Encapsulate calculations and graph logic

This commit is contained in:
Andrew Cooper
2022-04-17 19:33:02 +10:00
parent e2599bc38b
commit c9cd477022
4 changed files with 172 additions and 121 deletions

View File

@@ -1,13 +1,9 @@
using System.Text;
using static Bounce.Resources.Resource;
namespace Bounce;
internal class Game
{
private const int _chartWidth = 70;
private const float _acceleration = -32; // feet/s^2
private readonly IReadWrite _io;
public Game(IReadWrite io)
@@ -20,130 +16,20 @@ internal class Game
_io.Write(Streams.Title);
_io.Write(Streams.Instructions);
var increment = _io.ReadParameter("Time increment (sec)");
var timeIncrement = _io.ReadParameter("Time increment (sec)");
var velocity = _io.ReadParameter("Velocity (fps)");
var elasticity = _io.ReadParameter("Coefficient");
var timeToFirstBounce = -2 * velocity / _acceleration;
var bounceCount = (int)(Graph.Row.Width * increment / timeToFirstBounce);
var bounce = new Bounce(velocity);
var bounceCount = (int)(Graph.Row.Width * timeIncrement / bounce.Duration);
var graph = new Graph(bounce.MaxHeight, timeIncrement);
var maxHeight = (float)Math.Round(-velocity * velocity / 2 / _acceleration, MidpointRounding.AwayFromZero);
var graph = new Graph(maxHeight, increment);
var totalTime = 0f;
for (var bounce = 0; bounce < bounceCount; bounce++, velocity *= elasticity)
var time = 0f;
for (var i = 0; i < bounceCount; i++, bounce = bounce.Next(elasticity))
{
var bounceDuration = -2 * velocity / _acceleration;
for (var time = 0f; time <= bounceDuration; totalTime += increment, time += increment)
{
var height = velocity * time + _acceleration * time * time / 2;
graph.Plot(totalTime, height);
}
time = bounce.Plot(graph, time);
}
_io.WriteLine(graph);
}
}
internal class Graph
{
private readonly Dictionary<int, Row> _rows;
private readonly float _increment;
private float _maxTimePlotted;
public Graph(float maxHeight, float increment)
{
// 1 row == 1/2 foot + 1 row for zero
var rowCount = 2 * (int)Math.Round(maxHeight, MidpointRounding.AwayFromZero) + 1;
_rows = Enumerable.Range(0, rowCount)
.ToDictionary(x => x, x => new Row(x % 2 == 0 ? $" {x / 2} " : ""));
_increment = increment;
}
public void Plot(float time, float height)
{
var rowIndex = (int)Math.Round(height * 2, MidpointRounding.AwayFromZero);
var colIndex = (int)(time / _increment) + 1;
if (_rows.TryGetValue(rowIndex, out var row))
{
row[colIndex] = '0';
}
_maxTimePlotted = Math.Max(time, _maxTimePlotted);
}
public override string ToString()
{
var sb = new StringBuilder();
foreach (var (_, row) in _rows.OrderByDescending(x => x.Key))
{
sb.Append(row).AppendLine();
}
var maxTimeMark = (int)Math.Ceiling(_maxTimePlotted);
sb.Append(' ').Append('.', (int)(maxTimeMark/_increment) + 1).AppendLine();
var timeLabels = new Labels();
for (var i = 1; i <= maxTimeMark; i++)
{
timeLabels.Add((int)(i / _increment), $" {i} ");
}
sb.Append(timeLabels).AppendLine();
sb.Append(' ', (int)((int)(_maxTimePlotted + 1)/_increment/2 - 2)).AppendLine("Seconds");
return sb.ToString();
}
internal class Row
{
public const int Width = 70;
private readonly char[] _chars = new char[Width + 2];
private int nextColumn = 0;
public Row(string label)
{
Array.Fill(_chars, ' ');
Array.Copy(label.ToCharArray(), _chars, label.Length);
nextColumn = label.Length;
}
public char this[int column]
{
set
{
if (column >= _chars.Length) { return; }
if (column < nextColumn) { column = nextColumn; }
_chars[column] = value;
nextColumn = column + 1;
}
}
public override string ToString() => new string(_chars);
}
internal class Labels : Row
{
public Labels()
: base(" 0")
{
}
public void Add(int column, string label)
{
for (var i = 0; i < label.Length; i++)
{
this[column + i] = label[i];
}
}
}
}
internal static class IReadWriteExtensions
{
internal static float ReadParameter(this IReadWrite io, string parameter)
{
var value = io.ReadNumber(parameter);
io.WriteLine();
return value;
}
}