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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 15:37:51 -08:00
Rationalise visibility of context values
This commit is contained in:
@@ -4,6 +4,11 @@ internal class Context
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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private int _phraseNumber;
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private int _groupNumber;
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private bool _skipComma;
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private int _lineCount;
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private bool _useGroup2;
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public Context(IReadWrite io, IRandom random)
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{
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@@ -11,14 +16,20 @@ internal class Context
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_random = random;
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}
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public int I { get; set; }
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public int J { get; set; }
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public int K { get; set; }
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public int U { get; set; }
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public bool SkipComma { get; set; }
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public bool UseGroup2 { get; set; }
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public bool ShouldIndent => U == 0 && J % 2 == 0;
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public bool GroupNumberIsValid => J < 5;
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public int PhraseNumber => Math.Max(_phraseNumber - 1, 0);
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public int GroupNumber
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{
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get
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{
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var value = _useGroup2 ? 2 : _groupNumber;
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_useGroup2 = false;
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return Math.Max(value - 1, 0);
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}
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}
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public int PhraseCount { get; set; }
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public bool GroupNumberIsValid => _groupNumber < 5;
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public void WritePhrase()
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{
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@@ -27,12 +38,12 @@ internal class Context
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public void MaybeWriteComma()
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{
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if (!SkipComma && _random.NextFloat() <= 0.19F && U != 0)
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if (!_skipComma && _random.NextFloat() <= 0.19F && PhraseCount != 0)
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{
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_io.Write(",");
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U = 2;
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PhraseCount = 2;
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}
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SkipComma = false;
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_skipComma = false;
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}
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public void WriteSpaceOrNewLine()
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@@ -40,25 +51,25 @@ internal class Context
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if (_random.NextFloat() <= 0.65F)
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{
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_io.Write(" ");
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U += 1;
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PhraseCount += 1;
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}
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else
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{
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_io.WriteLine();
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U = 0;
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PhraseCount = 0;
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}
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}
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public void Update(IRandom random)
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{
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I = random.Next(1, 6);
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J += 1;
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K += 1;
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_phraseNumber = random.Next(1, 6);
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_groupNumber += 1;
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_lineCount += 1;
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}
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public void MaybeIndent()
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{
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if (U == 0 && J % 2 == 0)
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if (PhraseCount == 0 && _groupNumber % 2 == 0)
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{
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_io.Write(" ");
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}
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@@ -66,22 +77,22 @@ internal class Context
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public void ResetGroup(IReadWrite io)
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{
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J = 0;
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_groupNumber = 0;
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io.WriteLine();
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}
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public bool MaybeCompleteStanza()
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{
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if (K > 20)
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if (_lineCount > 20)
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{
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_io.WriteLine();
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U = K = 0;
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UseGroup2 = true;
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PhraseCount = _lineCount = 0;
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_useGroup2 = true;
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return true;
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}
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return false;
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}
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public void SkipNextComma() => SkipComma = true;
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public void SkipNextComma() => _skipComma = true;
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}
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@@ -2,7 +2,7 @@ namespace Poetry;
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internal class Phrase
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{
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private static Phrase[][] _phrases = new Phrase[][]
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private readonly static Phrase[][] _phrases = new Phrase[][]
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{
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new Phrase[]
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{
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@@ -14,10 +14,10 @@ internal class Phrase
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},
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new Phrase[]
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{
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new("beguiling me", ctx => ctx.U = 2),
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new("beguiling me", ctx => ctx.PhraseCount = 2),
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new("thrilled me"),
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new("still sitting....", ctx => ctx.SkipNextComma()),
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new("never flitting", ctx => ctx.U = 2),
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new("never flitting", ctx => ctx.PhraseCount = 2),
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new("burned")
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},
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new Phrase[]
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@@ -26,7 +26,7 @@ internal class Phrase
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new("darkness there"),
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new("shall be lifted"),
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new("quoth the raven"),
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new(ctx => ctx.U != 0, "sign of parting")
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new(ctx => ctx.PhraseCount != 0, "sign of parting")
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},
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new Phrase[]
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{
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@@ -64,14 +64,7 @@ internal class Phrase
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_update = update;
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}
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public static Phrase GetPhrase(Context context)
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{
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var group = GetGroup(context.UseGroup2 ? 2 : context.J);
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context.UseGroup2 = false;
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return group[Math.Max(context.I - 1, 0)];
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}
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private static Phrase[] GetGroup(int groupNumber) => _phrases[Math.Max(groupNumber - 1, 0)];
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public static Phrase GetPhrase(Context context) => _phrases[context.GroupNumber][context.PhraseNumber];
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public void Write(IReadWrite io, Context context)
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{
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