
|
||||
our $missiles_hit_rate //= 0;
|
||||
our $guns_hit_rate //= 0;
|
||||
$fail ||= ($missiles_hit_rate + $guns_hit_rate) > rand(100);
|
||||
if ($fail) {
|
||||
say '* * * * BOOM * * * *
|
||||
YOU HAVE BEEN SHOT DOWN.....
|
||||
@@ -125,16 +225,3 @@ LAST TRIBUTE...';
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
sub japan {
|
||||
say q{YOU'RE FLYING A KAMIKAZE MISSION OVER THE USS LEXINGTON.};
|
||||
print q{YOUR FIRST KAMIKAZE MISSION(Y OR N)? };
|
||||
chomp(my $is_first_kamikaze = <STDIN>);
|
||||
if (fc($is_first_kamikaze) eq fc('n')) {
|
||||
our $hit_rate = 0;
|
||||
say '';
|
||||
return endgame();
|
||||
}
|
||||
return direct_hit() if rand(1) > 0.65;
|
||||
return endgame('fail');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user