Files
basic-computer-games/10_Blackjack/java/test/GameTest.java
2022-02-09 21:19:04 -06:00

217 lines
6.1 KiB
Java

import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.DisplayName;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertThrows;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.io.EOFException;
import java.io.StringReader;
import java.io.StringWriter;
import java.io.UncheckedIOException;
import java.util.Arrays;
import java.util.LinkedList;
public class GameTest {
private StringReader in;
private StringWriter out;
private Game game;
private void givenStubGame() {
in = new StringReader("");
out = new StringWriter();
UserIo userIo = new UserIo(in, out);
Deck deck = new Deck((cards) -> cards);
game = new Game(deck, userIo);
}
private void givenInput(String input) {
in = new StringReader(input);
out = new StringWriter();
UserIo userIo = new UserIo(in, out);
Deck deck = new Deck((cards) -> cards);
game = new Game(deck, userIo);
}
private void givenInput(String input, Card... customCards) {
in = new StringReader(input);
out = new StringWriter();
UserIo userIo = new UserIo(in, out);
LinkedList<Card> cardList = new LinkedList<>();
cardList.addAll(Arrays.asList(customCards));
Deck deck = new Deck((cards) -> cardList);
game = new Game(deck, userIo);
}
@Test
public void shouldQuitOnCtrlD() {
// Given
givenInput("\u2404"); // U+2404 is "End of Transmission" sent by CTRL+D (or CTRL+Z on Windows)
// When
Exception e = assertThrows(UncheckedIOException.class, game::run);
// Then
assertTrue(e.getCause() instanceof EOFException);
assertEquals("!END OF INPUT", e.getMessage());
}
@Test
@DisplayName("play() should end on STAY")
public void playEndOnStay(){
// Given
Player player = new Player(1);
player.dealCard(new Card(3, Card.Suit.CLUBS));
player.dealCard(new Card(2, Card.Suit.SPADES));
givenInput("S\n"); // "I also like to live dangerously."
// When
game.play(player);
// Then
assertEquals("PLAYER 1 ? ", out.toString());
}
@Test
@DisplayName("play() should allow HIT until BUST")
public void playHitUntilBust() {
// Given
Player player = new Player(1);
player.dealCard(new Card(10, Card.Suit.HEARTS));
player.dealCard(new Card(9, Card.Suit.SPADES));
givenInput("H\nH\nH\n",
new Card(1, Card.Suit.SPADES), // 20
new Card(1, Card.Suit.HEARTS), // 21
new Card(1, Card.Suit.CLUBS)); // 22 - D'oh!
// When
game.play(player);
// Then
assertTrue(out.toString().contains("BUSTED"));
}
@Test
@DisplayName("Should allow double down on initial turn")
public void playDoubleDown(){
// Given
Player player = new Player(1);
player.setCurrentBet(100);
player.dealCard(new Card(10, Card.Suit.HEARTS));
player.dealCard(new Card(4, Card.Suit.SPADES));
givenInput("D\n", new Card(7, Card.Suit.SPADES));
// When
game.play(player);
// Then
assertTrue(player.getCurrentBet() == 200);
assertTrue(player.getHand().size() == 3);
}
@Test
@DisplayName("Should NOT allow double down after initial deal")
public void playDoubleDownLate(){
// Given
Player player = new Player(1);
player.setCurrentBet(100);
player.dealCard(new Card(10, Card.Suit.HEARTS));
player.dealCard(new Card(2, Card.Suit.SPADES));
givenInput("H\nD\nS\n", new Card(7, Card.Suit.SPADES));
// When
game.play(player);
// Then
assertTrue(out.toString().contains("TYPE H, OR S, PLEASE"));
}
@Test
@DisplayName("scoreHand should sum non-ace values normally")
public void scoreHandNormally() {
// Given
givenStubGame();
LinkedList<Card> hand = new LinkedList<>();
hand.add(new Card(4, Card.Suit.SPADES));
hand.add(new Card(6, Card.Suit.SPADES));
hand.add(new Card(10, Card.Suit.SPADES));
// When
int result = game.scoreHand(hand);
// Then
assertEquals(20, result);
}
@Test
@DisplayName("scoreHand should treat face cards as 10")
public void scoreHandFaceCards() {
// Given
givenStubGame();
LinkedList<Card> hand = new LinkedList<>();
hand.add(new Card(11, Card.Suit.SPADES));
hand.add(new Card(12, Card.Suit.SPADES));
hand.add(new Card(13, Card.Suit.SPADES));
// When
int result = game.scoreHand(hand);
// Then
assertEquals(30, result);
}
@Test
@DisplayName("scoreHand should score aces as 11 when possible")
public void scoreHandSoftAce() {
// Given
givenStubGame();
LinkedList<Card> hand = new LinkedList<>();
hand.add(new Card(10, Card.Suit.SPADES));
hand.add(new Card(1, Card.Suit.SPADES));
// When
int result = game.scoreHand(hand);
// Then
assertEquals(21, result);
}
@Test
@DisplayName("scoreHand should score aces as 1 when using 11 would bust")
public void scoreHandHardAce() {
// Given
givenStubGame();
LinkedList<Card> hand = new LinkedList<>();
hand.add(new Card(10, Card.Suit.SPADES));
hand.add(new Card(9, Card.Suit.SPADES));
hand.add(new Card(1, Card.Suit.SPADES));
// When
int result = game.scoreHand(hand);
// Then
assertEquals(20, result);
}
@Test
@DisplayName("scoreHand should score 3 aces as 13")
public void scoreHandMultipleAces() {
// Given
givenStubGame();
LinkedList<Card> hand = new LinkedList<>();
hand.add(new Card(1, Card.Suit.SPADES));
hand.add(new Card(1, Card.Suit.CLUBS));
hand.add(new Card(1, Card.Suit.HEARTS));
// When
int result = game.scoreHand(hand);
// Then
assertEquals(13, result);
}
}