mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-21 23:00:43 -08:00
313 lines
10 KiB
Python
313 lines
10 KiB
Python
"""
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BUG (overengineered)
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Overengineered version of bug game
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Demonstrates function-based Model View Controller pattern
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Ported by Peter Sharp
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"""
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from random import randint
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from collections import namedtuple
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PAGE_WIDTH = 64
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def main(states, data):
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"""
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Starts the game loop using given states and data
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Uses a modified version of the MVC (Model View Controller) pattern that uses functions instead of objects
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each state in the game has one of each of the following:
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View, displays data
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Control, converts raw command from user into something the model understands
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Model, updates game data based on action received from controller
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"""
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while True:
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if 'exit' == data['state']: break
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view, control, model = states[data['state']]
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cmd = view(data)
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action = control(cmd)
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data = model(data, action)
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Bodypart = namedtuple('Bodypart', ['name', 'count', 'depends'])
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def print_start(_):
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"""
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Prints start message
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"""
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print_centered("BUG")
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print_centered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY")
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print()
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print()
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print()
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print("THE GAME BUG")
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print("I HOPE YOU ENJOY THIS GAME.")
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print()
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return input("DO YOU WANT INSTRUCTIONS? ")
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def control_start(cmd):
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"""
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Controls the start state
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"""
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if cmd.lower() in ('y', 'yes'):
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action = 'instructions'
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else:
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action = 'game'
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return action
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def print_instructions(data):
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"""
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Prints game instructions
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"""
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print("THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH")
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print("MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY.")
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print("I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU")
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print("WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART.")
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print("IF YOU CAN GET THE PART I WILL GIVE IT TO YOU.")
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print("THE SAME WILL HAPPEN ON MY TURN.")
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print("IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE")
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print("OPTION OF SEEING THE PICTURES OF THE BUGS.")
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print("THE NUMBERS STAND FOR PARTS AS FOLLOWS:")
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print_table([
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("NUMBER","PART","NUMBER OF PART NEEDED"),
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*[(i + 1, part.name, part.count) for i, part in enumerate(data['partTypes'])]
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])
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print()
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print()
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return ''
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def goto_game(_):
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"""
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Returns game
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"""
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return 'game'
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def update_state(data, action):
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"""
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sets game state to given player value
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"""
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return {**data, 'state': action}
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def update_game(data, action):
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"""
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Updates game data for player turns until one player successfully gets a body part
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"""
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# stores logs of what happened during a particular round
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logs = []
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if 'pictures' == action:
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data['state'] = 'pictures'
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else:
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partAdded = False
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while partAdded == False:
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for player, parts in data['players'].items():
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# rolls the dice for a part
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newPartIdx = randint(1,6) - 1
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# gets information about the picked part
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partType = data['partTypes'][newPartIdx]
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# gets the number of existing parts of that type the player has
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partCount = parts[newPartIdx]
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logs.append(('rolled', newPartIdx, player))
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# a new part can only be added if the player has the parts
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# the new part depends on and doesn't have enough of the part already
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overMaxParts = partType.count < partCount + 1
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missingPartDep = partType.depends != None and parts[partType.depends] == 0
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if not overMaxParts and not missingPartDep:
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# adds a new part
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partCount += 1
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logs.append(('added', newPartIdx, player))
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partAdded = True
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elif missingPartDep:
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logs.append(('missingDep', newPartIdx, player, partType.depends))
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if overMaxParts:
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logs.append(('overMax', newPartIdx, player, partCount))
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data['players'][player][newPartIdx] = partCount
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data['logs'] = logs
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# checks if any players have finished their bug
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finished = get_finished(data)
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if len(finished) > 0:
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# and sets the state to 'won' if that's the case
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data['finished'] = finished
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data['state'] = 'won'
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return data
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def get_finished(data):
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"""
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Gets players who have finished their bugs
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"""
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totalParts = sum([partType.count for partType in data['partTypes']])
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finished = []
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for player, parts in data['players'].items():
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if(sum(parts) == totalParts): finished.append(player)
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return finished
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def print_game(data):
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"""
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Displays the results of the game turn
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"""
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for log in data['logs']:
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code, partIdx, player, *logdata = log
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partType = data['partTypes'][partIdx]
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if('rolled' == code):
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print()
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print(f"{player} ROLLED A {partIdx + 1}")
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print(f"{partIdx + 1}={partType.name}")
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elif('added' == code):
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if 'YOU' == player:
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if partType.name in ['FEELERS', 'LEGS', 'TAIL']:
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print(f"I NOW GIVE YOU A {partType.name.replace('s', '')}.")
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else:
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print(f"YOU NOW HAVE A {partType.name}.")
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elif 'I' == player:
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if partType.name in ['BODY', 'NECK', 'TAIL']:
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print(f"I NOW HAVE A {partType.name}.")
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elif partType.name == 'FEELERS':
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print("I GET A FEELER.")
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if partType.count > 2:
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print(f"{player} NOW HAVE {data['players'][player][partIdx]} {partType.name}")
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elif 'missingDep' == code:
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depIdx, = logdata
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dep = data['partTypes'][depIdx]
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print(f"YOU DO NOT HAVE A {dep.name}" if 'YOU' == player else f"I NEEDED A {dep.name}")
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elif 'overMax' == code:
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partCount, = logdata
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if(partCount > 1):
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num = 'TWO' if 2 == partCount else partCount
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maxMsg = f"HAVE {num} {partType.name}S ALREADY"
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else:
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maxMsg = f"ALREADY HAVE A {partType.name}"
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print(f"{player} {maxMsg}")
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return input("DO YOU WANT THE PICTURES? ") if len(data['logs']) else 'n'
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def print_pictures(data):
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"""
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Displays what the bugs look like for each player
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"""
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typeIxs = { partType.name: idx for idx, partType in enumerate(data['partTypes']) }
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PIC_WIDTH = 22
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for player, parts in data['players'].items():
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print(f"*****{'YOUR' if 'YOU' == player else 'MY'} BUG*****")
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print()
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print()
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if(parts[typeIxs['BODY']] > 0):
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if(parts[typeIxs['FEELERS']] > 0):
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F = ' '.join(['F'] * parts[typeIxs['FEELERS']])
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for _ in range(4):
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print(' ' * 9 + F)
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if(parts[typeIxs['HEAD']] > 0):
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print_centered("HHHHHHH", PIC_WIDTH)
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print_centered("H H", PIC_WIDTH)
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print_centered("H O O H", PIC_WIDTH)
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print_centered("H H", PIC_WIDTH)
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print_centered("H V H", PIC_WIDTH)
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print_centered("HHHHHHH", PIC_WIDTH)
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if(parts[typeIxs['NECK']] > 0):
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for _ in range(2):
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print_centered("N N", PIC_WIDTH)
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print_centered("BBBBBBBBBBBB", PIC_WIDTH)
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for _ in range(2):
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print_centered("B B", PIC_WIDTH)
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if(parts[typeIxs['TAIL']] > 0):
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print("TTTTTB B")
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print_centered("BBBBBBBBBBBB", PIC_WIDTH)
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if(parts[typeIxs['LEGS']] > 0):
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L = 'L' * parts[typeIxs['LEGS']]
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for _ in range(2):
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print(' '*5+L)
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print()
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def control_game(cmd):
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"""
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returns state based on command
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"""
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if cmd.lower() in ('y', 'yes'):
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action = 'pictures'
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else:
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action = 'game'
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return action
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def print_winner(data):
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"""
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Displays the winning message
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"""
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for player in data['finished']:
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print(f"{'YOUR' if 'YOU' == player else 'MY'} BUG IS FINISHED.")
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print("I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!")
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def exit_game(_):
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"""
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Exists the game regardless of input
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"""
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return 'exit'
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def print_centered(msg, width=PAGE_WIDTH):
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"""
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Prints given message centered to given width
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"""
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spaces = " " * ((width - len(msg)) // 2)
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print(spaces + msg)
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def print_table(rows):
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for row in rows:
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print(*row, sep="\t")
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if __name__ == '__main__':
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# The main states in the game
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states = {
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# Initial state of the game
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'start': (print_start, control_start, update_state),
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# displays game instructions
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'instructions': (print_instructions, goto_game, update_state),
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# the main game state
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'game': (print_game, control_game, update_game),
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# displays pictures before returning to game
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'pictures': (print_pictures, goto_game, update_state),
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# Displays the winning players and message
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'won': (print_winner, exit_game, update_state)
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}
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# body part types used by the game to work out whether a player's body part can be added
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partTypes = (
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Bodypart(name="BODY", count=1 , depends=None),
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Bodypart(name="NECK", count=1 , depends=0),
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Bodypart(name="HEAD", count=1 , depends=1),
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Bodypart(name="FEELERS", count=2 , depends=2),
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Bodypart(name="TAIL", count=1 , depends=0),
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Bodypart(name="LEGS", count=6 , depends=0)
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)
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# all the data used by the game
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data = {
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'state': 'start',
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'partNo': None,
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'players': {
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'YOU': [0] * len(partTypes),
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'I': [0] * len(partTypes)
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},
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'partTypes': partTypes,
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'finished': [],
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'logs': []
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}
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main(states, data) |