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https://github.com/coding-horror/basic-computer-games.git
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Merge pull request #197 from tsmaster/port-checkers
refactor CHECKERS for python
This commit is contained in:
@@ -5,3 +5,11 @@ https://www.atariarchives.org/basicgames/showpage.php?page=40
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Downloaded from Vintage Basic at
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http://www.vintage-basic.net/games.html
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## Known Issues In the Original BASIC Code
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- If the computer moves a checker to the bottom row, it promotes, but
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leaves the original checker in place. (See line 1240)
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- Human players may move non-kings as if they were kings. (See lines 1590 to 1810)
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- Curious writing to "I" variable without ever reading it. (See lines 1700 and 1806)
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@@ -6,6 +6,7 @@ How about a nice game of checkers?
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Ported by Dave LeCompte
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"""
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import collections
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PAGE_WIDTH = 64
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@@ -17,7 +18,12 @@ COMPUTER_PIECE = -1
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COMPUTER_KING = -2
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EMPTY_SPACE = 0
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INVALID_MOVE = -99
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TOP_ROW = 7
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BOTTOM_ROW = 0
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MoveRecord = collections.namedtuple(
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"MoveRecord", ["quality", "start_x", "start_y", "dest_x", "dest_y"]
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)
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def print_centered(msg):
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@@ -33,6 +39,28 @@ def print_header(title):
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print()
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def get_coordinates(prompt):
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err_msg = "ENTER COORDINATES in X,Y FORMAT"
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while True:
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print(prompt)
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response = input()
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if "," not in response:
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print(err_msg)
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continue
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try:
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x, y = [int(c) for c in response.split(",")]
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except ValueError as ve:
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print(err_msg)
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continue
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return x, y
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def is_legal_board_coordinate(x, y):
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return (0 <= x <= 7) and (0 <= y <= 7)
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class Board:
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def __init__(self):
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self.spaces = [[0 for y in range(8)] for x in range(8)]
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@@ -66,6 +94,247 @@ class Board:
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return s
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def get_spaces(self):
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for x in range(0, 8):
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for y in range(0, 8):
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yield x, y
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def get_spaces_with_computer_pieces(self):
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for x, y in self.get_spaces():
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contents = self.spaces[x][y]
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if contents < 0:
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yield x, y
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def get_spaces_with_human_pieces(self):
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for x, y in self.get_spaces():
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contents = self.spaces[x][y]
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if contents > 0:
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yield x, y
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def get_legal_deltas_for_space(self, x, y):
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contents = self.spaces[x][y]
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if contents == COMPUTER_PIECE:
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for delta_x in (-1, 1):
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yield (delta_x, -1)
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else:
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for delta_x in (-1, 1):
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for delta_y in (-1, 1):
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yield (delta_x, delta_y)
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def pick_computer_move(self):
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move_record = None
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for start_x, start_y in self.get_spaces_with_computer_pieces():
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for delta_x, delta_y in self.get_legal_deltas_for_space(start_x, start_y):
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new_move_record = self.check_move(start_x, start_y, delta_x, delta_y)
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if new_move_record is None:
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continue
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if (move_record is None) or (
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new_move_record.quality > move_record.quality
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):
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move_record = new_move_record
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return move_record
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def check_move(self, start_x, start_y, delta_x, delta_y):
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new_x = start_x + delta_x
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new_y = start_y + delta_y
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if not is_legal_board_coordinate(new_x, new_y):
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return None
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contents = self.spaces[new_x][new_y]
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if contents == EMPTY_SPACE:
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return self.evaluate_move(start_x, start_y, new_x, new_y)
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if contents < 0:
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return None
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# check jump landing space, which is an additional dx, dy from new_x, newy
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landing_x = new_x + delta_x
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landing_y = new_y + delta_y
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if not is_legal_board_coordinate(landing_x, landing_y):
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return None
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if self.spaces[landing_x][landing_y] == EMPTY_SPACE:
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return self.evaluate_move(start_x, start_y, landing_x, landing_y)
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def evaluate_move(self, start_x, start_y, dest_x, dest_y):
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quality = 0
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if dest_y == 0 and self.spaces[start_x][start_y] == COMPUTER_PIECE:
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# promoting is good
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quality += 2
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if abs(dest_y - start_y) == 2:
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# jumps are good
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quality += 5
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if start_y == 7:
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# prefer to defend back row
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quality -= 2
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if dest_x in (0, 7):
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# moving to edge column
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quality += 1
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for delta_x in (-1, 1):
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if not is_legal_board_coordinate(dest_x + delta_x, dest_y - 1):
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continue
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if self.spaces[dest_x + delta_x][dest_y - 1] < 0:
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# moving into "shadow" of another computer piece
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quality += 1
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if not is_legal_board_coordinate(dest_x - delta_x, dest_y + 1):
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continue
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if (
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(self.spaces[dest_x + delta_x][dest_y - 1] > 0)
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and (self.spaces[dest_x - delta_x][dest_y + 1] == EMPTY_SPACE)
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or ((dest_x - delta_x == start_x) and (dest_y + 1 == start_y))
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):
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# we are moving up to a human checker that could jump us
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quality -= 2
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return MoveRecord(quality, start_x, start_y, dest_x, dest_y)
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def remove_r_pieces(self, move_record):
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self.remove_pieces(
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move_record.start_x,
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move_record.start_y,
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move_record.dest_x,
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move_record.dest_y,
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)
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def remove_pieces(self, start_x, start_y, dest_x, dest_y):
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self.spaces[dest_x][dest_y] = self.spaces[start_x][start_y]
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self.spaces[start_x][start_y] = EMPTY_SPACE
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if abs(dest_x - start_x) == 2:
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mid_x = (start_x + dest_x) // 2
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mid_y = (start_y + dest_y) // 2
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self.spaces[mid_x][mid_y] = EMPTY_SPACE
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def play_computer_move(self, move_record):
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print(
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f"FROM {move_record.start_x} {move_record.start_y} TO {move_record.dest_x} {move_record.dest_y}"
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)
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while True:
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if move_record.dest_y == BOTTOM_ROW:
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# KING ME
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self.remove_r_pieces(move_record)
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self.spaces[move_record.dest_x][move_record.dest_y] = COMPUTER_KING
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return
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else:
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self.spaces[move_record.dest_x][move_record.dest_y] = self.spaces[
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move_record.start_x
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][move_record.start_y]
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self.remove_r_pieces(move_record)
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if abs(move_record.dest_x - move_record.start_x) != 2:
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return
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landing_x = move_record.dest_x
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landing_y = move_record.dest_y
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best_move = None
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if self.spaces[landing_x][landing_y] == COMPUTER_PIECE:
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for delta_x in (-2, 2):
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test_record = self.try_extend(landing_x, landing_y, delta_x, -2)
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if not (move_record is None):
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if (best_move is None) or (
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move_record.quality > best_move.quality
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):
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best_move = test_record
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else:
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assert self.spaces[landing_x][landing_y] == COMPUTER_KING
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for delta_x in (-2, 2):
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for delta_y in (-2, 2):
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test_record = self.try_extend(
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landing_x, landing_y, delta_x, delta_y
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)
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if not (move_record is None):
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if (best_move is None) or (
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move_record.quality > best_move.quality
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):
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best_move = test_record
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if best_move is None:
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return
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else:
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print(f"TO {best_move.dest_x} {best_move.dest_y}")
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move_record = best_move
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def try_extend(self, start_x, start_y, delta_x, delta_y):
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new_x = start_x + delta_x
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new_y = start_y + delta_y
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if not is_legal_board_coordinate(new_x, new_y):
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return None
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jumped_x = start_x + delta_x // 2
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jumped_y = start_y + delta_y // 2
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if (self.spaces[new_x][new_y] == EMPTY_SPACE) and (
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self.spaces[jumped_x][jumped_y] > 0
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):
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return self.evaluate_move(start_x, start_y, new_x, new_y)
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def get_human_move(self):
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is_king = False
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while True:
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start_x, start_y = get_coordinates("FROM?")
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if self.spaces[start_x][start_y] > 0:
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break
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is_king = self.spaces[start_x][start_y] == HUMAN_KING
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while True:
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dest_x, dest_y = get_coordinates("TO?")
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if (not is_king) and (dest_y < start_y):
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# CHEATER! Trying to move non-king backwards
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continue
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if (
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(self.spaces[dest_x][dest_y] == 0)
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and (abs(dest_x - start_x) <= 2)
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and (abs(dest_x - start_x) == abs(dest_y - start_y))
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):
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break
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return start_x, start_y, dest_x, dest_y
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def get_human_extension(self, start_x, start_y):
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is_king = self.spaces[start_x][start_y] == HUMAN_KING
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while True:
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dest_x, dest_y = get_coordinates("+TO?")
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if dest_x < 0:
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return False, None
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if (not is_king) and (dest_y < start_y):
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# CHEATER! Trying to move non-king backwards
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continue
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if (
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(self.spaces[dest_x][dest_y] == EMPTY_SPACE)
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and (abs(dest_x - start_x) == 2)
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and (abs(dest_y - start_y) == 2)
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):
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return True, (start_x, start_y, dest_x, dest_y)
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def play_human_move(self, start_x, start_y, dest_x, dest_y):
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self.remove_pieces(start_x, start_y, dest_x, dest_y)
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if dest_y == TOP_ROW:
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# KING ME
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self.spaces[dest_x][dest_y] = HUMAN_KING
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def check_pieces(self):
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if len(list(self.get_spaces_with_computer_pieces())) == 0:
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print_human_won()
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return False
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if len(list(self.get_spaces_with_computer_pieces())) == 0:
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print_computer_won()
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return False
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return True
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def print_instructions():
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print("THIS IS THE GAME OF CHECKERS. THE COMPUTER IS X,")
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@@ -82,225 +351,6 @@ def print_instructions():
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print()
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def get_spaces():
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for x in range(0, 8):
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for y in range(0, 8):
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yield x, y
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def get_spaces_with_computer_pieces(board):
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for x, y in get_spaces():
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contents = board.spaces[x][y]
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if contents < 0:
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yield x, y
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def get_spaces_with_human_pieces(board):
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for x, y in get_spaces():
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contents = board.spaces[x][y]
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if contents > 0:
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yield x, y
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def pick_computer_move(board):
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r = [INVALID_MOVE] * 5
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for x, y in get_spaces_with_computer_pieces(board):
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contents = board.spaces[x][y]
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if contents == COMPUTER_PIECE:
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for dx in (-1, 1):
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dy = -1
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sub_650(board, x, y, dx, dy, r)
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else:
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for dx in (-1, 1):
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for dy in (-1, 1):
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sub_650(board, x, y, dx, dy, r)
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if r[0] != INVALID_MOVE:
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dx = r[3] - r[1]
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dy = r[4] - r[2]
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if abs(dx) != abs(dy):
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print(r)
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assert abs(dx) == abs(dy)
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return r
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def sub_650(board, x, y, dx, dy, r):
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new_x = x + dx
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new_y = y + dy
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if not ((0 <= new_x <= 7) and (0 <= new_y <= 7)):
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return
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contents = board.spaces[new_x][new_y]
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if contents == 0:
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sub_910(board, x, y, new_x, new_y, r)
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return
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if contents < 0:
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return
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# check landing space
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landing_x = new_x + dx
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landing_y = new_y + dy
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# line 790
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if not ((0 <= landing_x <= 7) and (0 <= landing_y <= 7)):
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return
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if board.spaces[landing_x][landing_y] == 0:
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sub_910(board, x, y, landing_x, landing_y, r)
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def sub_910(board, start_x, start_y, dest_x, dest_y, r):
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q = 0
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if dest_y == 0 and board.spaces[start_x][start_y] == COMPUTER_PIECE:
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q += 2
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if abs(start_y - dest_y) == 2:
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q += 5
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if start_y == 7:
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q -= 2
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if dest_x in (0, 7):
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q += 1
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for c in (-1, 1):
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if (0 <= dest_x + c <= 7) and (1 <= dest_y):
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# line 1035
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if board.spaces[dest_x + c][dest_y - 1] < 0:
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q += 1
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# line 1040
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elif (0 <= dest_x - c <= 7) and (dest_y + 1 <= 7):
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# line 1045
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if (
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(board.spaces[dest_x + c][dest_y - 1] > 0)
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and (board.spaces[dest_x - c][dest_y + 1] == EMPTY_SPACE)
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or ((dest_x - c == start_x) and (dest_y + 1 == start_y))
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):
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q -= 2
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# line 1080
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if q > r[0]:
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r[0] = q
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r[1] = start_x
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r[2] = start_y
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r[3] = dest_x
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r[4] = dest_y
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def remove_r_pieces(board, r):
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remove_pieces(board, r[1], r[2], r[3], r[4])
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def remove_pieces(board, start_x, start_y, dest_x, dest_y):
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board.spaces[dest_x][dest_y] = board.spaces[start_x][start_y]
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board.spaces[start_x][start_y] = EMPTY_SPACE
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if abs(dest_x - start_x) == 2:
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mid_x = (start_x + dest_x) // 2
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mid_y = (start_y + dest_y) // 2
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board.spaces[mid_x][mid_y] = EMPTY_SPACE
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def play_computer_move(board, r):
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print(f"FROM {r[1]} {r[2]} TO {r[3]} {r[4]}")
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while True:
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if r[4] == 0:
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# KING ME
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board.spaces[r[3]][r[4]] = COMPUTER_KING
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remove_r_pieces(board, r)
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return
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else:
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# line 1250
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board.spaces[r[3]][r[4]] = board.spaces[r[1]][r[2]]
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remove_r_pieces(board, r)
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if abs(r[1] - r[3]) != 2:
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return
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# line 1340
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x = r[3]
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y = r[4]
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r[0] = INVALID_MOVE
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if board.spaces[x][y] == COMPUTER_PIECE:
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for a in (-2, 2):
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try_extend(board, r, x, y, a, -2)
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else:
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assert board.spaces[x][y] == COMPUTER_KING
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for a in (-2, 2):
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for b in (-2, 2):
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try_extend(board, r, x, y, a, b)
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if r[0] != INVALID_MOVE:
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print(f"TO {r[3]} {r[4]}")
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else:
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return
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def try_extend(board, r, x, y, a, b):
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# line 1370
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||||
nx = x + a
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ny = y + b
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if not ((0 <= nx <= 7) and (0 <= ny <= 7)):
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return
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||||
if (board.spaces[nx][ny] == EMPTY_SPACE) and (
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board.spaces[nx + a // 2][ny + b // 2] > 0
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||||
):
|
||||
sub_910(board, x, y, nx, ny, r)
|
||||
|
||||
|
||||
def get_human_move(board):
|
||||
is_king = False
|
||||
|
||||
while True:
|
||||
print("FROM?")
|
||||
from_response = input()
|
||||
x, y = [int(c) for c in from_response.split(",")]
|
||||
|
||||
if board.spaces[x][y] > 0:
|
||||
break
|
||||
|
||||
is_king = board.spaces[x][y] == HUMAN_KING
|
||||
|
||||
while True:
|
||||
print("TO?")
|
||||
to_response = input()
|
||||
a, b = [int(c) for c in to_response.split(",")]
|
||||
|
||||
if (not is_king) and (b < y):
|
||||
# CHEATER! Trying to move non-king backwards
|
||||
continue
|
||||
if (
|
||||
(board.spaces[a][b] == 0)
|
||||
and (abs(a - x) <= 2)
|
||||
and (abs(a - x) == abs(b - y))
|
||||
):
|
||||
break
|
||||
return x, y, a, b
|
||||
|
||||
|
||||
def get_human_extension(board, sx, sy):
|
||||
is_king = board.spaces[sx][sy] == HUMAN_KING
|
||||
|
||||
while True:
|
||||
print("+TO?")
|
||||
to_response = input()
|
||||
a1, b1 = [int(c) for c in to_response.split(",")]
|
||||
if a1 < 0:
|
||||
return False, None
|
||||
if (not is_king) and (b1 < sy):
|
||||
# CHEATER! Trying to move non-king backwards
|
||||
continue
|
||||
if (
|
||||
(board.spaces[a1][b1] == EMPTY_SPACE)
|
||||
and (abs(a1 - sx) == 2)
|
||||
and (abs(b1 - sy) == 2)
|
||||
):
|
||||
return True, (sx, sy, a1, b1)
|
||||
|
||||
|
||||
def play_human_move(board, start_x, start_y, dest_x, dest_y):
|
||||
remove_pieces(board, start_x, start_y, dest_x, dest_y)
|
||||
|
||||
if dest_y == 7:
|
||||
# KING ME
|
||||
board.spaces[dest_x][dest_y] = HUMAN_KING
|
||||
|
||||
|
||||
def print_human_won():
|
||||
print()
|
||||
print("YOU WIN.")
|
||||
@@ -311,40 +361,30 @@ def print_computer_won():
|
||||
print("I WIN.")
|
||||
|
||||
|
||||
def check_pieces(board):
|
||||
if len(list(get_spaces_with_computer_pieces(board))) == 0:
|
||||
print_human_won()
|
||||
return False
|
||||
if len(list(get_spaces_with_computer_pieces(board))) == 0:
|
||||
print_computer_won()
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def play_game():
|
||||
board = Board()
|
||||
|
||||
while True:
|
||||
r = pick_computer_move(board)
|
||||
if r[0] == INVALID_MOVE:
|
||||
move_record = board.pick_computer_move()
|
||||
if move_record is None:
|
||||
print_human_won()
|
||||
return
|
||||
play_computer_move(board, r)
|
||||
board.play_computer_move(move_record)
|
||||
|
||||
print(board)
|
||||
|
||||
if not check_pieces(board):
|
||||
if not board.check_pieces():
|
||||
return
|
||||
|
||||
sx, sy, dx, dy = get_human_move(board)
|
||||
play_human_move(board, sx, sy, dx, dy)
|
||||
if abs(dx - sx) == 2:
|
||||
start_x, start_y, dest_x, dest_y = board.get_human_move()
|
||||
board.play_human_move(start_x, start_y, dest_x, dest_y)
|
||||
if abs(dest_x - start_x) == 2:
|
||||
while True:
|
||||
extend, move = get_human_extension(board, dx, dy)
|
||||
extend, move = board.get_human_extension(dest_x, dest_y)
|
||||
if not extend:
|
||||
break
|
||||
sx, sy, dx, dy = move
|
||||
play_human_move(board, sx, sy, dx, dy)
|
||||
start_x, start_y, dest_x, dest_y = move
|
||||
board.play_human_move(start_x, start_y, dest_x, dest_y)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
Reference in New Issue
Block a user