Files
basic-computer-games/90_Tower/csharp/Resources/Strings.cs
2022-01-17 15:25:01 +02:00

41 lines
1.8 KiB
C#

using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace Tower.Resources
{
internal static class Strings
{
internal static string Congratulations => GetResource();
internal static string DiskCountPrompt => GetResource();
internal static string DiskCountQuit => GetResource();
internal static string DiskCountRetry => GetResource();
internal static string DiskNotInPlay => GetResource();
internal static string DiskPrompt => GetResource();
internal static string DiskQuit => GetResource();
internal static string DiskRetry => GetResource();
internal static string DiskUnavailable => GetResource();
internal static string IllegalMove => GetResource();
internal static string Instructions => GetResource();
internal static string Intro => GetResource();
internal static string NeedlePrompt => GetResource();
internal static string NeedleQuit => GetResource();
internal static string NeedleRetry => GetResource();
internal static string PlayAgainPrompt => GetResource();
internal static string TaskFinished => GetResource();
internal static string Thanks => GetResource();
internal static string Title => GetResource();
internal static string TooManyMoves => GetResource();
internal static string YesNoPrompt => GetResource();
private static string GetResource([CallerMemberName] string name = "")
{
var streamName = $"Tower.Resources.{name}.txt";
using var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(streamName);
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
}