Merge pull request #443 from polettix/12-bombsaway-perl

Commented and fixed code
This commit is contained in:
Jeff Atwood
2022-01-07 08:14:47 -08:00
committed by GitHub

View File

@@ -10,97 +10,192 @@ sub main {
$|++;
my $mission = 'y';
my @choices = (
{ # 1 - Italy
ask => 'YOUR TARGET -- ALBANIA(1), GREECE(2), NORTH AFRICA(3)',
comments => [
q{SHOULD BE EASY -- YOU'RE FLYING A NAZI-MADE PLANE.},
'BE CAREFUL!!!',
q{YOU'RE GOING FOR THE OIL, EH?},
],
},
{ # 2 - Allies
ask => 'AIRCRAFT -- LIBERATOR(1), B-29(2), B-17(3), LANCASTER(4)',
comments => [
q{YOU'VE GOT 2 TONS OF BOMBS FLYING FOR PLOESTI.},
q{YOU'RE DUMPING THE A-BOMB ON HIROSHIMA.},
q{YOU'RE CHASING THE BISMARK IN THE NORTH SEA.},
q{YOU'RE BUSTING A GERMAN HEAVY WATER PLANT IN THE RUHR.},
],
},
\&japan,
{ # 4 - Germany
ask => "A NAZI, EH? OH WELL. ARE YOU GOING FOR RUSSIA(1),\n"
. 'ENGLAND(2), OR FRANCE(3)',
comments => [
q{YOU'RE NEARING STALINGRAD.},
q{NEARING LONDON. BE CAREFUL, THEY'VE GOT RADAR.},
q{NEARING VERSAILLES. DUCK SOUP. THEY'RE NEARLY DEFENSELESS.},
],
},
);
# first-level choices will allow us to select the "right" callback
# function to start each mission
my @choices = (\&italy, \&allies, \&japan, \&germany);
# to support being case-insensitive "the right way" we apply the fc()
# function (i.e. "fold case"). This is slightly overkill in this case
# but it's better to stick to good habits.
while (fc($mission // 'n') eq fc('y')) {
say 'YOU ARE A PILOT IN A WORLD WAR II BOMBER.';
my $side = choose(
'WHAT SIDE -- ITALY(1), ALLIES(2), JAPAN(3), GERMANY(4)? ', 4);
my $choice = $choices[$side - 1];
ref($choice) eq 'HASH' ? multiple($choice) : $choice->();
'WHAT SIDE -- ITALY(1), ALLIES(2), JAPAN(3), GERMANY(4)', 4);
print "\n\n\nANOTHER MISSION (Y OR N)? ";
chomp($mission = <STDIN>);
# arrays start from 0 in Perl, so our starting-from-1 side value
# has to be offset by 1.
$choices[$side - 1]->();
$mission = get_input("\n\n\nANOTHER MISSION (Y OR N)");
}
say "CHICKEN !!!\n";
return 0;
__exit();
}
# unified exit function, make sure to shame the desertor!
sub __exit ($prefix = '') {
say $prefix, "CHICKEN !!!\n";
exit 0;
}
# unified input gathering. Checks if the input is closed (e.g. because the
# player hit CTRL-D) and __exit()s in case. Gets a prompt for asking a
# question, returns whatever is input (except spaces).
sub get_input ($prompt) {
print "$prompt? ";
defined(my $input = <STDIN>) or __exit("\n");
# remove spaces from the input (including newlines), they are not used
$input =~ s{\s+}{}gmxs;
return $input;
}
# structured choosing function, gets a $prompt for asking a question and
# will iterate asking until the input is a number between 1 and $n_max.
sub choose ($prompt, $n_max) {
while ('necessary') {
print "$prompt? ";
chomp(my $side = <STDIN>);
my $side = get_input($prompt);
return $side if $side =~ m{\A [1-9]\d* \z}mxs && $side <= $n_max;
say 'TRY AGAIN...';
}
}
sub multiple ($spec) {
my $target = choose("$spec->{ask}? ", scalar $spec->{comments}->@*);
say $spec->{comments}->[$target - 1];
say '';
# Italy mission has the same structure as Allies and Germany, so it's been
# refactored into a single "multiple()" (pun intended) function, providing
# the right messaging.
sub italy {
return multiple(
'YOUR TARGET -- ALBANIA(1), GREECE(2), NORTH AFRICA(3)',
q{SHOULD BE EASY -- YOU'RE FLYING A NAZI-MADE PLANE.},
'BE CAREFUL!!!',
q{YOU'RE GOING FOR THE OIL, EH?},
);
}
# Allies mission has the same structure as Italy and Germany, so it's been
# refactored into a single "multiple()" (pun intended) function, providing
# the right messaging.
sub allies {
return multiple(
'AIRCRAFT -- LIBERATOR(1), B-29(2), B-17(3), LANCASTER(4)',
q{YOU'VE GOT 2 TONS OF BOMBS FLYING FOR PLOESTI.},
q{YOU'RE DUMPING THE A-BOMB ON HIROSHIMA.},
q{YOU'RE CHASING THE BISMARK IN THE NORTH SEA.},
q{YOU'RE BUSTING A GERMAN HEAVY WATER PLANT IN THE RUHR.},
);
}
# Japan mission is different from the other three and is coded...
# differently. The end game phases are the same as other missions though,
# hence the calls to "direct_hit()" and "endgame()" functions.
sub japan {
say q{YOU'RE FLYING A KAMIKAZE MISSION OVER THE USS LEXINGTON.};
my $is_first_kamikaze = get_input(q{YOUR FIRST KAMIKAZE MISSION(Y OR N)});
if (fc($is_first_kamikaze) eq fc('n')) {
our $guns_hit_rate = 0;
say '';
return endgame();
}
return direct_hit() if rand(1) > 0.65;
return endgame('fail');
}
# Germany mission has the same structure as Italy and Allies, so it's been
# refactored into a single "multiple()" (pun intended) function, providing
# the right messaging.
sub germany {
return multiple(
"A NAZI, EH? OH WELL. ARE YOU GOING FOR RUSSIA(1),\n"
. 'ENGLAND(2), OR FRANCE(3)',
q{YOU'RE NEARING STALINGRAD.},
q{NEARING LONDON. BE CAREFUL, THEY'VE GOT RADAR.},
q{NEARING VERSAILLES. DUCK SOUP. THEY'RE NEARLY DEFENSELESS.}
);
}
# This function implements the workhorse for Italy, Allies and Germany
# missions, which all have the same structure. It starts with a $question
# and a few @comments, each commenting every different answer to the
# $question.
sub multiple ($question, @comments) {
my $target = choose($question, scalar @comments);
say "\n", $comments[$target - 1], "\n";
# we gather the number of missions flown so far so that we can
# use it to figure out if *this* mission will be successful. The more
# the missions flown, the higher the probability of success.
my $missions;
while ('necessary') {
print 'HOW MANY MISSIONS HAVE YOU FLOWN? ';
chomp($missions = <STDIN>);
$missions = get_input('HOW MANY MISSIONS HAVE YOU FLOWN');
last if $missions < 160;
print 'MISSIONS, NOT MILES...
150 MISSIONS IS HIGH EVEN FOR OLD-TIMERS.
NOW THEN, ';
}
if ($missions < 25) { say 'FRESH OUT OF TRANING, EH?' }
elsif ($missions >= 100) { say q{THAT'S PUSHING THE ODDS!} }
say '';
# a little intermediate comment based on the value of $missions
if ($missions < 25) { say "FRESH OUT OF TRANING, EH?\n" }
elsif ($missions >= 100) { say "THAT'S PUSHING THE ODDS!\n" }
# let's roll a 160-faced die and compare to the missions flown so far,
# player might not even have to engage in combat!
return direct_hit() if $missions >= rand(160);
# player didn't get a direct hit on the target, so we provide a
# feedback about how much it was apart. This is part of the story.
my $miss = 2 + int rand(30);
say "MISSED TARGET BY $miss MILES!";
say "NOW YOU'RE REALLY IN FOR IT !!\n";
our $double_fire = 0;
# here is where the game shows a little "weakness", although it might
# have been done on purpose. We use "our" variables $missiles_hit_rate
# and $guns_hit_rate here because the original BASIC code did not reset
# the associated variables (respectively T and S) at every mission, thus
# leaking state from one mission to the following ones.
#
# In particular, both are leaked to the Japan mission(s), and
# $guns_hit_rate is leaked to future "multiple()" missions that have
# missiles only.
#
# This is what you get when your language only has global variables.
#
# Of course, this might have been done on purpose, and we'll replicate
# this behaviour here because it adds some randomness to the game.
our $missiles_hit_rate = 0;
my $response = choose(
'DOES THE ENEMY HAVE GUNS(1), MISSILES(2), OR BOTH(3)', 3);
if ($response != 2) {
print q{WHAT'S THE PERCENT HIT RATE OF ENEMY GUNNERS (10 TO 50)? };
chomp (our $hit_rate = <STDIN>);
if ($hit_rate < 10) {
if ($response != 2) { # there's some guns involved, ask more
say '';
# see comment above as to why we have a "our" variable here
our $guns_hit_rate =
get_input(q{WHAT'S THE PERCENT HIT RATE OF ENEMY GUNNERS (10 TO 50)});
# let's normalize the input a bit
$guns_hit_rate = 0 unless $guns_hit_rate =~ m{\A [1-9]\d* \z}mxs;
# a hit rate this low is not reasonable and is immediately punished!
if ($guns_hit_rate < 10) {
say q{YOU LIE, BUT YOU'LL PAY...};
# function endgame() provides the... end game messaging, which is
# also used by the Japan mission, so it's been factored out.
# Passing 'fail' (or any true value) makes sure that is' a
# failure.
return endgame('fail'); # sure failure
}
say '';
}
if ($response > 1) {
$double_fire = 35;
else {
$missiles_hit_rate = 35; # remember... this is a global variable
}
# hand control over to the "endgame()" refactored function (also shared
# by the Japan mission).
return endgame();
}
@@ -110,10 +205,15 @@ sub direct_hit {
return;
}
# This function provides the end game randomization and messages, shared
# across all missions. If passed a true value $fail, it will make sure that
# the outcome is... a failure. This allows coping with a few ad-hoc
# GOTO:s in the original BASIC code, while still preserving a refactored
# code.
sub endgame ($fail = 0) {
our $double_fire //= 0;
our $hit_rate //= 0;
$fail ||= ($double_fire + $hit_rate) > rand(100);
our $missiles_hit_rate //= 0;
our $guns_hit_rate //= 0;
$fail ||= ($missiles_hit_rate + $guns_hit_rate) > rand(100);
if ($fail) {
say '* * * * BOOM * * * *
YOU HAVE BEEN SHOT DOWN.....
@@ -125,16 +225,3 @@ LAST TRIBUTE...';
}
return;
}
sub japan {
say q{YOU'RE FLYING A KAMIKAZE MISSION OVER THE USS LEXINGTON.};
print q{YOUR FIRST KAMIKAZE MISSION(Y OR N)? };
chomp(my $is_first_kamikaze = <STDIN>);
if (fc($is_first_kamikaze) eq fc('n')) {
our $hit_rate = 0;
say '';
return endgame();
}
return direct_hit() if rand(1) > 0.65;
return endgame('fail');
}