Use common library in Love

This commit is contained in:
Andrew Cooper
2022-03-18 07:33:28 +11:00
parent 1a8ea5aabd
commit d6ddc6bf9e
8 changed files with 116 additions and 127 deletions

View File

@@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
namespace Love
{
// Provides input methods which emulate the BASIC interpreter's keyboard input routines
internal static class Input
{
private static void Prompt(string text = "") => Console.Write($"{text}? ");
public static string ReadLine(string prompt)
{
Prompt(prompt);
var values = ReadStrings();
if (values.Length > 1)
{
Console.WriteLine("!Extra input ingored");
}
return values[0];
}
private static string[] ReadStrings() => Console.ReadLine().Split(',', StringSplitOptions.TrimEntries);
}
}

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@@ -2,10 +2,15 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Strings\Intro.txt" />
<EmbeddedResource Include="Resources\Intro.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\00_Common\dotnet\Games.Common\Games.Common.csproj" />
</ItemGroup>
</Project>

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@@ -1,57 +1,55 @@
using System.IO;
using System.Text;
namespace Love
namespace Love;
internal class LovePattern
{
internal class LovePattern
private const int _lineLength = 60;
private readonly int[] _segmentLengths = new[] {
60, 1, 12, 26, 9, 12, 3, 8, 24, 17, 8, 4, 6, 23, 21, 6, 4, 6, 22, 12, 5,
6, 5, 4, 6, 21, 11, 8, 6, 4, 4, 6, 21, 10, 10, 5, 4, 4, 6, 21, 9, 11, 5,
4, 4, 6, 21, 8, 11, 6, 4, 4, 6, 21, 7, 11, 7, 4, 4, 6, 21, 6, 11, 8, 4,
4, 6, 19, 1, 1, 5, 11, 9, 4, 4, 6, 19, 1, 1, 5, 10, 10, 4, 4, 6, 18, 2,
1, 6, 8, 11, 4, 4, 6, 17, 3, 1, 7, 5, 13, 4, 4, 6, 15, 5, 2, 23, 5, 1,
29, 5, 17, 8, 1, 29, 9, 9, 12, 1, 13, 5, 40, 1, 1, 13, 5, 40, 1, 4, 6,
13, 3, 10, 6, 12, 5, 1, 5, 6, 11, 3, 11, 6, 14, 3, 1, 5, 6, 11, 3, 11,
6, 15, 2, 1, 6, 6, 9, 3, 12, 6, 16, 1, 1, 6, 6, 9, 3, 12, 6, 7, 1, 10,
7, 6, 7, 3, 13, 6, 6, 2, 10, 7, 6, 7, 3, 13, 14, 10, 8, 6, 5, 3, 14, 6,
6, 2, 10, 8, 6, 5, 3, 14, 6, 7, 1, 10, 9, 6, 3, 3, 15, 6, 16, 1, 1, 9,
6, 3, 3, 15, 6, 15, 2, 1, 10, 6, 1, 3, 16, 6, 14, 3, 1, 10, 10, 16, 6,
12, 5, 1, 11, 8, 13, 27, 1, 11, 8, 13, 27, 1, 60
};
private readonly StringBuilder _pattern = new();
public LovePattern(string message)
{
private readonly int[] _segmentLengths = new[] {
60, 1, 12, 26, 9, 12, 3, 8, 24, 17, 8, 4, 6, 23, 21, 6, 4, 6, 22, 12, 5,
6, 5, 4, 6, 21, 11, 8, 6, 4, 4, 6, 21, 10, 10, 5, 4, 4, 6, 21, 9, 11, 5,
4, 4, 6, 21, 8, 11, 6, 4, 4, 6, 21, 7, 11, 7, 4, 4, 6, 21, 6, 11, 8, 4,
4, 6, 19, 1, 1, 5, 11, 9, 4, 4, 6, 19, 1, 1, 5, 10, 10, 4, 4, 6, 18, 2,
1, 6, 8, 11, 4, 4, 6, 17, 3, 1, 7, 5, 13, 4, 4, 6, 15, 5, 2, 23, 5, 1,
29, 5, 17, 8, 1, 29, 9, 9, 12, 1, 13, 5, 40, 1, 1, 13, 5, 40, 1, 4, 6,
13, 3, 10, 6, 12, 5, 1, 5, 6, 11, 3, 11, 6, 14, 3, 1, 5, 6, 11, 3, 11,
6, 15, 2, 1, 6, 6, 9, 3, 12, 6, 16, 1, 1, 6, 6, 9, 3, 12, 6, 7, 1, 10,
7, 6, 7, 3, 13, 6, 6, 2, 10, 7, 6, 7, 3, 13, 14, 10, 8, 6, 5, 3, 14, 6,
6, 2, 10, 8, 6, 5, 3, 14, 6, 7, 1, 10, 9, 6, 3, 3, 15, 6, 16, 1, 1, 9,
6, 3, 3, 15, 6, 15, 2, 1, 10, 6, 1, 3, 16, 6, 14, 3, 1, 10, 10, 16, 6,
12, 5, 1, 11, 8, 13, 27, 1, 11, 8, 13, 27, 1, 60
};
Fill(new SourceCharacters(_lineLength, message));
}
public int LineLength => 60;
private void Fill(SourceCharacters source)
{
var lineLength = 0;
internal void Write(SourceCharacters source, Stream destination)
foreach (var segmentLength in _segmentLengths)
{
using var writer = new StreamWriter(destination);
WritePadding(writer);
var lineLength = 0;
foreach (var segmentLength in _segmentLengths)
foreach (var character in source.GetCharacters(segmentLength))
{
foreach (var character in source.GetCharacters(segmentLength))
{
writer.Write(character);
}
lineLength += segmentLength;
if (lineLength >= LineLength)
{
writer.WriteLine();
lineLength = 0;
}
_pattern.Append(character);
}
WritePadding(writer);
}
private void WritePadding(StreamWriter writer)
{
for (int i = 0; i < 10; i++)
lineLength += segmentLength;
if (lineLength >= _lineLength)
{
writer.WriteLine();
_pattern.AppendLine();
lineLength = 0;
}
}
}
public override string ToString() =>
new StringBuilder()
.AppendLines(10)
.Append(_pattern)
.AppendLines(10)
.ToString();
}

View File

@@ -1,31 +1,11 @@
using System;
using System.Reflection;
using Games.Common.IO;
using Love;
using Love.Resources;
namespace Love
{
internal class Program
{
static void Main(string[] args)
{
DisplayIntro();
var io = new ConsoleIO();
var message = Input.ReadLine("Your message, please");
var pattern = new LovePattern();
io.Write(Resource.Streams.Intro);
var source = new SourceCharacters(pattern.LineLength, message);
var message = io.ReadString("Your message, please");
using var destination = Console.OpenStandardOutput();
pattern.Write(source, destination);
}
private static void DisplayIntro()
{
using var stream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("Love.Strings.Intro.txt");
using var stdout = Console.OpenStandardOutput();
stream.CopyTo(stdout);
}
}
}
io.Write(new LovePattern(message));

View File

@@ -7,3 +7,4 @@ A tribute to the great American artist, Robert Indiana.
His greatest work will be reproduced with a message of
your choice up to 60 characters. If you can't think of
a message, simply type the word 'LOVE'

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@@ -0,0 +1,16 @@
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace Love.Resources;
internal static class Resource
{
internal static class Streams
{
public static Stream Intro => GetStream();
}
private static Stream GetStream([CallerMemberName] string name = null)
=> Assembly.GetExecutingAssembly().GetManifestResourceStream($"Love.Resources.{name}.txt");
}

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@@ -1,38 +1,37 @@
using System;
namespace Love
namespace Love;
internal class SourceCharacters
{
internal class SourceCharacters
private readonly int _lineLength;
private readonly char[][] _chars;
private int _currentRow;
private int _currentIndex;
public SourceCharacters(int lineLength, string message)
{
private readonly int _lineLength;
private readonly char[][] _chars;
private int _currentRow;
private int _currentIndex;
_lineLength = lineLength;
_chars = new[] { new char[lineLength], new char[lineLength] };
public SourceCharacters(int lineLength, string message)
for (int i = 0; i < lineLength; i++)
{
_lineLength = lineLength;
_chars = new[] { new char[lineLength], new char[lineLength] };
for (int i = 0; i < lineLength; i++)
{
_chars[0][i] = message[i % message.Length];
_chars[1][i] = ' ';
}
}
public ReadOnlySpan<char> GetCharacters(int count)
{
var span = new ReadOnlySpan<char>(_chars[_currentRow], _currentIndex, count);
_currentRow = 1 - _currentRow;
_currentIndex += count;
if (_currentIndex >= _lineLength)
{
_currentIndex = _currentRow = 0;
}
return span;
_chars[0][i] = message[i % message.Length];
_chars[1][i] = ' ';
}
}
public ReadOnlySpan<char> GetCharacters(int count)
{
var span = new ReadOnlySpan<char>(_chars[_currentRow], _currentIndex, count);
_currentRow = 1 - _currentRow;
_currentIndex += count;
if (_currentIndex >= _lineLength)
{
_currentIndex = _currentRow = 0;
}
return span;
}
}

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@@ -0,0 +1,16 @@
using System.Text;
namespace Love;
internal static class StringBuilderExtensions
{
internal static StringBuilder AppendLines(this StringBuilder builder, int count)
{
for (int i = 0; i < count; i++)
{
builder.AppendLine();
}
return builder;
}
}