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47 lines
1.7 KiB
Markdown
47 lines
1.7 KiB
Markdown
# Tasks
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Started after movement and display of stats was finished (no energy management or collision detection or anything).
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- [x] klingon movement
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- [x] klingon firing, game over etc
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- [x] add intro
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- [x] add entering (and starting in) sector headers
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- [x] conditions and danger messages
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- [x] remove energy on move
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- [x] shields
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- [x] shield control
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- [x] shield hit absorption
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- [x] subsystem damage
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- [x] and support for reports
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- [x] random system damage or repairs on move
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- [x] lrs?
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- [x] stranded...
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- [ ] stop before hitting an object
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- when moving across a sector, the enterprise should stop before it runs into something
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- the current move is a jump, which makes this problematic. would need to rewrite it
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- also, movement courses could be floats, according to the instructions, allowing for more precise movement and aiming
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- [x] better command reading - support entering multiple values on a line (e.g. nav 3 0.1)
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- [x] starbases
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- [x] proximity detection for docking
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- [x] repair on damage control
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- [x] protection from shots
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- [ ] weapons
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- [x] phasers
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- [ ] torpedoes
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- [ ] computer
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- [x] 0 - output of all short and long range scans (requires tracking if a system has been scanned)
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- [ ] 1 - klingons, starbases, stardate and damage control
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- [ ] 2 - photon torpedo data: direction and distance to all local klingons
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- [ ] 3 - starbase distance and dir locally
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- [ ] 4 - direction/distance calculator (useful for nav actions I guess)
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- [x] 5 - galactic name map
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- [ ] restarting the game
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- after defeat
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- and by resigning
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- [ ] time progression
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- check all areas where time should move, and adjust accordingly
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- [ ] defeat due to time expired
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- [ ] intro instructions
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- [ ] victory
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