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122 lines
4.0 KiB
C#
122 lines
4.0 KiB
C#
namespace Game
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{
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/// <summary>
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/// Represents the state of the game during the final campaign of the war.
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/// </summary>
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public sealed class FinalCampaign : WarState
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{
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/// <summary>
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/// Initializes a new instance of the FinalCampaign class.
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/// </summary>
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/// <param name="computerForces">
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/// The computer's forces.
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/// </param>
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/// <param name="playerForces">
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/// The player's forces.
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/// </param>
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public FinalCampaign(ArmedForces computerForces, ArmedForces playerForces)
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: base(computerForces, playerForces)
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{
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}
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protected override (WarState nextState, string message) AttackWithArmy(int attackSize)
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{
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if (attackSize < ComputerForces.Army / 2)
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{
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return
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(
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new Ceasefire(
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ComputerForces,
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PlayerForces with
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{
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Army = PlayerForces.Army - attackSize
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}),
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"I WIPED OUT YOUR ATTACK!"
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);
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}
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else
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{
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return
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(
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new Ceasefire(
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ComputerForces with
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{
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Army = 0
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},
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PlayerForces),
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"YOU DESTROYED MY ARMY!"
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);
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}
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}
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protected override (WarState nextState, string message) AttackWithNavy(int attackSize)
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{
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if (attackSize < ComputerForces.Navy / 2)
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{
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return
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(
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new Ceasefire(
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ComputerForces,
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PlayerForces with
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{
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Army = PlayerForces.Army / 4,
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Navy = PlayerForces.Navy / 2
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}),
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"I SUNK TWO OF YOUR BATTLESHIPS, AND MY AIR FORCE\n" +
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"WIPED OUT YOUR UNGAURDED CAPITOL."
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);
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}
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else
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{
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return
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(
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new Ceasefire(
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ComputerForces with
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{
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AirForce = 2 * ComputerForces.AirForce / 3,
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Navy = ComputerForces.Navy / 2
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},
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PlayerForces),
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"YOUR NAVY SHOT DOWN THREE OF MY XIII PLANES,\n" +
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"AND SUNK THREE BATTLESHIPS."
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);
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}
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}
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protected override (WarState nextState, string message) AttackWithAirForce(int attackSize)
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{
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// BUG? Usually, larger attacks lead to better outcomes.
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// It seems odd that the logic is suddenly reversed here,
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// but this could be intentional.
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if (attackSize > ComputerForces.AirForce / 2)
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{
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return
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(
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new Ceasefire(
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ComputerForces,
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PlayerForces with
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{
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Army = PlayerForces.Army / 3,
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Navy = PlayerForces.Navy / 3,
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AirForce = PlayerForces.AirForce / 3
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}),
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"MY NAVY AND AIR FORCE IN A COMBINED ATTACK LEFT\n" +
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"YOUR COUNTRY IN SHAMBLES."
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);
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}
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else
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{
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return
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(
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new Ceasefire(
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ComputerForces,
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PlayerForces,
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absoluteVictory: true),
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"ONE OF YOUR PLANES CRASHED INTO MY HOUSE. I AM DEAD.\n" +
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"MY COUNTRY FELL APART."
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);
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}
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}
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}
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}
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