jason
25b77452da
first very ugly port.
2022-01-04 20:44:47 -08:00
Jeff Atwood
9dd327b8c3
Merge pull request #402 from ribtips/main
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Perl version of 35_evenwins
2022-01-03 21:41:43 -08:00
RibTips
9438a69b02
Perl version of 35_evenwins
2022-01-04 00:21:38 -05:00
Jeff Atwood
297eafec14
Merge pull request #400 from mcdurdin/patch-1
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fix(amazing): guarantee exit on bottom row of maze
2022-01-03 19:10:08 -08:00
Jeff Atwood
22a1637f55
Merge pull request #371 from AlaaSarhan/main
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13. Bounce in Ruby
2022-01-03 19:09:15 -08:00
Jeff Atwood
dbe7969382
Merge pull request #399 from a2wd/main
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Added bombardment in c#
2022-01-03 19:07:48 -08:00
Jeff Atwood
c7e8eabfbf
Merge pull request #398 from patimen/main
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Add Kotlin for Synonym
2022-01-03 19:07:28 -08:00
Jeff Atwood
481e4893d4
Merge pull request #396 from pcholt/main
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Kotlin King
2022-01-03 18:17:18 -08:00
Alaa Sarhan
77b47787ae
minor changes
2022-01-04 02:49:50 +01:00
Marc Durdin
d5f51b5751
fix(amazing): guarantee exit on bottom row of maze
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This issue only tends to show up on very small mazes (e.g. 2x2, 3x3). It is possible for the algorithm to never generate an exit to the maze. While the algorithm guarantees with the `Z` variable that only one exit will be generated, it does not test for the situation where we just happen to never get the right random value to open an exit on the bottom row.
The simplest resolution is just to check for this before rendering the final result (i.e. `IF Z=0`), and add an exit to a random cell on the bottom row.
2022-01-04 12:35:51 +11:00
a2wd
20eaf20d91
Added bombardment in c#
2022-01-04 01:57:36 +01:00
John Long
e487215819
And now RANDOM is redundant
2022-01-03 16:48:49 -08:00
John Long
033d4c1f19
Affirmation more accurate than Answer
2022-01-03 16:47:47 -08:00
John Long
070f1cb923
A little cleaner implementation
2022-01-03 16:45:26 -08:00
John Long
fdfd34441f
Add Kotlin for Synonym
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This is so much cleaner than the Java :).
2022-01-03 16:37:04 -08:00
Paul Holt
84bc463430
Update README.md
2022-01-04 10:41:42 +11:00
Paul Holt
ee32f263f7
Merge branch 'coding-horror:main' into main
2022-01-04 10:15:39 +11:00
Paul Holt
d121d2ab64
update docs
2022-01-04 10:14:09 +11:00
Paul Holt
1fad565805
initial kotlin implementation of "King"
2022-01-04 10:13:48 +11:00
Jeff Atwood
4e8ada4e3a
Merge pull request #391 from ribtips/main
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Perl version of game 26 Chomp
2022-01-03 14:59:39 -08:00
Jeff Atwood
90c6753b69
Merge pull request #393 from trwyant/73_Reverse_ported_by_trw
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Ported 73_Reverse to Perl.
2022-01-03 14:55:04 -08:00
Tom Wyant
1d2ccb230c
Ported 73_Reverse to Perl.
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In a language with list assignments, array slices, and a reverse()
built-in, the reversal can be done in one statement.
2022-01-03 17:12:34 -05:00
RibTips
72d9d9efbb
Perl version of Chomp
2022-01-03 15:59:14 -05:00
Jeff Atwood
e67f4367fc
Merge pull request #390 from trwyant/03_Animals_ported_by_trw
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Port 03_Animal to Perl.
2022-01-03 12:17:52 -08:00
Tom Wyant
a7095c6391
Port 03_Animal to Perl.
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Replaed array-based simulation of binary tree with hash-based simulation
of binary tree.
2022-01-03 15:14:45 -05:00
Jeff Atwood
55a2c830e2
Merge pull request #387 from ersen0/23matches-perl
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Add Perl version of 93_23Matches
2022-01-03 11:48:08 -08:00
Oğuz Ersen
1394b2e963
Add Perl version of 93_23Matches
2022-01-03 19:39:53 +00:00
Jeff Atwood
8d30ff2074
Merge pull request #386 from daves561/bombs-away-csharp
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Bombs Away in C#
2022-01-03 10:35:01 -08:00
Dave Shapiro
3e6c2af798
Added Bombs Away in C#. This is a Visual Studio 2022 solution and uses the latest language features like file-scoped namespaces.
2022-01-03 11:30:55 -07:00
Jeff Atwood
a23ad1239c
Merge pull request #384 from baka0815/pascal_randomize
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AceyDucey/pascal: Move Randomize()
2022-01-03 10:30:25 -08:00
Jeff Atwood
5491968447
Merge pull request #385 from daves561/fix-readme-typo
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Fix typo in Bombs Away README.
2022-01-03 10:27:38 -08:00
Dave Shapiro
7192465b4b
Fix typo in Bombs Away README.
2022-01-03 11:21:08 -07:00
baka0815
332163fc95
AceyDucey/pascal: Move Randomize()
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Randomize() should be called only once and as soon as possible.
2022-01-03 18:24:09 +01:00
Jeff Atwood
39595193e4
Merge pull request #373 from tjd1234/35.evenwins.python
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added evenwins.py
2022-01-03 09:13:44 -08:00
Jeff Atwood
0915cbda97
Merge pull request #370 from cmaitchison/rock-scissors-paper-ruby
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Add Ruby implementation of Rock Scissors Paper
2022-01-03 09:12:22 -08:00
Jeff Atwood
d454605d1b
Merge pull request #374 from patimen/main
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Add Kotlin to War
2022-01-03 09:10:58 -08:00
Jeff Atwood
918257e05f
Merge pull request #382 from Luminoso-256/main
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add C# port of 21_calendar
2022-01-03 07:21:45 -08:00
Jeff Atwood
4f1c8fab23
Merge pull request #379 from marijnz0r/main
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Add csharp version of 40_Gunner
2022-01-03 07:20:51 -08:00
Jeff Atwood
6091329c67
Merge pull request #375 from LukasMurdock/update-readme
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Update game readme
2022-01-03 07:20:28 -08:00
Jeff Atwood
f4858ae118
Merge pull request #378 from trwyant/90_Tower_ported_by_trw
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Add Perl port of 90_Tower (Tower of Hanoi)
2022-01-03 07:19:22 -08:00
Jeff Atwood
da3f79ceb1
Merge pull request #377 from aviyam/main
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Fixes
2022-01-03 07:18:46 -08:00
Luminoso-256
5dea41e731
add C# port of 21_calendar
2022-01-03 08:31:32 -06:00
marijnz0r
aa6e66a68b
Add csharp version of 40_Gunner
2022-01-03 12:51:38 +01:00
LukasMurdock
e10780844c
save 3-D tic-tac-toe
2022-01-03 06:49:10 -05:00
Tom Wyant
74341f2b99
Add Perl port of 90_Tower (Tower of Hanoi)
2022-01-03 06:23:44 -05:00
aviyam
5417d94d53
Fixed 2 issues:
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1. Behavior of game play. New cards should be dealt every round.
2. As a result of 1, check that we have at least 3 cards for next round.
2022-01-03 12:42:36 +02:00
LukasMurdock
13ab23b447
typo, misspelled Geoffrey
2022-01-03 02:26:52 -05:00
LukasMurdock
f47eaa7292
typo, left out y in originally
2022-01-03 02:23:34 -05:00
LukasMurdock
8e59a0c419
add 17-96
2022-01-03 02:13:21 -05:00
John Long
b849855577
Add Kotlin to War
2022-01-02 23:02:01 -08:00