mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 23:26:40 -08:00
Use common library in SuperStarTrek
This commit is contained in:
@@ -12,4 +12,6 @@ public sealed class ConsoleIO : TextIO
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: base(Console.In, Console.Out)
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{
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}
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public override char ReadCharacter() => Console.ReadKey(intercept: true).KeyChar;
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}
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@@ -8,6 +8,12 @@ namespace Games.Common.IO;
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/// </summary>
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public interface IReadWrite
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{
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/// <summary>
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/// Reads a character from input.
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/// </summary>
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/// <returns>The character read.</returns>
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char ReadCharacter();
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/// <summary>
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/// Reads a <see cref="float" /> value from input.
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/// </summary>
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@@ -99,6 +105,13 @@ public interface IReadWrite
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/// </summary>
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/// <param name="format">The format <see cref="string" /> to be written.</param>
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/// <param name="value">The values to be inserted into the format.</param>
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void Write(string format, params object[] values);
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/// <summary>
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/// Writes a formatted string to output followed by a new-line.
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/// </summary>
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/// <param name="format">The format <see cref="string" /> to be written.</param>
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/// <param name="value">The values to be inserted into the format.</param>
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void WriteLine(string format, params object[] values);
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/// <summary>
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@@ -29,6 +29,15 @@ public class TextIO : IReadWrite
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_numberTokenReader = TokenReader.ForNumbers(this);
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}
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public virtual char ReadCharacter()
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{
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while(true)
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{
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var ch = _input.Read();
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if (ch != -1) { return (char)ch; }
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}
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}
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public float ReadNumber(string prompt) => ReadNumbers(prompt, 1)[0];
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public (float, float) Read2Numbers(string prompt)
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@@ -99,6 +108,8 @@ public class TextIO : IReadWrite
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public void WriteLine(object value) => _output.WriteLine(value.ToString());
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public void Write(string format, params object[] values) => _output.Write(format, values);
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public void WriteLine(string format, params object[] values) => _output.WriteLine(format, values);
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public void Write(Stream stream, bool keepOpen = false)
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@@ -1,34 +1,33 @@
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using System.ComponentModel;
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namespace SuperStarTrek.Commands
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namespace SuperStarTrek.Commands;
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internal enum Command
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{
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internal enum Command
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{
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[Description("To set course")]
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NAV,
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[Description("To set course")]
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NAV,
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[Description("For short range sensor scan")]
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SRS,
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[Description("For short range sensor scan")]
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SRS,
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[Description("For long range sensor scan")]
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LRS,
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[Description("For long range sensor scan")]
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LRS,
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[Description("To fire phasers")]
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PHA,
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[Description("To fire phasers")]
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PHA,
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[Description("To fire photon torpedoes")]
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TOR,
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[Description("To fire photon torpedoes")]
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TOR,
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[Description("To raise or lower shields")]
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SHE,
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[Description("To raise or lower shields")]
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SHE,
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[Description("For damage control reports")]
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DAM,
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[Description("For damage control reports")]
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DAM,
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[Description("To call on library-computer")]
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COM,
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[Description("To call on library-computer")]
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COM,
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[Description("To resign your command")]
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XXX
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}
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[Description("To resign your command")]
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XXX
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}
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@@ -1,14 +1,13 @@
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using System.Reflection;
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using System.ComponentModel;
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namespace SuperStarTrek.Commands
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namespace SuperStarTrek.Commands;
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internal static class CommandExtensions
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{
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internal static class CommandExtensions
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{
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internal static string GetDescription(this Command command) =>
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typeof(Command)
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.GetField(command.ToString())
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.GetCustomAttribute<DescriptionAttribute>()
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.Description;
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}
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internal static string GetDescription(this Command command) =>
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typeof(Command)
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.GetField(command.ToString())
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.GetCustomAttribute<DescriptionAttribute>()
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.Description;
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}
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@@ -1,23 +1,22 @@
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namespace SuperStarTrek.Commands
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namespace SuperStarTrek.Commands;
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internal class CommandResult
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{
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internal class CommandResult
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public static readonly CommandResult Ok = new(false);
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public static readonly CommandResult GameOver = new(true);
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private CommandResult(bool isGameOver)
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{
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public static readonly CommandResult Ok = new(false);
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public static readonly CommandResult GameOver = new(true);
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private CommandResult(bool isGameOver)
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{
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IsGameOver = isGameOver;
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}
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private CommandResult(float timeElapsed)
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{
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TimeElapsed = timeElapsed;
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}
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public bool IsGameOver { get; }
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public float TimeElapsed { get; }
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public static CommandResult Elapsed(float timeElapsed) => new(timeElapsed);
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IsGameOver = isGameOver;
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}
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private CommandResult(float timeElapsed)
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{
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TimeElapsed = timeElapsed;
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}
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public bool IsGameOver { get; }
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public float TimeElapsed { get; }
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public static CommandResult Elapsed(float timeElapsed) => new(timeElapsed);
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}
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@@ -1,131 +1,128 @@
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using System;
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using Games.Common.IO;
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using Games.Common.Randomness;
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using SuperStarTrek.Objects;
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using SuperStarTrek.Resources;
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using SuperStarTrek.Space;
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using SuperStarTrek.Systems;
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using SuperStarTrek.Systems.ComputerFunctions;
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namespace SuperStarTrek
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namespace SuperStarTrek;
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internal class Game
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{
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internal class Game
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private readonly TextIO _io;
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private readonly IRandom _random;
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private int _initialStardate;
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private int _finalStarDate;
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private float _currentStardate;
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private Coordinates _currentQuadrant;
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private Galaxy _galaxy;
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private int _initialKlingonCount;
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private Enterprise _enterprise;
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internal Game(TextIO io, IRandom random)
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{
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private readonly Output _output;
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private readonly Input _input;
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private readonly Random _random;
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private int _initialStardate;
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private int _finalStarDate;
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private float _currentStardate;
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private Coordinates _currentQuadrant;
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private Galaxy _galaxy;
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private int _initialKlingonCount;
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private Enterprise _enterprise;
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internal Game(Output output, Input input, Random random)
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{
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_output = output;
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_input = input;
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_random = random;
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}
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internal float Stardate => _currentStardate;
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internal float StardatesRemaining => _finalStarDate - _currentStardate;
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internal void DoIntroduction()
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{
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_output.Write(Strings.Title);
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if (_input.GetYesNo("Do you need instructions", Input.YesNoMode.FalseOnN))
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{
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_output.Write(Strings.Instructions);
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_input.WaitForAnyKeyButEnter("to continue");
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}
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}
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internal void Play()
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{
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Initialise();
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var gameOver = false;
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while (!gameOver)
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{
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var command = _input.GetCommand();
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var result = _enterprise.Execute(command);
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gameOver = result.IsGameOver || CheckIfStranded();
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_currentStardate += result.TimeElapsed;
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gameOver |= _currentStardate > _finalStarDate;
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}
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if (_galaxy.KlingonCount > 0)
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{
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_output.Write(Strings.EndOfMission, _currentStardate, _galaxy.KlingonCount);
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}
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else
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{
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_output.Write(Strings.Congratulations, GetEfficiency());
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}
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}
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private void Initialise()
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{
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_currentStardate = _initialStardate = _random.GetInt(20, 40) * 100;
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_finalStarDate = _initialStardate + _random.GetInt(25, 35);
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_currentQuadrant = _random.GetCoordinate();
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_galaxy = new Galaxy(_random);
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_initialKlingonCount = _galaxy.KlingonCount;
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_enterprise = new Enterprise(3000, _random.GetCoordinate(), _output, _random, _input);
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_enterprise
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.Add(new WarpEngines(_enterprise, _output, _input))
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.Add(new ShortRangeSensors(_enterprise, _galaxy, this, _output))
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.Add(new LongRangeSensors(_galaxy, _output))
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.Add(new PhaserControl(_enterprise, _output, _input, _random))
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.Add(new PhotonTubes(10, _enterprise, _output, _input))
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.Add(new ShieldControl(_enterprise, _output, _input))
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.Add(new DamageControl(_enterprise, _output))
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.Add(new LibraryComputer(
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_output,
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_input,
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new CumulativeGalacticRecord(_output, _galaxy),
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new StatusReport(this, _galaxy, _enterprise, _output),
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new TorpedoDataCalculator(_enterprise, _output),
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new StarbaseDataCalculator(_enterprise, _output),
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new DirectionDistanceCalculator(_enterprise, _output, _input),
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new GalaxyRegionMap(_output, _galaxy)));
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_output.Write(Strings.Enterprise);
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_output.Write(
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Strings.Orders,
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_galaxy.KlingonCount,
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_finalStarDate,
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_finalStarDate - _initialStardate,
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_galaxy.StarbaseCount > 1 ? "are" : "is",
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_galaxy.StarbaseCount,
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_galaxy.StarbaseCount > 1 ? "s" : "");
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_input.WaitForAnyKeyButEnter("when ready to accept command");
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_enterprise.StartIn(BuildCurrentQuadrant());
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}
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private Quadrant BuildCurrentQuadrant() =>
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new Quadrant(_galaxy[_currentQuadrant], _enterprise, _random, _galaxy, _input, _output);
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internal bool Replay() => _galaxy.StarbaseCount > 0 && _input.GetString(Strings.ReplayPrompt, "Aye");
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private bool CheckIfStranded()
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{
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if (_enterprise.IsStranded) { _output.Write(Strings.Stranded); }
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return _enterprise.IsStranded;
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}
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private float GetEfficiency() =>
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1000 * (float)Math.Pow(_initialKlingonCount / (_currentStardate - _initialStardate), 2);
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_io = io;
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_random = random;
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}
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internal float Stardate => _currentStardate;
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internal float StardatesRemaining => _finalStarDate - _currentStardate;
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internal void DoIntroduction()
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{
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_io.Write(Strings.Title);
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if (_io.GetYesNo("Do you need instructions", IReadWriteExtensions.YesNoMode.FalseOnN))
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{
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_io.Write(Strings.Instructions);
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_io.WaitForAnyKeyButEnter("to continue");
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}
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}
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internal void Play()
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{
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Initialise();
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var gameOver = false;
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while (!gameOver)
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{
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var command = _io.ReadCommand();
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var result = _enterprise.Execute(command);
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gameOver = result.IsGameOver || CheckIfStranded();
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_currentStardate += result.TimeElapsed;
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gameOver |= _currentStardate > _finalStarDate;
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}
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if (_galaxy.KlingonCount > 0)
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{
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_io.Write(Strings.EndOfMission, _currentStardate, _galaxy.KlingonCount);
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}
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else
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{
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_io.Write(Strings.Congratulations, CalculateEfficiency());
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}
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}
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private void Initialise()
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{
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_currentStardate = _initialStardate = _random.Next(20, 40) * 100;
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_finalStarDate = _initialStardate + _random.Next(25, 35);
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_currentQuadrant = _random.NextCoordinate();
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_galaxy = new Galaxy(_random);
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_initialKlingonCount = _galaxy.KlingonCount;
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_enterprise = new Enterprise(3000, _random.NextCoordinate(), _io, _random);
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_enterprise
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.Add(new WarpEngines(_enterprise, _io))
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.Add(new ShortRangeSensors(_enterprise, _galaxy, this, _io))
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.Add(new LongRangeSensors(_galaxy, _io))
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.Add(new PhaserControl(_enterprise, _io, _random))
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.Add(new PhotonTubes(10, _enterprise, _io))
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.Add(new ShieldControl(_enterprise, _io))
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.Add(new DamageControl(_enterprise, _io))
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.Add(new LibraryComputer(
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_io,
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new CumulativeGalacticRecord(_io, _galaxy),
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new StatusReport(this, _galaxy, _enterprise, _io),
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new TorpedoDataCalculator(_enterprise, _io),
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new StarbaseDataCalculator(_enterprise, _io),
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new DirectionDistanceCalculator(_enterprise, _io),
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new GalaxyRegionMap(_io, _galaxy)));
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_io.Write(Strings.Enterprise);
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_io.Write(
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Strings.Orders,
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_galaxy.KlingonCount,
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_finalStarDate,
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_finalStarDate - _initialStardate,
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_galaxy.StarbaseCount > 1 ? "are" : "is",
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_galaxy.StarbaseCount,
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_galaxy.StarbaseCount > 1 ? "s" : "");
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_io.WaitForAnyKeyButEnter("when ready to accept command");
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_enterprise.StartIn(BuildCurrentQuadrant());
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}
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private Quadrant BuildCurrentQuadrant() => new(_galaxy[_currentQuadrant], _enterprise, _random, _galaxy, _io);
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internal bool Replay() => _galaxy.StarbaseCount > 0 && _io.ReadExpectedString(Strings.ReplayPrompt, "Aye");
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private bool CheckIfStranded()
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{
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if (_enterprise.IsStranded) { _io.Write(Strings.Stranded); }
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return _enterprise.IsStranded;
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}
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private float CalculateEfficiency() =>
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1000 * (float)Math.Pow(_initialKlingonCount / (_currentStardate - _initialStardate), 2);
|
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}
|
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|
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16
84_Super_Star_Trek/csharp/IRandomExtensions.cs
Normal file
16
84_Super_Star_Trek/csharp/IRandomExtensions.cs
Normal file
@@ -0,0 +1,16 @@
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using Games.Common.Randomness;
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using SuperStarTrek.Space;
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|
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namespace SuperStarTrek;
|
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|
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internal static class IRandomExtensions
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||||
{
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||||
internal static Coordinates NextCoordinate(this IRandom random) =>
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new Coordinates(random.Next1To8Inclusive() - 1, random.Next1To8Inclusive() - 1);
|
||||
|
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// Duplicates the algorithm used in the original code to get an integer value from 1 to 8, inclusive:
|
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// 475 DEF FNR(R)=INT(RND(R)*7.98+1.01)
|
||||
// Returns a value from 1 to 8, inclusive.
|
||||
// Note there's a slight bias away from the extreme values, 1 and 8.
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||||
internal static int Next1To8Inclusive(this IRandom random) => (int)(random.NextFloat() * 7.98 + 1.01);
|
||||
}
|
||||
89
84_Super_Star_Trek/csharp/IReadWriteExtensions.cs
Normal file
89
84_Super_Star_Trek/csharp/IReadWriteExtensions.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
using static System.StringComparison;
|
||||
|
||||
namespace SuperStarTrek;
|
||||
|
||||
internal static class IReadWriteExtensions
|
||||
{
|
||||
internal static void WaitForAnyKeyButEnter(this IReadWrite io, string prompt)
|
||||
{
|
||||
io.Write($"Hit any key but Enter {prompt} ");
|
||||
while (io.ReadCharacter() == '\r');
|
||||
}
|
||||
|
||||
internal static (float X, float Y) GetCoordinates(this IReadWrite io, string prompt) =>
|
||||
io.Read2Numbers($"{prompt} (X,Y)");
|
||||
|
||||
internal static bool TryReadNumberInRange(
|
||||
this IReadWrite io,
|
||||
string prompt,
|
||||
float minValue,
|
||||
float maxValue,
|
||||
out float value)
|
||||
{
|
||||
value = io.ReadNumber($"{prompt} ({minValue}-{maxValue})");
|
||||
|
||||
return value >= minValue && value <= maxValue;
|
||||
}
|
||||
|
||||
internal static bool ReadExpectedString(this IReadWrite io, string prompt, string trueValue) =>
|
||||
io.ReadString(prompt).Equals(trueValue, InvariantCultureIgnoreCase);
|
||||
|
||||
internal static Command ReadCommand(this IReadWrite io)
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
var response = io.ReadString("Command");
|
||||
|
||||
if (response.Length >= 3 &&
|
||||
Enum.TryParse(response.Substring(0, 3), ignoreCase: true, out Command parsedCommand))
|
||||
{
|
||||
return parsedCommand;
|
||||
}
|
||||
|
||||
io.WriteLine("Enter one of the following:");
|
||||
foreach (var command in Enum.GetValues(typeof(Command)).OfType<Command>())
|
||||
{
|
||||
io.WriteLine($" {command} ({command.GetDescription()})");
|
||||
}
|
||||
io.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool TryReadCourse(this IReadWrite io, string prompt, string officer, out Course course)
|
||||
{
|
||||
if (!io.TryReadNumberInRange(prompt, 1, 9, out var direction))
|
||||
{
|
||||
io.WriteLine($"{officer} reports, 'Incorrect course data, sir!'");
|
||||
course = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
course = new Course(direction);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static bool GetYesNo(this IReadWrite io, string prompt, YesNoMode mode)
|
||||
{
|
||||
var response = io.ReadString($"{prompt} (Y/N)").ToUpperInvariant();
|
||||
|
||||
return (mode, response) switch
|
||||
{
|
||||
(YesNoMode.FalseOnN, "N") => false,
|
||||
(YesNoMode.FalseOnN, _) => true,
|
||||
(YesNoMode.TrueOnY, "Y") => true,
|
||||
(YesNoMode.TrueOnY, _) => false,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, "Invalid value")
|
||||
};
|
||||
}
|
||||
|
||||
internal enum YesNoMode
|
||||
{
|
||||
TrueOnY,
|
||||
FalseOnN
|
||||
}
|
||||
}
|
||||
@@ -1,159 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
using static System.StringComparison;
|
||||
|
||||
namespace SuperStarTrek
|
||||
{
|
||||
internal class Input
|
||||
{
|
||||
private readonly Output _output;
|
||||
|
||||
internal Input(Output output)
|
||||
{
|
||||
_output = output;
|
||||
}
|
||||
|
||||
internal void WaitForAnyKeyButEnter(string prompt)
|
||||
{
|
||||
_output.Write($"Hit any key but Enter {prompt} ");
|
||||
while (Console.ReadKey(intercept: true).Key == ConsoleKey.Enter);
|
||||
}
|
||||
|
||||
internal string GetString(string prompt)
|
||||
{
|
||||
_output.Prompt(prompt);
|
||||
return Console.ReadLine();
|
||||
}
|
||||
|
||||
internal float GetNumber(string prompt)
|
||||
{
|
||||
_output.Prompt(prompt);
|
||||
|
||||
while (true)
|
||||
{
|
||||
var response = Console.ReadLine();
|
||||
if (float.TryParse(response, out var value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
_output.WriteLine("!Number expected - retry input line");
|
||||
_output.Prompt();
|
||||
}
|
||||
}
|
||||
|
||||
internal (float X, float Y) GetCoordinates(string prompt)
|
||||
{
|
||||
_output.Prompt($"{prompt} (X,Y)");
|
||||
var responses = ReadNumbers(2);
|
||||
return (responses[0], responses[1]);
|
||||
}
|
||||
|
||||
internal bool TryGetNumber(string prompt, float minValue, float maxValue, out float value)
|
||||
{
|
||||
value = GetNumber($"{prompt} ({minValue}-{maxValue})");
|
||||
|
||||
return value >= minValue && value <= maxValue;
|
||||
}
|
||||
|
||||
internal bool GetString(string replayPrompt, string trueValue) =>
|
||||
GetString(replayPrompt).Equals(trueValue, InvariantCultureIgnoreCase);
|
||||
|
||||
internal Command GetCommand()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
var response = GetString("Command");
|
||||
|
||||
if (response.Length >= 3 &&
|
||||
Enum.TryParse(response.Substring(0, 3), ignoreCase: true, out Command parsedCommand))
|
||||
{
|
||||
return parsedCommand;
|
||||
}
|
||||
|
||||
_output.WriteLine("Enter one of the following:");
|
||||
foreach (var command in Enum.GetValues(typeof(Command)).OfType<Command>())
|
||||
{
|
||||
_output.WriteLine($" {command} ({command.GetDescription()})");
|
||||
}
|
||||
_output.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
internal bool TryGetCourse(string prompt, string officer, out Course course)
|
||||
{
|
||||
if (!TryGetNumber(prompt, 1, 9, out var direction))
|
||||
{
|
||||
_output.WriteLine($"{officer} reports, 'Incorrect course data, sir!'");
|
||||
course = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
course = new Course(direction);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool GetYesNo(string prompt, YesNoMode mode)
|
||||
{
|
||||
_output.Prompt($"{prompt} (Y/N)");
|
||||
var response = Console.ReadLine().ToUpperInvariant();
|
||||
|
||||
return (mode, response) switch
|
||||
{
|
||||
(YesNoMode.FalseOnN, "N") => false,
|
||||
(YesNoMode.FalseOnN, _) => true,
|
||||
(YesNoMode.TrueOnY, "Y") => true,
|
||||
(YesNoMode.TrueOnY, _) => false,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, "Invalid value")
|
||||
};
|
||||
}
|
||||
|
||||
private float[] ReadNumbers(int quantity)
|
||||
{
|
||||
var numbers = new float[quantity];
|
||||
var index = 0;
|
||||
bool tryAgain;
|
||||
|
||||
do
|
||||
{
|
||||
tryAgain = false;
|
||||
var responses = Console.ReadLine().Split(',');
|
||||
if (responses.Length > quantity)
|
||||
{
|
||||
_output.WriteLine("!Extra input ingored");
|
||||
}
|
||||
|
||||
for (; index < responses.Length; index++)
|
||||
{
|
||||
if (!float.TryParse(responses[index], out numbers[index]))
|
||||
{
|
||||
_output.WriteLine("!Number expected - retry input line");
|
||||
_output.Prompt();
|
||||
tryAgain = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (tryAgain);
|
||||
|
||||
if (index < quantity)
|
||||
{
|
||||
_output.Prompt("?");
|
||||
var responses = ReadNumbers(quantity - index);
|
||||
for (int i = 0; i < responses.Length; i++, index++)
|
||||
{
|
||||
numbers[index] = responses[i];
|
||||
}
|
||||
}
|
||||
|
||||
return numbers;
|
||||
}
|
||||
|
||||
internal enum YesNoMode
|
||||
{
|
||||
TrueOnY,
|
||||
FalseOnN
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,231 +1,230 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
using SuperStarTrek.Systems;
|
||||
|
||||
namespace SuperStarTrek.Objects
|
||||
namespace SuperStarTrek.Objects;
|
||||
|
||||
internal class Enterprise
|
||||
{
|
||||
internal class Enterprise
|
||||
private readonly int _maxEnergy;
|
||||
private readonly IReadWrite _io;
|
||||
private readonly List<Subsystem> _systems;
|
||||
private readonly Dictionary<Command, Subsystem> _commandExecutors;
|
||||
private readonly IRandom _random;
|
||||
private Quadrant _quadrant;
|
||||
|
||||
public Enterprise(int maxEnergy, Coordinates sector, IReadWrite io, IRandom random)
|
||||
{
|
||||
private readonly int _maxEnergy;
|
||||
private readonly Output _output;
|
||||
private readonly List<Subsystem> _systems;
|
||||
private readonly Dictionary<Command, Subsystem> _commandExecutors;
|
||||
private readonly Random _random;
|
||||
private readonly Input _input;
|
||||
private Quadrant _quadrant;
|
||||
SectorCoordinates = sector;
|
||||
TotalEnergy = _maxEnergy = maxEnergy;
|
||||
|
||||
public Enterprise(int maxEnergy, Coordinates sector, Output output, Random random, Input input)
|
||||
{
|
||||
SectorCoordinates = sector;
|
||||
TotalEnergy = _maxEnergy = maxEnergy;
|
||||
|
||||
_systems = new List<Subsystem>();
|
||||
_commandExecutors = new Dictionary<Command, Subsystem>();
|
||||
_output = output;
|
||||
_random = random;
|
||||
_input = input;
|
||||
}
|
||||
|
||||
internal Quadrant Quadrant => _quadrant;
|
||||
|
||||
internal Coordinates QuadrantCoordinates => _quadrant.Coordinates;
|
||||
|
||||
internal Coordinates SectorCoordinates { get; private set; }
|
||||
|
||||
internal string Condition => GetCondition();
|
||||
|
||||
internal LibraryComputer Computer => (LibraryComputer)_commandExecutors[Command.COM];
|
||||
|
||||
internal ShieldControl ShieldControl => (ShieldControl)_commandExecutors[Command.SHE];
|
||||
|
||||
internal float Energy => TotalEnergy - ShieldControl.ShieldEnergy;
|
||||
|
||||
internal float TotalEnergy { get; private set; }
|
||||
|
||||
internal int DamagedSystemCount => _systems.Count(s => s.IsDamaged);
|
||||
|
||||
internal IEnumerable<Subsystem> Systems => _systems;
|
||||
|
||||
internal PhotonTubes PhotonTubes => (PhotonTubes)_commandExecutors[Command.TOR];
|
||||
|
||||
internal bool IsDocked => _quadrant.EnterpriseIsNextToStarbase;
|
||||
|
||||
internal bool IsStranded => TotalEnergy < 10 || Energy < 10 && ShieldControl.IsDamaged;
|
||||
|
||||
internal Enterprise Add(Subsystem system)
|
||||
{
|
||||
_systems.Add(system);
|
||||
_commandExecutors[system.Command] = system;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
internal void StartIn(Quadrant quadrant)
|
||||
{
|
||||
_quadrant = quadrant;
|
||||
quadrant.Display(Strings.StartText);
|
||||
}
|
||||
|
||||
private string GetCondition() =>
|
||||
IsDocked switch
|
||||
{
|
||||
true => "Docked",
|
||||
false when _quadrant.HasKlingons => "*Red*",
|
||||
false when Energy / _maxEnergy < 0.1f => "Yellow",
|
||||
false => "Green"
|
||||
};
|
||||
|
||||
internal CommandResult Execute(Command command)
|
||||
{
|
||||
if (command == Command.XXX) { return CommandResult.GameOver; }
|
||||
|
||||
return _commandExecutors[command].ExecuteCommand(_quadrant);
|
||||
}
|
||||
|
||||
internal void Refuel() => TotalEnergy = _maxEnergy;
|
||||
|
||||
public override string ToString() => "<*>";
|
||||
|
||||
internal void UseEnergy(float amountUsed)
|
||||
{
|
||||
TotalEnergy -= amountUsed;
|
||||
}
|
||||
|
||||
internal CommandResult TakeHit(Coordinates sector, int hitStrength)
|
||||
{
|
||||
_output.WriteLine($"{hitStrength} unit hit on Enterprise from sector {sector}");
|
||||
ShieldControl.AbsorbHit(hitStrength);
|
||||
|
||||
if (ShieldControl.ShieldEnergy <= 0)
|
||||
{
|
||||
_output.WriteLine(Strings.Destroyed);
|
||||
return CommandResult.GameOver;
|
||||
}
|
||||
|
||||
_output.WriteLine($" <Shields down to {ShieldControl.ShieldEnergy} units>");
|
||||
|
||||
if (hitStrength >= 20)
|
||||
{
|
||||
TakeDamage(hitStrength);
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private void TakeDamage(float hitStrength)
|
||||
{
|
||||
var hitShieldRatio = hitStrength / ShieldControl.ShieldEnergy;
|
||||
if (_random.GetFloat() > 0.6 || hitShieldRatio <= 0.02f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var system = _systems[_random.Get1To8Inclusive() - 1];
|
||||
system.TakeDamage(hitShieldRatio + 0.5f * _random.GetFloat());
|
||||
_output.WriteLine($"Damage Control reports, '{system.Name} damaged by the hit.'");
|
||||
}
|
||||
|
||||
internal void RepairSystems(float repairWorkDone)
|
||||
{
|
||||
var repairedSystems = new List<string>();
|
||||
|
||||
foreach (var system in _systems.Where(s => s.IsDamaged))
|
||||
{
|
||||
if (system.Repair(repairWorkDone))
|
||||
{
|
||||
repairedSystems.Add(system.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (repairedSystems.Any())
|
||||
{
|
||||
_output.WriteLine("Damage Control report:");
|
||||
foreach (var systemName in repairedSystems)
|
||||
{
|
||||
_output.WriteLine($" {systemName} repair completed.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void VaryConditionOfRandomSystem()
|
||||
{
|
||||
if (_random.GetFloat() > 0.2f) { return; }
|
||||
|
||||
var system = _systems[_random.Get1To8Inclusive() - 1];
|
||||
_output.Write($"Damage Control report: {system.Name} ");
|
||||
if (_random.GetFloat() >= 0.6)
|
||||
{
|
||||
system.Repair(_random.GetFloat() * 3 + 1);
|
||||
_output.WriteLine("state of repair improved");
|
||||
}
|
||||
else
|
||||
{
|
||||
system.TakeDamage(_random.GetFloat() * 5 + 1);
|
||||
_output.WriteLine("damaged");
|
||||
}
|
||||
}
|
||||
|
||||
internal float Move(Course course, float warpFactor, int distance)
|
||||
{
|
||||
var (quadrant, sector) = MoveWithinQuadrant(course, distance) ?? MoveBeyondQuadrant(course, distance);
|
||||
|
||||
if (quadrant != _quadrant.Coordinates)
|
||||
{
|
||||
_quadrant = new Quadrant(_quadrant.Galaxy[quadrant], this, _random, _quadrant.Galaxy, _input, _output);
|
||||
}
|
||||
_quadrant.SetEnterpriseSector(sector);
|
||||
SectorCoordinates = sector;
|
||||
|
||||
TotalEnergy -= distance + 10;
|
||||
if (Energy < 0)
|
||||
{
|
||||
_output.WriteLine("Shield Control supplies energy to complete the maneuver.");
|
||||
ShieldControl.ShieldEnergy = Math.Max(0, TotalEnergy);
|
||||
}
|
||||
|
||||
return GetTimeElapsed(quadrant, warpFactor);
|
||||
}
|
||||
|
||||
private (Coordinates, Coordinates)? MoveWithinQuadrant(Course course, int distance)
|
||||
{
|
||||
var currentSector = SectorCoordinates;
|
||||
foreach (var (sector, index) in course.GetSectorsFrom(SectorCoordinates).Select((s, i) => (s, i)))
|
||||
{
|
||||
if (distance == 0) { break; }
|
||||
|
||||
if (_quadrant.HasObjectAt(sector))
|
||||
{
|
||||
_output.WriteLine($"Warp engines shut down at sector {currentSector} dues to bad navigation");
|
||||
distance = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
currentSector = sector;
|
||||
distance -= 1;
|
||||
}
|
||||
|
||||
return distance == 0 ? (_quadrant.Coordinates, currentSector) : null;
|
||||
}
|
||||
|
||||
private (Coordinates, Coordinates) MoveBeyondQuadrant(Course course, int distance)
|
||||
{
|
||||
var (complete, quadrant, sector) = course.GetDestination(QuadrantCoordinates, SectorCoordinates, distance);
|
||||
|
||||
if (!complete)
|
||||
{
|
||||
_output.Write(Strings.PermissionDenied, sector, quadrant);
|
||||
}
|
||||
|
||||
return (quadrant, sector);
|
||||
}
|
||||
|
||||
private float GetTimeElapsed(Coordinates finalQuadrant, float warpFactor) =>
|
||||
finalQuadrant == _quadrant.Coordinates
|
||||
? Math.Min(1, (float)Math.Round(warpFactor, 1, MidpointRounding.ToZero))
|
||||
: 1;
|
||||
_systems = new List<Subsystem>();
|
||||
_commandExecutors = new Dictionary<Command, Subsystem>();
|
||||
_io = io;
|
||||
_random = random;
|
||||
}
|
||||
|
||||
internal Quadrant Quadrant => _quadrant;
|
||||
|
||||
internal Coordinates QuadrantCoordinates => _quadrant.Coordinates;
|
||||
|
||||
internal Coordinates SectorCoordinates { get; private set; }
|
||||
|
||||
internal string Condition => GetCondition();
|
||||
|
||||
internal LibraryComputer Computer => (LibraryComputer)_commandExecutors[Command.COM];
|
||||
|
||||
internal ShieldControl ShieldControl => (ShieldControl)_commandExecutors[Command.SHE];
|
||||
|
||||
internal float Energy => TotalEnergy - ShieldControl.ShieldEnergy;
|
||||
|
||||
internal float TotalEnergy { get; private set; }
|
||||
|
||||
internal int DamagedSystemCount => _systems.Count(s => s.IsDamaged);
|
||||
|
||||
internal IEnumerable<Subsystem> Systems => _systems;
|
||||
|
||||
internal PhotonTubes PhotonTubes => (PhotonTubes)_commandExecutors[Command.TOR];
|
||||
|
||||
internal bool IsDocked => _quadrant.EnterpriseIsNextToStarbase;
|
||||
|
||||
internal bool IsStranded => TotalEnergy < 10 || Energy < 10 && ShieldControl.IsDamaged;
|
||||
|
||||
internal Enterprise Add(Subsystem system)
|
||||
{
|
||||
_systems.Add(system);
|
||||
_commandExecutors[system.Command] = system;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
internal void StartIn(Quadrant quadrant)
|
||||
{
|
||||
_quadrant = quadrant;
|
||||
quadrant.Display(Strings.StartText);
|
||||
}
|
||||
|
||||
private string GetCondition() =>
|
||||
IsDocked switch
|
||||
{
|
||||
true => "Docked",
|
||||
false when _quadrant.HasKlingons => "*Red*",
|
||||
false when Energy / _maxEnergy < 0.1f => "Yellow",
|
||||
false => "Green"
|
||||
};
|
||||
|
||||
internal CommandResult Execute(Command command)
|
||||
{
|
||||
if (command == Command.XXX) { return CommandResult.GameOver; }
|
||||
|
||||
return _commandExecutors[command].ExecuteCommand(_quadrant);
|
||||
}
|
||||
|
||||
internal void Refuel() => TotalEnergy = _maxEnergy;
|
||||
|
||||
public override string ToString() => "<*>";
|
||||
|
||||
internal void UseEnergy(float amountUsed)
|
||||
{
|
||||
TotalEnergy -= amountUsed;
|
||||
}
|
||||
|
||||
internal CommandResult TakeHit(Coordinates sector, int hitStrength)
|
||||
{
|
||||
_io.WriteLine($"{hitStrength} unit hit on Enterprise from sector {sector}");
|
||||
ShieldControl.AbsorbHit(hitStrength);
|
||||
|
||||
if (ShieldControl.ShieldEnergy <= 0)
|
||||
{
|
||||
_io.WriteLine(Strings.Destroyed);
|
||||
return CommandResult.GameOver;
|
||||
}
|
||||
|
||||
_io.WriteLine($" <Shields down to {ShieldControl.ShieldEnergy} units>");
|
||||
|
||||
if (hitStrength >= 20)
|
||||
{
|
||||
TakeDamage(hitStrength);
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private void TakeDamage(float hitStrength)
|
||||
{
|
||||
var hitShieldRatio = hitStrength / ShieldControl.ShieldEnergy;
|
||||
if (_random.NextFloat() > 0.6 || hitShieldRatio <= 0.02f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var system = _systems[_random.Next1To8Inclusive() - 1];
|
||||
system.TakeDamage(hitShieldRatio + 0.5f * _random.NextFloat());
|
||||
_io.WriteLine($"Damage Control reports, '{system.Name} damaged by the hit.'");
|
||||
}
|
||||
|
||||
internal void RepairSystems(float repairWorkDone)
|
||||
{
|
||||
var repairedSystems = new List<string>();
|
||||
|
||||
foreach (var system in _systems.Where(s => s.IsDamaged))
|
||||
{
|
||||
if (system.Repair(repairWorkDone))
|
||||
{
|
||||
repairedSystems.Add(system.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (repairedSystems.Any())
|
||||
{
|
||||
_io.WriteLine("Damage Control report:");
|
||||
foreach (var systemName in repairedSystems)
|
||||
{
|
||||
_io.WriteLine($" {systemName} repair completed.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void VaryConditionOfRandomSystem()
|
||||
{
|
||||
if (_random.NextFloat() > 0.2f) { return; }
|
||||
|
||||
var system = _systems[_random.Next1To8Inclusive() - 1];
|
||||
_io.Write($"Damage Control report: {system.Name} ");
|
||||
if (_random.NextFloat() >= 0.6)
|
||||
{
|
||||
system.Repair(_random.NextFloat() * 3 + 1);
|
||||
_io.WriteLine("state of repair improved");
|
||||
}
|
||||
else
|
||||
{
|
||||
system.TakeDamage(_random.NextFloat() * 5 + 1);
|
||||
_io.WriteLine("damaged");
|
||||
}
|
||||
}
|
||||
|
||||
internal float Move(Course course, float warpFactor, int distance)
|
||||
{
|
||||
var (quadrant, sector) = MoveWithinQuadrant(course, distance) ?? MoveBeyondQuadrant(course, distance);
|
||||
|
||||
if (quadrant != _quadrant.Coordinates)
|
||||
{
|
||||
_quadrant = new Quadrant(_quadrant.Galaxy[quadrant], this, _random, _quadrant.Galaxy, _io);
|
||||
}
|
||||
_quadrant.SetEnterpriseSector(sector);
|
||||
SectorCoordinates = sector;
|
||||
|
||||
TotalEnergy -= distance + 10;
|
||||
if (Energy < 0)
|
||||
{
|
||||
_io.WriteLine("Shield Control supplies energy to complete the maneuver.");
|
||||
ShieldControl.ShieldEnergy = Math.Max(0, TotalEnergy);
|
||||
}
|
||||
|
||||
return GetTimeElapsed(quadrant, warpFactor);
|
||||
}
|
||||
|
||||
private (Coordinates, Coordinates)? MoveWithinQuadrant(Course course, int distance)
|
||||
{
|
||||
var currentSector = SectorCoordinates;
|
||||
foreach (var (sector, index) in course.GetSectorsFrom(SectorCoordinates).Select((s, i) => (s, i)))
|
||||
{
|
||||
if (distance == 0) { break; }
|
||||
|
||||
if (_quadrant.HasObjectAt(sector))
|
||||
{
|
||||
_io.WriteLine($"Warp engines shut down at sector {currentSector} dues to bad navigation");
|
||||
distance = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
currentSector = sector;
|
||||
distance -= 1;
|
||||
}
|
||||
|
||||
return distance == 0 ? (_quadrant.Coordinates, currentSector) : null;
|
||||
}
|
||||
|
||||
private (Coordinates, Coordinates) MoveBeyondQuadrant(Course course, int distance)
|
||||
{
|
||||
var (complete, quadrant, sector) = course.GetDestination(QuadrantCoordinates, SectorCoordinates, distance);
|
||||
|
||||
if (!complete)
|
||||
{
|
||||
_io.Write(Strings.PermissionDenied, sector, quadrant);
|
||||
}
|
||||
|
||||
return (quadrant, sector);
|
||||
}
|
||||
|
||||
private float GetTimeElapsed(Coordinates finalQuadrant, float warpFactor) =>
|
||||
finalQuadrant == _quadrant.Coordinates
|
||||
? Math.Min(1, (float)Math.Round(warpFactor, 1, MidpointRounding.ToZero))
|
||||
: 1;
|
||||
}
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Objects
|
||||
namespace SuperStarTrek.Objects;
|
||||
|
||||
internal class Klingon
|
||||
{
|
||||
internal class Klingon
|
||||
private readonly IRandom _random;
|
||||
|
||||
internal Klingon(Coordinates sector, IRandom random)
|
||||
{
|
||||
private readonly Random _random;
|
||||
|
||||
internal Klingon(Coordinates sector, Random random)
|
||||
{
|
||||
Sector = sector;
|
||||
_random = random;
|
||||
Energy = _random.GetFloat(100, 300);
|
||||
}
|
||||
|
||||
internal float Energy { get; private set; }
|
||||
|
||||
internal Coordinates Sector { get; private set; }
|
||||
|
||||
public override string ToString() => "+K+";
|
||||
|
||||
internal CommandResult FireOn(Enterprise enterprise)
|
||||
{
|
||||
var attackStrength = _random.GetFloat();
|
||||
var distanceToEnterprise = Sector.GetDistanceTo(enterprise.SectorCoordinates);
|
||||
var hitStrength = (int)(Energy * (2 + attackStrength) / distanceToEnterprise);
|
||||
Energy /= 3 + attackStrength;
|
||||
|
||||
return enterprise.TakeHit(Sector, hitStrength);
|
||||
}
|
||||
|
||||
internal bool TakeHit(int hitStrength)
|
||||
{
|
||||
if (hitStrength < 0.15 * Energy) { return false; }
|
||||
|
||||
Energy -= hitStrength;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void MoveTo(Coordinates newSector) => Sector = newSector;
|
||||
Sector = sector;
|
||||
_random = random;
|
||||
Energy = _random.NextFloat(100, 300);
|
||||
}
|
||||
|
||||
internal float Energy { get; private set; }
|
||||
|
||||
internal Coordinates Sector { get; private set; }
|
||||
|
||||
public override string ToString() => "+K+";
|
||||
|
||||
internal CommandResult FireOn(Enterprise enterprise)
|
||||
{
|
||||
var attackStrength = _random.NextFloat();
|
||||
var distanceToEnterprise = Sector.GetDistanceTo(enterprise.SectorCoordinates);
|
||||
var hitStrength = (int)(Energy * (2 + attackStrength) / distanceToEnterprise);
|
||||
Energy /= 3 + attackStrength;
|
||||
|
||||
return enterprise.TakeHit(Sector, hitStrength);
|
||||
}
|
||||
|
||||
internal bool TakeHit(int hitStrength)
|
||||
{
|
||||
if (hitStrength < 0.15 * Energy) { return false; }
|
||||
|
||||
Energy -= hitStrength;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void MoveTo(Coordinates newSector) => Sector = newSector;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
namespace SuperStarTrek.Objects
|
||||
namespace SuperStarTrek.Objects;
|
||||
|
||||
internal class Star
|
||||
{
|
||||
internal class Star
|
||||
{
|
||||
public override string ToString() => " * ";
|
||||
}
|
||||
public override string ToString() => " * ";
|
||||
}
|
||||
|
||||
@@ -1,45 +1,44 @@
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Objects
|
||||
namespace SuperStarTrek.Objects;
|
||||
|
||||
internal class Starbase
|
||||
{
|
||||
internal class Starbase
|
||||
private readonly IReadWrite _io;
|
||||
private readonly float _repairDelay;
|
||||
|
||||
internal Starbase(Coordinates sector, IRandom random, IReadWrite io)
|
||||
{
|
||||
private readonly Input _input;
|
||||
private readonly Output _output;
|
||||
private readonly float _repairDelay;
|
||||
|
||||
internal Starbase(Coordinates sector, Random random, Input input, Output output)
|
||||
{
|
||||
Sector = sector;
|
||||
_repairDelay = random.GetFloat() * 0.5f;
|
||||
_input = input;
|
||||
_output = output;
|
||||
}
|
||||
|
||||
internal Coordinates Sector { get; }
|
||||
|
||||
public override string ToString() => ">!<";
|
||||
|
||||
internal bool TryRepair(Enterprise enterprise, out float repairTime)
|
||||
{
|
||||
repairTime = enterprise.DamagedSystemCount * 0.1f + _repairDelay;
|
||||
if (repairTime >= 1) { repairTime = 0.9f; }
|
||||
|
||||
_output.Write(Strings.RepairEstimate, repairTime);
|
||||
if (_input.GetYesNo(Strings.RepairPrompt, Input.YesNoMode.TrueOnY))
|
||||
{
|
||||
foreach (var system in enterprise.Systems)
|
||||
{
|
||||
system.Repair();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
repairTime = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void ProtectEnterprise() => _output.WriteLine(Strings.Protected);
|
||||
Sector = sector;
|
||||
_repairDelay = random.NextFloat(0.5f);
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal Coordinates Sector { get; }
|
||||
|
||||
public override string ToString() => ">!<";
|
||||
|
||||
internal bool TryRepair(Enterprise enterprise, out float repairTime)
|
||||
{
|
||||
repairTime = enterprise.DamagedSystemCount * 0.1f + _repairDelay;
|
||||
if (repairTime >= 1) { repairTime = 0.9f; }
|
||||
|
||||
_io.Write(Strings.RepairEstimate, repairTime);
|
||||
if (_io.GetYesNo(Strings.RepairPrompt, IReadWriteExtensions.YesNoMode.TrueOnY))
|
||||
{
|
||||
foreach (var system in enterprise.Systems)
|
||||
{
|
||||
system.Repair();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
repairTime = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void ProtectEnterprise() => _io.WriteLine(Strings.Protected);
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SuperStarTrek
|
||||
{
|
||||
internal class Output
|
||||
{
|
||||
internal Output Write(string text)
|
||||
{
|
||||
Console.Write(text);
|
||||
return this;
|
||||
}
|
||||
|
||||
internal Output Write(string format, params object[] args)
|
||||
{
|
||||
Console.Write(format, args);
|
||||
return this;
|
||||
}
|
||||
|
||||
internal Output WriteLine(string text = "")
|
||||
{
|
||||
Console.WriteLine(text);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
internal Output NextLine()
|
||||
{
|
||||
Console.WriteLine();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
internal Output Prompt(string text = "")
|
||||
{
|
||||
Console.Write($"{text}? ");
|
||||
return this;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -23,24 +23,18 @@
|
||||
// **** CONVERTED TO MICROSOFT C# 2/20/21 BY ANDREW COOPER
|
||||
// ****
|
||||
|
||||
namespace SuperStarTrek
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek;
|
||||
|
||||
var io = new ConsoleIO();
|
||||
var random = new RandomNumberGenerator();
|
||||
|
||||
var game = new Game(io, random);
|
||||
|
||||
game.DoIntroduction();
|
||||
|
||||
do
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
var output = new Output();
|
||||
var input = new Input(output);
|
||||
var random = new Random();
|
||||
|
||||
var game = new Game(output, input, random);
|
||||
|
||||
game.DoIntroduction();
|
||||
|
||||
do
|
||||
{
|
||||
game.Play();
|
||||
} while (game.Replay());
|
||||
}
|
||||
}
|
||||
}
|
||||
game.Play();
|
||||
} while (game.Replay());
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek
|
||||
{
|
||||
internal class Random
|
||||
{
|
||||
private readonly System.Random _random = new();
|
||||
|
||||
internal Coordinates GetCoordinate() => new Coordinates(Get1To8Inclusive() - 1, Get1To8Inclusive() - 1);
|
||||
|
||||
// Duplicates the algorithm used in the original code to get an integer value from 1 to 8, inclusive:
|
||||
// 475 DEF FNR(R)=INT(RND(R)*7.98+1.01)
|
||||
// Returns a value from 1 to 8, inclusive.
|
||||
// Note there's a slight bias away from the extreme values, 1 and 8.
|
||||
internal int Get1To8Inclusive() => (int)(GetFloat() * 7.98 + 1.01);
|
||||
|
||||
internal int GetInt(int inclusiveMinValue, int exclusiveMaxValue) =>
|
||||
_random.Next(inclusiveMinValue, exclusiveMaxValue);
|
||||
|
||||
internal float GetFloat() => (float)_random.NextDouble();
|
||||
|
||||
internal float GetFloat(float inclusiveMinValue, float exclusiveMaxValue)
|
||||
=> GetFloat() * (exclusiveMaxValue - inclusiveMinValue) + inclusiveMinValue;
|
||||
}
|
||||
}
|
||||
@@ -16,3 +16,9 @@
|
||||
'----------------'
|
||||
|
||||
THE USS ENTERPRISE --- NCC-1701
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -104,3 +104,4 @@ COM command = Library-Computer
|
||||
Option 5 = Galactic Region Name Map
|
||||
This option prints the names of the sixteen major
|
||||
galactic regions referred to in the game.
|
||||
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
|
||||
Now entering {0} quadrant . . .
|
||||
|
||||
|
||||
@@ -3,3 +3,4 @@ Your orders are as follows:
|
||||
the galaxy before they can attack federation headquarters
|
||||
on stardate {1}. This gives you {2} days. There {3}
|
||||
{4} starbase{5} in the galaxy for resupplying your ship.
|
||||
|
||||
|
||||
@@ -2,3 +2,4 @@
|
||||
|
||||
Your mission begins with your starship located
|
||||
in the galactic quadrant, '{0}'.
|
||||
|
||||
|
||||
@@ -17,3 +17,11 @@
|
||||
* *
|
||||
* *
|
||||
*************************************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,70 +1,69 @@
|
||||
using System;
|
||||
using SuperStarTrek.Utils;
|
||||
|
||||
namespace SuperStarTrek.Space
|
||||
namespace SuperStarTrek.Space;
|
||||
|
||||
// Represents the corrdintate of a quadrant in the galaxy, or a sector in a quadrant.
|
||||
// Note that the origin is top-left, x increase downwards, and y increases to the right.
|
||||
internal record Coordinates
|
||||
{
|
||||
// Represents the corrdintate of a quadrant in the galaxy, or a sector in a quadrant.
|
||||
// Note that the origin is top-left, x increase downwards, and y increases to the right.
|
||||
internal record Coordinates
|
||||
internal Coordinates(int x, int y)
|
||||
{
|
||||
internal Coordinates(int x, int y)
|
||||
{
|
||||
X = Validated(x, nameof(x));
|
||||
Y = Validated(y, nameof(y));
|
||||
X = Validated(x, nameof(x));
|
||||
Y = Validated(y, nameof(y));
|
||||
|
||||
RegionIndex = (X << 1) + (Y >> 2);
|
||||
SubRegionIndex = Y % 4;
|
||||
RegionIndex = (X << 1) + (Y >> 2);
|
||||
SubRegionIndex = Y % 4;
|
||||
}
|
||||
|
||||
internal int X { get; }
|
||||
|
||||
internal int Y { get; }
|
||||
|
||||
internal int RegionIndex { get; }
|
||||
|
||||
internal int SubRegionIndex { get; }
|
||||
|
||||
private static int Validated(int value, string argumentName)
|
||||
{
|
||||
if (value >= 0 && value <= 7) { return value; }
|
||||
|
||||
throw new ArgumentOutOfRangeException(argumentName, value, "Must be 0 to 7 inclusive");
|
||||
}
|
||||
|
||||
private static bool IsValid(int value) => value >= 0 && value <= 7;
|
||||
|
||||
public override string ToString() => $"{X+1} , {Y+1}";
|
||||
|
||||
internal void Deconstruct(out int x, out int y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
internal static bool TryCreate(float x, float y, out Coordinates coordinates)
|
||||
{
|
||||
var roundedX = Round(x);
|
||||
var roundedY = Round(y);
|
||||
|
||||
if (IsValid(roundedX) && IsValid(roundedY))
|
||||
{
|
||||
coordinates = new Coordinates(roundedX, roundedY);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal int X { get; }
|
||||
coordinates = default;
|
||||
return false;
|
||||
|
||||
internal int Y { get; }
|
||||
static int Round(float value) => (int)Math.Round(value, MidpointRounding.AwayFromZero);
|
||||
}
|
||||
|
||||
internal int RegionIndex { get; }
|
||||
internal (float Direction, float Distance) GetDirectionAndDistanceTo(Coordinates destination) =>
|
||||
DirectionAndDistance.From(this).To(destination);
|
||||
|
||||
internal int SubRegionIndex { get; }
|
||||
|
||||
private static int Validated(int value, string argumentName)
|
||||
{
|
||||
if (value >= 0 && value <= 7) { return value; }
|
||||
|
||||
throw new ArgumentOutOfRangeException(argumentName, value, "Must be 0 to 7 inclusive");
|
||||
}
|
||||
|
||||
private static bool IsValid(int value) => value >= 0 && value <= 7;
|
||||
|
||||
public override string ToString() => $"{X+1} , {Y+1}";
|
||||
|
||||
internal void Deconstruct(out int x, out int y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
|
||||
internal static bool TryCreate(float x, float y, out Coordinates coordinates)
|
||||
{
|
||||
var roundedX = Round(x);
|
||||
var roundedY = Round(y);
|
||||
|
||||
if (IsValid(roundedX) && IsValid(roundedY))
|
||||
{
|
||||
coordinates = new Coordinates(roundedX, roundedY);
|
||||
return true;
|
||||
}
|
||||
|
||||
coordinates = default;
|
||||
return false;
|
||||
|
||||
static int Round(float value) => (int)Math.Round(value, MidpointRounding.AwayFromZero);
|
||||
}
|
||||
|
||||
internal (float Direction, float Distance) GetDirectionAndDistanceTo(Coordinates destination) =>
|
||||
DirectionAndDistance.From(this).To(destination);
|
||||
|
||||
internal float GetDistanceTo(Coordinates destination)
|
||||
{
|
||||
var (_, distance) = GetDirectionAndDistanceTo(destination);
|
||||
return distance;
|
||||
}
|
||||
internal float GetDistanceTo(Coordinates destination)
|
||||
{
|
||||
var (_, distance) = GetDirectionAndDistanceTo(destination);
|
||||
return distance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,98 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SuperStarTrek.Space
|
||||
namespace SuperStarTrek.Space;
|
||||
|
||||
// Implements the course calculations from the original code:
|
||||
// 530 FORI=1TO9:C(I,1)=0:C(I,2)=0:NEXTI
|
||||
// 540 C(3,1)=-1:C(2,1)=-1:C(4,1)=-1:C(4,2)=-1:C(5,2)=-1:C(6,2)=-1
|
||||
// 600 C(1,2)=1:C(2,2)=1:C(6,1)=1:C(7,1)=1:C(8,1)=1:C(8,2)=1:C(9,2)=1
|
||||
//
|
||||
// 3110 X1=C(C1,1)+(C(C1+1,1)-C(C1,1))*(C1-INT(C1))
|
||||
// 3140 X2=C(C1,2)+(C(C1+1,2)-C(C1,2))*(C1-INT(C1))
|
||||
internal class Course
|
||||
{
|
||||
// Implements the course calculations from the original code:
|
||||
// 530 FORI=1TO9:C(I,1)=0:C(I,2)=0:NEXTI
|
||||
// 540 C(3,1)=-1:C(2,1)=-1:C(4,1)=-1:C(4,2)=-1:C(5,2)=-1:C(6,2)=-1
|
||||
// 600 C(1,2)=1:C(2,2)=1:C(6,1)=1:C(7,1)=1:C(8,1)=1:C(8,2)=1:C(9,2)=1
|
||||
//
|
||||
// 3110 X1=C(C1,1)+(C(C1+1,1)-C(C1,1))*(C1-INT(C1))
|
||||
// 3140 X2=C(C1,2)+(C(C1+1,2)-C(C1,2))*(C1-INT(C1))
|
||||
internal class Course
|
||||
private static readonly (int DeltaX, int DeltaY)[] cardinals = new[]
|
||||
{
|
||||
private static readonly (int DeltaX, int DeltaY)[] cardinals = new[]
|
||||
(0, 1),
|
||||
(-1, 1),
|
||||
(-1, 0),
|
||||
(-1, -1),
|
||||
(0, -1),
|
||||
(1, -1),
|
||||
(1, 0),
|
||||
(1, 1),
|
||||
(0, 1)
|
||||
};
|
||||
|
||||
internal Course(float direction)
|
||||
{
|
||||
if (direction < 1 || direction > 9)
|
||||
{
|
||||
(0, 1),
|
||||
(-1, 1),
|
||||
(-1, 0),
|
||||
(-1, -1),
|
||||
(0, -1),
|
||||
(1, -1),
|
||||
(1, 0),
|
||||
(1, 1),
|
||||
(0, 1)
|
||||
};
|
||||
|
||||
internal Course(float direction)
|
||||
{
|
||||
if (direction < 1 || direction > 9)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(direction),
|
||||
direction,
|
||||
"Must be between 1 and 9, inclusive.");
|
||||
}
|
||||
|
||||
var cardinalDirection = (int)(direction - 1) % 8;
|
||||
var fractionalDirection = direction - (int)direction;
|
||||
|
||||
var baseCardinal = cardinals[cardinalDirection];
|
||||
var nextCardinal = cardinals[cardinalDirection + 1];
|
||||
|
||||
DeltaX = baseCardinal.DeltaX + (nextCardinal.DeltaX - baseCardinal.DeltaX) * fractionalDirection;
|
||||
DeltaY = baseCardinal.DeltaY + (nextCardinal.DeltaY - baseCardinal.DeltaY) * fractionalDirection;
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(direction),
|
||||
direction,
|
||||
"Must be between 1 and 9, inclusive.");
|
||||
}
|
||||
|
||||
internal float DeltaX { get; }
|
||||
var cardinalDirection = (int)(direction - 1) % 8;
|
||||
var fractionalDirection = direction - (int)direction;
|
||||
|
||||
internal float DeltaY { get; }
|
||||
var baseCardinal = cardinals[cardinalDirection];
|
||||
var nextCardinal = cardinals[cardinalDirection + 1];
|
||||
|
||||
internal IEnumerable<Coordinates> GetSectorsFrom(Coordinates start)
|
||||
DeltaX = baseCardinal.DeltaX + (nextCardinal.DeltaX - baseCardinal.DeltaX) * fractionalDirection;
|
||||
DeltaY = baseCardinal.DeltaY + (nextCardinal.DeltaY - baseCardinal.DeltaY) * fractionalDirection;
|
||||
}
|
||||
|
||||
internal float DeltaX { get; }
|
||||
|
||||
internal float DeltaY { get; }
|
||||
|
||||
internal IEnumerable<Coordinates> GetSectorsFrom(Coordinates start)
|
||||
{
|
||||
(float x, float y) = start;
|
||||
|
||||
while(true)
|
||||
{
|
||||
(float x, float y) = start;
|
||||
x += DeltaX;
|
||||
y += DeltaY;
|
||||
|
||||
while(true)
|
||||
if (!Coordinates.TryCreate(x, y, out var coordinates))
|
||||
{
|
||||
x += DeltaX;
|
||||
y += DeltaY;
|
||||
|
||||
if (!Coordinates.TryCreate(x, y, out var coordinates))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return coordinates;
|
||||
}
|
||||
}
|
||||
|
||||
internal (bool, Coordinates, Coordinates) GetDestination(Coordinates quadrant, Coordinates sector, int distance)
|
||||
{
|
||||
var (xComplete, quadrantX, sectorX) = GetNewCoordinate(quadrant.X, sector.X, DeltaX * distance);
|
||||
var (yComplete, quadrantY, sectorY) = GetNewCoordinate(quadrant.Y, sector.Y, DeltaY * distance);
|
||||
|
||||
return (xComplete && yComplete, new Coordinates(quadrantX, quadrantY), new Coordinates(sectorX, sectorY));
|
||||
}
|
||||
|
||||
private static (bool, int, int) GetNewCoordinate(int quadrant, int sector, float sectorsTravelled)
|
||||
{
|
||||
var galacticCoordinate = quadrant * 8 + sector + sectorsTravelled;
|
||||
var newQuadrant = (int)(galacticCoordinate / 8);
|
||||
var newSector = (int)(galacticCoordinate - newQuadrant * 8);
|
||||
|
||||
if (newSector < 0)
|
||||
{
|
||||
newQuadrant -= 1;
|
||||
newSector += 8;
|
||||
yield break;
|
||||
}
|
||||
|
||||
return newQuadrant switch
|
||||
{
|
||||
< 0 => (false, 0, 0),
|
||||
> 7 => (false, 7, 7),
|
||||
_ => (true, newQuadrant, newSector)
|
||||
};
|
||||
yield return coordinates;
|
||||
}
|
||||
}
|
||||
|
||||
internal (bool, Coordinates, Coordinates) GetDestination(Coordinates quadrant, Coordinates sector, int distance)
|
||||
{
|
||||
var (xComplete, quadrantX, sectorX) = GetNewCoordinate(quadrant.X, sector.X, DeltaX * distance);
|
||||
var (yComplete, quadrantY, sectorY) = GetNewCoordinate(quadrant.Y, sector.Y, DeltaY * distance);
|
||||
|
||||
return (xComplete && yComplete, new Coordinates(quadrantX, quadrantY), new Coordinates(sectorX, sectorY));
|
||||
}
|
||||
|
||||
private static (bool, int, int) GetNewCoordinate(int quadrant, int sector, float sectorsTravelled)
|
||||
{
|
||||
var galacticCoordinate = quadrant * 8 + sector + sectorsTravelled;
|
||||
var newQuadrant = (int)(galacticCoordinate / 8);
|
||||
var newSector = (int)(galacticCoordinate - newQuadrant * 8);
|
||||
|
||||
if (newSector < 0)
|
||||
{
|
||||
newQuadrant -= 1;
|
||||
newSector += 8;
|
||||
}
|
||||
|
||||
return newQuadrant switch
|
||||
{
|
||||
< 0 => (false, 0, 0),
|
||||
> 7 => (false, 7, 7),
|
||||
_ => (true, newQuadrant, newSector)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Resources;
|
||||
|
||||
using static System.StringSplitOptions;
|
||||
|
||||
namespace SuperStarTrek.Space
|
||||
namespace SuperStarTrek.Space;
|
||||
|
||||
internal class Galaxy
|
||||
{
|
||||
internal class Galaxy
|
||||
private static readonly string[] _regionNames;
|
||||
private static readonly string[] _subRegionIdentifiers;
|
||||
private readonly QuadrantInfo[][] _quadrants;
|
||||
|
||||
static Galaxy()
|
||||
{
|
||||
private static readonly string[] _regionNames;
|
||||
private static readonly string[] _subRegionIdentifiers;
|
||||
private readonly QuadrantInfo[][] _quadrants;
|
||||
_regionNames = Strings.RegionNames.Split(new[] { ' ', '\n' }, RemoveEmptyEntries | TrimEntries);
|
||||
_subRegionIdentifiers = new[] { "I", "II", "III", "IV" };
|
||||
}
|
||||
|
||||
static Galaxy()
|
||||
{
|
||||
_regionNames = Strings.RegionNames.Split(new[] { ' ', '\n' }, RemoveEmptyEntries | TrimEntries);
|
||||
_subRegionIdentifiers = new[] { "I", "II", "III", "IV" };
|
||||
}
|
||||
|
||||
internal Galaxy(Random random)
|
||||
{
|
||||
_quadrants = Enumerable
|
||||
internal Galaxy(IRandom random)
|
||||
{
|
||||
_quadrants = Enumerable
|
||||
.Range(0, 8)
|
||||
.Select(x => Enumerable
|
||||
.Range(0, 8)
|
||||
.Select(x => Enumerable
|
||||
.Range(0, 8)
|
||||
.Select(y => new Coordinates(x, y))
|
||||
.Select(c => QuadrantInfo.Create(c, GetQuadrantName(c), random))
|
||||
.ToArray())
|
||||
.ToArray();
|
||||
.Select(y => new Coordinates(x, y))
|
||||
.Select(c => QuadrantInfo.Create(c, GetQuadrantName(c), random))
|
||||
.ToArray())
|
||||
.ToArray();
|
||||
|
||||
if (StarbaseCount == 0)
|
||||
if (StarbaseCount == 0)
|
||||
{
|
||||
var randomQuadrant = this[random.NextCoordinate()];
|
||||
randomQuadrant.AddStarbase();
|
||||
|
||||
if (randomQuadrant.KlingonCount < 2)
|
||||
{
|
||||
var randomQuadrant = this[random.GetCoordinate()];
|
||||
randomQuadrant.AddStarbase();
|
||||
|
||||
if (randomQuadrant.KlingonCount < 2)
|
||||
{
|
||||
randomQuadrant.AddKlingon();
|
||||
}
|
||||
randomQuadrant.AddKlingon();
|
||||
}
|
||||
}
|
||||
|
||||
internal QuadrantInfo this[Coordinates coordinate] => _quadrants[coordinate.X][coordinate.Y];
|
||||
|
||||
internal int KlingonCount => _quadrants.SelectMany(q => q).Sum(q => q.KlingonCount);
|
||||
|
||||
internal int StarbaseCount => _quadrants.SelectMany(q => q).Count(q => q.HasStarbase);
|
||||
|
||||
internal IEnumerable<IEnumerable<QuadrantInfo>> Quadrants => _quadrants;
|
||||
|
||||
private static string GetQuadrantName(Coordinates coordinates) =>
|
||||
$"{_regionNames[coordinates.RegionIndex]} {_subRegionIdentifiers[coordinates.SubRegionIndex]}";
|
||||
|
||||
internal IEnumerable<IEnumerable<QuadrantInfo>> GetNeighborhood(Quadrant quadrant) =>
|
||||
Enumerable.Range(-1, 3)
|
||||
.Select(dx => dx + quadrant.Coordinates.X)
|
||||
.Select(x => GetNeighborhoodRow(quadrant, x));
|
||||
private IEnumerable<QuadrantInfo> GetNeighborhoodRow(Quadrant quadrant, int x) =>
|
||||
Enumerable.Range(-1, 3)
|
||||
.Select(dy => dy + quadrant.Coordinates.Y)
|
||||
.Select(y => y < 0 || y > 7 || x < 0 || x > 7 ? null : _quadrants[x][y]);
|
||||
}
|
||||
|
||||
internal QuadrantInfo this[Coordinates coordinate] => _quadrants[coordinate.X][coordinate.Y];
|
||||
|
||||
internal int KlingonCount => _quadrants.SelectMany(q => q).Sum(q => q.KlingonCount);
|
||||
|
||||
internal int StarbaseCount => _quadrants.SelectMany(q => q).Count(q => q.HasStarbase);
|
||||
|
||||
internal IEnumerable<IEnumerable<QuadrantInfo>> Quadrants => _quadrants;
|
||||
|
||||
private static string GetQuadrantName(Coordinates coordinates) =>
|
||||
$"{_regionNames[coordinates.RegionIndex]} {_subRegionIdentifiers[coordinates.SubRegionIndex]}";
|
||||
|
||||
internal IEnumerable<IEnumerable<QuadrantInfo>> GetNeighborhood(Quadrant quadrant) =>
|
||||
Enumerable.Range(-1, 3)
|
||||
.Select(dx => dx + quadrant.Coordinates.X)
|
||||
.Select(x => GetNeighborhoodRow(quadrant, x));
|
||||
private IEnumerable<QuadrantInfo> GetNeighborhoodRow(Quadrant quadrant, int x) =>
|
||||
Enumerable.Range(-1, 3)
|
||||
.Select(dy => dy + quadrant.Coordinates.Y)
|
||||
.Select(y => y < 0 || y > 7 || x < 0 || x > 7 ? null : _quadrants[x][y]);
|
||||
}
|
||||
|
||||
@@ -1,192 +1,192 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
|
||||
namespace SuperStarTrek.Space
|
||||
namespace SuperStarTrek.Space;
|
||||
|
||||
internal class Quadrant
|
||||
{
|
||||
internal class Quadrant
|
||||
private readonly QuadrantInfo _info;
|
||||
private readonly IRandom _random;
|
||||
private readonly Dictionary<Coordinates, object> _sectors;
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
private bool _entered = false;
|
||||
|
||||
internal Quadrant(
|
||||
QuadrantInfo info,
|
||||
Enterprise enterprise,
|
||||
IRandom random,
|
||||
Galaxy galaxy,
|
||||
IReadWrite io)
|
||||
{
|
||||
private readonly QuadrantInfo _info;
|
||||
private readonly Random _random;
|
||||
private readonly Dictionary<Coordinates, object> _sectors;
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
private bool _entered = false;
|
||||
_info = info;
|
||||
_random = random;
|
||||
_io = io;
|
||||
Galaxy = galaxy;
|
||||
|
||||
internal Quadrant(
|
||||
QuadrantInfo info,
|
||||
Enterprise enterprise,
|
||||
Random random,
|
||||
Galaxy galaxy,
|
||||
Input input,
|
||||
Output output)
|
||||
info.MarkAsKnown();
|
||||
_sectors = new() { [enterprise.SectorCoordinates] = _enterprise = enterprise };
|
||||
PositionObject(sector => new Klingon(sector, _random), _info.KlingonCount);
|
||||
if (_info.HasStarbase)
|
||||
{
|
||||
_info = info;
|
||||
_random = random;
|
||||
_output = output;
|
||||
Galaxy = galaxy;
|
||||
Starbase = PositionObject(sector => new Starbase(sector, _random, io));
|
||||
}
|
||||
PositionObject(_ => new Star(), _info.StarCount);
|
||||
}
|
||||
|
||||
info.MarkAsKnown();
|
||||
_sectors = new() { [enterprise.SectorCoordinates] = _enterprise = enterprise };
|
||||
PositionObject(sector => new Klingon(sector, _random), _info.KlingonCount);
|
||||
if (_info.HasStarbase)
|
||||
{
|
||||
Starbase = PositionObject(sector => new Starbase(sector, _random, input, output));
|
||||
}
|
||||
PositionObject(_ => new Star(), _info.StarCount);
|
||||
internal Coordinates Coordinates => _info.Coordinates;
|
||||
|
||||
internal bool HasKlingons => _info.KlingonCount > 0;
|
||||
|
||||
internal int KlingonCount => _info.KlingonCount;
|
||||
|
||||
internal bool HasStarbase => _info.HasStarbase;
|
||||
|
||||
internal Starbase Starbase { get; }
|
||||
|
||||
internal Galaxy Galaxy { get; }
|
||||
|
||||
internal bool EnterpriseIsNextToStarbase =>
|
||||
_info.HasStarbase &&
|
||||
Math.Abs(_enterprise.SectorCoordinates.X - Starbase.Sector.X) <= 1 &&
|
||||
Math.Abs(_enterprise.SectorCoordinates.Y - Starbase.Sector.Y) <= 1;
|
||||
|
||||
internal IEnumerable<Klingon> Klingons => _sectors.Values.OfType<Klingon>();
|
||||
|
||||
public override string ToString() => _info.Name;
|
||||
|
||||
private T PositionObject<T>(Func<Coordinates, T> objectFactory)
|
||||
{
|
||||
var sector = GetRandomEmptySector();
|
||||
_sectors[sector] = objectFactory.Invoke(sector);
|
||||
return (T)_sectors[sector];
|
||||
}
|
||||
|
||||
private void PositionObject(Func<Coordinates, object> objectFactory, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
PositionObject(objectFactory);
|
||||
}
|
||||
}
|
||||
|
||||
internal void Display(string textFormat)
|
||||
{
|
||||
if (!_entered)
|
||||
{
|
||||
_io.Write(textFormat, this);
|
||||
_entered = true;
|
||||
}
|
||||
|
||||
internal Coordinates Coordinates => _info.Coordinates;
|
||||
|
||||
internal bool HasKlingons => _info.KlingonCount > 0;
|
||||
|
||||
internal int KlingonCount => _info.KlingonCount;
|
||||
|
||||
internal bool HasStarbase => _info.HasStarbase;
|
||||
|
||||
internal Starbase Starbase { get; }
|
||||
|
||||
internal Galaxy Galaxy { get; }
|
||||
|
||||
internal bool EnterpriseIsNextToStarbase =>
|
||||
_info.HasStarbase &&
|
||||
Math.Abs(_enterprise.SectorCoordinates.X - Starbase.Sector.X) <= 1 &&
|
||||
Math.Abs(_enterprise.SectorCoordinates.Y - Starbase.Sector.Y) <= 1;
|
||||
|
||||
internal IEnumerable<Klingon> Klingons => _sectors.Values.OfType<Klingon>();
|
||||
|
||||
public override string ToString() => _info.Name;
|
||||
|
||||
private T PositionObject<T>(Func<Coordinates, T> objectFactory)
|
||||
if (_info.KlingonCount > 0)
|
||||
{
|
||||
var sector = GetRandomEmptySector();
|
||||
_sectors[sector] = objectFactory.Invoke(sector);
|
||||
return (T)_sectors[sector];
|
||||
_io.Write(Strings.CombatArea);
|
||||
if (_enterprise.ShieldControl.ShieldEnergy <= 200) { _io.Write(Strings.LowShields); }
|
||||
}
|
||||
|
||||
private void PositionObject(Func<Coordinates, object> objectFactory, int count)
|
||||
_enterprise.Execute(Command.SRS);
|
||||
}
|
||||
|
||||
internal bool HasObjectAt(Coordinates coordinates) => _sectors.ContainsKey(coordinates);
|
||||
|
||||
internal bool TorpedoCollisionAt(Coordinates coordinates, out string message, out bool gameOver)
|
||||
{
|
||||
gameOver = false;
|
||||
message = default;
|
||||
|
||||
switch (_sectors.GetValueOrDefault(coordinates))
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
PositionObject(objectFactory);
|
||||
}
|
||||
case Klingon klingon:
|
||||
message = Remove(klingon);
|
||||
gameOver = Galaxy.KlingonCount == 0;
|
||||
return true;
|
||||
|
||||
case Star _:
|
||||
message = $"Star at {coordinates} absorbed torpedo energy.";
|
||||
return true;
|
||||
|
||||
case Starbase _:
|
||||
_sectors.Remove(coordinates);
|
||||
_info.RemoveStarbase();
|
||||
message = "*** Starbase destroyed ***" +
|
||||
(Galaxy.StarbaseCount > 0 ? Strings.CourtMartial : Strings.RelievedOfCommand);
|
||||
gameOver = Galaxy.StarbaseCount == 0;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Display(string textFormat)
|
||||
{
|
||||
if (!_entered)
|
||||
{
|
||||
_output.Write(textFormat, this);
|
||||
_entered = true;
|
||||
}
|
||||
|
||||
if (_info.KlingonCount > 0)
|
||||
{
|
||||
_output.Write(Strings.CombatArea);
|
||||
if (_enterprise.ShieldControl.ShieldEnergy <= 200) { _output.Write(Strings.LowShields); }
|
||||
}
|
||||
|
||||
_enterprise.Execute(Command.SRS);
|
||||
}
|
||||
|
||||
internal bool HasObjectAt(Coordinates coordinates) => _sectors.ContainsKey(coordinates);
|
||||
|
||||
internal bool TorpedoCollisionAt(Coordinates coordinates, out string message, out bool gameOver)
|
||||
{
|
||||
gameOver = false;
|
||||
message = default;
|
||||
|
||||
switch (_sectors.GetValueOrDefault(coordinates))
|
||||
{
|
||||
case Klingon klingon:
|
||||
message = Remove(klingon);
|
||||
gameOver = Galaxy.KlingonCount == 0;
|
||||
return true;
|
||||
|
||||
case Star _:
|
||||
message = $"Star at {coordinates} absorbed torpedo energy.";
|
||||
return true;
|
||||
|
||||
case Starbase _:
|
||||
_sectors.Remove(coordinates);
|
||||
_info.RemoveStarbase();
|
||||
message = "*** Starbase destroyed ***" +
|
||||
(Galaxy.StarbaseCount > 0 ? Strings.CourtMartial : Strings.RelievedOfCommand);
|
||||
gameOver = Galaxy.StarbaseCount == 0;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal string Remove(Klingon klingon)
|
||||
internal string Remove(Klingon klingon)
|
||||
{
|
||||
_sectors.Remove(klingon.Sector);
|
||||
_info.RemoveKlingon();
|
||||
return "*** Klingon destroyed ***";
|
||||
}
|
||||
|
||||
internal CommandResult KlingonsMoveAndFire()
|
||||
{
|
||||
foreach (var klingon in Klingons.ToList())
|
||||
{
|
||||
var newSector = GetRandomEmptySector();
|
||||
_sectors.Remove(klingon.Sector);
|
||||
_info.RemoveKlingon();
|
||||
return "*** Klingon destroyed ***";
|
||||
_sectors[newSector] = klingon;
|
||||
klingon.MoveTo(newSector);
|
||||
}
|
||||
|
||||
internal CommandResult KlingonsMoveAndFire()
|
||||
return KlingonsFireOnEnterprise();
|
||||
}
|
||||
|
||||
internal CommandResult KlingonsFireOnEnterprise()
|
||||
{
|
||||
if (EnterpriseIsNextToStarbase && Klingons.Any())
|
||||
{
|
||||
foreach (var klingon in Klingons.ToList())
|
||||
{
|
||||
var newSector = GetRandomEmptySector();
|
||||
_sectors.Remove(klingon.Sector);
|
||||
_sectors[newSector] = klingon;
|
||||
klingon.MoveTo(newSector);
|
||||
}
|
||||
|
||||
return KlingonsFireOnEnterprise();
|
||||
}
|
||||
|
||||
internal CommandResult KlingonsFireOnEnterprise()
|
||||
{
|
||||
if (EnterpriseIsNextToStarbase && Klingons.Any())
|
||||
{
|
||||
Starbase.ProtectEnterprise();
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
foreach (var klingon in Klingons)
|
||||
{
|
||||
var result = klingon.FireOn(_enterprise);
|
||||
if (result.IsGameOver) { return result; }
|
||||
}
|
||||
|
||||
Starbase.ProtectEnterprise();
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private Coordinates GetRandomEmptySector()
|
||||
foreach (var klingon in Klingons)
|
||||
{
|
||||
while (true)
|
||||
var result = klingon.FireOn(_enterprise);
|
||||
if (result.IsGameOver) { return result; }
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private Coordinates GetRandomEmptySector()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var sector = _random.NextCoordinate();
|
||||
if (!_sectors.ContainsKey(sector))
|
||||
{
|
||||
var sector = _random.GetCoordinate();
|
||||
if (!_sectors.ContainsKey(sector))
|
||||
{
|
||||
return sector;
|
||||
}
|
||||
return sector;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal IEnumerable<string> GetDisplayLines() => Enumerable.Range(0, 8).Select(x => GetDisplayLine(x));
|
||||
internal IEnumerable<string> GetDisplayLines() => Enumerable.Range(0, 8).Select(x => GetDisplayLine(x));
|
||||
|
||||
private string GetDisplayLine(int x) =>
|
||||
string.Join(
|
||||
" ",
|
||||
Enumerable
|
||||
.Range(0, 8)
|
||||
.Select(y => new Coordinates(x, y))
|
||||
.Select(c => _sectors.GetValueOrDefault(c))
|
||||
.Select(o => o?.ToString() ?? " "));
|
||||
private string GetDisplayLine(int x) =>
|
||||
string.Join(
|
||||
" ",
|
||||
Enumerable
|
||||
.Range(0, 8)
|
||||
.Select(y => new Coordinates(x, y))
|
||||
.Select(c => _sectors.GetValueOrDefault(c))
|
||||
.Select(o => o?.ToString() ?? " "));
|
||||
|
||||
internal void SetEnterpriseSector(Coordinates sector)
|
||||
{
|
||||
_sectors.Remove(_enterprise.SectorCoordinates);
|
||||
_sectors[sector] = _enterprise;
|
||||
}
|
||||
internal void SetEnterpriseSector(Coordinates sector)
|
||||
{
|
||||
_sectors.Remove(_enterprise.SectorCoordinates);
|
||||
_sectors[sector] = _enterprise;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,65 +1,66 @@
|
||||
namespace SuperStarTrek.Space
|
||||
using Games.Common.Randomness;
|
||||
|
||||
namespace SuperStarTrek.Space;
|
||||
|
||||
internal class QuadrantInfo
|
||||
{
|
||||
internal class QuadrantInfo
|
||||
private bool _isKnown;
|
||||
|
||||
private QuadrantInfo(Coordinates coordinates, string name, int klingonCount, int starCount, bool hasStarbase)
|
||||
{
|
||||
private bool _isKnown;
|
||||
|
||||
private QuadrantInfo(Coordinates coordinates, string name, int klingonCount, int starCount, bool hasStarbase)
|
||||
{
|
||||
Coordinates = coordinates;
|
||||
Name = name;
|
||||
KlingonCount = klingonCount;
|
||||
StarCount = starCount;
|
||||
HasStarbase = hasStarbase;
|
||||
}
|
||||
|
||||
internal Coordinates Coordinates { get; }
|
||||
|
||||
internal string Name { get; }
|
||||
|
||||
internal int KlingonCount { get; private set; }
|
||||
|
||||
internal bool HasStarbase { get; private set; }
|
||||
|
||||
internal int StarCount { get; }
|
||||
|
||||
internal static QuadrantInfo Create(Coordinates coordinates, string name, Random random)
|
||||
{
|
||||
var klingonCount = random.GetFloat() switch
|
||||
{
|
||||
> 0.98f => 3,
|
||||
> 0.95f => 2,
|
||||
> 0.80f => 1,
|
||||
_ => 0
|
||||
};
|
||||
var hasStarbase = random.GetFloat() > 0.96f;
|
||||
var starCount = random.Get1To8Inclusive();
|
||||
|
||||
return new QuadrantInfo(coordinates, name, klingonCount, starCount, hasStarbase);
|
||||
}
|
||||
|
||||
internal void AddKlingon() => KlingonCount += 1;
|
||||
|
||||
internal void AddStarbase() => HasStarbase = true;
|
||||
|
||||
internal void MarkAsKnown() => _isKnown = true;
|
||||
|
||||
internal string Scan()
|
||||
{
|
||||
_isKnown = true;
|
||||
return ToString();
|
||||
}
|
||||
|
||||
public override string ToString() => _isKnown ? $"{KlingonCount}{(HasStarbase ? 1 : 0)}{StarCount}" : "***";
|
||||
|
||||
internal void RemoveKlingon()
|
||||
{
|
||||
if (KlingonCount > 0)
|
||||
{
|
||||
KlingonCount -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemoveStarbase() => HasStarbase = false;
|
||||
Coordinates = coordinates;
|
||||
Name = name;
|
||||
KlingonCount = klingonCount;
|
||||
StarCount = starCount;
|
||||
HasStarbase = hasStarbase;
|
||||
}
|
||||
|
||||
internal Coordinates Coordinates { get; }
|
||||
|
||||
internal string Name { get; }
|
||||
|
||||
internal int KlingonCount { get; private set; }
|
||||
|
||||
internal bool HasStarbase { get; private set; }
|
||||
|
||||
internal int StarCount { get; }
|
||||
|
||||
internal static QuadrantInfo Create(Coordinates coordinates, string name, IRandom random)
|
||||
{
|
||||
var klingonCount = random.NextFloat() switch
|
||||
{
|
||||
> 0.98f => 3,
|
||||
> 0.95f => 2,
|
||||
> 0.80f => 1,
|
||||
_ => 0
|
||||
};
|
||||
var hasStarbase = random.NextFloat() > 0.96f;
|
||||
var starCount = random.Next1To8Inclusive();
|
||||
|
||||
return new QuadrantInfo(coordinates, name, klingonCount, starCount, hasStarbase);
|
||||
}
|
||||
|
||||
internal void AddKlingon() => KlingonCount += 1;
|
||||
|
||||
internal void AddStarbase() => HasStarbase = true;
|
||||
|
||||
internal void MarkAsKnown() => _isKnown = true;
|
||||
|
||||
internal string Scan()
|
||||
{
|
||||
_isKnown = true;
|
||||
return ToString();
|
||||
}
|
||||
|
||||
public override string ToString() => _isKnown ? $"{KlingonCount}{(HasStarbase ? 1 : 0)}{StarCount}" : "***";
|
||||
|
||||
internal void RemoveKlingon()
|
||||
{
|
||||
if (KlingonCount > 0)
|
||||
{
|
||||
KlingonCount -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemoveStarbase() => HasStarbase = false;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
namespace SuperStarTrek
|
||||
namespace SuperStarTrek;
|
||||
|
||||
internal static class StringExtensions
|
||||
{
|
||||
internal static class StringExtensions
|
||||
{
|
||||
internal static string Pluralize(this string singular, int quantity) => singular + (quantity > 1 ? "s" : "");
|
||||
}
|
||||
internal static string Pluralize(this string singular, int quantity) => singular + (quantity > 1 ? "s" : "");
|
||||
}
|
||||
|
||||
@@ -2,11 +2,15 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\*.txt" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\00_Common\dotnet\Games.Common\Games.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal abstract class ComputerFunction
|
||||
{
|
||||
internal abstract class ComputerFunction
|
||||
protected ComputerFunction(string description, IReadWrite io)
|
||||
{
|
||||
protected ComputerFunction(string description, Output output)
|
||||
{
|
||||
Description = description;
|
||||
Output = output;
|
||||
}
|
||||
|
||||
internal string Description { get; }
|
||||
|
||||
protected Output Output { get; }
|
||||
|
||||
internal abstract void Execute(Quadrant quadrant);
|
||||
Description = description;
|
||||
IO = io;
|
||||
}
|
||||
|
||||
internal string Description { get; }
|
||||
|
||||
protected IReadWrite IO { get; }
|
||||
|
||||
internal abstract void Execute(Quadrant quadrant);
|
||||
}
|
||||
|
||||
@@ -1,21 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal class CumulativeGalacticRecord : GalacticReport
|
||||
{
|
||||
internal class CumulativeGalacticRecord : GalacticReport
|
||||
internal CumulativeGalacticRecord(IReadWrite io, Galaxy galaxy)
|
||||
: base("Cumulative galactic record", io, galaxy)
|
||||
{
|
||||
internal CumulativeGalacticRecord(Output output, Galaxy galaxy)
|
||||
: base("Cumulative galactic record", output, galaxy)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void WriteHeader(Quadrant quadrant) =>
|
||||
Output.NextLine().WriteLine($"Computer record of galaxy for quadrant {quadrant.Coordinates}").NextLine();
|
||||
|
||||
protected override IEnumerable<string> GetRowData() =>
|
||||
Galaxy.Quadrants.Select(row => " " + string.Join(" ", row));
|
||||
}
|
||||
|
||||
protected override void WriteHeader(Quadrant quadrant)
|
||||
{
|
||||
IO.WriteLine();
|
||||
IO.WriteLine($"Computer record of galaxy for quadrant {quadrant.Coordinates}");
|
||||
IO.WriteLine();
|
||||
}
|
||||
|
||||
protected override IEnumerable<string> GetRowData() =>
|
||||
Galaxy.Quadrants.Select(row => " " + string.Join(" ", row));
|
||||
}
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal class DirectionDistanceCalculator : NavigationCalculator
|
||||
{
|
||||
internal class DirectionDistanceCalculator : NavigationCalculator
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal DirectionDistanceCalculator(Enterprise enterprise, IReadWrite io)
|
||||
: base("Direction/distance calculator", io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Input _input;
|
||||
_enterprise = enterprise;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal DirectionDistanceCalculator(Enterprise enterprise, Output output, Input input)
|
||||
: base("Direction/distance calculator", output)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_input = input;
|
||||
}
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
IO.WriteLine("Direction/distance calculator:");
|
||||
IO.Write($"You are at quadrant {_enterprise.QuadrantCoordinates}");
|
||||
IO.WriteLine($" sector {_enterprise.SectorCoordinates}");
|
||||
IO.WriteLine("Please enter");
|
||||
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
Output.WriteLine("Direction/distance calculator:")
|
||||
.Write($"You are at quadrant {_enterprise.QuadrantCoordinates}")
|
||||
.WriteLine($" sector {_enterprise.SectorCoordinates}")
|
||||
.WriteLine("Please enter");
|
||||
|
||||
WriteDirectionAndDistance(
|
||||
_input.GetCoordinates(" Initial coordinates"),
|
||||
_input.GetCoordinates(" Final coordinates"));
|
||||
}
|
||||
WriteDirectionAndDistance(
|
||||
_io.GetCoordinates(" Initial coordinates"),
|
||||
_io.GetCoordinates(" Final coordinates"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal abstract class GalacticReport : ComputerFunction
|
||||
{
|
||||
internal abstract class GalacticReport : ComputerFunction
|
||||
internal GalacticReport(string description, IReadWrite io, Galaxy galaxy)
|
||||
: base(description, io)
|
||||
{
|
||||
internal GalacticReport(string description, Output output, Galaxy galaxy)
|
||||
: base(description, output)
|
||||
Galaxy = galaxy;
|
||||
}
|
||||
|
||||
protected Galaxy Galaxy { get; }
|
||||
|
||||
protected abstract void WriteHeader(Quadrant quadrant);
|
||||
|
||||
protected abstract IEnumerable<string> GetRowData();
|
||||
|
||||
internal sealed override void Execute(Quadrant quadrant)
|
||||
{
|
||||
WriteHeader(quadrant);
|
||||
IO.WriteLine(" 1 2 3 4 5 6 7 8");
|
||||
IO.WriteLine(" ----- ----- ----- ----- ----- ----- ----- -----");
|
||||
|
||||
foreach (var (row, index) in GetRowData().Select((r, i) => (r, i)))
|
||||
{
|
||||
Galaxy = galaxy;
|
||||
}
|
||||
|
||||
protected Galaxy Galaxy { get; }
|
||||
|
||||
protected abstract void WriteHeader(Quadrant quadrant);
|
||||
|
||||
protected abstract IEnumerable<string> GetRowData();
|
||||
|
||||
internal sealed override void Execute(Quadrant quadrant)
|
||||
{
|
||||
WriteHeader(quadrant);
|
||||
Output.WriteLine(" 1 2 3 4 5 6 7 8")
|
||||
.WriteLine(" ----- ----- ----- ----- ----- ----- ----- -----");
|
||||
|
||||
foreach (var (row, index) in GetRowData().Select((r, i) => (r, i)))
|
||||
{
|
||||
Output.WriteLine($" {index+1} {row}")
|
||||
.WriteLine(" ----- ----- ----- ----- ----- ----- ----- -----");
|
||||
}
|
||||
IO.WriteLine($" {index+1} {row}");
|
||||
IO.WriteLine(" ----- ----- ----- ----- ----- ----- ----- -----");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal class GalaxyRegionMap : GalacticReport
|
||||
{
|
||||
internal class GalaxyRegionMap : GalacticReport
|
||||
internal GalaxyRegionMap(IReadWrite io, Galaxy galaxy)
|
||||
: base("Galaxy 'region name' map", io, galaxy)
|
||||
{
|
||||
internal GalaxyRegionMap(Output output, Galaxy galaxy)
|
||||
: base("Galaxy 'region name' map", output, galaxy)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void WriteHeader(Quadrant quadrant) =>
|
||||
Output.WriteLine(" The Galaxy");
|
||||
|
||||
protected override IEnumerable<string> GetRowData() =>
|
||||
Strings.RegionNames.Split('\n').Select(n => n.TrimEnd('\r'));
|
||||
}
|
||||
|
||||
protected override void WriteHeader(Quadrant quadrant) =>
|
||||
IO.WriteLine(" The Galaxy");
|
||||
|
||||
protected override IEnumerable<string> GetRowData() =>
|
||||
Strings.RegionNames.Split('\n').Select(n => n.TrimEnd('\r'));
|
||||
}
|
||||
|
||||
@@ -1,29 +1,31 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Space;
|
||||
using SuperStarTrek.Utils;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal abstract class NavigationCalculator : ComputerFunction
|
||||
{
|
||||
internal abstract class NavigationCalculator : ComputerFunction
|
||||
protected NavigationCalculator(string description, IReadWrite io)
|
||||
: base(description, io)
|
||||
{
|
||||
protected NavigationCalculator(string description, Output output)
|
||||
: base(description, output)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected void WriteDirectionAndDistance(Coordinates from, Coordinates to)
|
||||
{
|
||||
var (direction, distance) = from.GetDirectionAndDistanceTo(to);
|
||||
Write(direction, distance);
|
||||
}
|
||||
protected void WriteDirectionAndDistance(Coordinates from, Coordinates to)
|
||||
{
|
||||
var (direction, distance) = from.GetDirectionAndDistanceTo(to);
|
||||
Write(direction, distance);
|
||||
}
|
||||
|
||||
protected void WriteDirectionAndDistance((float X, float Y) from, (float X, float Y) to)
|
||||
{
|
||||
var (direction, distance) = DirectionAndDistance.From(from.X, from.Y).To(to.X, to.Y);
|
||||
Write(direction, distance);
|
||||
}
|
||||
protected void WriteDirectionAndDistance((float X, float Y) from, (float X, float Y) to)
|
||||
{
|
||||
var (direction, distance) = DirectionAndDistance.From(from.X, from.Y).To(to.X, to.Y);
|
||||
Write(direction, distance);
|
||||
}
|
||||
|
||||
private void Write(float direction, float distance) =>
|
||||
Output.WriteLine($"Direction = {direction}")
|
||||
.WriteLine($"Distance = {distance}");
|
||||
private void Write(float direction, float distance)
|
||||
{
|
||||
IO.WriteLine($"Direction = {direction}");
|
||||
IO.WriteLine($"Distance = {distance}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal class StarbaseDataCalculator : NavigationCalculator
|
||||
{
|
||||
internal class StarbaseDataCalculator : NavigationCalculator
|
||||
private readonly Enterprise _enterprise;
|
||||
|
||||
internal StarbaseDataCalculator(Enterprise enterprise, IReadWrite io)
|
||||
: base("Starbase nav data", io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
_enterprise = enterprise;
|
||||
}
|
||||
|
||||
internal StarbaseDataCalculator(Enterprise enterprise, Output output)
|
||||
: base("Starbase nav data", output)
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
if (!quadrant.HasStarbase)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
IO.WriteLine(Strings.NoStarbase);
|
||||
return;
|
||||
}
|
||||
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
if (!quadrant.HasStarbase)
|
||||
{
|
||||
Output.WriteLine(Strings.NoStarbase);
|
||||
return;
|
||||
}
|
||||
IO.WriteLine("From Enterprise to Starbase:");
|
||||
|
||||
Output.WriteLine("From Enterprise to Starbase:");
|
||||
|
||||
WriteDirectionAndDistance(_enterprise.SectorCoordinates, quadrant.Starbase.Sector);
|
||||
}
|
||||
WriteDirectionAndDistance(_enterprise.SectorCoordinates, quadrant.Starbase.Sector);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,43 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal class StatusReport : ComputerFunction
|
||||
{
|
||||
internal class StatusReport : ComputerFunction
|
||||
private readonly Game _game;
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly Enterprise _enterprise;
|
||||
|
||||
internal StatusReport(Game game, Galaxy galaxy, Enterprise enterprise, IReadWrite io)
|
||||
: base("Status report", io)
|
||||
{
|
||||
private readonly Game _game;
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly Enterprise _enterprise;
|
||||
_game = game;
|
||||
_galaxy = galaxy;
|
||||
_enterprise = enterprise;
|
||||
}
|
||||
|
||||
internal StatusReport(Game game, Galaxy galaxy, Enterprise enterprise, Output output)
|
||||
: base("Status report", output)
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
IO.WriteLine(" Status report:");
|
||||
IO.Write("Klingon".Pluralize(_galaxy.KlingonCount));
|
||||
IO.WriteLine($" left: {_galaxy.KlingonCount}");
|
||||
IO.WriteLine($"Mission must be completed in {_game.StardatesRemaining:0.#} stardates.");
|
||||
|
||||
if (_galaxy.StarbaseCount > 0)
|
||||
{
|
||||
_game = game;
|
||||
_galaxy = galaxy;
|
||||
_enterprise = enterprise;
|
||||
IO.Write($"The Federation is maintaining {_galaxy.StarbaseCount} ");
|
||||
IO.Write("starbase".Pluralize(_galaxy.StarbaseCount));
|
||||
IO.WriteLine(" in the galaxy.");
|
||||
}
|
||||
else
|
||||
{
|
||||
IO.WriteLine("Your stupidity has left you on your own in");
|
||||
IO.WriteLine(" the galaxy -- you have no starbases left!");
|
||||
}
|
||||
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
Output.WriteLine(" Status report:")
|
||||
.Write("Klingon".Pluralize(_galaxy.KlingonCount)).WriteLine($" left: {_galaxy.KlingonCount}")
|
||||
.WriteLine($"Mission must be completed in {_game.StardatesRemaining:0.#} stardates.");
|
||||
|
||||
if (_galaxy.StarbaseCount > 0)
|
||||
{
|
||||
Output.Write($"The Federation is maintaining {_galaxy.StarbaseCount} ")
|
||||
.Write("starbase".Pluralize(_galaxy.StarbaseCount)).WriteLine(" in the galaxy.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Output.WriteLine("Your stupidity has left you on your own in")
|
||||
.WriteLine(" the galaxy -- you have no starbases left!");
|
||||
}
|
||||
|
||||
_enterprise.Execute(Command.DAM);
|
||||
}
|
||||
_enterprise.Execute(Command.DAM);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions
|
||||
{
|
||||
internal class TorpedoDataCalculator : NavigationCalculator
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
namespace SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
internal TorpedoDataCalculator(Enterprise enterprise, Output output)
|
||||
: base("Photon torpedo data", output)
|
||||
internal class TorpedoDataCalculator : NavigationCalculator
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
|
||||
internal TorpedoDataCalculator(Enterprise enterprise, IReadWrite io)
|
||||
: base("Photon torpedo data", io)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
}
|
||||
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
{
|
||||
if (!quadrant.HasKlingons)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
IO.WriteLine(Strings.NoEnemyShips);
|
||||
return;
|
||||
}
|
||||
|
||||
internal override void Execute(Quadrant quadrant)
|
||||
IO.WriteLine("From Enterprise to Klingon battle cruiser".Pluralize(quadrant.KlingonCount));
|
||||
|
||||
foreach (var klingon in quadrant.Klingons)
|
||||
{
|
||||
if (!quadrant.HasKlingons)
|
||||
{
|
||||
Output.WriteLine(Strings.NoEnemyShips);
|
||||
return;
|
||||
}
|
||||
|
||||
Output.WriteLine("From Enterprise to Klingon battle cruiser".Pluralize(quadrant.KlingonCount));
|
||||
|
||||
foreach (var klingon in quadrant.Klingons)
|
||||
{
|
||||
WriteDirectionAndDistance(_enterprise.SectorCoordinates, klingon.Sector);
|
||||
}
|
||||
WriteDirectionAndDistance(_enterprise.SectorCoordinates, klingon.Sector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,55 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class DamageControl : Subsystem
|
||||
{
|
||||
internal class DamageControl : Subsystem
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal DamageControl(Enterprise enterprise, IReadWrite io)
|
||||
: base("Damage Control", Command.DAM, io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
_enterprise = enterprise;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal DamageControl(Enterprise enterprise, Output output)
|
||||
: base("Damage Control", Command.DAM, output)
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_output = output;
|
||||
_io.WriteLine("Damage Control report not available");
|
||||
}
|
||||
else
|
||||
{
|
||||
_io.WriteLine();
|
||||
WriteDamageReport();
|
||||
}
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
if (_enterprise.DamagedSystemCount > 0 && _enterprise.IsDocked)
|
||||
{
|
||||
if (IsDamaged)
|
||||
if (quadrant.Starbase.TryRepair(_enterprise, out var repairTime))
|
||||
{
|
||||
_output.WriteLine("Damage Control report not available");
|
||||
}
|
||||
else
|
||||
{
|
||||
_output.NextLine();
|
||||
WriteDamageReport();
|
||||
return CommandResult.Elapsed(repairTime);
|
||||
}
|
||||
|
||||
if (_enterprise.DamagedSystemCount > 0 && _enterprise.IsDocked)
|
||||
{
|
||||
if (quadrant.Starbase.TryRepair(_enterprise, out var repairTime))
|
||||
{
|
||||
WriteDamageReport();
|
||||
return CommandResult.Elapsed(repairTime);
|
||||
}
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
internal void WriteDamageReport()
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
internal void WriteDamageReport()
|
||||
{
|
||||
_io.WriteLine();
|
||||
_io.WriteLine("Device State of Repair");
|
||||
foreach (var system in _enterprise.Systems)
|
||||
{
|
||||
_output.NextLine().WriteLine("Device State of Repair");
|
||||
foreach (var system in _enterprise.Systems)
|
||||
{
|
||||
_output.Write(system.Name.PadRight(25))
|
||||
.WriteLine(((int)(system.Condition * 100) * 0.01).ToString(" 0.##;-0.##"));
|
||||
}
|
||||
_output.NextLine();
|
||||
_io.Write(system.Name.PadRight(25));
|
||||
_io.WriteLine((int)(system.Condition * 100) * 0.01F);
|
||||
}
|
||||
_io.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,46 +1,44 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
using SuperStarTrek.Systems.ComputerFunctions;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class LibraryComputer : Subsystem
|
||||
{
|
||||
internal class LibraryComputer : Subsystem
|
||||
private readonly IReadWrite _io;
|
||||
private readonly ComputerFunction[] _functions;
|
||||
|
||||
internal LibraryComputer(IReadWrite io, params ComputerFunction[] functions)
|
||||
: base("Library-Computer", Command.COM, io)
|
||||
{
|
||||
private readonly Output _output;
|
||||
private readonly Input _input;
|
||||
private readonly ComputerFunction[] _functions;
|
||||
_io = io;
|
||||
_functions = functions;
|
||||
}
|
||||
|
||||
internal LibraryComputer(Output output, Input input, params ComputerFunction[] functions)
|
||||
: base("Library-Computer", Command.COM, output)
|
||||
protected override bool CanExecuteCommand() => IsOperational("Computer disabled");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
var index = GetFunctionIndex();
|
||||
_io.WriteLine();
|
||||
|
||||
_functions[index].Execute(quadrant);
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private int GetFunctionIndex()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_output = output;
|
||||
_input = input;
|
||||
_functions = functions;
|
||||
}
|
||||
var index = (int)_io.ReadNumber("Computer active and waiting command");
|
||||
if (index >= 0 && index <= 5) { return index; }
|
||||
|
||||
protected override bool CanExecuteCommand() => IsOperational("Computer disabled");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
var index = GetFunctionIndex();
|
||||
_output.NextLine();
|
||||
|
||||
_functions[index].Execute(quadrant);
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private int GetFunctionIndex()
|
||||
{
|
||||
while (true)
|
||||
for (int i = 0; i < _functions.Length; i++)
|
||||
{
|
||||
var index = (int)_input.GetNumber("Computer active and waiting command");
|
||||
if (index >= 0 && index <= 5) { return index; }
|
||||
|
||||
for (int i = 0; i < _functions.Length; i++)
|
||||
{
|
||||
_output.WriteLine($" {i} = {_functions[i].Description}");
|
||||
}
|
||||
_io.WriteLine($" {i} = {_functions[i].Description}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,35 @@
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class LongRangeSensors : Subsystem
|
||||
{
|
||||
internal class LongRangeSensors : Subsystem
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal LongRangeSensors(Galaxy galaxy, IReadWrite io)
|
||||
: base("Long Range Sensors", Command.LRS, io)
|
||||
{
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly Output _output;
|
||||
_galaxy = galaxy;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal LongRangeSensors(Galaxy galaxy, Output output)
|
||||
: base("Long Range Sensors", Command.LRS, output)
|
||||
protected override bool CanExecuteCommand() => IsOperational("{name} are inoperable");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
_io.WriteLine($"Long range scan for quadrant {quadrant.Coordinates}");
|
||||
_io.WriteLine("-------------------");
|
||||
foreach (var quadrants in _galaxy.GetNeighborhood(quadrant))
|
||||
{
|
||||
_galaxy = galaxy;
|
||||
_output = output;
|
||||
_io.WriteLine(": " + string.Join(" : ", quadrants.Select(q => q?.Scan() ?? "***")) + " :");
|
||||
_io.WriteLine("-------------------");
|
||||
}
|
||||
|
||||
protected override bool CanExecuteCommand() => IsOperational("{name} are inoperable");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
_output.WriteLine($"Long range scan for quadrant {quadrant.Coordinates}");
|
||||
_output.WriteLine("-------------------");
|
||||
foreach (var quadrants in _galaxy.GetNeighborhood(quadrant))
|
||||
{
|
||||
_output.WriteLine(": " + string.Join(" : ", quadrants.Select(q => q?.Scan() ?? "***")) + " :");
|
||||
_output.WriteLine("-------------------");
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,97 +1,96 @@
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using Games.Common.Randomness;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class PhaserControl : Subsystem
|
||||
{
|
||||
internal class PhaserControl : Subsystem
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
private readonly IRandom _random;
|
||||
|
||||
internal PhaserControl(Enterprise enterprise, IReadWrite io, IRandom random)
|
||||
: base("Phaser Control", Command.PHA, io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
private readonly Input _input;
|
||||
private readonly Random _random;
|
||||
_enterprise = enterprise;
|
||||
_io = io;
|
||||
_random = random;
|
||||
}
|
||||
|
||||
internal PhaserControl(Enterprise enterprise, Output output, Input input, Random random)
|
||||
: base("Phaser Control", Command.PHA, output)
|
||||
protected override bool CanExecuteCommand() => IsOperational("Phasers inoperative");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (!quadrant.HasKlingons)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_output = output;
|
||||
_input = input;
|
||||
_random = random;
|
||||
_io.WriteLine(Strings.NoEnemyShips);
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
protected override bool CanExecuteCommand() => IsOperational("Phasers inoperative");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
if (_enterprise.Computer.IsDamaged)
|
||||
{
|
||||
if (!quadrant.HasKlingons)
|
||||
{
|
||||
_output.WriteLine(Strings.NoEnemyShips);
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
if (_enterprise.Computer.IsDamaged)
|
||||
{
|
||||
_output.WriteLine("Computer failure hampers accuracy");
|
||||
}
|
||||
|
||||
_output.Write($"Phasers locked on target; ");
|
||||
|
||||
var phaserStrength = GetPhaserStrength();
|
||||
if (phaserStrength < 0) { return CommandResult.Ok; }
|
||||
|
||||
_enterprise.UseEnergy(phaserStrength);
|
||||
|
||||
var perEnemyStrength = GetPerTargetPhaserStrength(phaserStrength, quadrant.KlingonCount);
|
||||
|
||||
foreach (var klingon in quadrant.Klingons.ToList())
|
||||
{
|
||||
ResolveHitOn(klingon, perEnemyStrength, quadrant);
|
||||
}
|
||||
|
||||
return quadrant.KlingonsFireOnEnterprise();
|
||||
_io.WriteLine("Computer failure hampers accuracy");
|
||||
}
|
||||
|
||||
private float GetPhaserStrength()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_output.WriteLine($"Energy available = {_enterprise.Energy} units");
|
||||
var phaserStrength = _input.GetNumber("Number of units to fire");
|
||||
_io.Write($"Phasers locked on target; ");
|
||||
|
||||
if (phaserStrength <= _enterprise.Energy) { return phaserStrength; }
|
||||
}
|
||||
var phaserStrength = GetPhaserStrength();
|
||||
if (phaserStrength < 0) { return CommandResult.Ok; }
|
||||
|
||||
_enterprise.UseEnergy(phaserStrength);
|
||||
|
||||
var perEnemyStrength = GetPerTargetPhaserStrength(phaserStrength, quadrant.KlingonCount);
|
||||
|
||||
foreach (var klingon in quadrant.Klingons.ToList())
|
||||
{
|
||||
ResolveHitOn(klingon, perEnemyStrength, quadrant);
|
||||
}
|
||||
|
||||
private float GetPerTargetPhaserStrength(float phaserStrength, int targetCount)
|
||||
{
|
||||
if (_enterprise.Computer.IsDamaged)
|
||||
{
|
||||
phaserStrength *= _random.GetFloat();
|
||||
}
|
||||
return quadrant.KlingonsFireOnEnterprise();
|
||||
}
|
||||
|
||||
return phaserStrength / targetCount;
|
||||
private float GetPhaserStrength()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_io.WriteLine($"Energy available = {_enterprise.Energy} units");
|
||||
var phaserStrength = _io.ReadNumber("Number of units to fire");
|
||||
|
||||
if (phaserStrength <= _enterprise.Energy) { return phaserStrength; }
|
||||
}
|
||||
}
|
||||
|
||||
private float GetPerTargetPhaserStrength(float phaserStrength, int targetCount)
|
||||
{
|
||||
if (_enterprise.Computer.IsDamaged)
|
||||
{
|
||||
phaserStrength *= _random.NextFloat();
|
||||
}
|
||||
|
||||
private void ResolveHitOn(Klingon klingon, float perEnemyStrength, Quadrant quadrant)
|
||||
{
|
||||
var distance = _enterprise.SectorCoordinates.GetDistanceTo(klingon.Sector);
|
||||
var hitStrength = (int)(perEnemyStrength / distance * (2 + _random.GetFloat()));
|
||||
return phaserStrength / targetCount;
|
||||
}
|
||||
|
||||
if (klingon.TakeHit(hitStrength))
|
||||
{
|
||||
_output.WriteLine($"{hitStrength} unit hit on Klingon at sector {klingon.Sector}");
|
||||
_output.WriteLine(
|
||||
klingon.Energy <= 0
|
||||
? quadrant.Remove(klingon)
|
||||
: $" (sensors show {klingon.Energy} units remaining)");
|
||||
}
|
||||
else
|
||||
{
|
||||
_output.WriteLine($"Sensors show no damage to enemy at {klingon.Sector}");
|
||||
}
|
||||
private void ResolveHitOn(Klingon klingon, float perEnemyStrength, Quadrant quadrant)
|
||||
{
|
||||
var distance = _enterprise.SectorCoordinates.GetDistanceTo(klingon.Sector);
|
||||
var hitStrength = (int)(perEnemyStrength / distance * (2 + _random.NextFloat()));
|
||||
|
||||
if (klingon.TakeHit(hitStrength))
|
||||
{
|
||||
_io.WriteLine($"{hitStrength} unit hit on Klingon at sector {klingon.Sector}");
|
||||
_io.WriteLine(
|
||||
klingon.Energy <= 0
|
||||
? quadrant.Remove(klingon)
|
||||
: $" (sensors show {klingon.Energy} units remaining)");
|
||||
}
|
||||
else
|
||||
{
|
||||
_io.WriteLine($"Sensors show no damage to enemy at {klingon.Sector}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,66 +1,64 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class PhotonTubes : Subsystem
|
||||
{
|
||||
internal class PhotonTubes : Subsystem
|
||||
private readonly int _tubeCount;
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal PhotonTubes(int tubeCount, Enterprise enterprise, IReadWrite io)
|
||||
: base("Photon Tubes", Command.TOR, io)
|
||||
{
|
||||
private readonly int _tubeCount;
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
private readonly Input _input;
|
||||
|
||||
internal PhotonTubes(int tubeCount, Enterprise enterprise, Output output, Input input)
|
||||
: base("Photon Tubes", Command.TOR, output)
|
||||
{
|
||||
TorpedoCount = _tubeCount = tubeCount;
|
||||
_enterprise = enterprise;
|
||||
_output = output;
|
||||
_input = input;
|
||||
}
|
||||
|
||||
internal int TorpedoCount { get; private set; }
|
||||
|
||||
protected override bool CanExecuteCommand() => HasTorpedoes() && IsOperational("{name} are not operational");
|
||||
|
||||
private bool HasTorpedoes()
|
||||
{
|
||||
if (TorpedoCount > 0) { return true; }
|
||||
|
||||
_output.WriteLine("All photon torpedoes expended");
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (!_input.TryGetCourse("Photon torpedo course", "Ensign Chekov", out var course))
|
||||
{
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
TorpedoCount -= 1;
|
||||
|
||||
var isHit = false;
|
||||
_output.WriteLine("Torpedo track:");
|
||||
foreach (var sector in course.GetSectorsFrom(_enterprise.SectorCoordinates))
|
||||
{
|
||||
_output.WriteLine($" {sector}");
|
||||
|
||||
if (quadrant.TorpedoCollisionAt(sector, out var message, out var gameOver))
|
||||
{
|
||||
_output.WriteLine(message);
|
||||
isHit = true;
|
||||
if (gameOver) { return CommandResult.GameOver; }
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isHit) { _output.WriteLine("Torpedo missed!"); }
|
||||
|
||||
return quadrant.KlingonsFireOnEnterprise();
|
||||
}
|
||||
|
||||
internal void ReplenishTorpedoes() => TorpedoCount = _tubeCount;
|
||||
TorpedoCount = _tubeCount = tubeCount;
|
||||
_enterprise = enterprise;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal int TorpedoCount { get; private set; }
|
||||
|
||||
protected override bool CanExecuteCommand() => HasTorpedoes() && IsOperational("{name} are not operational");
|
||||
|
||||
private bool HasTorpedoes()
|
||||
{
|
||||
if (TorpedoCount > 0) { return true; }
|
||||
|
||||
_io.WriteLine("All photon torpedoes expended");
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (!_io.TryReadCourse("Photon torpedo course", "Ensign Chekov", out var course))
|
||||
{
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
TorpedoCount -= 1;
|
||||
|
||||
var isHit = false;
|
||||
_io.WriteLine("Torpedo track:");
|
||||
foreach (var sector in course.GetSectorsFrom(_enterprise.SectorCoordinates))
|
||||
{
|
||||
_io.WriteLine($" {sector}");
|
||||
|
||||
if (quadrant.TorpedoCollisionAt(sector, out var message, out var gameOver))
|
||||
{
|
||||
_io.WriteLine(message);
|
||||
isHit = true;
|
||||
if (gameOver) { return CommandResult.GameOver; }
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isHit) { _io.WriteLine("Torpedo missed!"); }
|
||||
|
||||
return quadrant.KlingonsFireOnEnterprise();
|
||||
}
|
||||
|
||||
internal void ReplenishTorpedoes() => TorpedoCount = _tubeCount;
|
||||
}
|
||||
|
||||
@@ -1,59 +1,57 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class ShieldControl : Subsystem
|
||||
{
|
||||
internal class ShieldControl : Subsystem
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal ShieldControl(Enterprise enterprise, IReadWrite io)
|
||||
: base("Shield Control", Command.SHE, io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
private readonly Input _input;
|
||||
|
||||
internal ShieldControl(Enterprise enterprise, Output output, Input input)
|
||||
: base("Shield Control", Command.SHE, output)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_output = output;
|
||||
_input = input;
|
||||
}
|
||||
|
||||
internal float ShieldEnergy { get; set; }
|
||||
|
||||
protected override bool CanExecuteCommand() => IsOperational("{name} inoperable");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
_output.WriteLine($"Energy available = {_enterprise.TotalEnergy}");
|
||||
var requested = _input.GetNumber($"Number of units to shields");
|
||||
|
||||
if (Validate(requested))
|
||||
{
|
||||
ShieldEnergy = requested;
|
||||
_output.Write(Strings.ShieldsSet, requested);
|
||||
}
|
||||
else
|
||||
{
|
||||
_output.WriteLine("<SHIELDS UNCHANGED>");
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private bool Validate(float requested)
|
||||
{
|
||||
if (requested > _enterprise.TotalEnergy)
|
||||
{
|
||||
_output.WriteLine("Shield Control reports, 'This is not the Federation Treasury.'");
|
||||
return false;
|
||||
}
|
||||
|
||||
return requested >= 0 && requested != ShieldEnergy;
|
||||
}
|
||||
|
||||
internal void AbsorbHit(int hitStrength) => ShieldEnergy -= hitStrength;
|
||||
|
||||
internal void DropShields() => ShieldEnergy = 0;
|
||||
_enterprise = enterprise;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal float ShieldEnergy { get; set; }
|
||||
|
||||
protected override bool CanExecuteCommand() => IsOperational("{name} inoperable");
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
_io.WriteLine($"Energy available = {_enterprise.TotalEnergy}");
|
||||
var requested = _io.ReadNumber($"Number of units to shields");
|
||||
|
||||
if (Validate(requested))
|
||||
{
|
||||
ShieldEnergy = requested;
|
||||
_io.Write(Strings.ShieldsSet, requested);
|
||||
}
|
||||
else
|
||||
{
|
||||
_io.WriteLine("<SHIELDS UNCHANGED>");
|
||||
}
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
private bool Validate(float requested)
|
||||
{
|
||||
if (requested > _enterprise.TotalEnergy)
|
||||
{
|
||||
_io.WriteLine("Shield Control reports, 'This is not the Federation Treasury.'");
|
||||
return false;
|
||||
}
|
||||
|
||||
return requested >= 0 && requested != ShieldEnergy;
|
||||
}
|
||||
|
||||
internal void AbsorbHit(int hitStrength) => ShieldEnergy -= hitStrength;
|
||||
|
||||
internal void DropShields() => ShieldEnergy = 0;
|
||||
}
|
||||
|
||||
@@ -2,61 +2,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal class ShortRangeSensors : Subsystem
|
||||
{
|
||||
internal class ShortRangeSensors : Subsystem
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly Game _game;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal ShortRangeSensors(Enterprise enterprise, Galaxy galaxy, Game game, IReadWrite io)
|
||||
: base("Short Range Sensors", Command.SRS, io)
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Galaxy _galaxy;
|
||||
private readonly Game _game;
|
||||
private readonly Output _output;
|
||||
_enterprise = enterprise;
|
||||
_galaxy = galaxy;
|
||||
_game = game;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal ShortRangeSensors(Enterprise enterprise, Galaxy galaxy, Game game, Output output)
|
||||
: base("Short Range Sensors", Command.SRS, output)
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (_enterprise.IsDocked)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_galaxy = galaxy;
|
||||
_game = game;
|
||||
_output = output;
|
||||
_io.WriteLine(Strings.ShieldsDropped);
|
||||
}
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
if (Condition < 0)
|
||||
{
|
||||
if (_enterprise.IsDocked)
|
||||
{
|
||||
_output.WriteLine(Strings.ShieldsDropped);
|
||||
}
|
||||
|
||||
if (Condition < 0)
|
||||
{
|
||||
_output.WriteLine(Strings.ShortRangeSensorsOut);
|
||||
}
|
||||
|
||||
_output.WriteLine("---------------------------------");
|
||||
quadrant.GetDisplayLines()
|
||||
.Zip(GetStatusLines(), (sectors, status) => $" {sectors} {status}")
|
||||
.ToList()
|
||||
.ForEach(l => _output.WriteLine(l));
|
||||
_output.WriteLine("---------------------------------");
|
||||
|
||||
return CommandResult.Ok;
|
||||
_io.WriteLine(Strings.ShortRangeSensorsOut);
|
||||
}
|
||||
|
||||
internal IEnumerable<string> GetStatusLines()
|
||||
{
|
||||
yield return $"Stardate {_game.Stardate}";
|
||||
yield return $"Condition {_enterprise.Condition}";
|
||||
yield return $"Quadrant {_enterprise.QuadrantCoordinates}";
|
||||
yield return $"Sector {_enterprise.SectorCoordinates}";
|
||||
yield return $"Photon torpedoes {_enterprise.PhotonTubes.TorpedoCount}";
|
||||
yield return $"Total energy {Math.Ceiling(_enterprise.TotalEnergy)}";
|
||||
yield return $"Shields {(int)_enterprise.ShieldControl.ShieldEnergy}";
|
||||
yield return $"Klingons remaining {_galaxy.KlingonCount}";
|
||||
}
|
||||
_io.WriteLine("---------------------------------");
|
||||
quadrant.GetDisplayLines()
|
||||
.Zip(GetStatusLines(), (sectors, status) => $" {sectors} {status}")
|
||||
.ToList()
|
||||
.ForEach(l => _io.WriteLine(l));
|
||||
_io.WriteLine("---------------------------------");
|
||||
|
||||
return CommandResult.Ok;
|
||||
}
|
||||
|
||||
internal IEnumerable<string> GetStatusLines()
|
||||
{
|
||||
yield return $"Stardate {_game.Stardate}";
|
||||
yield return $"Condition {_enterprise.Condition}";
|
||||
yield return $"Quadrant {_enterprise.QuadrantCoordinates}";
|
||||
yield return $"Sector {_enterprise.SectorCoordinates}";
|
||||
yield return $"Photon torpedoes {_enterprise.PhotonTubes.TorpedoCount}";
|
||||
yield return $"Total energy {Math.Ceiling(_enterprise.TotalEnergy)}";
|
||||
yield return $"Shields {(int)_enterprise.ShieldControl.ShieldEnergy}";
|
||||
yield return $"Klingons remaining {_galaxy.KlingonCount}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,68 +1,68 @@
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Space;
|
||||
|
||||
namespace SuperStarTrek.Systems
|
||||
namespace SuperStarTrek.Systems;
|
||||
|
||||
internal abstract class Subsystem
|
||||
{
|
||||
internal abstract class Subsystem
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
protected Subsystem(string name, Command command, IReadWrite io)
|
||||
{
|
||||
private readonly Output _output;
|
||||
|
||||
protected Subsystem(string name, Command command, Output output)
|
||||
{
|
||||
Name = name;
|
||||
Command = command;
|
||||
Condition = 0;
|
||||
_output = output;
|
||||
}
|
||||
|
||||
internal string Name { get; }
|
||||
|
||||
internal float Condition { get; private set; }
|
||||
|
||||
internal bool IsDamaged => Condition < 0;
|
||||
|
||||
internal Command Command { get; }
|
||||
|
||||
protected virtual bool CanExecuteCommand() => true;
|
||||
|
||||
protected bool IsOperational(string notOperationalMessage)
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
_output.WriteLine(notOperationalMessage.Replace("{name}", Name));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal CommandResult ExecuteCommand(Quadrant quadrant)
|
||||
=> CanExecuteCommand() ? ExecuteCommandCore(quadrant) : CommandResult.Ok;
|
||||
|
||||
protected abstract CommandResult ExecuteCommandCore(Quadrant quadrant);
|
||||
|
||||
internal virtual void Repair()
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
Condition = 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual bool Repair(float repairWorkDone)
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
Condition += repairWorkDone;
|
||||
if (Condition > -0.1f && Condition < 0)
|
||||
{
|
||||
Condition = -0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
return !IsDamaged;
|
||||
}
|
||||
|
||||
internal void TakeDamage(float damage) => Condition -= damage;
|
||||
Name = name;
|
||||
Command = command;
|
||||
Condition = 0;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
internal string Name { get; }
|
||||
|
||||
internal float Condition { get; private set; }
|
||||
|
||||
internal bool IsDamaged => Condition < 0;
|
||||
|
||||
internal Command Command { get; }
|
||||
|
||||
protected virtual bool CanExecuteCommand() => true;
|
||||
|
||||
protected bool IsOperational(string notOperationalMessage)
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
_io.WriteLine(notOperationalMessage.Replace("{name}", Name));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal CommandResult ExecuteCommand(Quadrant quadrant)
|
||||
=> CanExecuteCommand() ? ExecuteCommandCore(quadrant) : CommandResult.Ok;
|
||||
|
||||
protected abstract CommandResult ExecuteCommandCore(Quadrant quadrant);
|
||||
|
||||
internal virtual void Repair()
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
Condition = 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual bool Repair(float repairWorkDone)
|
||||
{
|
||||
if (IsDamaged)
|
||||
{
|
||||
Condition += repairWorkDone;
|
||||
if (Condition > -0.1f && Condition < 0)
|
||||
{
|
||||
Condition = -0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
return !IsDamaged;
|
||||
}
|
||||
|
||||
internal void TakeDamage(float damage) => Condition -= damage;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Games.Common.IO;
|
||||
using SuperStarTrek.Commands;
|
||||
using SuperStarTrek.Objects;
|
||||
using SuperStarTrek.Resources;
|
||||
@@ -9,20 +10,18 @@ namespace SuperStarTrek.Systems
|
||||
internal class WarpEngines : Subsystem
|
||||
{
|
||||
private readonly Enterprise _enterprise;
|
||||
private readonly Output _output;
|
||||
private readonly Input _input;
|
||||
private readonly IReadWrite _io;
|
||||
|
||||
internal WarpEngines(Enterprise enterprise, Output output, Input input)
|
||||
: base("Warp Engines", Command.NAV, output)
|
||||
internal WarpEngines(Enterprise enterprise, IReadWrite io)
|
||||
: base("Warp Engines", Command.NAV, io)
|
||||
{
|
||||
_enterprise = enterprise;
|
||||
_output = output;
|
||||
_input = input;
|
||||
_io = io;
|
||||
}
|
||||
|
||||
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
|
||||
{
|
||||
if (_input.TryGetCourse("Course", " Lt. Sulu", out var course) &&
|
||||
if (_io.TryReadCourse("Course", " Lt. Sulu", out var course) &&
|
||||
TryGetWarpFactor(out var warpFactor) &&
|
||||
TryGetDistanceToMove(warpFactor, out var distanceToMove))
|
||||
{
|
||||
@@ -51,12 +50,12 @@ namespace SuperStarTrek.Systems
|
||||
private bool TryGetWarpFactor(out float warpFactor)
|
||||
{
|
||||
var maximumWarp = IsDamaged ? 0.2f : 8;
|
||||
if (_input.TryGetNumber("Warp Factor", 0, maximumWarp, out warpFactor))
|
||||
if (_io.TryReadNumberInRange("Warp Factor", 0, maximumWarp, out warpFactor))
|
||||
{
|
||||
return warpFactor > 0;
|
||||
}
|
||||
|
||||
_output.WriteLine(
|
||||
_io.WriteLine(
|
||||
IsDamaged && warpFactor > maximumWarp
|
||||
? "Warp engines are damaged. Maximum speed = warp 0.2"
|
||||
: $" Chief Engineer Scott reports, 'The engines won't take warp {warpFactor} !'");
|
||||
@@ -69,14 +68,14 @@ namespace SuperStarTrek.Systems
|
||||
distanceToTravel = (int)Math.Round(warpFactor * 8, MidpointRounding.AwayFromZero);
|
||||
if (distanceToTravel <= _enterprise.Energy) { return true; }
|
||||
|
||||
_output.WriteLine("Engineering reports, 'Insufficient energy available")
|
||||
.WriteLine($" for maneuvering at warp {warpFactor} !'");
|
||||
_io.WriteLine("Engineering reports, 'Insufficient energy available");
|
||||
_io.WriteLine($" for maneuvering at warp {warpFactor} !'");
|
||||
|
||||
if (distanceToTravel <= _enterprise.TotalEnergy && !_enterprise.ShieldControl.IsDamaged)
|
||||
{
|
||||
_output.Write($"Deflector control room acknowledges {_enterprise.ShieldControl.ShieldEnergy} ")
|
||||
.WriteLine("units of energy")
|
||||
.WriteLine(" presently deployed to shields.");
|
||||
_io.Write($"Deflector control room acknowledges {_enterprise.ShieldControl.ShieldEnergy} ");
|
||||
_io.WriteLine("units of energy");
|
||||
_io.WriteLine(" presently deployed to shields.");
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user