Move PlayHand logic to table

This commit is contained in:
Andrew Cooper
2022-07-01 14:25:48 +10:00
parent e47864c47f
commit a132e881fe
3 changed files with 180 additions and 213 deletions

View File

@@ -1,7 +1,6 @@
using Poker.Cards;
using Poker.Players;
using Poker.Resources;
using Poker.Strategies;
namespace Poker;
@@ -16,217 +15,19 @@ internal class Game
_random = random;
}
private int Get0To9() => _random.Next(10);
internal void Play()
{
var deck = new Deck();
var human = new Human(200, _io);
var computer = new Computer(200, _io, _random);
var table = new Table(_io, deck, human, computer);
_io.Write(Resource.Streams.Title);
_io.Write(Resource.Streams.Instructions);
var deck = new Deck();
var human = new Human(200, _io);
var computer = new Computer(200, _io, _random);
var table = new Table(_io, _random, deck, human, computer);
do
{
PlayHand(table);
table.PlayHand();
} while (table.ShouldPlayAnotherHand());
}
internal void PlayHand(Table table)
{
while (true)
{
_io.WriteLine();
table.Computer.CheckFunds();
if (table.Computer.IsBroke) { return; }
_io.WriteLine($"The ante is ${table.Ante}. I will deal:");
_io.WriteLine();
if (table.Human.Balance <= table.Ante)
{
table.Human.RaiseFunds();
if (table.Human.IsBroke) { return; }
}
table.Deal(_random);
_io.WriteLine();
table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
{
(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11100),
(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11110),
(true, _, _) when Get0To9() < 1 => Strategy.Bluff(23, 0b11111),
(true, _, _) => Strategy.Fold,
(false, true, _) => Get0To9() < 2 ? Strategy.Bluff(23) : Strategy.Check,
(false, false, true) => Strategy.Bet(35),
(false, false, false) => Get0To9() < 1 ? Strategy.Bet(35) : Strategy.Raise
};
if (table.Computer.Strategy is Bet)
{
var bet = table.Computer.Strategy.Value + Get0To9();
if (table.Computer.Balance - table.Human.Bet - bet < 0)
{
if (table.Human.Bet == 0)
{
bet = table.Computer.Balance;
}
else if (table.Computer.Balance - table.Human.Bet >= 0)
{
_io.WriteLine("I'll see you.");
table.Computer.Bet = table.Human.Bet;
table.UpdatePot();
}
else
{
table.Computer.RaiseFunds();
if (table.Computer.IsBroke) { return; }
}
}
_io.WriteLine($"I'll open with ${bet}");
table.Computer.Bet = bet;
}
else
{
_io.WriteLine("I check.");
}
GetWager(table.Computer.Strategy);
if (table.SomeoneIsBroke() || table.SomeoneHasFolded()) { return; }
table.Draw();
table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
{
_ when table.Computer.Strategy is Bluff => Strategy.Bluff(28),
(true, _, _) => Strategy.Fold,
(false, true, _) => Get0To9() == 0 ? Strategy.Bet(19) : Strategy.Raise,
(false, false, true) => Get0To9() == 0 ? Strategy.Bet(11) : Strategy.Bet(19),
(false, false, false) => Strategy.Raise
};
GetWager(table.Computer.Strategy);
if (table.SomeoneIsBroke()) { return; }
if (table.Human.HasBet)
{
if (table.SomeoneHasFolded()) { return; }
}
else if (table.Computer.Strategy is Bet)
{
var bet = table.Computer.Strategy.Value + Get0To9();
if (table.Computer.Balance - table.Human.Bet - bet < 0)
{
if (table.Human.Bet == 0)
{
bet = table.Computer.Balance;
}
else if (table.Computer.Balance - table.Human.Bet >= 0)
{
_io.WriteLine("I'll see you.");
table.Computer.Bet = table.Human.Bet;
table.UpdatePot();
}
else
{
table.Computer.RaiseFunds();
if (table.Computer.IsBroke) { return; }
}
}
_io.WriteLine($"I'll bet ${bet}");
table.Computer.Bet = bet;
GetWager(table.Computer.Strategy);
if (table.SomeoneIsBroke() || table.SomeoneHasFolded()) { return; }
}
else
{
_io.WriteLine("I'll check");
}
if (table.GetWinner() is { } winner)
{
winner.TakeWinnings();
return;
}
}
void GetWager(Strategy computerStrategy)
{
while (true)
{
table.Human.HasBet = false;
while (true)
{
var humanStrategy = _io.ReadHumanStrategy(table.Computer.Bet == 0 && table.Human.Bet == 0);
if (humanStrategy is Bet or Check)
{
if (table.Human.Bet + humanStrategy.Value < table.Computer.Bet)
{
_io.WriteLine("If you can't see my bet, then fold.");
continue;
}
if (table.Human.Balance - table.Human.Bet - humanStrategy.Value >= 0)
{
table.Human.HasBet = true;
table.Human.Bet += humanStrategy.Value;
break;
}
table.Human.RaiseFunds();
if (table.Human.IsBroke) { return; }
continue;
}
else
{
table.Human.Fold();
table.UpdatePot();
return;
}
}
if (table.Human.Bet == table.Computer.Bet)
{
table.UpdatePot();
return;
}
if (computerStrategy is Fold)
{
if (table.Human.Bet > 5)
{
table.Computer.Fold();
_io.WriteLine("I fold.");
return;
}
}
if (table.Human.Bet > 3 * computerStrategy.Value)
{
if (computerStrategy is not Raise)
{
_io.WriteLine("I'll see you.");
table.Computer.Bet = table.Human.Bet;
table.UpdatePot();
return;
}
}
var raise = table.Human.Bet - table.Computer.Bet + Get0To9();
if (table.Computer.Balance - table.Human.Bet - raise < 0)
{
if (table.Human.Bet == 0)
{
raise = table.Computer.Balance;
}
else if (table.Computer.Balance - table.Human.Bet >= 0)
{
_io.WriteLine("I'll see you.");
table.Computer.Bet = table.Human.Bet;
table.UpdatePot();
}
else
{
table.Computer.RaiseFunds();
if (table.Computer.IsBroke) { return; }
}
}
_io.WriteLine($"I'll see you, and raise you {raise}");
table.Computer.Bet = table.Human.Bet + raise;
}
}
}
}

View File

@@ -19,6 +19,22 @@ internal class Computer : Player
public Strategy Strategy { get; set; }
public override void NewHand()
{
base.NewHand();
Strategy = (Hand.IsWeak, Hand.Rank < HandRank.Three, Hand.Rank < HandRank.FullHouse) switch
{
(true, _, _) when _random.Next(10) < 2 => Strategy.Bluff(23, 0b11100),
(true, _, _) when _random.Next(10) < 2 => Strategy.Bluff(23, 0b11110),
(true, _, _) when _random.Next(10) < 1 => Strategy.Bluff(23, 0b11111),
(true, _, _) => Strategy.Fold,
(false, true, _) => _random.Next(10) < 2 ? Strategy.Bluff(23) : Strategy.Check,
(false, false, true) => Strategy.Bet(35),
(false, false, false) => _random.Next(10) < 1 ? Strategy.Bet(35) : Strategy.Raise
};
}
protected override void DrawCards(Deck deck)
{
var keepMask = Strategy.KeepMask ?? Hand.KeepMask;
@@ -38,6 +54,37 @@ internal class Computer : Player
{
_io.WriteLine("s");
}
Strategy = (Hand.IsWeak, Hand.Rank < HandRank.Three, Hand.Rank < HandRank.FullHouse) switch
{
_ when Strategy is Bluff => Strategy.Bluff(28),
(true, _, _) => Strategy.Fold,
(false, true, _) => _random.Next(10) == 0 ? Strategy.Bet(19) : Strategy.Raise,
(false, false, true) => _random.Next(10) == 0 ? Strategy.Bet(11) : Strategy.Bet(19),
(false, false, false) => Strategy.Raise
};
}
public int GetWager(int wager)
{
wager += _random.Next(10);
if (Balance < Table.Human.Bet + wager)
{
if (Table.Human.Bet == 0) { return Balance; }
if (Balance >= Table.Human.Bet)
{
_io.WriteLine("I'll see you.");
Bet = Table.Human.Bet;
Table.UpdatePot();
}
else
{
RaiseFunds();
}
}
return wager;
}
public bool TryBuyWatch()

View File

@@ -1,16 +1,19 @@
using Poker.Cards;
using Poker.Players;
using Poker.Strategies;
namespace Poker;
internal class Table
{
private readonly IReadWrite _io;
private readonly IRandom _random;
public int Pot;
public Table(IReadWrite io, Deck deck, Human human, Computer computer)
public Table(IReadWrite io, IRandom random, Deck deck, Human human, Computer computer)
{
_io = io;
_random = random;
Deck = deck;
Human = human;
Computer = computer;
@@ -24,7 +27,46 @@ internal class Table
public Human Human { get; }
public Computer Computer { get; }
public void Deal(IRandom random)
internal void PlayHand()
{
while (true)
{
_io.WriteLine();
Computer.CheckFunds();
if (Computer.IsBroke) { return; }
_io.WriteLine($"The ante is ${Ante}. I will deal:");
_io.WriteLine();
if (Human.Balance <= Ante)
{
Human.RaiseFunds();
if (Human.IsBroke) { return; }
}
Deal(_random);
_io.WriteLine();
GetWagers("I'll open with ${0}", "I check.", allowRaiseAfterCheck: true);
if (SomeoneIsBroke() || SomeoneHasFolded()) { return; }
Draw();
GetWagers();
if (SomeoneIsBroke()) { return; }
if (!Human.HasBet)
{
GetWagers("I'll bet ${0}", "I'll check");
}
if (SomeoneIsBroke() || SomeoneHasFolded()) { return; }
if (GetWinner() is { } winner)
{
winner.TakeWinnings();
return;
}
}
}
private void Deal(IRandom random)
{
Deck.Shuffle(random);
@@ -37,7 +79,7 @@ internal class Table
_io.Write(Human.Hand);
}
public void Draw()
private void Draw()
{
_io.WriteLine();
_io.Write("Now we draw -- ");
@@ -46,19 +88,96 @@ internal class Table
_io.WriteLine();
}
public void AcceptBets()
private void GetWagers(string betFormat, string checkMessage, bool allowRaiseAfterCheck = false)
{
if (Computer.Strategy is Bet)
{
Computer.Bet = Computer.GetWager(Computer.Strategy.Value);
if (Computer.IsBroke) { return; }
_io.WriteLine(betFormat, Computer.Bet);
}
else
{
_io.WriteLine(checkMessage);
if (!allowRaiseAfterCheck) { return; }
}
GetWagers();
}
public void UpdatePot()
private void GetWagers()
{
while (true)
{
Human.HasBet = false;
while (true)
{
var humanStrategy = _io.ReadHumanStrategy(Computer.Bet == 0 && Human.Bet == 0);
if (humanStrategy is Bet or Check)
{
if (Human.Bet + humanStrategy.Value < Computer.Bet)
{
_io.WriteLine("If you can't see my bet, then fold.");
continue;
}
if (Human.Balance - Human.Bet - humanStrategy.Value >= 0)
{
Human.HasBet = true;
Human.Bet += humanStrategy.Value;
break;
}
Human.RaiseFunds();
if (Human.IsBroke) { return; }
continue;
}
else
{
Human.Fold();
UpdatePot();
return;
}
}
if (Human.Bet == Computer.Bet)
{
UpdatePot();
return;
}
if (Computer.Strategy is Fold)
{
if (Human.Bet > 5)
{
Computer.Fold();
_io.WriteLine("I fold.");
return;
}
}
if (Human.Bet > 3 * Computer.Strategy.Value)
{
if (Computer.Strategy is not Raise)
{
_io.WriteLine("I'll see you.");
Computer.Bet = Human.Bet;
UpdatePot();
return;
}
}
var raise = Computer.GetWager(Human.Bet - Computer.Bet);
if (Computer.IsBroke) { return; }
_io.WriteLine($"I'll see you, and raise you {raise}");
Computer.Bet = Human.Bet + raise;
}
}
private void UpdatePot()
{
Human.Balance -= Human.Bet;
Computer.Balance -= Computer.Bet;
Pot += Human.Bet + Computer.Bet;
}
public bool SomeoneHasFolded()
private bool SomeoneHasFolded()
{
if (Human.HasFolded)
{
@@ -79,9 +198,9 @@ internal class Table
return true;
}
public bool SomeoneIsBroke() => Human.IsBroke || Computer.IsBroke;
private bool SomeoneIsBroke() => Human.IsBroke || Computer.IsBroke;
public Player? GetWinner()
private Player? GetWinner()
{
_io.WriteLine();
_io.WriteLine("Now we compare hands:");